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Campaign Performance

  • Xsorus
    Xsorus
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    frozywozy wrote: »
    Turelus wrote: »
    frozywozy wrote: »
    @ZOS_BrianWheeler

    My personnal suggestions :

    - Reduce the actual population cap by another 20%
    - Reduce the number of campaign to 3
    - Reduce the max group size of Trueflame to 16 and Haderus to 8

    Reducing the amount of campaigns will make the remaining ones more competitives and will incentive the large guilds all stacked on Azura Star at the moment to spread out across the 3 campaigns making the overall PvP experience at primetime more enjoyable with less performance issues, especially on Azura Star.

    I would rather not see another reduction in the number of players able to join, it already feels like a wasteland sometimes.
    Agree with campaign reductions fully.
    Reducing group size doesn't change anything, people will just make two groups and follow each other.

    This has nothing to do with the population cap. It is a problem related to Cyrodiil and Imperial City (pve land with no objectives related to the campaign) sharing the same population.

    What I usually do when I feel like there is not max population on the surface even though the lock appears on the population panel, I go into the sewers and I ask politely for support in the war happening up there. I also propose them to go to other campaigns (less competitive) to do sewer farm runs to not impact Azura Star too much.

    Until we have a new system in place with objectives in IC that give points to your faction or anything of the sort, this is what we have to deal with.

    It doesn't mean that because sometimes Cyrodiil feels like a wasteland with max pop that we should not reduce the population cap though. During primetime, it is definitely not a wasteland. It it way too many players on the screen at once for what the server is able to support.

    It's suppose to be setup that way because it was suppose to be like darkness falls from daoc, where it wasn't open 24/7 but instead was opened based on how many keeps ya had.. This meant that the low population sides didn't have all their population down there when their keeps were being taken.. And when the high population side that was winning had its numbers thinned by them going down there it allowed the losing realms to fight back and regain keeps....

    ZoS again decided to go against things that have worked well in the past and half ass it.. It's the same with aoe caps for example.
  • Cinbri
    Cinbri
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    I like playing ESO, fell myself like playing good old Hexen
    Screenshot_20151212_182449.png
    Screenshot_20151212_182808.png
  • frozywozy
    frozywozy
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    Cinbri wrote: »
    I like playing ESO, fell myself like playing good old Hexen
    Screenshot_20151212_182449.png
    Screenshot_20151212_182808.png

    dem baby graphics!
    Edited by frozywozy on 13 December 2015 19:12
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zaldan
    Zaldan
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    In the case of BwB vs. "Vet Campaign X" we're looking at the XBOX where Haderus and BWB have quite literally the same population and BWB performance is great vs. Haderus' which isn't.

    When PC switched over to Tamriel Unlimited, the same thing was noted with BwB vs. Azura in which case both had the same population and the same comparison was seen there.

    So basically ZO$ designed and built a game where endgame PVP doesn't work?
    Dovie'andi se tovya sagain.
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  • PainfulFAFA
    PainfulFAFA
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    Zaldan wrote: »
    In the case of BwB vs. "Vet Campaign X" we're looking at the XBOX where Haderus and BWB have quite literally the same population and BWB performance is great vs. Haderus' which isn't.

    When PC switched over to Tamriel Unlimited, the same thing was noted with BwB vs. Azura in which case both had the same population and the same comparison was seen there.

    So basically ZO$ designed and built a game where endgame PVP doesn't work?

    tbh
    Sometimes i have this crazy thought that zos intentionally broke many of the attractive features of the game because it went F2P B2P.
    lol :P
    Edited by PainfulFAFA on 13 December 2015 21:23
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  • CamBam370
    CamBam370
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    I would like to point out that consoles cannot handle more that 15 v15
  • Jaronking
    Jaronking
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    CamBam370 wrote: »
    I would like to point out that consoles cannot handle more that 15 v15

    I play Xbox everyday and that's no where near the truth.I have fought24v24 with no problem.Before IC drop their were open field Zerg V Zerg Fights with no lag.So Consoles can handle more than 15v15.
  • danno8
    danno8
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    Rune_Relic wrote: »
    Yeah..cant keep cutting the population.
    Agree campaigns need reducing to stop alliance servers....but where does that population go when all are poplocked.

    An overflow map like GW2 has. Smaller and more intimate then the huge Cyro map. A fun place to PvP while you wait in queue.
  • Helluin
    Helluin
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    The number of campaigns will be getting adjusted in Thieves Guild when we get some tech online that allows players to assign any alliance to any campaign.

    I'm amongst the ones who don't like this for several reasons and I prefer the DAoC's approach for this (gladly it should be the same in Camelot Unchained).

    If we go this way, ok, but you should give at least a bonus or buff to players loyal to their alliance.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Alcast
    Alcast
    Class Representative
    Jhunn wrote: »
    Seems funny how player abilities and passives suddenly from one patch to another gave us this

    https://www.youtube.com/watch?v=irbdQQjVX3o

    LOL I laughed so hard xD
    In the case of BwB vs. "Vet Campaign X" we're looking at the XBOX where Haderus and BWB have quite literally the same population and BWB performance is great vs. Haderus' which isn't.

    When PC switched over to Tamriel Unlimited, the same thing was noted with BwB vs. Azura in which case both had the same population and the same comparison was seen there.

    Comparing vet vs nonvet? >.>
    Edited by Alcast on 14 December 2015 18:04
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  • themdogesbite
    themdogesbite
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    Jhunn wrote: »
    Seems funny how player abilities and passives suddenly from one patch to another gave us this

    https://www.youtube.com/watch?v=irbdQQjVX3o

    I've been searching for this video ever since i saw it the first time during that patch, omg :D

    Other then that, Whatever you did to the server in order to combat bots togheter with the lightning changes in the very same patch really did something to the performance.

    Also, could CP have anything to do with it since like mentioned, the server have to calculate eveyrthing related to characters?
    Edited by themdogesbite on 14 December 2015 21:57
    :]
  • RoamingRiverElk
    RoamingRiverElk
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    Jhunn wrote: »
    Seems funny how player abilities and passives suddenly from one patch to another gave us this

    https://www.youtube.com/watch?v=irbdQQjVX3o

    I've been searching for this video ever since i saw it the first time during that patch, omg :D

    Other then that, Whatever you did to the server in order to combat bots togheter with the lightning changes in the very same patch really did something to the performance.

    Also, could CP have anything to do with it since like mentioned, the server have to calculate eveyrthing related to characters?

    Well, at least soonish we could test the CP part of the equation...
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  • Jhunn
    Jhunn
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    I've been searching for this video ever since i saw it the first time during that patch, omg :D
    I know right, took me hours to find it. It's still great :D
    Gave up.
  • Cinbri
    Cinbri
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    After lighting patch i played with 0 fps. So i dont believe that light patch wasn't responsible for fps drops.
  • Eletheia
    Eletheia
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    Another way that players in opposing factions have been able to get players in the opposite faction to dashboard is by constantly moving and jumping about on the screen when there is a large number of them. Is there any way that you can fix that being an issue (I am not talking about the jumping and moving, I am talking about the impact on the screen lol), or is that something we just will have to live with?
  • davidjournotb16_ESO
    Hi Brian Wheeler,

    First I want to say thank you for this post, it's really kind of you to communicate on this.
    Veteran players simply have more "stuff" on their characters that has to be cycled into every combat calculation on the server. This means all the passives, weapon procs, blocks, roll dodges, potions, food, all of it, add up to the server needing to check all of that every second.

    If I understand it correctly, the server runs a "1 second" real-time loop that checks all combat-related variables, proceeds on calculation and then applies changes. I guess the release of the Champion System impacted the calculation as it added a lot of variables. If this is all true, would it be feasible to run another "10 seconds" loop for variables that don't require to be checked every second? And then rethink passives so that a maximum of them could be put into that loop? For example, I personnaly wouldn't care if the food is only checked every 10 seconds.

    This is pure supposition, I'm not a programming expert at all.

  • Starshadw
    Starshadw
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    frozywozy wrote: »
    @ZOS_BrianWheeler

    My personnal suggestions :

    - Reduce the actual population cap by another 20%
    - Reduce the number of campaign to 3
    - Reduce the max group size of Trueflame to 16 and Haderus to 8

    Reducing the amount of campaigns will make the remaining ones more competitives and will incentive the large guilds all stacked on Azura Star at the moment to spread out across the 3 campaigns making the overall PvP experience at primetime more enjoyable with less performance issues, especially on Azura Star.

    Dear Gods, no.

    Already my PvP guild has seen a dearth of people willing to PvP at all. Some, like our Aussie members, have quit PvPing entirely, because it's unplayable for them, with ping rates in the thousands, and FPS in single digits. Further compressing the PvP population into fewer campaigns is only going to make things worse, which means even more people will simply choose not to PvP at all.

    In addition, reducing the number of people who can be in a campaign is only going to create queues - which is yet something else that drives people away from PvPing. No one wants to see wait-times of 30+ minutes to get into a campaign.

    Max group size is pointless, though might make a difference if/when certain skills are changed to "affects group only." Even then, rest assured the big guilds will all still be in the same TS channel, and the end result will be the same whether they are in one huge group, or multiple smaller groups - the tactics will be the same. It doesn't really matter if the 40 people you see are in two groups of 20 or four groups of ten if they are running the exact same tactics.
  • Necronhex
    Necronhex
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    For *** sake when are these guys going to fix this. are you going to fix the lag can't you fix the lag come clean so we can *** off and play another game.
    Necron Hex
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  • WalkingLegacy
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    They need to get rid of the Champion Point system. Too bad they put all their eggs in that basket.
  • Infinite12
    Infinite12
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    They need to get rid of the Champion Point system. Too bad they put all their eggs in that basket.

    So get rid of vet ranks AND champion points? What incentive is there to keep playing after max level? Besides the HORRIBLE grind that they've set up for you to get end game gear, of course
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  • MisterBigglesworth
    MisterBigglesworth
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    Infinite12 wrote: »
    They need to get rid of the Champion Point system. Too bad they put all their eggs in that basket.

    What incentive is there to keep playing after max level?

    Why do you always need a carrot to chase? Are you a rabbit?

    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Necronhex
    Necronhex
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    all i know is i start i stop i start i stop i can't play like this die while in lagg is so crap million dollar give away is desperation use that money on fixing this ,i see this the start of the end to this game,
    Necron Hex
    Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals.
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  • Necronhex
    Necronhex
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    i agree champion points are a problem for this game
    Necron Hex
    Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals.
    Lucien Lachance
  • Infinite12
    Infinite12
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    Infinite12 wrote: »
    They need to get rid of the Champion Point system. Too bad they put all their eggs in that basket.

    What incentive is there to keep playing after max level?

    Why do you always need a carrot to chase? Are you a rabbit?

    People will get bored with nothing to work towards after max level. Maybe the casual players won't but everyone else will. That's what I think
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  • Psilent
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    Has any discussion been brought to the table about changing the requirements to dethrone an Emperor? The worst lag happens during emperor dethrones.
  • davidjournotb16_ESO
    The Champion System has been widely welcomed by the community when it came out, and it's still seen as a great alternative to veteran ranks. There is no chance it will be removed any time soon.

    Instead, Wrobel anounced they are reviewing it. My only hope is, while doing this review, they try to diminish its impact on the server performances.

    Edit: I now remember someone talking about a campain with Champion System disabled, is it still supposed to be a thing?
    Edited by davidjournotb16_ESO on 30 December 2015 02:50
  • Vaoh
    Vaoh
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    @davidjournotb16_ESO It has been mentioned on ESO Live and confirmed to probably happen with the Thieves Guild update.

    In short, it's a thing.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    BuggeX wrote: »
    Bashev wrote: »
    All you got to do is look at what you changed in 1.2.3, this was where it all went wrong.

    Latency and FPS was flawless before then.

    Brian answered this question in the last ESO live. He said that they investigated the lightening patch and they concluded that there is no issues with it. The problem with the performance is noticeable around 1.2.3 because most of the players reached high rank at that time and more passive should be calculated.

    Its a lie, i was running a train before 1.2.3 getting into 3 way fights with other trains. No lag.

    lighting patch gave us weeks of issues and never recovered, when they fixed fps the latency was broke.

    try not to zerg arround at azuras for one week, im sure you will notice how mutch better it will be..........

    I have to agree with this, even though "Mr SeXile" might not be the crown for the 40+ zergs of DC running around.
  • Vivecc
    Vivecc
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    i´d like to go in on the "lighting -patch" issue again.

    First why i don´t think ist the "sudden improvement of player skills" is, that this very unlikely happened in just one days.....
    what happened was the patch instead. So this explanation is a bit hard for me to eat unquestioned:)

    Second i want to go deeper into this , and big thanks to
    for letting us have a insight how the server has a view on our activities in the field. Could it be possible at all that the Problem is not ONLY anilities - but lighting effects too??
    i mean it was a improvement to such things like sunbeams, sparkles, shadows, much better Nova explosions B) and what the heck as well. If all these effects are looked on and distributed to the players in the grid ( check effect X + distribute it to no of players Y) in a similar manner, maybe the root of the problem lies somewhere there.

    well, this just my 2c guess
    keep up the good work
    enjoy
    pc/eu
  • Huckdabuck
    Huckdabuck
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    WTB pre-lighting patch private server to PvP on. This garbage heap that's live right now is just.........freaking sad.
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