A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
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runkorkoeb17_ESO wrote: »@Galalin i totally feel you bro. But those guys a have good knowledge and enough following to warrant to be heard. With only 4 classes everyone needs options to be viable. Small tweeks like i per posed are what we need. I never once said to 'nerf' WB i just think the empower shouldnt apply to WB. On another note i don't appreciate the negative comments.
Ok i will say it one more time bro... the empower buff from WB does not apply to itself.... not on the first WB.... not on the second WB.... not on the third WB... not EVER.
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bulshits... 20%bonus is aplied to every attack, nm magicka or stamina based, including WB. Tested!
Now stlop spam warr and go bck to WB spam.
OUT SCRUB
So apparently since IC came out the empower buff from WB IS applying to the next WB... so I stand corrected on that issue and agree it does need fixed but was not always the case. ZoS always seems to break some *** whenever they touch anything.
DK SCRUB OUTEmma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
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it would if gap closers would have only 10-15m range but with their current range staying out of range of a gapcloser while staying within the range where one step back of your target did not cancel your previous second of arm whirling is impossible.
you don't need to stay out of range of the gap closer...its a dead giveaway what come after a crit rush/stampede...you get crit rushed you dodge or blode the inc WB or CC. its not like the WB is being cast from 30m away as you stated a gap closer comes first.
I think the issue is the cheap cost and spam ability of wrecking blow
So you dodge roll thst wrecking blow after just being hit by Stampede, ok it's dodged, now I need to purge that snare otherwise I can't walk through them, that one second you spend cast purge another wrecking blow incoming, better block since another dodge will have the 33% increased cost.
Ok now I'll throw a couple moves at that stam dk spamming wb, but wait another wrecking blow is incoming
, I'll dodge this one, okay now I can attack, oh wait another wrecking blow , I'm blocking but since the last 6 have drained my stamina I'm now out of stamina.
Okay last chance to att...oh wait another wrecking blow, I can't dodge or block now, great I'm on the ground just need to get up ..oh wait another wrecking blow, wow 13k damage? Better heal, wait what's that? Another wrecking blow? Really? The 15th one and their not out of stamina?
Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
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That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
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The time it takes to land and cast time are two different things...
Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
Interesting care to explain the difference? Because the cast time is the time it takes to land. Unless you can explain some crazy matrix stuff i am unaware of....
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Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
Interesting care to explain the difference? Because the cast time is the time it takes to land. Unless you can explain some crazy matrix stuff i am unaware of....
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He is right actually, just WB is not a cast its a 1,5 Second wind up Animation.
Casts and Canalisations can be interupted, Animations not.
WB spam is so ridiculously annoying and unfair to fight. The fact that this one skill has the same or more damage then most chains of skills is pretty silly. Everybody saying to simply "walk through" the guy spamming wrecking blow makes me laugh, that crap doesn't ever work. Maybe if they are standing still, but who isn't circling around you while spamming wrecking blow?
It's just outright stupid that certain skills/class builds take such little effort and skill to play, while others take an extreme amount of focus, gear and skill to even have a chance.
Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
@Wreuntzylla im waiting
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WB spam is so ridiculously annoying and unfair to fight. The fact that this one skill has the same or more damage then most chains of skills is pretty silly. Everybody saying to simply "walk through" the guy spamming wrecking blow makes me laugh, that crap doesn't ever work. Maybe if they are standing still, but who isn't circling around you while spamming wrecking blow?
It's just outright stupid that certain skills/class builds take such little effort and skill to play, while others take an extreme amount of focus, gear and skill to even have a chance.
While ibwish i could go magicka build and not be forced to use my build... SA damage is not far off that of WB and its insta cast... infact if you took the hardest hitting skill from each class and just spammed only that skill there is minimal differenence between them in sustained dps. Its the busrt dps of the skill i think ppl have an issue with since it can put you in execute range in 1 hit most of the time
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Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
WB spam is so ridiculously annoying and unfair to fight. The fact that this one skill has the same or more damage then most chains of skills is pretty silly. Everybody saying to simply "walk through" the guy spamming wrecking blow makes me laugh, that crap doesn't ever work. Maybe if they are standing still, but who isn't circling around you while spamming wrecking blow?
It's just outright stupid that certain skills/class builds take such little effort and skill to play, while others take an extreme amount of focus, gear and skill to even have a chance.
While ibwish i could go magicka build and not be forced to use my build... SA damage is not far off that of WB and its insta cast... infact if you took the hardest hitting skill from each class and just spammed only that skill there is minimal differenence between them in sustained dps. Its the busrt dps of the skill i think ppl have an issue with since it can put you in execute range in 1 hit most of the time
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while it is an easy skill to counter. its quite annoying when looking at your death screen and seeing 5 wrecking blows in a row from the same person. All because they hit you with the first one and knocked you on your ass while you were out of stamina and cant do nothing about it. WB spam is equivalent to button mashing in MortalKombat.
while it is an easy skill to counter. its quite annoying when looking at your death screen and seeing 5 wrecking blows in a row from the same person. All because they hit you with the first one and knocked you on your ass while you were out of stamina and cant do nothing about it. WB spam is equivalent to button mashing in MortalKombat.
Just like to point out that some classes like stam sorcerers tend to have more utility skills than offensive abilities. I know for me, only a couple of abilities actually do significant enough damage to be used effectively -- wrecking blow being a primary one.
Also I fail to see the difference between spamming wrecking blow and any other skill like jabs or shards or surprise attack.
It shouldn't be a shock to anyone that sometimes you get spammed to death in a game where skills are spammable.
Every class uses combos. Not all those combos directly result in damage from all skills.
while it is an easy skill to counter. its quite annoying when looking at your death screen and seeing 5 wrecking blows in a row from the same person. All because they hit you with the first one and knocked you on your ass while you were out of stamina and cant do nothing about it. WB spam is equivalent to button mashing in MortalKombat.
Just like to point out that some classes like stam sorcerers tend to have more utility skills than offensive abilities. I know for me, only a couple of abilities actually do significant enough damage to be used effectively -- wrecking blow being a primary one.
Also I fail to see the difference between spamming wrecking blow and any other skill like jabs or shards or surprise attack.
It shouldn't be a shock to anyone that sometimes you get spammed to death in a game where skills are spammable.
Every class uses combos. Not all those combos directly result in damage from all skills.
I think it is mostly the fact that the cc has some issues, sometimes you can't break it and people complain because they are then helpless from eating multiple WBs. This happens with other skills though. I've been stun-locked (full stamnia but break free not working) by Nightblades who then just SA SA SA SA. I rage about it to myself and my guildies, but what I don't do is cry about it on the forums. People spam high damage skills. You are absolutely right, this isn't a shock.
while it is an easy skill to counter. its quite annoying when looking at your death screen and seeing 5 wrecking blows in a row from the same person. All because they hit you with the first one and knocked you on your ass while you were out of stamina and cant do nothing about it. WB spam is equivalent to button mashing in MortalKombat.
Just like to point out that some classes like stam sorcerers tend to have more utility skills than offensive abilities. I know for me, only a couple of abilities actually do significant enough damage to be used effectively -- wrecking blow being a primary one.
Also I fail to see the difference between spamming wrecking blow and any other skill like jabs or shards or surprise attack.
It shouldn't be a shock to anyone that sometimes you get spammed to death in a game where skills are spammable.
Every class uses combos. Not all those combos directly result in damage from all skills.
I think it is mostly the fact that the cc has some issues, sometimes you can't break it and people complain because they are then helpless from eating multiple WBs. This happens with other skills though. I've been stun-locked (full stamnia but break free not working) by Nightblades who then just SA SA SA SA. I rage about it to myself and my guildies, but what I don't do is cry about it on the forums. People spam high damage skills. You are absolutely right, this isn't a shock.
Actually nightblades can make fear unbreakable through certain combos. So you have a legitimate forum complaint in that regard. But in general, I agree with you with regard to cc having issues and it being the real complaint here.
WB spam is so ridiculously annoying and unfair to fight. The fact that this one skill has the same or more damage then most chains of skills is pretty silly. Everybody saying to simply "walk through" the guy spamming wrecking blow makes me laugh, that crap doesn't ever work. Maybe if they are standing still, but who isn't circling around you while spamming wrecking blow?
It's just outright stupid that certain skills/class builds take such little effort and skill to play, while others take an extreme amount of focus, gear and skill to even have a chance.
While ibwish i could go magicka build and not be forced to use my build... SA damage is not far off that of WB and its insta cast... infact if you took the hardest hitting skill from each class and just spammed only that skill there is minimal differenence between them in sustained dps. Its the busrt dps of the skill i think ppl have an issue with since it can put you in execute range in 1 hit most of the time
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its significantly lower, 30-40% lower. its sole advantage is that it is instant and thats it. (inmy case unbuffed delve values => SA:7291<-> WB 10878)
Wreuntzylla wrote: »Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
@Wreuntzylla im waiting
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I'm glad you waited so patiently. I shall not disappoint.
Let's start with a very simple case of dark flare. Once you cast dark flare, you can land a light attack and certain other abilities before the damage from dark flare lands. So, clearly cast time and the time it takes to land are two different things.
Now lets take it to the more complex case of wrecking blow. Here is a thread explaining how you can cancel wrecking blow with a heavy attack (which is a casted ability in terms of our discussion). http://forums.elderscrollsonline.com/en/discussion/203558/wrecking-blow-animation-cancelled-heavy-attack/p2
WB spam is so ridiculously annoying and unfair to fight. The fact that this one skill has the same or more damage then most chains of skills is pretty silly. Everybody saying to simply "walk through" the guy spamming wrecking blow makes me laugh, that crap doesn't ever work. Maybe if they are standing still, but who isn't circling around you while spamming wrecking blow?
It's just outright stupid that certain skills/class builds take such little effort and skill to play, while others take an extreme amount of focus, gear and skill to even have a chance.
While ibwish i could go magicka build and not be forced to use my build... SA damage is not far off that of WB and its insta cast... infact if you took the hardest hitting skill from each class and just spammed only that skill there is minimal differenence between them in sustained dps. Its the busrt dps of the skill i think ppl have an issue with since it can put you in execute range in 1 hit most of the time
DK SCRUB OUT
You could go magicka if you wanted or use another skill besides wrecking blow man, nobody can force you to run a build...what you use is entirely up to you.
@Galalin the issue with WB is that if you animation cancel correctly you can get off a light/medium attack off during the animation of WB
Wreuntzylla wrote: »Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
@Wreuntzylla im waiting
DK SCRUB OUT
I'm glad you waited so patiently. I shall not disappoint.
Let's start with a very simple case of dark flare. Once you cast dark flare, you can land a light attack and certain other abilities before the damage from dark flare lands. So, clearly cast time and the time it takes to land are two different things.
Now lets take it to the more complex case of wrecking blow. Here is a thread explaining how you can cancel wrecking blow with a heavy attack (which is a casted ability in terms of our discussion). http://forums.elderscrollsonline.com/en/discussion/203558/wrecking-blow-animation-cancelled-heavy-attack/p2
Lets start with the simple fact the dark flare is ranged.... its completely different and irrelevant because the skills do not act the same way since dark flare has a travel time.
Now the more complex WB as you call it do not have a travel time... animation canceling does not allow you to cast it any faster than if you don't animation cancel.... infact this can be done with mutiple skills to weave in attacks not just WB So i see no issue as there is no way to speed up the cast time or land time of a WB.
Your complaint should not lie with WB it is about weaving attack which can be done with tons of skills.
Last you didn't even answer my question... you stated that the cast time and the time it takes to land WB are different... now can you please explain this to me because im calling BS.
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toxikh.earth89neb18_ESO wrote: »if i use WB in a 1v1 i am dead b4 i know it, takes far too long to cast like 2 sec and much more when its laggy, if the player roll dodged or vanishes then im screwed, ill get ambush, stuned, ambush ambush, feared, ambush, dead
while it is an easy skill to counter. its quite annoying when looking at your death screen and seeing 5 wrecking blows in a row from the same person. All because they hit you with the first one and knocked you on your ass while you were out of stamina and cant do nothing about it. WB spam is equivalent to button mashing in MortalKombat.
Just like to point out that some classes like stam sorcerers tend to have more utility skills than offensive abilities. I know for me, only a couple of abilities actually do significant enough damage to be used effectively -- wrecking blow being a primary one.
Also I fail to see the difference between spamming wrecking blow and any other skill like jabs or shards or surprise attack.
It shouldn't be a shock to anyone that sometimes you get spammed to death in a game where skills are spammable.
Every class uses combos. Not all those combos directly result in damage from all skills.
Wreuntzylla wrote: »Wreuntzylla wrote: »Wreuntzylla wrote: »A channeled ding animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
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That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
@Wreuntzylla im waiting
DK SCRUB OUT
I'm glad you waited so patiently. I shall not disappoint.
Let's start with a very simple case of dark flare. Once you cast dark flare, you can land a light attack and certain other abilities before the damage from dark flare lands. So, clearly cast time and the time it takes to land are two different things.
Now lets take it to the more complex case of wrecking blow. Here is a thread explaining how you can cancel wrecking blow with a heavy attack (which is a casted ability in terms of our discussion). http://forums.elderscrollsonline.com/en/discussion/203558/wrecking-blow-animation-cancelled-heavy-attack/p2
Lets start with the simple fact the dark flare is ranged.... its completely different and irrelevant because the skills do not act the same way since dark flare has a travel time.
Now the more complex WB as you call it do not have a travel time... animation canceling does not allow you to cast it any faster than if you don't animation cancel.... infact this can be done with mutiple skills to weave in attacks not just WB So i see no issue as there is no way to speed up the cast time or land time of a WB.
Your complaint should not lie with WB it is about weaving attack which can be done with tons of skills.
Last you didn't even answer my question... you stated that the cast time and the time it takes to land WB are different... now can you please explain this to me because im calling BS.
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You didn't bother to follow the link, did you?
Let me put this as simply as I can so you will understand. You can start a wrecking blow. You can't do anything else until the cast time finishes. Once the cast time finishes and the animation cooldown is reached you can clip the animation and the heavy attack starts. The heavy attack finishes as the damage from wrecking blow lands.
So, cast time finishes--> animation clipped/start heavy attack----> damage from heavy attack and wrecking blow land at the same time.
You will actually not see the animation from the wrecking blow, only the heavy attack animation, because the actual cast time for wrecking blow is so short.
The moral of this story is that wrecking blow is NOT different than Dark Flare.
while it is an easy skill to counter. its quite annoying when looking at your death screen and seeing 5 wrecking blows in a row from the same person. All because they hit you with the first one and knocked you on your ass while you were out of stamina and cant do nothing about it. WB spam is equivalent to button mashing in MortalKombat.
Wreuntzylla wrote: »
The time it takes to land and cast time are two different things...
@Wreuntzylla im waiting
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Wreuntzylla wrote: »Wreuntzylla wrote: »Wreuntzylla wrote: »Wreuntzylla wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
DK SCUB OUT
The time it takes to land and cast time are two different things...
@Wreuntzylla im waiting
DK SCRUB OUT
I'm glad you waited so patiently. I shall not disappoint.
Let's start with a very simple case of dark flare. Once you cast dark flare, you can land a light attack and certain other abilities before the damage from dark flare lands. So, clearly cast time and the time it takes to land are two different things.
Now lets take it to the more complex case of wrecking blow. Here is a thread explaining how you can cancel wrecking blow with a heavy attack (which is a casted ability in terms of our discussion). http://forums.elderscrollsonline.com/en/discussion/203558/wrecking-blow-animation-cancelled-heavy-attack/p2
Lets start with the simple fact the dark flare is ranged.... its completely different and irrelevant because the skills do not act the same way since dark flare has a travel time.
Now the more complex WB as you call it do not have a travel time... animation canceling does not allow you to cast it any faster than if you don't animation cancel.... infact this can be done with mutiple skills to weave in attacks not just WB So i see no issue as there is no way to speed up the cast time or land time of a WB.
Your complaint should not lie with WB it is about weaving attack which can be done with tons of skills.
Last you didn't even answer my question... you stated that the cast time and the time it takes to land WB are different... now can you please explain this to me because im calling BS.
DK SCRUB OUT
You didn't bother to follow the link, did you?
Let me put this as simply as I can so you will understand. You can start a wrecking blow and before the damage lands complete a heavy attack. Both are 'casted.' In other words, wrecking blow is NOT different than Dark Flare.
Wreuntzylla wrote: »Wreuntzylla wrote: »Wreuntzylla wrote: »A channeled ding animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
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That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
umm why are you quoting me on this? where did I say that doesn't happen? What I said was it does not shorten the time it takes to land WB....you can not shorten the cast time on it.
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The time it takes to land and cast time are two different things...
@Wreuntzylla im waiting
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I'm glad you waited so patiently. I shall not disappoint.
Let's start with a very simple case of dark flare. Once you cast dark flare, you can land a light attack and certain other abilities before the damage from dark flare lands. So, clearly cast time and the time it takes to land are two different things.
Now lets take it to the more complex case of wrecking blow. Here is a thread explaining how you can cancel wrecking blow with a heavy attack (which is a casted ability in terms of our discussion). http://forums.elderscrollsonline.com/en/discussion/203558/wrecking-blow-animation-cancelled-heavy-attack/p2
Lets start with the simple fact the dark flare is ranged.... its completely different and irrelevant because the skills do not act the same way since dark flare has a travel time.
Now the more complex WB as you call it do not have a travel time... animation canceling does not allow you to cast it any faster than if you don't animation cancel.... infact this can be done with mutiple skills to weave in attacks not just WB So i see no issue as there is no way to speed up the cast time or land time of a WB.
Your complaint should not lie with WB it is about weaving attack which can be done with tons of skills.
Last you didn't even answer my question... you stated that the cast time and the time it takes to land WB are different... now can you please explain this to me because im calling BS.
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You didn't bother to follow the link, did you?
Let me put this as simply as I can so you will understand. You can start a wrecking blow. You can't do anything else until the cast time finishes. Once the cast time finishes and the animation cooldown is reached you can clip the animation and the heavy attack starts. The heavy attack finishes as the damage from wrecking blow lands.
So, cast time finishes--> animation clipped/start heavy attack----> damage from heavy attack and wrecking blow land at the same time.
You will actually not see the animation from the wrecking blow, only the heavy attack animation, because the actual cast time for wrecking blow is so short.
The moral of this story is that wrecking blow is NOT different than Dark Flare.
Wow this is going to be a challenge... what im saying is simple... You can not speed up or change the cast time of WB.... ypu can weave a heavy attack to have it land at the same time yes as i have stated before... you said the cast time amd the time it take WB to land are 2 different things.... i say it is not. For the live of god please answer the question dont refer me to a different thread....you cannot speed up the time it takes WB to cast or land in any way shape or form... and the cast time and the time it lans are the same... you can clip the animation with a heavy attack but it still does not change the cast time or land time of WB... get it?
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