ZOS_BrianWheeler wrote: »These changes were held back for more internal testing and data changes, and will go up in the Thieves Guild patch.
ZOS_BrianWheeler wrote: »These changes were held back for more internal testing and data changes, and will go up in the Thieves Guild patch.
Sounds fair, keep the hard work guys.
ZOS_BrianWheeler wrote: »Hey gang! As Eric mentioned in the past ESO live, we have some changes going into the TG patch regarding how abilities are structured and how costs are evaluated at the server level. The changes we made last week had a minor benefit and exposed more routes for our code crew to optimize regarding how AE/Cone abilities function at their core.
ZOS_BrianWheeler wrote: »Hey gang! As Eric mentioned in the past ESO live, we have some changes going into the TG patch regarding how abilities are structured and how costs are evaluated at the server level. The changes we made last week had a minor benefit and exposed more routes for our code crew to optimize regarding how AE/Cone abilities function at their core.
ZOS_BrianWheeler wrote: »Hey gang! As Eric mentioned in the past ESO live, we have some changes going into the TG patch regarding how abilities are structured and how costs are evaluated at the server level. The changes we made last week had a minor benefit and exposed more routes for our code crew to optimize regarding how AE/Cone abilities function at their core.
Don't stop until we reach Warp factor 10!
ZOS_BrianWheeler wrote: »Hey gang! As Eric mentioned in the past ESO live, we have some changes going into the TG patch regarding how abilities are structured and how costs are evaluated at the server level. The changes we made last week had a minor benefit and exposed more routes for our code crew to optimize regarding how AE/Cone abilities function at their core.
RDMyers65b14_ESO wrote: »Maybe some day they will fix the load screen. It is faster to close out the game and relog in than it is to have the loading screens.
skillastat wrote: »They did a patch to "improve cyrodiil performances"
But still, I had 999+ ping and 4 FPS when in big fights.
I dunno on wich server/platform you play but PC NA nothing changed really.
skillastat wrote: »They did a patch to "improve cyrodiil performances"
But still, I had 999+ ping and 4 FPS when in big fights.
I dunno on wich server/platform you play but PC NA nothing changed really.
PC EU. I have possibly the worst internet and I had minimal lag even in big fights.
skillastat wrote: »They did a patch to "improve cyrodiil performances"
But still, I had 999+ ping and 4 FPS when in big fights.
I dunno on wich server/platform you play but PC NA nothing changed really.
skillastat wrote: »They did a patch to "improve cyrodiil performances"
But still, I had 999+ ping and 4 FPS when in big fights.
I dunno on wich server/platform you play but PC NA nothing changed really.
I agree, nothing has changed. FPS is still sub 12 in Cyrodiil and 50+ outside Cyrodiil.
People testing on the PTS are reporting that FPS is even worse with TG.
ESO doesn't know what SLI is.WalkingLegacy wrote: »skillastat wrote: »They did a patch to "improve cyrodiil performances"
But still, I had 999+ ping and 4 FPS when in big fights.
I dunno on wich server/platform you play but PC NA nothing changed really.
I agree, nothing has changed. FPS is still sub 12 in Cyrodiil and 50+ outside Cyrodiil.
People testing on the PTS are reporting that FPS is even worse with TG.
When many people are on screen, your FPS will suffer. Nothing you can do about that except buy an 980ti or two, or turn your settings down - or both of those.
@ZOS_CaseyCoffman
PC-NA-Trueflame
64 bit client
Zero addons being used at the moment.
Scrolling Combat Text is enabled.