CavalierPrime wrote: »Hello my friends. I have been wearing 5L/1M/1H as a mag dk since v1. Now I am a v16 with 220 cp. I am running s&1h with resto backbar. Invasion into Talons + Lash has been effective in giving me a gap closing capability with high burst damage. During sieges and in open field battles, I get many kills and have good survivability. But as soon as a mob of 4 orgreater focuses on me specifically, Im toast. Ihear of DKs who can basically live forever in cyrodiil. I have 24k spell resist, 12k physical. Should I go 7 heavy and switch from mag to stam and become a tank with moderate damage capabilities? Should I be looking at cap resistances and high health as top priorities?
CavalierPrime wrote: »So what's the deal with Sypher and Alcast? You see videos of them taking on whole zergs. And the good players in my guilds speak of being a nigh-unkillable tank, able to take focused fire from 10+ players and get away alive. Even with 5 pieces of light and 12k physical, I have taken focused fire from a zerg of 10+ players and survived for nearly 10 seconds on multiple occasions. Wings reflect spells, Deep Breath heals pretty well, and immovability/health/stam potions keep the CC off so I can actually block and cast. Im trying to learn how to survive those encounters completely, even if it causes my damage to drop a lot.
CavalierPrime wrote: »So what's the deal with Sypher and Alcast? You see videos of them taking on whole zergs. And the good players in my guilds speak of being a nigh-unkillable tank, able to take focused fire from 10+ players and get away alive. Even with 5 pieces of light and 12k physical, I have taken focused fire from a zerg of 10+ players and survived for nearly 10 seconds on multiple occasions. Wings reflect spells, Deep Breath heals pretty well, and immovability/health/stam potions keep the CC off so I can actually block and cast. Im trying to learn how to survive those encounters completely, even if it causes my damage to drop a lot.
CavalierPrime wrote: »So what's the deal with Sypher and Alcast? You see videos of them taking on whole zergs. And the good players in my guilds speak of being a nigh-unkillable tank, able to take focused fire from 10+ players and get away alive. Even with 5 pieces of light and 12k physical, I have taken focused fire from a zerg of 10+ players and survived for nearly 10 seconds on multiple occasions. Wings reflect spells, Deep Breath heals pretty well, and immovability/health/stam potions keep the CC off so I can actually block and cast. Im trying to learn how to survive those encounters completely, even if it causes my damage to drop a lot.
CavalierPrime wrote: »I could potentially be sold on relegating my dk to the pve/crafter character and roll a new alt for pvp only. So the question becomes, which is best at killing and escaping, NB or Sorcerer? I've gotten very good at animation cancelling a destro staff, but I also love active camo.
A lot of false information in this thread.
DKs are probably the only class in the game that can tank 5+ decent players and not die in 10 seconds. In fact its rather commonplace to see a zerg focusing a DK and taking a minute or 2 just to bring that DK down. Other classes just melt.
While we are at it, DKs have some of the highest burst in the game. @Xael had a DK build from 1.6 that would 1-2 hit anything and still works post Orsinium. In fact I am pretty sure Alcast made a video of his build. Let's also not forget that Magicka DKs when built/played correctly also have tremendous burst, able to hit 40k dps in certain fights and able to melt people in PvP.
I find it rather strange that DKs always get a free pass when it comes to their ridiculous damage and staying power, but the moment someone dies to a Sorc or NB they cry for nerfs. DKs are and have always been top of the food chain. The difference is the trend amongst streamers and the vast majority of newbies on the forum who parrot other newbies without knowing what they are talking about. Seriously, it's huge amount of parroting.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
A lot of false information in this thread.
DKs are probably the only class in the game that can tank 5+ decent players and not die in 10 seconds. In fact its rather commonplace to see a zerg focusing a DK and taking a minute or 2 just to bring that DK down. Other classes just melt.
While we are at it, DKs have some of the highest burst in the game. @Xael had a DK build from 1.6 that would 1-2 hit anything and still works post Orsinium. In fact I am pretty sure Alcast made a video of his build. Let's also not forget that Magicka DKs when built/played correctly also have tremendous burst, able to hit 40k dps in certain fights and able to melt people in PvP.
I find it rather strange that DKs always get a free pass when it comes to their ridiculous damage and staying power, but the moment someone dies to a Sorc or NB they cry for nerfs. DKs are and have always been top of the food chain. The difference is the trend amongst streamers and the vast majority of newbies on the forum who parrot other newbies without knowing what they are talking about. Seriously, it's huge amount of parroting.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
A lot of false information in this thread.
DKs are probably the only class in the game that can tank 5+ decent players and not die in 10 seconds. In fact its rather commonplace to see a zerg focusing a DK and taking a minute or 2 just to bring that DK down. Other classes just melt.
While we are at it, DKs have some of the highest burst in the game. @Xael had a DK build from 1.6 that would 1-2 hit anything and still works post Orsinium. In fact I am pretty sure Alcast made a video of his build. Let's also not forget that Magicka DKs when built/played correctly also have tremendous burst, able to hit 40k dps in certain fights and able to melt people in PvP.
I find it rather strange that DKs always get a free pass when it comes to their ridiculous damage and staying power, but the moment someone dies to a Sorc or NB they cry for nerfs. DKs are and have always been top of the food chain. The difference is the trend amongst streamers and the vast majority of newbies on the forum who parrot other newbies without knowing what they are talking about. Seriously, it's huge amount of parroting.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
A lot of false information in this thread.
DKs are probably the only class in the game that can tank 5+ decent players and not die in 10 seconds. In fact its rather commonplace to see a zerg focusing a DK and taking a minute or 2 just to bring that DK down. Other classes just melt.
While we are at it, DKs have some of the highest burst in the game. @Xael had a DK build from 1.6 that would 1-2 hit anything and still works post Orsinium. In fact I am pretty sure Alcast made a video of his build. Let's also not forget that Magicka DKs when built/played correctly also have tremendous burst, able to hit 40k dps in certain fights and able to melt people in PvP.
I find it rather strange that DKs always get a free pass when it comes to their ridiculous damage and staying power, but the moment someone dies to a Sorc or NB they cry for nerfs. DKs are and have always been top of the food chain. The difference is the trend amongst streamers and the vast majority of newbies on the forum who parrot other newbies without knowing what they are talking about. Seriously, it's huge amount of parroting.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
2. Run away while you still can. A magica dk does not have a lot of mobility and if you push to far it is certain death, does not matter if you last 10 secs or 11 secs, you die anyway
A lot of false information in this thread.
DKs are probably the only class in the game that can tank 5+ decent players and not die in 10 seconds. In fact its rather commonplace to see a zerg focusing a DK and taking a minute or 2 just to bring that DK down. Other classes just melt.
While we are at it, DKs have some of the highest burst in the game. @Xael had a DK build from 1.6 that would 1-2 hit anything and still works post Orsinium. In fact I am pretty sure Alcast made a video of his build. Let's also not forget that Magicka DKs when built/played correctly also have tremendous burst, able to hit 40k dps in certain fights and able to melt people in PvP.
I find it rather strange that DKs always get a free pass when it comes to their ridiculous damage and staying power, but the moment someone dies to a Sorc or NB they cry for nerfs. DKs are and have always been top of the food chain. The difference is the trend amongst streamers and the vast majority of newbies on the forum who parrot other newbies without knowing what they are talking about. Seriously, it's huge amount of parroting.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
When i see magica dk in smallscale they always have a nightblade friend ( in sneak) to do the burst damage, the dk functions as bait and just survives long enough for his friend to come and make the kill
So find a nightblade friend and preferably a templar healer and you are good to go
When i see magica dk in smallscale they always have a nightblade friend ( in sneak) to do the burst damage, the dk functions as bait and just survives long enough for his friend to come and make the kill
So find a nightblade friend and preferably a templar healer and you are good to go
That used to be such a fun setup. Tanky magicka DK, templar with some healing and a NB/sorc high dmg to complete the trio. But doesn't work any more(unless farming IC PvE'ers).
Now it's Wrecking Blow and point blank Ambush spamming NB's raining all over the templar, that lacks any form of defence against it outside of healing, due to multiple nerfs. Down in a few seconds.
Magicka DK cant do anything, because to slow to keep up, no gap closer, no mobility and only moderate dmg.
The NB friend will dodge, Cloak and get back in sneak, go far away, leaving his buddies to die.
DK is the only one left and dies shortly after because out of stamina while trying to block Wrecking Blows and rain of Ambush spamming NB's.
Successful small scale today requires a team of gankblades + sorcs that can kite, disengage and burst. Don't bother with any other group constellation, you only get run over(and of course ganked by at least a dozen NB's at the same time as you get run over by a full raid)
Forestd16b14_ESO wrote: »Time travel back in time (be Elder Scroll or TARDIS) to PC launch when you had to be a Dunmer vampire in PVP and DKs were at there prime.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
^ This.
I have seen and fought plenty of DKs on the battlefield recently myself. They are among toughest nuts to crack and kill very effectively as well.
I can only assume those posting these falsehoods are DKs looking to reclaim there former OP days. Today they are well balanced. While they cannot do the best DPS but they can mitigate DPS right up there with sorcs.
This utter falsehood that DKs who can tank can't do damage is just plain absurd. One of the biggest problems the majority of people face in this community is they get their "education" from the forums and other ignorant people. Instead of playing the game and figuring out the areas they need to work on, they latch on to the first scapegoat they can find and snowball from there.
^ This.
I have seen and fought plenty of DKs on the battlefield recently myself. They are among toughest nuts to crack and kill very effectively as well.
I can only assume those posting these falsehoods are DKs looking to reclaim there former OP days. Today they are well balanced. While they cannot do the best DPS but they can mitigate DPS right up there with sorcs.