Toc de Malsvi wrote: »
Remember back in the days when people used to put points into health lol?
Actually, you had to put points into all different attributes in PvP. Now it's like 62 magicka/stamina + every single enchant magicka/stamina for max dmg, max heals and max shields. The end.
Still have to put points into health, unless I want to run around with 15k health and get knocked down by everything. There are a few builds and classes that don't have to and that has more to do with the lack of balance between those classes/builds than it has to do with overrall balance of dps vs defense.
I switched to a pvp tank build recently and I have been pleasantly surprised by the result.
What I have found is that the vast majority of high burst dps fail on 1v1, 1v2, and some 1v3 situations.
Tank builds don't sustain well in like you v 10 situations, but nothing really does when you think about it.
I have also found that players who think as you and I do - who believe in skilled combat - build their characters in a way that compliments this play style, and that when you are sustain oriented you begin to identify who those players are.
Every once in a while I do encounter a damage build that is highly competitive with my build, but I have found that they are often also very skilled players.
danielpatrickkeaneub17_ESO wrote: »I've had a great deal of success lately in PVP since switching to an odd shield based heavy armor Stamplar build. I even took a farm in Scourge (XBox) by myself last night, which for some may be a normal day at the office but for me was a grand accomplishment.
If you want to be different attack the Sorcs and NBs at their own game. Defensive stance to reflect those nasty spells, mixed with an invisibility potion to out nightblade the nightblade and you'll have a great time in Cyrodiil. There are many ways to beat "the meta". You just have to get creative.
GreenSoup2HoT wrote: »Tanking is underrated and just not seen. It suck's, tanking is awesome. No one does it though.
Still have to put points into health, unless I want to run around with 15k health and get knocked down by everything. There are a few builds and classes that don't have to and that has more to do with the lack of balance between those classes/builds than it has to do with overrall balance of dps vs defense.
Not true.
My imperial templar on console has 26k hp in cyro, not a single health enchant or anything, just the racial passove, one heavy armor piece passive, and undaunted passives with food.
Not really. I have a Stam DK, Magicka Sorc, Magicka NB none have any points in health and all do just fine in PvP. you don't need health period. As to rather or not that's alright by design, i don't know. though it is the way i would play any TES game, so it's kinda fitting i guess.
CatchMeTrolling wrote: »It seems the majority of pvp has turned into who hits the hardest & just about every build is centered around damage with little sustain. Completely understand the goal is to kill your enemies but at the same time where's the variety and originality?
I feel sustain builds are a bit better and more interesting too, at least you can get a taste of how skilled someone really is when it comes to using the game mechanics and managing their resources. In my opinion that's how it should be rather than bursting someone down, which is also pretty interesting since damage was "nerfed" but you still can manage to get insta killed thanks to certain builds & cheap skills. Note, I know you're not going to just burst someone down that's good but the average player you pretty much will which isn't skillful to me.
Which is a problem somewhat because I don't want to win a fight simply because I hit hard, would rather it be because I straight up outplayed my opponent using my skills and managing my resources properly.
Don't think it's ZOS fault, it's how the player base typically chooses to play, they could nerf the damage again but player's will just create a new hard hitting build to replace the old one's.
What's your thoughts?
Toc de Malsvi wrote: »Not true.
My imperial templar on console has 26k hp in cyro, not a single health enchant or anything, just the racial passove, one heavy armor piece passive, and undaunted passives with food.
You're running a race that has health buff, with food for health buff and taking advantage of small buff from heavy, and buffs from undaunted. Just changing your race would take a significant hit to your health, as a wood elf or khajiit I do not get max health buff from racials, but I get good recoveries and opening burst. I also take advantage of undaunted and minor bonus' from heavy but that leaves me at well below 20k hps unless I do max stats from food, if I do max recoveries though I can maintain over 1k recovery on every stat and over 2k on stam or I can push for 3k on just stam. You make sacrifices everywhere depending on you're build. I cannot not put points into health on Khajiit or woodelf or I will not have over 16k hps and that is an easy kill for any build with minimal burst.
There are only 4 races with health % passives, 2 of which get 3%, 1 gets 6% and the other gets 12%. You are using the race with the highest health % passive so yes you do not need to worry about putting points into health, although if you wanted to you would have way more health than those around you. NB's are the only class with a passive that can buff health %, by choosing NB's and using skills that benefit those passives, or choosing Imperial or Orc you can eliminate the need to put points into health but that does not mean that no one any longer needs to put points into those passives.
There are 6 races that do not get a passive buff to health % and there are 3 classes that cannot simply buff health % with a passive and skill choices. Meaning certain class/builds will not have to put points into health but others do, at least if they want to keep their survivability high and not be easily bursted down.
Toc de Malsvi wrote: »Same reason people like points in football, and do not appreciate watching good defense or low scoring games. The killing of people makes us all feel like we've done something like we've contributed. A 20+ minute stalemate that is resolved only when friends arrive leaves players frustrated and flustered. The best games have balance, otherwise sustain becomes the new meta and ESO becomes "game of shields". For balance players should be able to be one shot, or virtually one shot, but they should also be able to build tanks that have epic survivability. The current game build is pretty close to balanced if you ask me, the only thing I think could be greatly improved is reducing zerg balls which they have said they recognize and are working on.
Toc de Malsvi wrote: »
How is being able to one shot someone balanced? No build should ever be able to one shot anything, unless your target is a naked lowbie with battle leveling off.
Same way that using a sniper rifle works in other games, you sacrifice utility and overrall survivability to be able to burst down targets who are low health or not using defensive's or armor. There are easy mechanics to nullify being burst down and mostly it has to do with paying attention to your surroundings as well as your build. If you put all your points into being bursty you should be able to be bursted down rather easy.
Toc de Malsvi wrote: »
Remember back in the days when people used to put points into health lol?
Actually, you had to put points into all different attributes in PvP. Now it's like 62 magicka/stamina + every single enchant magicka/stamina for max dmg, max heals and max shields. The end.
Still have to put points into health, unless I want to run around with 15k health and get knocked down by everything. There are a few builds and classes that don't have to and that has more to do with the lack of balance between those classes/builds than it has to do with overrall balance of dps vs defense.
Toc de Malsvi wrote: »
How is being able to one shot someone balanced? No build should ever be able to one shot anything, unless your target is a naked lowbie with battle leveling off.
Same way that using a sniper rifle works in other games, you sacrifice utility and overrall survivability to be able to burst down targets who are low health or not using defensive's or armor. There are easy mechanics to nullify being burst down and mostly it has to do with paying attention to your surroundings as well as your build. If you put all your points into being bursty you should be able to be bursted down rather easy.
This is not a first person shooter, if you want to one shot people like that, then go play that kind of game, this is an mmo, with many more mechanics and one shotting should not even be possible. It is bad game design at its finest.
Toc de Malsvi wrote: »
How is being able to one shot someone balanced? No build should ever be able to one shot anything, unless your target is a naked lowbie with battle leveling off.
Same way that using a sniper rifle works in other games, you sacrifice utility and overrall survivability to be able to burst down targets who are low health or not using defensive's or armor. There are easy mechanics to nullify being burst down and mostly it has to do with paying attention to your surroundings as well as your build. If you put all your points into being bursty you should be able to be bursted down rather easy.
This is not a first person shooter, if you want to one shot people like that, then go play that kind of game, this is an mmo, with many more mechanics and one shotting should not even be possible. It is bad game design at its finest.
Toc de Malsvi wrote: »
How is being able to one shot someone balanced? No build should ever be able to one shot anything, unless your target is a naked lowbie with battle leveling off.
Same way that using a sniper rifle works in other games, you sacrifice utility and overrall survivability to be able to burst down targets who are low health or not using defensive's or armor. There are easy mechanics to nullify being burst down and mostly it has to do with paying attention to your surroundings as well as your build. If you put all your points into being bursty you should be able to be bursted down rather easy.
This is not a first person shooter, if you want to one shot people like that, then go play that kind of game, this is an mmo, with many more mechanics and one shotting should not even be possible. It is bad game design at its finest.
No it's not. you can one shot people in multiple games. Demon's souls and Dark souls to name a few and PvP is really damn good in those games. oh, and they're not first person shoots.
At any rate. i had ran a sustain build at the start of this patch carried over from 1.6 and i couldn't kill anything, so i had to switch to pure damage if i wanted to be competitive. it's the changes ZoS made on 2.1 that gave rise to this meta. as people have said, can't blame the players for it.
CatchMeTrolling wrote: »It seems the majority of pvp has turned into who hits the hardest & just about every build is centered around damage with little sustain. Completely understand the goal is to kill your enemies but at the same time where's the variety and originality?
I feel sustain builds are a bit better and more interesting too, at least you can get a taste of how skilled someone really is when it comes to using the game mechanics and managing their resources. In my opinion that's how it should be rather than bursting someone down, which is also pretty interesting since damage was "nerfed" but you still can manage to get insta killed thanks to certain builds & cheap skills. Note, I know you're not going to just burst someone down that's good but the average player you pretty much will which isn't skillful to me.
Which is a problem somewhat because I don't want to win a fight simply because I hit hard, would rather it be because I straight up outplayed my opponent using my skills and managing my resources properly.
Don't think it's ZOS fault, it's how the player base typically chooses to play, they could nerf the damage again but player's will just create a new hard hitting build to replace the old one's.
What's your thoughts?
kendellking_chaosb14_ESO wrote: »People soft caps is not answer adding 100 points and getting 50 is not okay ever.
The fix is easy to me all attacks that cost stamina does Physical, Poison or disease. All magic attack deal Magic, or some elemental damage. All heals and shield should go off of Health.
How to build this for healers? Simple when they low max health allies the heal is weaker. Healers should have high recovery and the heal it self should be based on the person being healed.
It's War and health is pointless that statement should not make sense.
This is not a first person shooter, if you want to one shot people like that, then go play that kind of game, this is an mmo, with many more mechanics and one shotting should not even be possible. It is bad game design at its finest.
No you don't, not at all, you can run around with 0 points into health and all into stamina and eat the new orsinium foods and get better stam regen than the best vanilla drinks plus a massive boost to your health. I have 23 k health without any points into health, using only medium armor, and all stamina enchants.
Most of my builds are imperial, I've only got one min/max pve build, but I never felt like the extra 2k magicka was worth the 2k health, I didn't feel a significant dps buff, but I felt much squisher.
I always use food, as due to the high burst meta we have (and the fact I use vamp on all my builds ) I find food more desirable , you have more hp, and your heals/skills are more effective thanks to the stat boost.
My regen is normally around 1700-1800 for magicka, and the base stam regen, with a little buff from chugging tripots and 5% fro. Cp, although again i use imperial for the Stam buff, which with tri stat gives me around 18k stamina.