I like the idea but the problem is that a 4 man group could drop caltrops and a few ice comets and kill like 20 people. That wouldnt be really fair to the bigger group. But it sure would make you think twice about balling up tho.
I like the idea but the problem is that a 4 man group could drop caltrops and a few ice comets and kill like 20 people. That wouldnt be really fair to the bigger group. But it sure would make you think twice about balling up tho.
100% agree. spread out! healers in the bank tanks on front dps from the sides. zerg still viable, ball group not viable. hopefully less proxy derping and maybe alil less lag?
when AD and EP fight on the bridge we ussually have huge groups fighting eachothr all the way from allesia to sejanus and i never notice much lag cause people are spread out between that area. but during a siege its a *** slideshow.
usmcjdking wrote: »Too complicated and unnecessary coding. Not only that, but one of the worst suggestions I've seen.
ok so lets take it a back a bit.... back before we were all bitter and jaded.
we watched this amazing trailer:
https://www.youtube.com/watch?v=9utl3m08Vu0
and said damn i want to do that, an MMO with massive keep battles and tons of players!!! that sounds SICK!
yet over the time the game has been out lots of people started blaming the players for grouping up, creating negative words for people in large groups claiming "zerging" is destroying this game.
orly?
an MMO is a a video game which is capable of supporting large numbers of players simultaneously in the same instance!
so why on earth do people think a group of 24 players is bad?!!?
"zerging" does not "need to be fixed" for it is not broken, in fact its what the game was made for.
how ever what IS VERY BROKEN is the performance of the "mega" server when large groups fight one and other.
some how along the way the general consensus of the players turned to large groups are bad because they cause lag.
i ask you all to reconsider your thoughts on this matter.
is grouping up in an MMO bad? does it make you a zergbad? is it really ruining the game?
or are under-preforming servers and game breaking lag at fault here?
by no means am i saying that the state of PVP is ok, or that there is an acceptable balance when it comes to small group vs big group.
ok so lets take it a back a bit.... back before we were all bitter and jaded.
we watched this amazing trailer:
https://www.youtube.com/watch?v=9utl3m08Vu0
and said damn i want to do that, an MMO with massive keep battles and tons of players!!! that sounds SICK!
yet over the time the game has been out lots of people started blaming the players for grouping up, creating negative words for people in large groups claiming "zerging" is destroying this game.
orly?
an MMO is a a video game which is capable of supporting large numbers of players simultaneously in the same instance!
so why on earth do people think a group of 24 players is bad?!!?
"zerging" does not "need to be fixed" for it is not broken, in fact its what the game was made for.
how ever what IS VERY BROKEN is the performance of the "mega" server when large groups fight one and other.
some how along the way the general consensus of the players turned to large groups are bad because they cause lag.
i ask you all to reconsider your thoughts on this matter.
is grouping up in an MMO bad? does it make you a zergbad? is it really ruining the game?
or are under-preforming servers and game breaking lag at fault here?
by no means am i saying that the state of PVP is ok, or that there is an acceptable balance when it comes to small group vs big group.
jakobandersen84prb18_ESO wrote: »main issue is the zergballs not zerging.
There is a difference.
zergs (largescale pvp):
i have no issue with big group vs big group fights. They can be just as fun as small scale pvp for me.
the devs said their where working on stuff to divert zergs. (more objectives) other then run from keep A > B > C.
Had hopes for IC to be that smallscale pvp diversion that cyrodiil needed, but got pretty disapointed by that. Also the fact it runs its own instance. Guess server would explode in same instance ^^.
The Big Problem: Zergballing
24 stacked on crown running in circles and spamming abilities is what is destroying pvp atm.
They do this by being unkillable because of AOEcaps mechanic.
AOE is a complete waste of time on them since only 6 ppl will get hit by 1 aoe. Left wondering why healing isnt aoecapped as well. PVE i guess
The ONLY way to stop them is to do Negate magic ulty with coordinated followup dmg.
But do i rly have to reroll sorc to have a slight chance of wiping them?
I have played this game since beta on/off pvp and it used to be great and fun pvp. Now its just horrible. Still i go to cyrodiil in hope of finding some smallscale or randomness bigscale fights but when the balltrain hits it just turns into a *** of a *** experience where everyone gets rekt by lag or a random death.
Have zero respect for ppl doing this. They ruin the fun for everyone in pvp currently.
STATE OF PVP: worst ever.
Understand many pvpers have left the game because of the issues happening and i totally get that. Back in the day i never saw zergblobs because it didnt work and all was allowed to have a fun experience in cyrodiil.
I know this AOEcap issue is a beaten horse and was implemented for a reason but it is directly working against pvp in the current meta.
#DisableAOEcap to save the game/world/cheerleader.
PhatGrimReaper wrote: »There has been a lot of talk about the removal of soft caps being the solution for the issue that is ridiculously large groups in Cyro....
What if they go a step further and reverse the caps...
First 6 players effected take 100% damage from AoE abilities
Next 7-24 players take 150% damage
and (god forbid it ever happens) 25+ take 250% damage.
Running in a huge group would become really dangerous when faced with small well co-ordinated groups, but not so dangerous that numbers mean nothing at all. Having a numerical advantage should equal an advantage on the battlefield, but there has to be some kind of balancing factor. Everything needs an equal & opposite, this is the core of balance.
Thoughts?
ok so lets take it a back a bit.... back before we were all bitter and jaded.
we watched this amazing trailer:
https://www.youtube.com/watch?v=9utl3m08Vu0
and said damn i want to do that, an MMO with massive keep battles and tons of players!!! that sounds SICK!
yet over the time the game has been out lots of people started blaming the players for grouping up, creating negative words for people in large groups claiming "zerging" is destroying this game.
orly?
an MMO is a a video game which is capable of supporting large numbers of players simultaneously in the same instance!
so why on earth do people think a group of 24 players is bad?!!?
"zerging" does not "need to be fixed" for it is not broken, in fact its what the game was made for.
how ever what IS VERY BROKEN is the performance of the "mega" server when large groups fight one and other.
some how along the way the general consensus of the players turned to large groups are bad because they cause lag.
i ask you all to reconsider your thoughts on this matter.
is grouping up in an MMO bad? does it make you a zergbad? is it really ruining the game?
or are under-preforming servers and game breaking lag at fault here?
by no means am i saying that the state of PVP is ok, or that there is an acceptable balance when it comes to small group vs big group.
exactly! THE PROBLEM OF PVP IS NOT ZERGING, NOR ZERGBALLS, IT IS THE SERVER CAPACITY (MAYBE CODE STRUCTURE TOO)!!!!
THIS IS A CIVIL WAR, WITH TONS OF PEOPLE FIGHTING ON BOTH SIDES. SO THE SOLUTION IS NOT AOE CAPS, NOT NERFING BIGGER GROUPS! THE ONLY LONG TERM SOLUTION IS INCREASING THE SERVER CAPACITY AND SPEED, SO IT CAN HANDLE LARGE SCALE BATTLES, WITH AOE UNLIMITED!!jakobandersen84prb18_ESO wrote: »main issue is the zergballs not zerging.
There is a difference.
zergs (largescale pvp):
i have no issue with big group vs big group fights. They can be just as fun as small scale pvp for me.
the devs said their where working on stuff to divert zergs. (more objectives) other then run from keep A > B > C.
Had hopes for IC to be that smallscale pvp diversion that cyrodiil needed, but got pretty disapointed by that. Also the fact it runs its own instance. Guess server would explode in same instance ^^.
The Big Problem: Zergballing
24 stacked on crown running in circles and spamming abilities is what is destroying pvp atm.
They do this by being unkillable because of AOEcaps mechanic.
AOE is a complete waste of time on them since only 6 ppl will get hit by 1 aoe. Left wondering why healing isnt aoecapped as well. PVE i guess
The ONLY way to stop them is to do Negate magic ulty with coordinated followup dmg.
But do i rly have to reroll sorc to have a slight chance of wiping them?
I have played this game since beta on/off pvp and it used to be great and fun pvp. Now its just horrible. Still i go to cyrodiil in hope of finding some smallscale or randomness bigscale fights but when the balltrain hits it just turns into a *** of a *** experience where everyone gets rekt by lag or a random death.
Have zero respect for ppl doing this. They ruin the fun for everyone in pvp currently.
STATE OF PVP: worst ever.
Understand many pvpers have left the game because of the issues happening and i totally get that. Back in the day i never saw zergblobs because it didnt work and all was allowed to have a fun experience in cyrodiil.
I know this AOEcap issue is a beaten horse and was implemented for a reason but it is directly working against pvp in the current meta.
#DisableAOEcap to save the game/world/cheerleader.
EXACTLY!!! AOE CAP IS A NON-SENSE ""SOLUTION"" FOR UNSUFFICIENT SERVER CAPACITY OR SPEED AND/OR WRONG CODE STRUCTURE!
REMOVE AOE CAPS AND INCREASE THE SERVERS!!!!
@ZOS_GinaBruno
PhatGrimReaper wrote: »<
Not a computer Expert, but I was given to understand that there were more server side calculations with AoE Caps than without?
Wait, you are playing in a massive open world pvp zone, and are complaining that zergs are powerful? You think it would be balanced for a small group to have intentional advantages vs. larger groups?
If you don't want to fight zergs, then this is simply not the game for you. Many players have been asking for structured battleground type pvp instances for a long time. One of the main reasons is, the teams have equal numbers, and there really aren't zergs. This game desperately needs BGs and arena pvp combat. Some of the best pvp in this game is small group vs small group, or dueling.
As far as smaller groups being able to wipe zergs, you can already do that. This game allows you to do that much more effectively than other MMOs, so topics like this asking for larger groups to have ridiculous passive weaknesses are asinine.
If you want to wipe a zerg with a small group, all I have to say is take a look at your ultimate abilities, detonate proxy or whatever its called, and steel tornado. Hell, I just watched a video of 4 DKs all dragon leaping onto a zerg at the same time and wiping half of them. This game does NOT need more tools to wipe larger groups.
MisterBigglesworth wrote: »Make all AOEs Ultimates, that way they can't be spammed. If a small group wants to take out a large zergball, they have to coordinate and all use their AOE Ults at once.
PhatGrimReaper wrote: »MisterBigglesworth wrote: »Make all AOEs Ultimates, that way they can't be spammed. If a small group wants to take out a large zergball, they have to coordinate and all use their AOE Ults at once.
You gonna make the PVE community real mad with that one bro!!