caeliusstarbreaker wrote: »As stated, you're gonna lose that max stam multiplier and a stam recov multiplier.
Unless you go about building for more health recov, the passive is meh.
And I wouldn't go running into reactive armor, and trying to be super tanky since we don't have passives that dk have that allow us to get away with a little less regen.
If you want to reroll, I suggest going redguard, adrenaline rush, same max stam multiplier as imperial, bonus 9% regen all beef up your sustain really well.
This is strictly from a min max perspective.
If you don't want to reroll cause, screw it you're a m-fing Nord bring it bruh!!!.....
Then I suggest going 5 hunding 4 morkuldin ( 5 medium .. And then whatever) with serpent stone to get your regen above 2k+ and then focus toward your wpn dmg. Vamp or WW is up to you. I would also recommend leaning toward a sword and board animation cancel build play style as you can get more leveraged pvp dps from canceling than a channel spam build where to stay at the top of your dps pool you have to hit with all 4 jabs, moving away from jab dps leaves you a little less vulnerable, when combined with shuffle , focus, nord passive and blood spawn if you switch your build around a little .. Will give you little survivability edge.
Are the passives game breaking? No
Will you be min maxed to the bone? No
Is leveling new toons an annoyance? Yes
Strider_Roshin wrote: »I'm a stamina Nord Nightblade DPS, and in PvE you'll be better off with an imperial but just barely. For PvP however I believe Nords are king.
caeliusstarbreaker wrote: »Strider_Roshin wrote: »I'm a stamina Nord Nightblade DPS, and in PvE you'll be better off with an imperial but just barely. For PvP however I believe Nords are king.
From a min max perspective.... No
actually from any perspective. No
Unless your entire build revolves around health regen
All you need is high magic regen, high (50k+) health. All cps in bastion and spell crit damage trees, and BAM...you have a very good blazing shield build...not very good solo but with a group, you will *** dudes off, especially when they see their death recap. Get that 10k crit on a blazing followed by the 3k crit on burning light? Throw on imovable brute, now you can rez your team while getting hammered! It's fun....
ItsRejectz wrote: »I run a nord templar and I run a tanky regen build And I love it. With 30% nord racial health recovery, using radiant aura will give you another 30% health and stamina recovery for 12 seconds. That's a lot of health recovery there without much effort, so put a bit into it.
I run 5 willows path,1 engine guardian, 3 oblivions foe, 3 agility on my nord templar, 5 medium, 1 heavy, 1 light.. buffed I'm at around, 3k stam regen 2k health regen and 1.5k magika regen buffed, them 2.3k weapon damage on sword and board bar and I think 2.7k weapon damage on my 2H.
That's a 2k tick of health every 2 seconds, not including ticks you can get from rally/vigor or basically any other heals. Its extremely hard to kill.. I prefer this to orgnums as I have a lot more stam and magika regen, this is great as running out of resources is almost always 100% death
Strider_Roshin wrote: »
Well there is Orc... they are about as manly as you can get
Stam templar
Lowest dps in pve
Lowest burst in pvp
Lowest self healing
No mobility
Yeah their fine..
Stam templar
Lowest dps in pve
Lowest burst in pvp
Lowest self healing
No mobility
Yeah their fine..
Lowest burst? They have more burst than Stamina Sorcs... not to mention over 4k weapon damage at all times when geared properly. Oh and let's not forget a ranged ability that does upwards of 8k which has a knockdown and 3s CC. They also have a passive that procs about 4.6-5k damage everytime you do damage with your Aedric abilities.
Lowest self-healing? Have you ever used Repentance, Rally and Vigor together? I have 0 problems getting full health. If I were a Nord it would be even easier. Repentance is one of the best skills in the game. Not to mention having Purify and Channeled Focus which brings your magic resist over 20k and adds a ton of armor while regenerating your magicka...
No mobility? They have access to Toppling Charge (templar only), Crit Rush/Stampede, Retreating Maneuvers, and Quick Cloak. Most good Stamina Templars run DW so there is no reason NOT to make use of Quick Cloak. Also having 2h on your 2nd bar gives you Stampede which you would be foolish not to use as it sets people up to get jabbed.
Yeah they really have the lowest burst, self healing and 0 mobility... /sarcasm
Before you continue to be a fountain of misinformation, you should stop parroting other ignorant people and learn how the class works. Templars are insanely good if you know how to play them.
Stam templar
Lowest dps in pve
Lowest burst in pvp
Lowest self healing
No mobility
Yeah their fine..
Lowest burst? They have more burst than Stamina Sorcs... not to mention over 4k weapon damage at all times when geared properly. Oh and let's not forget a ranged ability that does upwards of 8k which has a knockdown and 3s CC. They also have a passive that procs about 4.6-5k damage everytime you do damage with your Aedric abilities.
Lowest self-healing? Have you ever used Repentance, Rally and Vigor together? I have 0 problems getting full health. If I were a Nord it would be even easier. Repentance is one of the best skills in the game. Not to mention having Purify and Channeled Focus which brings your magic resist over 20k and adds a ton of armor while regenerating your magicka...
No mobility? They have access to Toppling Charge (templar only), Crit Rush/Stampede, Retreating Maneuvers, and Quick Cloak. Most good Stamina Templars run DW so there is no reason NOT to make use of Quick Cloak. Also having 2h on your 2nd bar gives you Stampede which you would be foolish not to use as it sets people up to get jabbed.
Yeah they really have the lowest burst, self healing and 0 mobility... /sarcasm
Before you continue to be a fountain of misinformation, you should stop parroting other ignorant people and learn how the class works. Templars are insanely good if you know how to play them.
Really toppling charge is MOBILITY? Jesus Christ please tell me how that works as an effective escape like cloak/bolt escape. ...
Oh wait tell me how good toppling is on a Stamina build. ..
Burst yes, lowest burst, you know an instant hitting hard attack, channeled focus is the worst armor resist buff in the game, it only last 8 seconds, others like sorc and DK last 20 seconds and give other benefits.
You listed a bunch of skills that aren't templar so their irrelevant.
Stam sorcs have more healing than templars, as crit surge works along side rally and vigor (again not class skills) they also lose all restoring tree skills and passives being stam, so have the least amount of healing buffs.
DK for instance can use shield + coagulating blood to get major and minor mending for increased healing, a templar gets nothing.
A stam sorc will have the same, if not more base damage than a stam templar, not to mention they also get +8% stam so will have a ton more stamina too.
Stam templars have 2 class skills, biting jabs CAN do great damage, but you rely on 25% chance of proc, and the fact that in pvp 90% of the time a minimum of one hit misses or doesn't count as landing, also biting jabs doesn't apply 140% damage to shields, so it doesn't even tickle shields.
In a real world scenario wrecking blow does more damage than jabs.
Repentance is only useful if bodies are around, it's useless 1v1, it's useful for trash mobs, that's about it.
Also a stam sorc will have a base 20% buff to stam and hp recovery, that stacks with 20% from potions, a templar can only get 10% if they slot a skill.
By this you mean what? Stampede, Crit Rush, Retreat M, and Quick Cloak? Things that give mobility that you said don't exist for a Stamina Templar? Or do you mean Vigor and Rally? Skills every Stamina class practically need to survive (other than certain DKs)? Please show me in your original statement where you mentioned skills need to be baseline only. Or is this another weak attempt to paradigm shift?You listed a bunch of skills that aren't templar so their irrelevant.
Stam templar
Lowest dps in pve
Lowest burst in pvp
Lowest self healing
No mobility
Yeah their fine..
Lowest burst? They have more burst than Stamina Sorcs... not to mention over 4k weapon damage at all times when geared properly. Oh and let's not forget a ranged ability that does upwards of 8k which has a knockdown and 3s CC. They also have a passive that procs about 4.6-5k damage everytime you do damage with your Aedric abilities.
Lowest self-healing? Have you ever used Repentance, Rally and Vigor together? I have 0 problems getting full health. If I were a Nord it would be even easier. Repentance is one of the best skills in the game. Not to mention having Purify and Channeled Focus which brings your magic resist over 20k and adds a ton of armor while regenerating your magicka...
No mobility? They have access to Toppling Charge (templar only), Crit Rush/Stampede, Retreating Maneuvers, and Quick Cloak. Most good Stamina Templars run DW so there is no reason NOT to make use of Quick Cloak. Also having 2h on your 2nd bar gives you Stampede which you would be foolish not to use as it sets people up to get jabbed.
Yeah they really have the lowest burst, self healing and 0 mobility... /sarcasm
Before you continue to be a fountain of misinformation, you should stop parroting other ignorant people and learn how the class works. Templars are insanely good if you know how to play them.
Really toppling charge is MOBILITY? Jesus Christ please tell me how that works as an effective escape like cloak/bolt escape. ...
Oh wait tell me how good toppling is on a Stamina build. ..
Burst yes, lowest burst, you know an instant hitting hard attack, channeled focus is the worst armor resist buff in the game, it only last 8 seconds, others like sorc and DK last 20 seconds and give other benefits.
You listed a bunch of skills that aren't templar so their irrelevant.
Stam sorcs have more healing than templars, as crit surge works along side rally and vigor (again not class skills) they also lose all restoring tree skills and passives being stam, so have the least amount of healing buffs.
DK for instance can use shield + coagulating blood to get major and minor mending for increased healing, a templar gets nothing.
A stam sorc will have the same, if not more base damage than a stam templar, not to mention they also get +8% stam so will have a ton more stamina too.
Stam templars have 2 class skills, biting jabs CAN do great damage, but you rely on 25% chance of proc, and the fact that in pvp 90% of the time a minimum of one hit misses or doesn't count as landing, also biting jabs doesn't apply 140% damage to shields, so it doesn't even tickle shields.
In a real world scenario wrecking blow does more damage than jabs.
Repentance is only useful if bodies are around, it's useless 1v1, it's useful for trash mobs, that's about it.
Also a stam sorc will have a base 20% buff to stam and hp recovery, that stacks with 20% from potions, a templar can only get 10% if they slot a skill.
First off your argument is all over the place, you should really think before you type.
So a charge isn't mobility? Maybe you should offer a definition to what mobility means. Oh wait, let me do that for you:
mobility
/məʊˈbɪlɪtɪ/
noun
1.
the ability to move physically: a knee operation has restricted his mobility, mobility is part of physical education
Please explain to me how a charge is not mobile. Let alone why you chose to pigeonhole my response into one skill "toppling charge" when I mentioned Quick Cloak, Stampede/Crit Rush, and Retreating Maneuvers? Did you do this because you don't have a leg to stand on? Please explain how Quick Cloak, Stampede, and RM are also not mobility? Also how do you go from saying "stam temps have No mobility" to "effective escape like cloak/bolt escape."? Which is it? They either have no mobility or now we are comparing skills to other classes? You reek of desperation.
To answer your ridiculous question about Toppling Charge, it works fine. It's a ranged gap closer that uses magicka, something I rarely use outside of Purify and Total Dark. But seeing that you are trying to pick apart my response ala Strawman, let me be clear, I did not say TC was the most optimal, nor did I say it was for damage. I simply said it was one of many forms of mobility and it works for Stam Temps. Again, you said "Stam Temps have 0 mobility." You could not be more wrong.
Now onto burst... Please explain to me how a Stamina Sorc has more burst than a Stamina Templar. You seem to have some secret knowledge that pro Stam Sorcs like Xael and Fengrush don't. Stamina Sorcs outside of Lightning Form have no innate skills that function as damage for a stamina build. Streak is Magicka based, and the only other ability the majority of Stamina Sorcs use is Crit Surge which is a buff. That said, all the damage from a Stamina Sorc comes from 2h abilities like WB, Crit Rush, and Executioner. When on the secondary bar it's Steel Tornado and Caltrops (for those who have it unlocked). Not all stamina sorcs take Bound Armaments. Also not all Stamina Sorcs use an Overload bar. Some prefer Flawless Dawnbreaker and/or Atronach.
Templars have Stamina based abilities that not only scale off weapon damage AND stamina, but they have passives that work alongside them. Take for example Burning Light which procs for over 5k damage while jabbing or chucking spears. They also have a ranged ability that does anywhere from 8-10k damage when buffed. So no, a Stamina Sorc is nowhere near as bursty as a Stamina Templar. In fact it's fair to say a Stamina Sorc has nothing unique to add to their damage outside of an execute passive that requires you to be in close proximity with your boundless storm.
Also why the hell are you are even mentioning shields? This applies to all stam dps classes. Do you think a Stamina Sorc has some type of special attack (one that other classes lack) that goes through shield? Are you really this bad at debating that you think mentioning shields somehow singles out Templars and leaves Nightblades, Sorcs, and DK's attacks outside of the equation? Again, go back and read my response on Stam Sorc DPS. There is no damn way you play a high end Stam Sorc and make these weak arguments. Unless you are so filled with pride that you have become given over to myopia.
You said in a real world scenario Wrecking Blow does more damage than Jabs. This is not true at all. First of all a Wrecking Blow is telegraphed and can be anticipated. If a geared Stam Temp procs Burning Light on his jabs he will easily outdamage a WB. Your statement is false and relies on jugglery of statistics or the gift of prophecy to be accurate.
You saidBy this you mean what? Stampede, Crit Rush, Retreat M, and Quick Cloak? Things that give mobility that you said don't exist for a Stamina Templar? Or do you mean Vigor and Rally? Skills every Stamina class practically need to survive (other than certain DKs)? Please show me in your original statement where you mentioned skills need to be baseline only. Or is this another weak attempt to paradigm shift?You listed a bunch of skills that aren't templar so their irrelevant.
Now onto selfhealing... You said Stam Sorcs have Crit Surge that helps them heal. Wow, bravo! Guess what? Nightblades also have a skill Mark Target that allows them to heal when they kill someone with the Mark on. Just like Crit Rush, there is a necessary variable (mechanic) that needs to happen in order to even get the heal. The Sorc needs to disable their target and then create distance and Crit Rush to get a big heal. Just like an NB needs to kill something with Mark on it, the Templar needs corpses (which are very common in IC / Cyro fights). But Sorcs that are stam always use Rally and/or Vigor because Crit Rush/Surge combo does not always cut it as you can't always count on being able to create distance heal, especially when 1vX or low on resources. The truth of the matter is, Repentance and Rally/Vigor fill up my 20k health easily all the time. I don't have any issues with self healing.
I don't care about what DKs have. Not once did I compare a Templar to a DK and I certainly wasn't the one to say Temps are the worst at selfhealing.
You also say Channeled Focus is worthless because it lasts 6 seconds. Newsflash, Nightblades Shadow Barrier lasts for 2 seconds. Whereas Channeled Focus lasts for 15 seconds and recovers my Magicka. It lasts for 9 seconds if I leave Rune's radius. So you are wrong on both counts, again, please take the time to educate yourself before you spout off.
You also said a Stam Sorc will have 20% regen, whereas a Temp will only have 10 if they slot a skill. Newsflash again, the same can be said about a Sorc. The sorc is required to slot a Daedric Summoning ability on both bars in order to make use of the regen. Which means they either need to run BA or use the Atronach ultimate. Both of these classes can stack these passive effects with potions.Of course all of this is moot as your argument (originally pre paradigm shift) was that Temps have the worst self healing, which is total horseshit as NBs are in a way worse situation.
Please just stop. It's not my responsibility to educate you. Before you come back and try to razzle dazzle the forum readers, get your facts straight.
Stam templar
Lowest dps in pve
Lowest burst in pvp
Lowest self healing
No mobility
Yeah their fine..
Lowest burst? They have more burst than Stamina Sorcs... not to mention over 4k weapon damage at all times when geared properly. Oh and let's not forget a ranged ability that does upwards of 8k which has a knockdown and 3s CC. They also have a passive that procs about 4.6-5k damage everytime you do damage with your Aedric abilities.
Lowest self-healing? Have you ever used Repentance, Rally and Vigor together? I have 0 problems getting full health. If I were a Nord it would be even easier. Repentance is one of the best skills in the game. Not to mention having Purify and Channeled Focus which brings your magic resist over 20k and adds a ton of armor while regenerating your magicka...
No mobility? They have access to Toppling Charge (templar only), Crit Rush/Stampede, Retreating Maneuvers, and Quick Cloak. Most good Stamina Templars run DW so there is no reason NOT to make use of Quick Cloak. Also having 2h on your 2nd bar gives you Stampede which you would be foolish not to use as it sets people up to get jabbed.
Yeah they really have the lowest burst, self healing and 0 mobility... /sarcasm
Before you continue to be a fountain of misinformation, you should stop parroting other ignorant people and learn how the class works. Templars are insanely good if you know how to play them.
Really toppling charge is MOBILITY? Jesus Christ please tell me how that works as an effective escape like cloak/bolt escape. ...
Oh wait tell me how good toppling is on a Stamina build. ..
Burst yes, lowest burst, you know an instant hitting hard attack, channeled focus is the worst armor resist buff in the game, it only last 8 seconds, others like sorc and DK last 20 seconds and give other benefits.
You listed a bunch of skills that aren't templar so their irrelevant.
Stam sorcs have more healing than templars, as crit surge works along side rally and vigor (again not class skills) they also lose all restoring tree skills and passives being stam, so have the least amount of healing buffs.
DK for instance can use shield + coagulating blood to get major and minor mending for increased healing, a templar gets nothing.
A stam sorc will have the same, if not more base damage than a stam templar, not to mention they also get +8% stam so will have a ton more stamina too.
Stam templars have 2 class skills, biting jabs CAN do great damage, but you rely on 25% chance of proc, and the fact that in pvp 90% of the time a minimum of one hit misses or doesn't count as landing, also biting jabs doesn't apply 140% damage to shields, so it doesn't even tickle shields.
In a real world scenario wrecking blow does more damage than jabs.
Repentance is only useful if bodies are around, it's useless 1v1, it's useful for trash mobs, that's about it.
Also a stam sorc will have a base 20% buff to stam and hp recovery, that stacks with 20% from potions, a templar can only get 10% if they slot a skill.
First off your argument is all over the place, you should really think before you type.
So a charge isn't mobility? Maybe you should offer a definition to what mobility means. Oh wait, let me do that for you:
mobility
/məʊˈbɪlɪtɪ/
noun
1.
the ability to move physically: a knee operation has restricted his mobility, mobility is part of physical education
Please explain to me how a charge is not mobile. Let alone why you chose to pigeonhole my response into one skill "toppling charge" when I mentioned Quick Cloak, Stampede/Crit Rush, and Retreating Maneuvers? Did you do this because you don't have a leg to stand on? Please explain how Quick Cloak, Stampede, and RM are also not mobility? Also how do you go from saying "stam temps have No mobility" to "effective escape like cloak/bolt escape."? Which is it? They either have no mobility or now we are comparing skills to other classes? You reek of desperation.
To answer your ridiculous question about Toppling Charge, it works fine. It's a ranged gap closer that uses magicka, something I rarely use outside of Purify and Total Dark. But seeing that you are trying to pick apart my response ala Strawman, let me be clear, I did not say TC was the most optimal, nor did I say it was for damage. I simply said it was one of many forms of mobility and it works for Stam Temps. Again, you said "Stam Temps have 0 mobility." You could not be more wrong.
Now onto burst... Please explain to me how a Stamina Sorc has more burst than a Stamina Templar. You seem to have some secret knowledge that pro Stam Sorcs like Xael and Fengrush don't. Stamina Sorcs outside of Lightning Form have no innate skills that function as damage for a stamina build. Streak is Magicka based, and the only other ability the majority of Stamina Sorcs use is Crit Surge which is a buff. That said, all the damage from a Stamina Sorc comes from 2h abilities like WB, Crit Rush, and Executioner. When on the secondary bar it's Steel Tornado and Caltrops (for those who have it unlocked). Not all stamina sorcs take Bound Armaments. Also not all Stamina Sorcs use an Overload bar. Some prefer Flawless Dawnbreaker and/or Atronach.
Templars have Stamina based abilities that not only scale off weapon damage AND stamina, but they have passives that work alongside them. Take for example Burning Light which procs for over 5k damage while jabbing or chucking spears. They also have a ranged ability that does anywhere from 8-10k damage when buffed. So no, a Stamina Sorc is nowhere near as bursty as a Stamina Templar. In fact it's fair to say a Stamina Sorc has nothing unique to add to their damage outside of an execute passive that requires you to be in close proximity with your boundless storm.
Also why the hell are you are even mentioning shields? This applies to all stam dps classes. Do you think a Stamina Sorc has some type of special attack (one that other classes lack) that goes through shield? Are you really this bad at debating that you think mentioning shields somehow singles out Templars and leaves Nightblades, Sorcs, and DK's attacks outside of the equation? Again, go back and read my response on Stam Sorc DPS. There is no damn way you play a high end Stam Sorc and make these weak arguments. Unless you are so filled with pride that you have become given over to myopia.
You said in a real world scenario Wrecking Blow does more damage than Jabs. This is not true at all. First of all a Wrecking Blow is telegraphed and can be anticipated. If a geared Stam Temp procs Burning Light on his jabs he will easily outdamage a WB. Your statement is false and relies on jugglery of statistics or the gift of prophecy to be accurate.
You saidBy this you mean what? Stampede, Crit Rush, Retreat M, and Quick Cloak? Things that give mobility that you said don't exist for a Stamina Templar? Or do you mean Vigor and Rally? Skills every Stamina class practically need to survive (other than certain DKs)? Please show me in your original statement where you mentioned skills need to be baseline only. Or is this another weak attempt to paradigm shift?You listed a bunch of skills that aren't templar so their irrelevant.
Now onto selfhealing... You said Stam Sorcs have Crit Surge that helps them heal. Wow, bravo! Guess what? Nightblades also have a skill Mark Target that allows them to heal when they kill someone with the Mark on. Just like Crit Rush, there is a necessary variable (mechanic) that needs to happen in order to even get the heal. The Sorc needs to disable their target and then create distance and Crit Rush to get a big heal. Just like an NB needs to kill something with Mark on it, the Templar needs corpses (which are very common in IC / Cyro fights). But Sorcs that are stam always use Rally and/or Vigor because Crit Rush/Surge combo does not always cut it as you can't always count on being able to create distance heal, especially when 1vX or low on resources. The truth of the matter is, Repentance and Rally/Vigor fill up my 20k health easily all the time. I don't have any issues with self healing.
I don't care about what DKs have. Not once did I compare a Templar to a DK and I certainly wasn't the one to say Temps are the worst at selfhealing.
You also say Channeled Focus is worthless because it lasts 6 seconds. Newsflash, Nightblades Shadow Barrier lasts for 2 seconds. Whereas Channeled Focus lasts for 15 seconds and recovers my Magicka. It lasts for 9 seconds if I leave Rune's radius. So you are wrong on both counts, again, please take the time to educate yourself before you spout off.
You also said a Stam Sorc will have 20% regen, whereas a Temp will only have 10 if they slot a skill. Newsflash again, the same can be said about a Sorc. The sorc is required to slot a Daedric Summoning ability on both bars in order to make use of the regen. Which means they either need to run BA or use the Atronach ultimate. Both of these classes can stack these passive effects with potions.Of course all of this is moot as your argument (originally pre paradigm shift) was that Temps have the worst self healing, which is total horseshit as NBs are in a way worse situation.
Please just stop. It's not my responsibility to educate you. Before you come back and try to razzle dazzle the forum readers, get your facts straight.
Well since most experienced pvpers all agree stamplar is the bottom of the pool then I think that says something.
I said shields as a stam dk can activate his class shield and gets major mending, a massive healing buff.
So when you cast vigor and get an 11k heal, they get a 16k heal.
In actual combat templars have vigor and rally, that's it, repentance is useless 1v1 or open world pvp, unless you literally stand there waiting to kill one person, then stand there waiting for another person to come just at the right time.
Do templars have no class healing, nor any healing passives that help like other classes have access to.
Mobility means actually being mobile, for instance a sorc sees a zerg incoming? They want to escape a battle they are losing? Bolt escape.
An NB in the same situation? Cloak
DK and temp have no mobility
You said biting jabs does more damage, but that requires all 4 hits to land (which basically never happens in experienced pvp) AND you require a proc that's a 25% chance, so technically it could outdamage wrecking blpw, but it could also do a chunk leas damage too. RNG is a bit crap like that.
Also jabs doesn't work on shields as it doesn't apply the 140% damage buff, so jabs is useless against a sorc.
You day wrecking blow is telegraphed, but it can be animation canceled, I can land a wrecking blow+ med attack+ an instant attack in the time it takes to land one biting jabs, as jabs can't be cancelled due to it being a channel.
Let me get this right
Stam temp, slot repentance on both bars for 10% all regen
Stam sorc, slot bound armaments on both bars for 10% mag and 20% stam and hp regen and heavy attack damage increase AND 8% max stam AND 1k extra resistances...
So in an average build of 36k stamina, 8% is what? 3300 stam more than the templar can ever have, which guess what? Equates to more damage, approx 300 weapon damage extra.