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why is it zos wont fix pvp

  • Takllin
    Takllin
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    Raizin wrote: »
    Ezareth wrote: »
    Performance took the biggest dive in 1.6 for sure. That was when they added all these AoE buff abilities and a ton of new champion points and associated passives.

    I for one appreciated and agreed with Brian's ESO live explanation of some of the things going on behind the scenes. These issues should have been considered from the design stage before adding them to begin with but no it appears they are very performance conscious and going forward as long as improvements are made (and we dont take steps backwards) I'll be satisfied.

    Agreed. As much of a snip show as the last year has been, I do wholeheartedly appreciate the fact that they're moving in the right direction and also communicating more. It's too bad it took a couple of forum bans to get the point across.

    Keep up the momentum ZOS, you're on the right track.

    uhm

    hB648E796

    In what ways do you disagree?
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  • Sureshawt
    Sureshawt
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    I think they are just more focused creating more content that will pay the bills and are unwilling to dedicate the resources to fixing something that wont change the bottom line. Unfortunately I think we are just going to accept poor performance as a feature.

    I've basically stopped playing during prime time. As soon as the lag starts I log. I do miss the epic battles from the early days but that was so long ago the memories have begun to fade....

  • ThyIronFist
    ThyIronFist
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    why is it zos wont fix pvp

    It's because they can't, and wont. The PvP in this game HAD so much potential. HAD.

    They'd rather give 1 million dollars to some random person in Burgerland than hire new people or spend that amount of money on things that will help improve the game, hardware, anything. That's how it is.

    I can't believe people on these forums still fall for their drivel. Oh yeah they announced duels, arenas and what not, woopdie doo! But wait, that stuff wont be in the game for a very long time - and when it eventually will, do you think it will be flawless? Yeah, no. If there still is a PvP community left at that point in time, that is. My entire guild that once ran groups of 6-12-24 people in the good days of pre-1.6 is dead. There is literally, as far as I'm aware, not 1 player left of that said group. Maybe a few have re-rolled or joined another guild, but most have given up - along with many other friends I once knew.

    You've all been on this ride for (at least people playing since beta) pretty much 2 years now, they have been saying the same stuff for pretty much 2 years now and you people think things will eventually get better?

    HeNGYNh.png
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Publius_Scipio
    Publius_Scipio
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    why is it zos wont fix pvp

    It's because they can't, and wont. The PvP in this game HAD so much potential. HAD.

    They'd rather give 1 million dollars to some random person in Burgerland than hire new people or spend that amount of money on things that will help improve the game, hardware, anything. That's how it is.
    !!!!!!!!
  • Ghosted
    Ghosted
    @PeaNutShotz Azura is my home campaign...we're well aware of the issues in there. Also Haderus on Xbox and Azura on PS4. We know.

    AKA

    Please put a sock in it, other departments are working on it even though it's critical to the game-play in Cyrodiil.
    I'd like a cross functional team solely dedicated to fixing the latency issues, but our budgets were cut so that we could offer $1,000,000 USD just for logging in.

    This is the issue, I've been paying the monthly subscription since the release of this game on console. Only to see they are taking my money and giving it to some random person over the Internet. I cancelled my auto-renew today, I can not continue to support a game in which logging into a pvp server essentially means you are swimming in cancer for the next three or more hours.

    This should have been resolved months ago, it has progressively gotten worse. I will gladly support this game and it's community with my monthly subscription when I see real progress has been made in cyrodiil, right now I'm not even sure if it's on the first page of priorities...
  • ChuckyPayne
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    They do not play their game every day. If they do, they would feel that lag every day then surely it bothered them to be born a solution. It is end of the year, free weekend, 60% discrounting, new players coming. Every new player who experience this lag they will have an opinion about the game and that will not be good. This lag is not good advertisement.

    This lag there in the game since a very long time. If no one investigated it, then its ok (you know, we do not), but if teams works on it more then 6 months you should think are they competent to this task? I do not talk about fire, but need something change. PvP team go to do something else PvE content (dungeons, etc.) or other new PvP styles capture the flag etc. Other good team come and repair the PvP problems or erase everything and create a whole new idea.

    If duel is coming, and the lag is here, lag is just coming to PvE too?!.
    What is about combat text? How does it help against the lag?

    I have some idea.
    Against the zerg. Magicka detonation, initial idea was against the zerg. Noboby at the meetings says hey it is not good it will help the zergs not against them. Nobody! Is there meetings when new skill coming? I do not think that no one would see that will not be good. Here is the change, you can cast on enemy, it is can not "purge"able, and after few sec nearby enemies get too that debuff. It can kill the whole zerg If they less skilful. It is the initial idea, this should start.

    everybody equals
    A lvl10 and vet16 player equals.
    Equals: base stats, all gear legendary.
    Differences: the skills you learned, the sets (+traits) you wear, the spent attribute points.
    The CP actives switched off in pvp (only CP passives works)
    if everything is equal, then it will matter who how skilful AND far fewer numbers need to calculate. Most of the numbers will be used as a constant not necessary to count out. (set bonuses are constants, passives are constants, CP passives are constants, attributes are constants etc. not need calculate It should only be used.)

    in PvP cooldown on skills - against the idiotic spaming
    1,2,3,4,5 sec. The cooldown help to server gain time.

    switch off skills - against the idiotic spaming
    If somebody use a powerful AoE others can not only after when that skill effect finished, and you can not use again it for a longer time.
    There is only 1 same ultimate at same time, only 1 tornado, fire ring etc. etc.

    PvP graphical changes
    - Same model the differences only the color red, blue, yellow.
    - Same mount u see, same body model, same armor model.
    - You can switch on/off in options.

    temporary solutions
    - Switch off the campaigns. There is not PvP in the game. What is better unplayable campaings or no PvP in the game? I do not know.
    - Drastically reduce the max population.
  • zyk
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    It's fair to be upset with ZOS for allowing Cyrodiil to fester for song long.

    I don't even see server lag as a technical issue. Every server of every type has capacity limits. The problem here isn't the limitations of the server. The problem here is the gameplay which frequently surpasses the limitations of the server.

    Modifying the gameplay is just as valid a solution as improving the performance of the server. Actually, improving server performance without modifying the gameplay may be a waste of time -- because every time the server performance is improved, the zergs become larger.

    Ultimately, players form large groups because it is the best strategy for them to accomplish their individual and/or alliance goals. So change the gameplay so this is no longer true.

    While ZOS is at it, they can change the gameplay to encourage players to play Alliance War most of the time; vs farming AP. The path to winning the Alliance War should also be what generates the most AP.

    Carrots and sticks.
    Edited by zyk on 10 December 2015 05:36
  • Makkir
    Makkir
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    That's not me ;)

    Brandon South GA?
  • Makkir
    Makkir
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    Jitterbug wrote: »
    Man it's funny seeing non-DC players argue with publius

    Do I or Krotha know you?

    Does anyone really know anyone anymore..? That's the real question.

    THE REAL QUESTION IS!.... Spinach and kale salad with cherry tomatoes and grilled chicken OR roast lamb, mashed potatoes and fresh string beans for lunch?


    Kale. I read spinach is known to cause kidney stones
  • Anazasi
    Anazasi
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    I think its pretty obvious by now.
    [/They DONT KNOW HOWspoiler]
  • Sallington
    Sallington
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    @PeaNutShotz Azura is my home campaign...we're well aware of the issues in there. Also Haderus on Xbox and Azura on PS4. We know.

    And knowing is half the battle!

    gi-joe-needs-a-reboot-and-here-s-the-perfect-cast-gi-joe-time-to-do-it-properly-537840.jpg




    Now....about that other half...
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • BRogueNZ
    BRogueNZ
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    If you've criticised the game lately a certain someone hunts you down with a very special kind of WB..

    or maybe I'm just paranoid
  • Hootnannius
    Hootnannius
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    Let's consider the options:

    ZEN doesn't know how to fix the lag in PVP.

    ZEN suffers from dysfunctional management and no one has made fixing lag a priority (e.g. they are designing new mounts for crown store).

    ZEN could fix the lag, is aware that the lag is a major problem, but doesn't want to spend the money necessary to fix the lag.

    ZEN knows that is has no competition in the MMO market and doesn't care because we're a captive audience.

    My guess is that it is a combination of all of these.
  • JamilaRaj
    JamilaRaj
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    Considering current trend of public alphas, betas and early accesses, ZOS can leave bugs unfixed and sleep well. The era when companies at least pretended they released finished games is over, because players are more than willing to pay for buggy prototypes; they even think they get something extra. Perhaps the only feature fully working in any future game will be its cash shop.
    I pray some video game industry crash will happen soon, because it is in dire need of reboot.
  • Jsmalls
    Jsmalls
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    Well yea the very heavily populated servers are going to lag, it happens, what do you expect when everyone zergs like crazy. I don't ever expect them to fix that, way too much going on in one spot. But that's players error, everything is easier in 30 man zergs so that's what they do.

    I've been playing on Skeleton Key on the Xbox One North American server and yeah it's a slow campaign but it's fun. I RARELY see lag spikes, and my gameplay is so smooth that I can easily play with precision. Get a 10 to 15 man group going on these quieter servers and you can have a lot of fun with a lot less lag.

    Overall spread the hell out, not just in Cyrodiil but the servers in general. It's dumb that we as players are letting entire factions run certain servers and then having to play on one server causing a damn lag fest because we all decided to populate that one.

    Once again NOT Zos's fault, we're doing that to our damn selves.

    (Yes large scale battles are fun, but we don't need to fill all 3 bars on every server to have large scale battles...)
  • TheLaw
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    That's not me ;)

    I've seen your DK around from time to time, have dominated him from time to time. Would like to see you fix PVP if you've been unfortunate enough to experience the disaster state it's in right now. 1.5 was the golden era.
    -= Shahrzad the Great |Sorc| =-
  • BuggeX
    BuggeX
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    just gank Wheeler over and over aigan and tbag him..... mby he will fix it faster -,-
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Rune_Relic
    Rune_Relic
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    Well yea the very heavily populated servers are going to lag, it happens, what do you expect when everyone zergs like crazy. I don't ever expect them to fix that, way too much going on in one spot. But that's players error, everything is easier in 30 man zergs so that's what they do.

    I've been playing on Skeleton Key on the Xbox One North American server and yeah it's a slow campaign but it's fun. I RARELY see lag spikes, and my gameplay is so smooth that I can easily play with precision. Get a 10 to 15 man group going on these quieter servers and you can have a lot of fun with a lot less lag.

    Overall spread the hell out, not just in Cyrodiil but the servers in general. It's dumb that we as players are letting entire factions run certain servers and then having to play on one server causing a damn lag fest because we all decided to populate that one.

    Once again NOT Zos's fault, we're doing that to our damn selves.

    (Yes large scale battles are fun, but we don't need to fill all 3 bars on every server to have large scale battles...)

    Initially we had 100s of players in one area and NO lag.
    So you are wrong about it being impossible.

    If 100s of people were on screen using single target instead of AoE there would still be NO lag.
    If AoE was capped at 1 target....there would still be NO lag.

    ZOS have everything they need to end lag over night.
    They just wont do it.
    They would rather have 90 players and a 60 player AoE cap than 900 players and a 6 player AoE cap.
    That's what the players demanded.
    Edited by Rune_Relic on 20 December 2015 17:11
    Anything that can be exploited will be exploited
  • Manoekin
    Manoekin
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    Rune_Relic wrote: »
    Well yea the very heavily populated servers are going to lag, it happens, what do you expect when everyone zergs like crazy. I don't ever expect them to fix that, way too much going on in one spot. But that's players error, everything is easier in 30 man zergs so that's what they do.

    I've been playing on Skeleton Key on the Xbox One North American server and yeah it's a slow campaign but it's fun. I RARELY see lag spikes, and my gameplay is so smooth that I can easily play with precision. Get a 10 to 15 man group going on these quieter servers and you can have a lot of fun with a lot less lag.

    Overall spread the hell out, not just in Cyrodiil but the servers in general. It's dumb that we as players are letting entire factions run certain servers and then having to play on one server causing a damn lag fest because we all decided to populate that one.

    Once again NOT Zos's fault, we're doing that to our damn selves.

    (Yes large scale battles are fun, but we don't need to fill all 3 bars on every server to have large scale battles...)

    Initially we had 100s of players in one area and NO lag.
    So you are wrong about it being impossible.

    If 100s of people were on screen using single target instead of AoE there would still be NO lag.
    If AoE was capped at 1 target....there would still be NO lag.

    ZOS have everything they need to end lag over night.
    They just wont do it.
    They would rather have 90 players and a 60 player AoE cap than 900 players and a 6 player AoE cap.
    That's what the players demanded.

    The players demanded no aoe caps, actually. And I think most players that did followed through and quit the game.
  • Rune_Relic
    Rune_Relic
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    Manoekin wrote: »
    Rune_Relic wrote: »
    Well yea the very heavily populated servers are going to lag, it happens, what do you expect when everyone zergs like crazy. I don't ever expect them to fix that, way too much going on in one spot. But that's players error, everything is easier in 30 man zergs so that's what they do.

    I've been playing on Skeleton Key on the Xbox One North American server and yeah it's a slow campaign but it's fun. I RARELY see lag spikes, and my gameplay is so smooth that I can easily play with precision. Get a 10 to 15 man group going on these quieter servers and you can have a lot of fun with a lot less lag.

    Overall spread the hell out, not just in Cyrodiil but the servers in general. It's dumb that we as players are letting entire factions run certain servers and then having to play on one server causing a damn lag fest because we all decided to populate that one.

    Once again NOT Zos's fault, we're doing that to our damn selves.

    (Yes large scale battles are fun, but we don't need to fill all 3 bars on every server to have large scale battles...)

    Initially we had 100s of players in one area and NO lag.
    So you are wrong about it being impossible.

    If 100s of people were on screen using single target instead of AoE there would still be NO lag.
    If AoE was capped at 1 target....there would still be NO lag.

    ZOS have everything they need to end lag over night.
    They just wont do it.
    They would rather have 90 players and a 60 player AoE cap than 900 players and a 6 player AoE cap.
    That's what the players demanded.

    The players demanded no aoe caps, actually. And I think most players that did followed through and quit the game.

    60 players... no caps....still hitting a crap load more players than before.
    and yes the aoe falloff being lame is a gimme so you don't have to point that out.
    Edited by Rune_Relic on 20 December 2015 18:18
    Anything that can be exploited will be exploited
  • DaveMoeDee
    DaveMoeDee
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    Jhunn wrote: »
    found1779 wrote: »
    This is there way of showing the pvp community they don't care i don't blame them who pvps anyway pve is were it's at all pvp is about is people ganking 100 vs 1 lol or people spamming the same move over and over to heal there self until someone gets tired and gives up pvp needs to be taken out of eso all together i've tryed it for the last to weeks and i'm already tired of it
    Best post

    I assume you are not a fan of punctuation.
  • DaveMoeDee
    DaveMoeDee
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    found1779 wrote: »
    This is there way of showing the pvp community they don't care i don't blame them who pvps anyway pve is were it's at all pvp is about is people ganking 100 vs 1 lol or people spamming the same move over and over to heal there self until someone gets tired and gives up pvp needs to be taken out of eso all together i've tryed it for the last to weeks and i'm already tired of it

    People aren't in large groups to gank. They are in large groups to take objectives and fight other large groups. If there is someone riding solo that passes them, they will kill them to keep them from reinforcing another objective. They have no idea if that person is truly solo or if they just respawned from dying with their group and are trying to get back to them.

    People who camp out on bridges are also trying to stop backups from reaching keeps. This is good strategy. Do you expect enemy factions to let you run around untouched?

    If you choose to run around solo, that is your problem. Either be amazing so that you can solo, get with a guild that does PvP, or stay away from Cyrodiil. I too find Cyrodiil boring as content, but I enjoy hanging with guild members in Teamspeak.
  • DaveMoeDee
    DaveMoeDee
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    Sureshawt wrote: »
    I think they are just more focused creating more content that will pay the bills and are unwilling to dedicate the resources to fixing something that wont change the bottom line. Unfortunately I think we are just going to accept poor performance as a feature.

    I've basically stopped playing during prime time. As soon as the lag starts I log. I do miss the epic battles from the early days but that was so long ago the memories have begun to fade....

    Based on what I see at work, performance on something like this is complicated. The most performant hardware is insanely pricey. Configuration requires a lot of guess work. You often have no idea what is causing the problem until someone stumbles upon it and fixes it. Before that happens, you have a lot of unhappy clients. Performance isn't just about the dev team. They must have an operations team that keeps the servers running and configures the underlying components.

    Look at Apple. How many times have they released updates that killed iPhone performance? It happens a lot, even though they almost completely control their stack, from hardware to OS to services to app store.

    In the end, if they can't figure it out, it could lead to their demise.
    Edited by DaveMoeDee on 20 December 2015 20:10
  • Manoekin
    Manoekin
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    Rune_Relic wrote: »
    Manoekin wrote: »
    Rune_Relic wrote: »
    Well yea the very heavily populated servers are going to lag, it happens, what do you expect when everyone zergs like crazy. I don't ever expect them to fix that, way too much going on in one spot. But that's players error, everything is easier in 30 man zergs so that's what they do.

    I've been playing on Skeleton Key on the Xbox One North American server and yeah it's a slow campaign but it's fun. I RARELY see lag spikes, and my gameplay is so smooth that I can easily play with precision. Get a 10 to 15 man group going on these quieter servers and you can have a lot of fun with a lot less lag.

    Overall spread the hell out, not just in Cyrodiil but the servers in general. It's dumb that we as players are letting entire factions run certain servers and then having to play on one server causing a damn lag fest because we all decided to populate that one.

    Once again NOT Zos's fault, we're doing that to our damn selves.

    (Yes large scale battles are fun, but we don't need to fill all 3 bars on every server to have large scale battles...)

    Initially we had 100s of players in one area and NO lag.
    So you are wrong about it being impossible.

    If 100s of people were on screen using single target instead of AoE there would still be NO lag.
    If AoE was capped at 1 target....there would still be NO lag.

    ZOS have everything they need to end lag over night.
    They just wont do it.
    They would rather have 90 players and a 60 player AoE cap than 900 players and a 6 player AoE cap.
    That's what the players demanded.

    The players demanded no aoe caps, actually. And I think most players that did followed through and quit the game.

    60 players... no caps....still hitting a crap load more players than before.
    and yes the aoe falloff being lame is a gimme so you don't have to point that out.

    What are you even trying to say.
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