bikerangelo wrote: »Certain skills you can't animation cancel or are too awkward to do properly.
Most are in the Templar skill lines lol.
Reason for most of the GCD for charges was to combat the numerous bots running around at launch.
Bots used templars because of access to jabs, they ran around farming mobs and mats to flood the markets.
There was definitely pvp aspects to keeping the GCD on Templar charge, but it needs revisions .
Elude > most shields as a Templar. It replaces our lost blinding flashes skill.
Consider using it if you want a little survivability in your build, though the tradeoff is stamina.
I've used shuffle before, but I like actually dodging when I can. especially if I can avoid a frag or a gap closer. I'd rather run the risk of actually dodging attacks as opposed to a 20% chance.
On a side note, and this has probably been mentioned before, the stamina nerf to dodge rolling and break free hurt the magicka classes worse than stamina classes, especially magicka templars. Still don't know why that hasn't been changed back, dodge rolling never hurt anyone.
Dark flare is worse than snipe for travel time, you can cast a medium attack, canceled with a another skill, and light attack again before flare hits...he was not macroing, just taking advantage of really long travel times
bikerangelo wrote: »Certain skills you can't animation cancel or are too awkward to do properly.
Most are in the Templar skill lines lol.
Reason for most of the GCD for charges was to combat the numerous bots running around at launch.
Bots used templars because of access to jabs, they ran around farming mobs and mats to flood the markets.
There was definitely pvp aspects to keeping the GCD on Templar charge, but it needs revisions .
Elude > most shields as a Templar. It replaces our lost blinding flashes skill.
Consider using it if you want a little survivability in your build, though the tradeoff is stamina.
I've used shuffle before, but I like actually dodging when I can. especially if I can avoid a frag or a gap closer. I'd rather run the risk of actually dodging attacks as opposed to a 20% chance.
On a side note, and this has probably been mentioned before, the stamina nerf to dodge rolling and break free hurt the magicka classes worse than stamina classes, especially magicka templars. Still don't know why that hasn't been changed back, dodge rolling never hurt anyone.
I dunno, I think the opposite.
My magicka imperial templar has 15k stam with tri stat food, which is purely for roll dodge, block and break free.
My stamplar has 36k stamina, but that has to dps, heal, and do all the above. So every single block and dodge is eating into your main resource pool.
Run a stam user out of stam and their a sitting duck that can't even hit you, run a magicka user out of stam and they can still dps, heal and use escape skills.
josh.lackey_ESO wrote: »Aurora Javelin Seems like a poor-man's Flame Reach at this point. It has no DoT and shorter range. It needs some love, I am not sure what to suggest. A root? We don't have one of those. Maybe extend Aurora Javelin's range to 28m in addition to increased damage at range?
Dark Flare's animation is just goofy. Why ZOS, why? That said, it hits SO HARD. If you find yourself unable to avoid it somehow (e.g. you are also a magicka templar) it might just wreck you -- but you are equally likely to wreck yourself because so many people reflect projectiles. Solar Barrage is actually really good, though. It's got an 8 meter radius -- 2m more than Impulse! (But still 3m less than Steel Tornado.) What is especially good about it is that you get Empower even if you don't hit anything (and Minor Sorcery with passives). I usually weave in Entropy with Might of the Guild to keep my hands glowing orange, but sometimes you need Empower some other way (e.g. Solar Barrage while you are LoS or out of range, then move in and drop an empowered Meteor.)
I definitely feel that in PvP, my magicka Templar is weaker than my magicka Nightblade or magicka Sorcerer. That said, my magicka Templar is splendid at grinding through PvE content.
josh.lackey_ESO wrote: »Aurora Javelin Seems like a poor-man's Flame Reach at this point. It has no DoT and shorter range. It needs some love, I am not sure what to suggest. A root? We don't have one of those. Maybe extend Aurora Javelin's range to 28m in addition to increased damage at range?[/b]
YurtTheSilentChief wrote: »Can I throw this out there for folks who know how to play templar:
Last night a templar was hitting me for ~11k with Dark Flare which also greatly reduces my ability to heal (which isn't good to begin with). He was also hitting me within the same second with 4 other skills. Anyway it kind of surprised me as I often see threads where folks say magicka templars are bad, but this guy seemed to be doing something right. Would a build like that trade healing/survivability to do such high damage?
Its called MACROS. Sadly, zeni encourages this kind of exploit which basically breaks the game and also a minor source of lags and crashes.
I was going to ask about that but didn't feel like being blasted into the stratosphere by people telling me macros don't exist or are never used and to L2P.
What were the other skills used?
You can animation cancel dark flare (similar to heavy attack).
But I said in this thread or another thread, many of the Templar skills are awkward to animation cancel.
But it may be possible, this guy mastered his rotation.
Next time, use a spell interupt and see if he reacts. If he used a macro, it should mess up his pvp mojo.
bikerangelo wrote: »Update**
After running in sewers for a bit with a NB and DK friend, we found it much easier to take on larger groups with my templar playing a utility / burst dps / occassional CC roll. In most skirmishes against groups larger than ours, I'd stack behind the DK then charge a member in the back of their group while our NB burst him down. Depending on if our DK was taking too much pressure, I'd either toss shards and begin sweep spamming, or pop a purify / bubble. The skill of the others players still dictates how effective we can be, but it definitely restored my confidence in the templar class.
On a smaller scale, such as 1v1 / 1vX or 2vX, I think templars will still struggle more than other classes. I saw a thread somewhere that was polling on whether Blinding Flashes should replace Total Dark (eclipse). Please make this happen, ZOS.
The dmg morph of eclipse (not total dark) still applies the time bomb even if the CC immunity was granted to the player.
On a magicka build, this can do extra dmg to multiple players and add burst dmg while doubling as a reflect/sorc fear spell.
The dmg morph of eclipse (not total dark) still applies the time bomb even if the CC immunity was granted to the player.
On a magicka build, this can do extra dmg to multiple players and add burst dmg while doubling as a reflect/sorc fear spell.
Both morphs apply time bomb on target with CC-immunity. It's damage is low and can't be useful for burst.
bikerangelo wrote: »Update**
After running in sewers for a bit with a NB and DK friend, we found it much easier to take on larger groups with my templar playing a utility / burst dps / occassional CC roll. In most skirmishes against groups larger than ours, I'd stack behind the DK then charge a member in the back of their group while our NB burst him down. Depending on if our DK was taking too much pressure, I'd either toss shards and begin sweep spamming, or pop a purify / bubble. The skill of the others players still dictates how effective we can be, but it definitely restored my confidence in the templar class.
On a smaller scale, such as 1v1 / 1vX or 2vX, I think templars will still struggle more than other classes. I saw a thread somewhere that was polling on whether Blinding Flashes should replace Total Dark (eclipse). Please make this happen, ZOS.
Turtl3Lov3 wrote: »Bringing back flashes would majorly help Templars given that since DKs have such a major defense skill like wings, NBs have cloak, and Sorcs have hardened ward/streak.
Ima just leave this here.
http://forums.elderscrollsonline.com/en/discussion/232610/flashes-or-radiant-destruction#latest]
Forestd16b14_ESO wrote: »Here's why Templars in general and Dragon Knights as a bonus suck so bad in pvp. NB and Sorcs cried about them for over a year about how OP they were and ZOS decided "Hey lets give into the QQ and nerf DKs and Temps and make them nearly to totally useless and lets not stop there but make them even useless in PvE too."
And with one fell update Sorcs and NBs got there wish. NBs are the new META and DKs and Temps are a shadow of them former selves.
But doesn't mean give up the fight for DKs and Temps maybe down but they are never gonna be out.
bikerangelo wrote: »Spear shards is a bad AoE, acts like a no-scope CC that doesn't do much damage, and is only useful for trying to find stealthed players. The only reason it'd be used would be for a group with stamina builds who can synergize off the shards, which is why templars are a better class for PvE dungeon runs.
YurtTheSilentChief wrote: »Can I throw this out there for folks who know how to play templar:
Last night a templar was hitting me for ~11k with Dark Flare which also greatly reduces my ability to heal (which isn't good to begin with). He was also hitting me within the same second with 4 other skills. Anyway it kind of surprised me as I often see threads where folks say magicka templars are bad, but this guy seemed to be doing something right. Would a build like that trade healing/survivability to do such high damage?
Its called MACROS. Sadly, zeni encourages this kind of exploit which basically breaks the game and also a minor source of lags and crashes.
Edit: Animation canceling as well.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
driosketch wrote: »bikerangelo wrote: »Spear shards is a bad AoE, acts like a no-scope CC that doesn't do much damage, and is only useful for trying to find stealthed players. The only reason it'd be used would be for a group with stamina builds who can synergize off the shards, which is why templars are a better class for PvE dungeon runs.
I feel you are severely underestimating the blazing spear morph here. I use it as my primary cc for 1v1 and to disrupt groups. I do use an mmo mouse though, so I'm able to move easily while rapid casting if that makes a difference.
I don't doubt you have made a lot of valuable points. Just wanted to say that when my stam sorc gets paired with any kind of templar we are an unstoppable steamrolling machine.
I think you might be wrong about the damage, at least not in all situations. If you find yourself in a close quarters fight, the ground burn will edge out Aurora. Blazing spear is also cheaper per cast, so the spell economy is also better. Casts are also fairly fast, I can stun three before the first stun wears off, and as a bonus it's non reflectable. Which even if you are a distance fighter, it's nice to have as an option.bikerangelo wrote: »driosketch wrote: »bikerangelo wrote: »Spear shards is a bad AoE, acts like a no-scope CC that doesn't do much damage, and is only useful for trying to find stealthed players. The only reason it'd be used would be for a group with stamina builds who can synergize off the shards, which is why templars are a better class for PvE dungeon runs.
I feel you are severely underestimating the blazing spear morph here. I use it as my primary cc for 1v1 and to disrupt groups. I do use an mmo mouse though, so I'm able to move easily while rapid casting if that makes a difference.
I still use it all the time as a CC, but it's one of the few CC's that requires timing and aiming. In a 1v1, Aurora Javelin works much better due to the instant cast and higher damage, but shards is more effective in group play. For group disrupts, it's only an inconvenience tool, but if you have someone trying to run or stealth, it's much more effective. I'll still slot it on my bar occasionally, but only because I don't have any better skills to replace it with.
Forestd16b14_ESO wrote: »Here's why Templars in general and Dragon Knights as a bonus suck so bad in pvp. NB and Sorcs cried about them for over a year about how OP they were and ZOS decided "Hey lets give into the QQ and nerf DKs and Temps and make them nearly to totally useless and lets not stop there but make them even useless in PvE too."
And with one fell update Sorcs and NBs got there wish. NBs are the new META and DKs and Temps are a shadow of them former selves.
But doesn't mean give up the fight for DKs and Temps maybe down but they are never gonna be out.