Battle Spirit (PvP Perma-buff)You gain the following bonuses:
- Increases Health by 5000
- Reduce damage taken by 50%
- Reduce healing received and damage shield strength by 50%
- Increase range of abilities with greater than 28m rang by 8m in Cyrodiil.
Dagoth_Rac wrote: »No. You would essentially force every non-Sorcerer into using Shield Breaker in PvP. Heck, even Sorcerers would have to wear it so they could take on all the other Sorcerers. I want more viable gear options in the game, not less!
Riko_Futatabi wrote: »The entire buff makes me feel dirty when I enter a PvP area.
SleepyTroll wrote: »When someone hits me with sheild breaker while have a freshly applied shield up I wish my sheild was smaller not larger. But now if I could remove my shield some how that would be cool.
But for real there is alot of things that need to be thought about with battle spirit. Like the healing, look at dragons blood it got *** hard, but on my Templar I barely knowtice the heals being nerfed(9k breath of life is plenty). The other class shield like you said took a huge hit but sorc shield still seems fine to me. The 50% damage reduction, effected seige as well (or am I wrong?) And now really the only deaths that come from seige is stacked oil when no one uses purge.
I dont think that this is a good idea. If they reduce to 20 then they have to nerf sors shield. It will be better if they buff Templar sand Dks skills rather than nerf Sorcs
Issue here is that they nerfed shields in the first place. Instead of digging down and realizing the real issue, which was Sorcs shields, they took the easy way out again. Which now may cause any future changes to damage or shields OP or UP.
Realistically all they needed to do was decrease the shield value of Hardened Ward a bit. Now that they decreased shields and decreased damage, if they increase shields again people will complain that they need to increase damage too. Then we'll be in the same boat we are now, the shield values will just be higher. In which that change will hurt all players not using shields. It's a steep slope - ZoS forgot their climbing gear.
If you are taking 50% less damage your shields are still functioning at 100% of their efficiency at a 50% redux.
Shield nerf is a myth.
If you are taking 50% less damage your shields are still functioning at 100% of their efficiency at a 50% redux.
Shield nerf is a myth.
Waffennacht wrote: »If you are taking 50% less damage your shields are still functioning at 100% of their efficiency at a 50% redux.
Shield nerf is a myth.
This only logical with 50% damage nerf. Yes, then, the efficiency remains exactly the same.
Remember the shield nerf was NOT in response to strong shields or sorcs. It IS in response to lowering damage 50% in order to elongate battles.
They wanted longer battles so they nerfed damage. A nerf to damage but not to shields (and regens for that matter) then you would have made shield users overly stupid strong, so they had to nerf the rest.
Shieldbreaker is in response to Shield stacking, the PvP nerfs are in response to battles being too short. The two are suppose to be unrelated
It did me too, until I realised I could PvP from level 10 without getting smashed into the groundRiko_Futatabi wrote: »The entire buff makes me feel dirty when I enter a PvP area.
Waffennacht wrote: »Despite my fear of starting any kind of war, I respectfully disagree about the shield idea.
What I am reading is that you attack hits for 10k + right? Well prior to patch wouldn't that same attack deal 20k + damage?
And your old shield be for 12k? So its a ratio of 20k to 12k, which is the exact same ratio to 10k to 6k.
Your statement that the general populace has changed and now deal more damage (not more prior to update but prior to them knowing how to)
You can't use the ignorance of inexperienced players as a factor in the reduction math. These same players would have developed the damage with or without the update
My shield is still over 12K in Cyrodiil. That's 12K on a 1 second GCD with something that can't be crit and receives magickal defense bonuses from CP. There isn't an ability in the game that comes close to 1-shotting my shield and you want to buff it?
I think Sorc shields are in a good place right now, if they are buffed we'll be back in 1.6 again.
I'd be OK with Templars and DKs getting a slight (10-15%) buff to their shields but those classes should never be as reliant on damage shields as a sorc is because they have their own defensive options available to them.
Problem with the nerf is that's it's not considering what a functional PvP build is.
Templar + DK and Bone Shield users cant compensative the 50% nerf by stacking health, because than their builds becomes utter ***. You cant run around with 35k health in PvP and still maintain decent dmg or healing. It's baffling how clueless developers are at times.
What the hell am I suppose to do with a 3.5k shield that only lasts 6 seconds on a templar lol?
But sorc Ward, Barrier spam and Harness Magicka is still strong in PvP, even with the 50% nerf, since scaling of max magicka. My sorcs Hardened Ward is 11k...imagine that without a shield nerf, would be completely broken.
Shields scaling of health needs to come with a lesser reduction.
Waffennacht wrote: »Despite my fear of starting any kind of war, I respectfully disagree about the shield idea.
What I am reading is that you attack hits for 10k + right? Well prior to patch wouldn't that same attack deal 20k + damage?
And your old shield be for 12k? So its a ratio of 20k to 12k, which is the exact same ratio to 10k to 6k.
Your statement that the general populace has changed and now deal more damage (not more prior to update but prior to them knowing how to) shouldn't have an effect on the damage ratio (aka efficiency)
You can't use the ignorance of inexperienced players as a factor in the reduction math. These same players would have developed the damage with or without the update