Your idea is not a cure for nothing....is one more step to kill this game....
The only good idea to avoid zergs is remove the crap of the 50% Damage reduction allowing to players move for Cyrodiil with some chance to survive in a outnumbered fight like before the patch
Any other fool idea, it's only that....
Why can't you remove aoe from pvp ?
Why can't you remove aoe from pvp ?
Because some might want to be able to uncloak a nightblade for example and don't have caltrops handy, but maybe...(insert AoE-skill)
I can imagine, how hard it is, to fix something, that actually was broken by players in the first place. As hard as that may sound, it's the truth: Everyone wants to be invincible, therefore goes exactly the same way as the pioneer "lol-zergers", ignoring the vast individuality this game provides. And then complain about lack of variety, really?
Sure, it's hard to win in many situations, but you need to deal with it. It's a game and you are supposed to have a role in it, not be faceless. We already have enough of it in the real life.
I agree however, that there are some issues between stamina and magicka builds for example, but that's another story. Only players can actually "fix" the gameplay by using their own brains instead of a calculator to come up with a concept for their teams. I would really like to see things change concerning zerg-groups, but until then, there will be no "cure" for it, I can predict you that.
_adhyffbjjjf12 wrote: »Why can't you remove aoe from pvp ? It's poor gameplay, it rewards balling up, the bigger the group the faster the damage scales, the engine can't cope with the scaling (fannying about with tweaks is a hackers game) Or, remove aoe and slowly reintroduce in a controlled manner.
its not rocket science - its broken, isolate, remove, stabilise and control the fix.
ok so lets take it a back a bit.... back before we were all bitter and jaded.
we watched this amazing trailer:
https://www.youtube.com/watch?v=9utl3m08Vu0
and said damn i want to do that, an MMO with massive keep battles and tons of players!!! that sounds SICK!
yet over the time the game has been out lots of people started blaming the players for grouping up, creating negative words for people in large groups claiming "zerging" is destroying this game.
orly?
an MMO is a a video game which is capable of supporting large numbers of players simultaneously in the same instance!
so why on earth do people think a group of 24 players is bad?!!?
"zerging" does not "need to be fixed" for it is not broken, in fact its what the game was made for.
how ever what IS VERY BROKEN is the performance of the "mega" server when large groups fight one and other.
some how along the way the general consensus of the players turned to large groups are bad because they cause lag.
i ask you all to reconsider your thoughts on this matter.
is grouping up in an MMO bad? does it make you a zergbad? is it really ruining the game?
or are under-preforming servers and game breaking lag at fault here?
by no means am i saying that the state of PVP is ok, or that there is an acceptable balance when it comes to small group vs big group.
_adhyffbjjjf12 wrote: »There are many games out there that implement 1v2, 4 v4 etc that have years of development and refinement without a crocked games engine. if that was to become the core end game for pvp then eso has lost the one thing that lifted ths game up from the average Lobby themepark to something interesting and different.