They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
runkorkoeb17_ESO wrote: »They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
Ult gain is reduced + when fire burns you run away... When one vamp pop ult and all 100 morons try to kill him with hugs is their foult only ...
runkorkoeb17_ESO wrote: »They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
Ult gain is reduced + when fire burns you run away... When one vamp pop ult and all 100 morons try to kill him with hugs is their foult only ...
well its not that easy to say, think about a pug Group tries to take a Keep, while they are at the flag, the empereror Comes up outa nowere, Pops ulti / prox det, and stealtornado.
I still see a bad move to remove the cap and the pvp will be more unhealthy than it is now, but w/e i can deal with it.
so finally, well myb, DK is good aigan with bat swarm and Talons
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
Ult gain is reduced + when fire burns you run away... When one vamp pop ult and all 100 morons try to kill him with hugs is their foult only ...
well its not that easy to say, think about a pug Group tries to take a Keep, while they are at the flag, the empereror Comes up outa nowere, Pops ulti / prox det, and stealtornado.
I still see a bad move to remove the cap and the pvp will be more unhealthy than it is now, but w/e i can deal with it.
so finally, well myb, DK is good aigan with bat swarm and Talons
You stil live in the past eh ? bat swarm was OP because every hit gives you ult and you can keep it up forever/ if there are enough target to hit) About steel tornado Proxi and bat swarm combo- bat swarm/steel tornado -10m radius, Proxi is like 8m ... Is dat hard to keep distance? Nearly 89% of the player base was again aoe cap but zos dont even listen to them. So AoE cap are here, ppl run ass to ass spam one aoe skill and biger gpr wins/ always. I dont even mention the lag. You call this pvp? Look at the other sucsesfull pvp games, do you see cap?No, and ppl enjoy them because to be good in this pvp is the matter of player skills not which one have better conection or not which grp is bigger.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
Ult gain is reduced + when fire burns you run away... When one vamp pop ult and all 100 morons try to kill him with hugs is their foult only ...
well its not that easy to say, think about a pug Group tries to take a Keep, while they are at the flag, the empereror Comes up outa nowere, Pops ulti / prox det, and stealtornado.
I still see a bad move to remove the cap and the pvp will be more unhealthy than it is now, but w/e i can deal with it.
so finally, well myb, DK is good aigan with bat swarm and Talons
You stil live in the past eh ? bat swarm was OP because every hit gives you ult and you can keep it up forever/ if there are enough target to hit) About steel tornado Proxi and bat swarm combo- bat swarm/steel tornado -10m radius, Proxi is like 8m ... Is dat hard to keep distance? Nearly 89% of the player base was again aoe cap but zos dont even listen to them. So AoE cap are here, ppl run ass to ass spam one aoe skill and biger gpr wins/ always. I dont even mention the lag. You call this pvp? Look at the other sucsesfull pvp games, do you see cap?No, and ppl enjoy them because to be good in this pvp is the matter of player skills not which one have better conection or not which grp is bigger.
wath kinde of pvp game you mean? all pvp games i know Rally on Arena for small scall. DAOC was the last pvp game with avava on the scale like teso.
But why do Zergs use all the aoe spam? not because there is a cap, they will use them also after the cap is gone, the ttk just goes down from ~2min to 20sec. because the aoes are simply to strong.
Take stealtornado, it has a dmg so insane, it get used even for 1v1, 5-6k dmg 7-8k on the execute Phase, yes a 12m aoe with execute. sounds stupid? well ask zos wath they thought about it.
prox det, well cast it and in 8 sec the openend get 6-8k dmg meanwhile you can prepare the oponend for the execute prox Phase. if it doesnt wore, repead.
Bat swarm. a mobile heat area with 10k Overall dmg, and it puts some Utility in, invisible witch doesnt break when you attack.
the lag, yes the lag sux, still it will be not better afterwards, stop thinking the cap is causing the lag. It will be better, but far away to say its playable
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
Ult gain is reduced + when fire burns you run away... When one vamp pop ult and all 100 morons try to kill him with hugs is their foult only ...
well its not that easy to say, think about a pug Group tries to take a Keep, while they are at the flag, the empereror Comes up outa nowere, Pops ulti / prox det, and stealtornado.
I still see a bad move to remove the cap and the pvp will be more unhealthy than it is now, but w/e i can deal with it.
so finally, well myb, DK is good aigan with bat swarm and Talons
You stil live in the past eh ? bat swarm was OP because every hit gives you ult and you can keep it up forever/ if there are enough target to hit) About steel tornado Proxi and bat swarm combo- bat swarm/steel tornado -10m radius, Proxi is like 8m ... Is dat hard to keep distance? Nearly 89% of the player base was again aoe cap but zos dont even listen to them. So AoE cap are here, ppl run ass to ass spam one aoe skill and biger gpr wins/ always. I dont even mention the lag. You call this pvp? Look at the other sucsesfull pvp games, do you see cap?No, and ppl enjoy them because to be good in this pvp is the matter of player skills not which one have better conection or not which grp is bigger.
wath kinde of pvp game you mean? all pvp games i know Rally on Arena for small scall. DAOC was the last pvp game with avava on the scale like teso.
But why do Zergs use all the aoe spam? not because there is a cap, they will use them also after the cap is gone, the ttk just goes down from ~2min to 20sec. because the aoes are simply to strong.
Take stealtornado, it has a dmg so insane, it get used even for 1v1, 5-6k dmg 7-8k on the execute Phase, yes a 12m aoe with execute. sounds stupid? well ask zos wath they thought about it.
prox det, well cast it and in 8 sec the openend get 6-8k dmg meanwhile you can prepare the oponend for the execute prox Phase. if it doesnt wore, repead.
Bat swarm. a mobile heat area with 10k Overall dmg, and it puts some Utility in, invisible witch doesnt break when you attack.
the lag, yes the lag sux, still it will be not better afterwards, stop thinking the cap is causing the lag. It will be better, but far away to say its playable
Tornado is 10m and do nothing if you keep you health above 25%, bat swarm is the only reason ppl stil play vamps and trust me they pay hard price. No one speak about zergs, zergs are ok even if they spam aoe. I speak about zerg balls (hope you know the diference) And why zergs do aoe spam? because is the only way to do dmg against ballers and all dat lagfest we call pvp now. Most of the lag came because of zos antybot system rest is from aoe spam and weak servers. Tbh i prefer to have bots in cyro but no lag.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
Ult gain is reduced + when fire burns you run away... When one vamp pop ult and all 100 morons try to kill him with hugs is their foult only ...
well its not that easy to say, think about a pug Group tries to take a Keep, while they are at the flag, the empereror Comes up outa nowere, Pops ulti / prox det, and stealtornado.
I still see a bad move to remove the cap and the pvp will be more unhealthy than it is now, but w/e i can deal with it.
so finally, well myb, DK is good aigan with bat swarm and Talons
You stil live in the past eh ? bat swarm was OP because every hit gives you ult and you can keep it up forever/ if there are enough target to hit) About steel tornado Proxi and bat swarm combo- bat swarm/steel tornado -10m radius, Proxi is like 8m ... Is dat hard to keep distance? Nearly 89% of the player base was again aoe cap but zos dont even listen to them. So AoE cap are here, ppl run ass to ass spam one aoe skill and biger gpr wins/ always. I dont even mention the lag. You call this pvp? Look at the other sucsesfull pvp games, do you see cap?No, and ppl enjoy them because to be good in this pvp is the matter of player skills not which one have better conection or not which grp is bigger.
wath kinde of pvp game you mean? all pvp games i know Rally on Arena for small scall. DAOC was the last pvp game with avava on the scale like teso.
But why do Zergs use all the aoe spam? not because there is a cap, they will use them also after the cap is gone, the ttk just goes down from ~2min to 20sec. because the aoes are simply to strong.
Take stealtornado, it has a dmg so insane, it get used even for 1v1, 5-6k dmg 7-8k on the execute Phase, yes a 12m aoe with execute. sounds stupid? well ask zos wath they thought about it.
prox det, well cast it and in 8 sec the openend get 6-8k dmg meanwhile you can prepare the oponend for the execute prox Phase. if it doesnt wore, repead.
Bat swarm. a mobile heat area with 10k Overall dmg, and it puts some Utility in, invisible witch doesnt break when you attack.
the lag, yes the lag sux, still it will be not better afterwards, stop thinking the cap is causing the lag. It will be better, but far away to say its playable
Tornado is 10m and do nothing if you keep you health above 25%, bat swarm is the only reason ppl stil play vamps and trust me they pay hard price. No one speak about zergs, zergs are ok even if they spam aoe. I speak about zerg balls (hope you know the diference) And why zergs do aoe spam? because is the only way to do dmg against ballers and all dat lagfest we call pvp now. Most of the lag came because of zos antybot system rest is from aoe spam and weak servers. Tbh i prefer to have bots in cyro but no lag.
All Skillplaner Online say 11m, but i pretty sure that its 12m when i checked ingame yesterday. well i could be wrong, but it doesnt matter mutch in this case.
Ofc Zergballs, if you prefer this Name, just can be beaten by other zergballs, but why do you think did the first ball startet like this?
-Its easy to burn out a enomr aoe dmg, no cd, spamable high dmg aoe.
-Its easy to Keep a whole zergball alive, rapit m. can even make a whol ball immun to snares and roots, and thats even when they attack with just bat and prox, since just the acctivation Counts as attack.
-there are easy to coordinate
and the most reason, ther is no skill ingame (exexpt Meteor) to stun them at range, the mine from mage guild just Nocks up 1 single ppl.
The removal of the cap will not make it better, you will still die when you try to fight a ball.
There is still no way to brake a zergball, well mby the new siege and the new passivas like magicka drain etc
and btw, ther is just one camp with lag Problems, and this is azuras at EU, if you dont like the lag, or cant Play with it, go Switch the camp.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »They should Keep the AOE Cap, but reduce any aoe dmg (exept siege) for 75%.
i dont think that one of you ever thought about the invisible batswarm stealtornado emperor witch would wipe 100 ppl alone in 3 sec without the cap?
Ult gain is reduced + when fire burns you run away... When one vamp pop ult and all 100 morons try to kill him with hugs is their foult only ...
well its not that easy to say, think about a pug Group tries to take a Keep, while they are at the flag, the empereror Comes up outa nowere, Pops ulti / prox det, and stealtornado.
I still see a bad move to remove the cap and the pvp will be more unhealthy than it is now, but w/e i can deal with it.
so finally, well myb, DK is good aigan with bat swarm and Talons
You stil live in the past eh ? bat swarm was OP because every hit gives you ult and you can keep it up forever/ if there are enough target to hit) About steel tornado Proxi and bat swarm combo- bat swarm/steel tornado -10m radius, Proxi is like 8m ... Is dat hard to keep distance? Nearly 89% of the player base was again aoe cap but zos dont even listen to them. So AoE cap are here, ppl run ass to ass spam one aoe skill and biger gpr wins/ always. I dont even mention the lag. You call this pvp? Look at the other sucsesfull pvp games, do you see cap?No, and ppl enjoy them because to be good in this pvp is the matter of player skills not which one have better conection or not which grp is bigger.
wath kinde of pvp game you mean? all pvp games i know Rally on Arena for small scall. DAOC was the last pvp game with avava on the scale like teso.
But why do Zergs use all the aoe spam? not because there is a cap, they will use them also after the cap is gone, the ttk just goes down from ~2min to 20sec. because the aoes are simply to strong.
Take stealtornado, it has a dmg so insane, it get used even for 1v1, 5-6k dmg 7-8k on the execute Phase, yes a 12m aoe with execute. sounds stupid? well ask zos wath they thought about it.
prox det, well cast it and in 8 sec the openend get 6-8k dmg meanwhile you can prepare the oponend for the execute prox Phase. if it doesnt wore, repead.
Bat swarm. a mobile heat area with 10k Overall dmg, and it puts some Utility in, invisible witch doesnt break when you attack.
the lag, yes the lag sux, still it will be not better afterwards, stop thinking the cap is causing the lag. It will be better, but far away to say its playable
Tornado is 10m and do nothing if you keep you health above 25%, bat swarm is the only reason ppl stil play vamps and trust me they pay hard price. No one speak about zergs, zergs are ok even if they spam aoe. I speak about zerg balls (hope you know the diference) And why zergs do aoe spam? because is the only way to do dmg against ballers and all dat lagfest we call pvp now. Most of the lag came because of zos antybot system rest is from aoe spam and weak servers. Tbh i prefer to have bots in cyro but no lag.
All Skillplaner Online say 11m, but i pretty sure that its 12m when i checked ingame yesterday. well i could be wrong, but it doesnt matter mutch in this case.
Ofc Zergballs, if you prefer this Name, just can be beaten by other zergballs, but why do you think did the first ball startet like this?
-Its easy to burn out a enomr aoe dmg, no cd, spamable high dmg aoe.
-Its easy to Keep a whole zergball alive, rapit m. can even make a whol ball immun to snares and roots, and thats even when they attack with just bat and prox, since just the acctivation Counts as attack.
-there are easy to coordinate
and the most reason, ther is no skill ingame (exexpt Meteor) to stun them at range, the mine from mage guild just Nocks up 1 single ppl.
The removal of the cap will not make it better, you will still die when you try to fight a ball.
There is still no way to brake a zergball, well mby the new siege and the new passivas like magicka drain etc
and btw, ther is just one camp with lag Problems, and this is azuras at EU, if you dont like the lag, or cant Play with it, go Switch the camp.
" but why do you think did the first ball startet like this" : because of aoe cap. "The removal of the cap will not make it better" - will do. Watch the old cyro videos. Even in beta we have larger and balanced gpr pvp, and no lag at all. We can speak all night, nothig will chage (I hope i`m wrong) GL mate
"and btw, ther is just one camp with lag Problems, and this is azuras at EU, if you dont like the lag, or cant Play with it, go Switch the camp" - not true. If there 20vs20 or more ppl is lagy like sh.t. And not because of my conection or pc config.
http://postimg.org/image/chj55w3mb/
meh imgur doesnt work somehow, and this site doesnt generate a img....
but well saying stealtorando does nothing is meh
and here some singletarget burst skills
http://postimg.org/image/5ke7nd5m7/
do you understand now why aoes are *** up?
runkorkoeb17_ESO wrote: »http://postimg.org/image/chj55w3mb/
meh imgur doesnt work somehow, and this site doesnt generate a img....
but well saying stealtorando does nothing is meh
and here some singletarget burst skills
http://postimg.org/image/5ke7nd5m7/
do you understand now why aoes are *** up?
this screens show only one thing - you have more magical than phisical resist . So what ? Cant wear light armor, do a ton of dmg and be tanky at the same time (unless you are sorc) . With few words - this pics shows nothing. I can send you the reverse version
Did you notice the numbers in the lower left ? This are the problem numbers, not the dmg ones ...
runkorkoeb17_ESO wrote: »http://postimg.org/image/chj55w3mb/
meh imgur doesnt work somehow, and this site doesnt generate a img....
but well saying stealtorando does nothing is meh
and here some singletarget burst skills
http://postimg.org/image/5ke7nd5m7/
do you understand now why aoes are *** up?
this screens show only one thing - you have more magical than phisical resist . So what ? Cant wear light armor, do a ton of dmg and be tanky at the same time (unless you are sorc) . With few words - this pics shows nothing. I can send you the reverse version
Did you notice the numbers in the lower left ? This are the problem numbers, not the dmg ones ...
i wear heavy armro, and with both im over the cap, 34k mres and 33k armro.
and btw, ambush and supriseattack are Stamina skills, and are doing physical dmg not magickal.
just think aigan, nerf all aoes to oblivion and bombzergs doesnt have the dmg to be usefull. Problem solved
runkorkoeb17_ESO wrote: »You see what you want to see. End of conversation.
runkorkoeb17_ESO wrote: »http://postimg.org/image/chj55w3mb/
meh imgur doesnt work somehow, and this site doesnt generate a img....
but well saying stealtorando does nothing is meh
and here some singletarget burst skills
http://postimg.org/image/5ke7nd5m7/
do you understand now why aoes are *** up?
[...]
just think aigan, nerf all aoes to oblivion and bombzergs doesnt have the dmg to be usefull. Problem solved
Not it will not. Because the groups could still stak an the single players can't be targeted effectivly. I think you need AOE, but range one, you could cast (better without casttime)
The range Detonation should be without casttime. That would be a nice zergburst. Also the cast on self detonation has to go.
That would solve the problems.
SorataArisugawa wrote: »
http://postimg.org/image/chj55w3mb/
meh imgur doesnt work somehow, and this site doesnt generate a img....
but well saying stealtorando does nothing is meh
and here some singletarget burst skills
http://postimg.org/image/5ke7nd5m7/
do you understand now why aoes are *** up?
[...]
just think aigan, nerf all aoes to oblivion and bombzergs doesnt have the dmg to be usefull. Problem solved
Not it will not. Because the groups could still stak an the single players can't be targeted effectivly. I think you need AOE, but range one, you could cast (better without casttime)
The range Detonation should be without casttime. That would be a nice zergburst. Also the cast on self detonation has to go.
That would solve the problems.
runkorkoeb17_ESO wrote: »"- they dont stack to do more dmg. they stack to reduce dmg taken, but you are obviously blind. You see what you want to see. End of conversation.
do you rly think i dont know why they stack??? So many deluded persons... like the @BuggeX. He link the 5k dmg he recieve from tornado (multiple times from diferent persons) but for him dmg numbers are more important than that it gets them from different ppls and if ZoS punish ballers he will have atleast time to react (which he cant do now beacuse his ping is above 300 500 most of the tim and his fps is around 15 ) But nooo, for him dmg numbers are the biggest problem. And no BuggeX i DONT belive you run with 35k armor and magic resist because you need to keep this stats with buffs and from the pics you link i`m 100% sure in the time you menage to cast one, you are already at "choose respawn location" options. (i`m sure you will miss the main resason why this happens... AGAIN)runkorkoeb17_ESO wrote: »"- they dont stack to do more dmg. they stack to reduce dmg taken, but you are obviously blind. You see what you want to see. End of conversation.
Not entirely accurate. They ball up to stack AoE damage, they ball up stack AoE heals, and they ball up to stack AoE debuffs/buff and yes they ball up to reduce damage from all sources.
In short, players ball up to take stack all the advantages that the AoE mechanics provide. AoE is a lazy mechanic that encourages poor game play.
runkorkoeb17_ESO wrote: »do you rly think i dont know why they stack??? So many deluded persons... like the @BuggeX. He link the 5k dmg he recieve from tornado (multiple times from diferent persons) but for him dmg numbers are more important than that it gets them from different ppls and if ZoS punish ballers he will have atleast time to react (which he cant do now beacuse his ping is above 300 500 most of the tim and his fps is around 15 ) But nooo, for him dmg numbers are the biggest problem. And no BuggeX i DONT belive you run with 35k armor and magic resist because you need to keep this stats with buffs and from the pics you link i`m 100% sure in the time you menage to cast one, you are already at "choose respawn location" options. (i`m sure you will miss the main resason why this happens... AGAIN)runkorkoeb17_ESO wrote: »"- they dont stack to do more dmg. they stack to reduce dmg taken, but you are obviously blind. You see what you want to see. End of conversation.
Not entirely accurate. They ball up to stack AoE damage, they ball up stack AoE heals, and they ball up to stack AoE debuffs/buff and yes they ball up to reduce damage from all sources.
In short, players ball up to take stack all the advantages that the AoE mechanics provide. AoE is a lazy mechanic that encourages poor game play.
runkorkoeb17_ESO wrote: »do you rly think i dont know why they stack??? So many deluded persons... like the @BuggeX. He link the 5k dmg he recieve from tornado (multiple times from diferent persons) but for him dmg numbers are more important than that it gets them from different ppls and if ZoS punish ballers he will have atleast time to react (which he cant do now beacuse his ping is above 300 500 most of the tim and his fps is around 15 ) But nooo, for him dmg numbers are the biggest problem. And no BuggeX i DONT belive you run with 35k armor and magic resist because you need to keep this stats with buffs and from the pics you link i`m 100% sure in the time you menage to cast one, you are already at "choose respawn location" options. (i`m sure you will miss the main resason why this happens... AGAIN)runkorkoeb17_ESO wrote: »"- they dont stack to do more dmg. they stack to reduce dmg taken, but you are obviously blind. You see what you want to see. End of conversation.
Not entirely accurate. They ball up to stack AoE damage, they ball up stack AoE heals, and they ball up to stack AoE debuffs/buff and yes they ball up to reduce damage from all sources.
In short, players ball up to take stack all the advantages that the AoE mechanics provide. AoE is a lazy mechanic that encourages poor game play.
runkorkoeb17_ESO wrote: »"like said before do you even remotly think that the removal of the cap is healthy? for wath? the lag? do you remotly think it will make the lag better?" --- yes will remove lag
"Right now, there is a Little mechanic called aoe cap to prevent this numbers like 5k stealtornado to hit ANYTHING within a range from 10m, a well organizied Zergball, i know there will be a few like Exile, bananas, Karishas Zerg to Name few. will creat a 10m Deadzone, if you step in, you are dead.
There will be no *** way to remotly beat a ball like that. Not even a other Ball will be able to kill them"
Cap dont prevent YOU to take dmg . aoe cap give advantage to balllers not to zergs or single players. No way to beat them ?! Ask them how single person wipe them before zos introduce cap if they not comfirm- youtube it there are lots of vids. If 10 ppl die from ONE even with no aoe cap this means he can play and they have no idea what to do ....
"ofc my stats Comes from buffs, do you realy think i engage without buffing or casting prox det on me? how stupid do you think i am? wtf. But doesnt matter, take the 4k stealtornado, 7 Player with stealtornado will be enought to kill any *** Thing that enter the red zirkle of death"
DO you rly think you can aply buffs with 10 fps and 500 ping? And you said it - the problem not comes from 1 person 4-5k tornado- the problem comes from ballers spaming it. Add aoe cap to heals and buff or add bonus dmg to aoe against clustered targets. Problem solved..
"and for anyone thinking, but now Little Groups can wipe balls... cmon how stupid do you are, you enter the dead zirkle, you die."
I never die on ballers because i avoid them, but judging by the screens you die in one ...