Its not so much the damage (44k is low, ive been killed by 90k fall damage before) its the source. Look at the rest of the entries on the death recap.
Master_Kas wrote: »Second pic, falldamage from steel tornado?:o
Third pic is a bug , it simply doesn't show the rest of the stuff that hit you.
But damn 90k+ falldamage . Watch your step
Master_Kas wrote: »Second pic, falldamage from steel tornado?:o
Third pic is a bug , it simply doesn't show the rest of the stuff that hit you.
But damn 90k+ falldamage . Watch your step
I was emp - thats why steel tornado damage sucks on me :P
Master_Kas wrote: »Second pic, falldamage from steel tornado?:o
Third pic is a bug , it simply doesn't show the rest of the stuff that hit you.
But damn 90k+ falldamage . Watch your step
xANTIxMATTERx wrote: »Every time Camo hunter is the killing blow, the damage recap only shows the Camo hunter damage and none of the other abilities that you used. People always whisper me about it and I link them my FTC parse to prove it was much more damage than what death recap shows. I hope ZoS fixes it soon...it's the fastest way to get accused of cheating lol
Camo bug is becoming widespread :P I'm not even vamp but people will still try to gank me with shards double camo proc. Then they run away when I don't die...
Camo bug is becoming widespread :P I'm not even vamp but people will still try to gank me with shards double camo proc. Then they run away when I don't die...
Show us you're most wrecked Meteor and Camouflage procs:
I was hit by Meteors of do0m last night
[img][/img]
Camouflage of ze WHAT? (I had 23k hp - so dunno wtf this is suppost to be)
Camo bug is becoming widespread :P I'm not even vamp but people will still try to gank me with shards double camo proc. Then they run away when I don't die...
Since curing vamp I've been hit with camohunter procs twice. Guess it doesn't matter even the smallest chance at instagib makes people think it's worth a slot.
Also it isn't a bug. It's animation cancelling to get off two stealth attacks at once. The game engine allows it. At least at the moment.
Something proccing twice for up to 14k damage each instantly is not a bug? I literally watched a friend die instantly from a single attack because of that. We can debate for a good while on whether or not it's a bug or not. I've had people accuse me and my guildmates of exploiting things that ZOS did not deem exploits. Did that change their minds? No. At the very least it's bad game design. When I watch a guy tank many enemies for a long period of time and then he just randomly gets instagibbed by one person getting multiple camo procs off... the ability is not working as it should. That is what I consider a bug.
Something proccing twice for up to 14k damage each instantly is not a bug? I literally watched a friend die instantly from a single attack because of that. We can debate for a good while on whether or not it's a bug or not. I've had people accuse me and my guildmates of exploiting things that ZOS did not deem exploits. Did that change their minds? No. At the very least it's bad game design. When I watch a guy tank many enemies for a long period of time and then he just randomly gets instagibbed by one person getting multiple camo procs off... the ability is not working as it should. That is what I consider a bug.
ok, lets see.
Camohunter proc= 2,5s cooldown, so NOT possible 2x dmg of it instantly
Stealth Camo proc= no cooldown, can proc 2x but only like 2,5k dmg.
And for example, my camo can crit for up to 12k +2x 2,5kdmg is like 17k dmg if lucky on a poor dude that has almost no resistanes.
And if you only die from camo then all the procs get summed up into 1 and NO OTHER dmg is shown in death recap bc ZOS is not able to fix Death recap.
Mainissue is death recap not showing the "real numbers" + icons of normal camo and stealth camo occasionaly get mixed up bc ZOSLOGIC
http://forums.elderscrollsonline.com/en/discussion/224146/camo-hunter-stealth-extra-damage-no-cooldown#latest
Something proccing twice for up to 14k damage each instantly is not a bug? I literally watched a friend die instantly from a single attack because of that. We can debate for a good while on whether or not it's a bug or not. I've had people accuse me and my guildmates of exploiting things that ZOS did not deem exploits. Did that change their minds? No. At the very least it's bad game design. When I watch a guy tank many enemies for a long period of time and then he just randomly gets instagibbed by one person getting multiple camo procs off... the ability is not working as it should. That is what I consider a bug.
ok, lets see.
Camohunter proc= 2,5s cooldown, so NOT possible 2x dmg of it instantly
Stealth Camo proc= no cooldown, can proc 2x but only like 2,5k dmg.
And for example, my camo can crit for up to 12k +2x 2,5kdmg is like 17k dmg if lucky on a poor dude that has almost no resistanes.
And if you only die from camo then all the procs get summed up into 1 and NO OTHER dmg is shown in death recap bc ZOS is not able to fix Death recap.
Mainissue is death recap not showing the "real numbers" + icons of normal camo and stealth camo occasionaly get mixed up bc ZOSLOGIC
http://forums.elderscrollsonline.com/en/discussion/224146/camo-hunter-stealth-extra-damage-no-cooldown#latest
What do you mean by "stealth proc only 2.5k"? the stealth procc deals much more damages than normal, on your tooltip its 13k...