Emma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
runkorkoeb17_ESO wrote: »@Galalin i totally feel you bro. But those guys a have good knowledge and enough following to warrant to be heard. With only 4 classes everyone needs options to be viable. Small tweeks like i per posed are what we need. I never once said to 'nerf' WB i just think the empower shouldnt apply to WB. On another note i don't appreciate the negative comments.
Ok i will say it one more time bro... the empower buff from WB does not apply to itself.... not on the first WB.... not on the second WB.... not on the third WB... not EVER.
DK SCRUB OUT
bulshits... 20%bonus is aplied to every attack, nm magicka or stamina based, including WB. Tested!
Now stlop spam warr and go bck to WB spam.
OUT SCRUB
Emma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
it would if gap closers would have only 10-15m range but with their current range staying out of range of a gapcloser while staying within the range where one step back of your target did not cancel your previous second of arm whirling is impossible.
runkorkoeb17_ESO wrote: »@Galalin i totally feel you bro. But those guys a have good knowledge and enough following to warrant to be heard. With only 4 classes everyone needs options to be viable. Small tweeks like i per posed are what we need. I never once said to 'nerf' WB i just think the empower shouldnt apply to WB. On another note i don't appreciate the negative comments.
Ok i will say it one more time bro... the empower buff from WB does not apply to itself.... not on the first WB.... not on the second WB.... not on the third WB... not EVER.
DK SCRUB OUT
bulshits... 20%bonus is aplied to every attack, nm magicka or stamina based, including WB. Tested!
Now stlop spam warr and go bck to WB spam.
OUT SCRUB
So apparently since IC came out the empower buff from WB IS applying to the next WB... so I stand corrected on that issue and agree it does need fixed but was not always the case. ZoS always seems to break some *** whenever they touch anything.
DK SCRUB OUTEmma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
it would if gap closers would have only 10-15m range but with their current range staying out of range of a gapcloser while staying within the range where one step back of your target did not cancel your previous second of arm whirling is impossible.
you don't need to stay out of range of the gap closer...its a dead giveaway what come after a crit rush/stampede...you get crit rushed you dodge or blode the inc WB or CC. its not like the WB is being cast from 30m away as you stated a gap closer comes first.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
it would if gap closers would have only 10-15m range but with their current range staying out of range of a gapcloser while staying within the range where one step back of your target did not cancel your previous second of arm whirling is impossible.
you don't need to stay out of range of the gap closer...its a dead giveaway what come after a crit rush/stampede...you get crit rushed you dodge or blode the inc WB or CC. its not like the WB is being cast from 30m away as you stated a gap closer comes first.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUTit would if gap closers would have only 10-15m range but with their current range staying out of range of a gapcloser while staying within the range where one step back of your target did not cancel your previous second of arm whirling is impossible.you don't need to stay out of range of the gap closer...its a dead giveaway what come after a crit rush/stampede...you get crit rushed you dodge or blode the inc WB or CC. its not like the WB is being cast from 30m away as you stated a gap closer comes first.
you are mixing up some things here i was referring to your statement that the lesser dmg of abilities like CF and dark flare compared to WB is balanced by the fact that they can stay out of harm, and in the next sentence you are exactly supporting my point that the range advantage is futile with the current gapcloser situation. by throwing the WBér directly into their face...
[edit]
splited the quotes to make it more obvious:
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
runkorkoeb17_ESO wrote: »@Galalin i totally feel you bro. But those guys a have good knowledge and enough following to warrant to be heard. With only 4 classes everyone needs options to be viable. Small tweeks like i per posed are what we need. I never once said to 'nerf' WB i just think the empower shouldnt apply to WB. On another note i don't appreciate the negative comments.
Ok i will say it one more time bro... the empower buff from WB does not apply to itself.... not on the first WB.... not on the second WB.... not on the third WB... not EVER.
DK SCRUB OUT
bulshits... 20%bonus is aplied to every attack, nm magicka or stamina based, including WB. Tested!
Now stlop spam warr and go bck to WB spam.
OUT SCRUB
So apparently since IC came out the empower buff from WB IS applying to the next WB... so I stand corrected on that issue and agree it does need fixed but was not always the case. ZoS always seems to break some *** whenever they touch anything.
DK SCRUB OUTEmma_Eunjung wrote: »I don't think WB needs to be nerfed, BUT......
It's time for all the OTHER attacks with cast times to be buffed! Abilities like Crystal Blast and Dark Flare are USELESS in PvP because they're so easily interrupted. It's totally bogus that only Wrecking Blow gets a free pass, considering it's the hardest hitting non-Ultimate in the game.
I would agree if..... all those abilities had an 7-8m range on them... but the fact they can be cast from great distance and keeps you out of harms way balances it i think.... or would you be willing to cap the range on those abilities at 8m and have them not be interruptable?
DK SCRUB OUT
it would if gap closers would have only 10-15m range but with their current range staying out of range of a gapcloser while staying within the range where one step back of your target did not cancel your previous second of arm whirling is impossible.
you don't need to stay out of range of the gap closer...its a dead giveaway what come after a crit rush/stampede...you get crit rushed you dodge or blode the inc WB or CC. its not like the WB is being cast from 30m away as you stated a gap closer comes first.
I think the issue is the cheap cost and spam ability of wrecking blow
So you dodge roll thst wrecking blow after just being hit by Stampede, ok it's dodged, now I need to purge that snare otherwise I can't walk through them, that one second you spend cast purge another wrecking blow incoming, better block since another dodge will have the 33% increased cost.
Ok now I'll throw a couple moves at that stam dk spamming wb, but wait another wrecking blow is incoming
, I'll dodge this one, okay now I can attack, oh wait another wrecking blow , I'm blocking but since the last 6 have drained my stamina I'm now out of stamina.
Okay last chance to att...oh wait another wrecking blow, I can't dodge or block now, great I'm on the ground just need to get up ..oh wait another wrecking blow, wow 13k damage? Better heal, wait what's that? Another wrecking blow? Really? The 15th one and their not out of stamina?
xskinzcity wrote: »Clearly you're not using CCs or dodge rolling if you're getting wrecked by WB. Seems like only low levels use WB so its on you if you get hit by it. Try spamming WB in a group fight and you would be the first to die. Its only single target and has a cast time. You're probably just a sitting target .
A channeled ability being animation cancelled? Thanks for my daily laughs
A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
https://www.youtube.com/watch?v=zYNgamnjimo&list=LLN85g0qa0_A4_Uwq_5yceDw
at 13:00, Templar with bashable WB against crushing shock sorc which is perma interrupt and it still works fine...
Also it had a longer casttime in 1.5 and earlierl... Works just fine but u need brains for it.
Making this bashable would put a stop to stupid spamming of abilities.
Wb should be something u use out of a good situation to burst someone down but not to spam it for a free win, this only makes noobs strong and hurts the experienced players. Literally makes em leave.
runkorkoeb17_ESO wrote: »
I have had the argument that it was fine for a long time except for carve / brawler, what I am arguing AGAINST is nerfing wrecking blow without buffing everything else. The other abilities on the tree do not serve as reliable dps to bring the enemy under 50% health
Use your class skils! If they are not good enough, flame ZoS. And making WB interuptable is not a nerf ... this is called balance. You can see video /in coments above/ how good player stil rock with interuptable WB and no spam.
A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
leepalmer95 wrote: »A channeled ability being animation cancelled? Thanks for my daily laughs
A channel is something like biting jabs where you have to actually keep the skill going. Thst can't be animation cancelled
Wrecking blow can, you can cancel just as the sword is pulled back all the way bash then cast another skill, the animation will completly stop but the blow will still hit them
pls see Blurs post below
Agreed. Nor do you cancel WB animation by starting with WB. You apply WB to L/M/H and then weave. Not the other way around.
Agreed ^^^^ is correct
DK SCRUB OUT
That's how you start it, but once the sword is pulled back for the swing you can bash and use another skill and then wrecking blow will land.
I normally use it with unstable flame, just as the swing is charged I bash then use unstable and the target ends up mid air with unstable flame hitting them, then another medium attack.
Why would you waste the empower