KundaliniHero wrote: »Moglijuana wrote: »I've basically been using the same bar set up as you, but keep switching back to Destro/Resto because I have too much fun with Molten Armaments. The only difference really is instead of inner light I use structured entropy on my attack bar, and igneous shield on my back bar. A quick Igneous -> Healing ward -> Combat prayer not only heals me well enough to survive a good amount of burst, but I also get the 8% dmg increase which lets me counter attack after a cc.
Last time I checked the 8% damage bonus from Ingenious Shield is broken.
KostasDragonborn wrote: »You are the reason magicka dk makes me so sad.
You're doing nearly EVERYTHING right and yet you still can't catch a break.
I would take off devouring swarm on both bars. Use meteor on one or other. Or perhaps standard if you play in sewers/close corners a lot. I personally can't justify using inner light on both bars but that's up to you. Fossilize is great cc, try and use immediately after a meteor to keep your opponent in that dot.
My magicka dk bars are generally:
DW/resto
DW: proxy, deep breath, eruption, flame lash, choking talons (or burning for dmg but maim dmg reduction is huge) -devouring swarm
Resto: igneous shield, blessings of restoration, fossilize, elusive mist (or rapid regen in group), volatile armor -shootingstar
S&B/resto is also a viable combo for tankiness but you lose damage like crazy and it makes it a whole other issue.
PS: gear looks pretty good but I think you should have more magicka regen. Try the kag/magnus route or maybe mess with your enchants. Should really try and be at 2k minimum. Otherwise fantastic job, keep fighting the good fight! #longlivemagickadk
Thanks for popping in here Jules! Sorry to make you sad, but think of it as Lefty says getting the joy of playing on hardmode with more satisfaction when you pull off some nice kills 1v1 or 1vX. I will try your suggestions!!!
KundaliniHero wrote: »Moglijuana wrote: »I've basically been using the same bar set up as you, but keep switching back to Destro/Resto because I have too much fun with Molten Armaments. The only difference really is instead of inner light I use structured entropy on my attack bar, and igneous shield on my back bar. A quick Igneous -> Healing ward -> Combat prayer not only heals me well enough to survive a good amount of burst, but I also get the 8% dmg increase which lets me counter attack after a cc.
Last time I checked the 8% damage bonus from Ingenious Shield is broken.
I really like the Heavy 5 piece Elf bane/Magnus/Willpwer route after a week or so with it. Course I play IC pretty much all the time now for stones and mainly in the Arena/PVP area. I really like the extra Phy Resist, but the quest for more spell damage continues, but at least you don't die so easy as in light.
Still with Talons, Embers, Lash, HardArm and Magelight you at least have a fighting chance and can Resto if I need the heal.
Works great in small teams, 1v1 depends on the competition/CP numbers. You must have Magicka drinks at the ready though.
Hopefully DK's get a buff in the near future- a legit heal or more lash/whip power.
Purple Elf Bane is 10K and up depending on the piece..
Gold yikes, 40-90K for a chest piece.
Grumpy- I want your gold stuff. that looks nice and those are workable numbers for sure.
KostasDragonborn wrote: »You are the reason magicka dk makes me so sad.
You're doing nearly EVERYTHING right and yet you still can't catch a break.
I would take off devouring swarm on both bars. Use meteor on one or other. Or perhaps standard if you play in sewers/close corners a lot. I personally can't justify using inner light on both bars but that's up to you. Fossilize is great cc, try and use immediately after a meteor to keep your opponent in that dot.
My magicka dk bars are generally:
DW/resto
DW: proxy, deep breath, eruption, flame lash, choking talons (or burning for dmg but maim dmg reduction is huge) -devouring swarm
Resto: igneous shield, blessings of restoration, fossilize, elusive mist (or rapid regen in group), volatile armor -shootingstar
S&B/resto is also a viable combo for tankiness but you lose damage like crazy and it makes it a whole other issue.
PS: gear looks pretty good but I think you should have more magicka regen. Try the kag/magnus route or maybe mess with your enchants. Should really try and be at 2k minimum. Otherwise fantastic job, keep fighting the good fight! #longlivemagickadk
Thanks for popping in here Jules! Sorry to make you sad, but think of it as Lefty says getting the joy of playing on hardmode with more satisfaction when you pull off some nice kills 1v1 or 1vX. I will try your suggestions!!!
Of course I love magicka dk too and agree, the hard mode of playing it is a treat in its own right! Best of luck my firery friend.KundaliniHero wrote: »Moglijuana wrote: »I've basically been using the same bar set up as you, but keep switching back to Destro/Resto because I have too much fun with Molten Armaments. The only difference really is instead of inner light I use structured entropy on my attack bar, and igneous shield on my back bar. A quick Igneous -> Healing ward -> Combat prayer not only heals me well enough to survive a good amount of burst, but I also get the 8% dmg increase which lets me counter attack after a cc.
Last time I checked the 8% damage bonus from Ingenious Shield is broken.
Igneous gives 30%- major mending. Not broken that I know of.
I really like the Heavy 5 piece Elf bane/Magnus/Willpwer route after a week or so with it. Course I play IC pretty much all the time now for stones and mainly in the Arena/PVP area. I really like the extra Phy Resist, but the quest for more spell damage continues, but at least you don't die so easy as in light.
Still with Talons, Embers, Lash, HardArm and Magelight you at least have a fighting chance and can Resto if I need the heal.
Works great in small teams, 1v1 depends on the competition/CP numbers. You must have Magicka drinks at the ready though.
Hopefully DK's get a buff in the near future- a legit heal or more lash/whip power.
Purple Elf Bane is 10K and up depending on the piece..
Gold yikes, 40-90K for a chest piece.
Grumpy- I want your gold stuff. that looks nice and those are workable numbers for sure.
I did try elf bane as well, just my two cents:
I found 5 piece heavy totally insane to manage due to the lack of cost reductions. I simply could not survive due to lack of sustain. It was only manageable when I was dk emp. Obviously those stats aren't real as a regular dk, so I would personally steer clear of 5 heavy/2 light options in favor of 5 light/2 heavy or 5/1/1
blue magiI really like the Heavy 5 piece Elf bane/Magnus/Willpwer route after a week or so with it. Course I play IC pretty much all the time now for stones and mainly in the Arena/PVP area. I really like the extra Phy Resist, but the quest for more spell damage continues, but at least you don't die so easy as in light.
Still with Talons, Embers, Lash, HardArm and Magelight you at least have a fighting chance and can Resto if I need the heal.
Works great in small teams, 1v1 depends on the competition/CP numbers. You must have Magicka drinks at the ready though.
Hopefully DK's get a buff in the near future- a legit heal or more lash/whip power.
Purple Elf Bane is 10K and up depending on the piece..
Gold yikes, 40-90K for a chest piece.
Grumpy- I want your gold stuff. that looks nice and those are workable numbers for sure.
I did try elf bane as well, just my two cents:
I found 5 piece heavy totally insane to manage due to the lack of cost reductions. I simply could not survive due to lack of sustain. It was only manageable when I was dk emp. Obviously those stats aren't real as a regular dk, so I would personally steer clear of 5 heavy/2 light options in favor of 5 light/2 heavy or 5/1/1
Blue Magika/Health bifood, 1400 or greater Magicka regen and yep you have to pop spell power or magicka potions if the fight goes longer than 20 seconds. Workable, not broken I don't think... Different way of playing, but yeah in PVE on sustained battles it would be an issue unless you keep popping them potions. Still with spell power you are going to get the buffs from that as well and keep spamming those talons to keep them locked..lol
We will see what Julianno's brings or the price of Krag goes down..
KostasDragonborn wrote: »may try to record this tomorrow and post a clip...as well as try this with my DK, because I'm pretty sure any class can stun you with a fully charged heavy attack out of stealth, however I'm always experiencing this as a night blade semi instant execution.
I really like the Heavy 5 piece Elf bane/Magnus/Willpwer route after a week or so with it. Course I play IC pretty much all the time now for stones and mainly in the Arena/PVP area. I really like the extra Phy Resist, but the quest for more spell damage continues, but at least you don't die so easy as in light.
Still with Talons, Embers, Lash, HardArm and Magelight you at least have a fighting chance and can Resto if I need the heal.
Works great in small teams, 1v1 depends on the competition/CP numbers. You must have Magicka drinks at the ready though.
Hopefully DK's get a buff in the near future- a legit heal or more lash/whip power.
Purple Elf Bane is 10K and up depending on the piece..
Gold yikes, 40-90K for a chest piece.
Grumpy- I want your gold stuff. that looks nice and those are workable numbers for sure.
I did try elf bane as well, just my two cents:
I found 5 piece heavy totally insane to manage due to the lack of cost reductions. I simply could not survive due to lack of sustain. It was only manageable when I was dk emp. Obviously those stats aren't real as a regular dk, so I would personally steer clear of 5 heavy/2 light options in favor of 5 light/2 heavy or 5/1/1
Stoney_McGeee wrote: »I really like the Heavy 5 piece Elf bane/Magnus/Willpwer route after a week or so with it. Course I play IC pretty much all the time now for stones and mainly in the Arena/PVP area. I really like the extra Phy Resist, but the quest for more spell damage continues, but at least you don't die so easy as in light.
Still with Talons, Embers, Lash, HardArm and Magelight you at least have a fighting chance and can Resto if I need the heal.
Works great in small teams, 1v1 depends on the competition/CP numbers. You must have Magicka drinks at the ready though.
Hopefully DK's get a buff in the near future- a legit heal or more lash/whip power.
Purple Elf Bane is 10K and up depending on the piece..
Gold yikes, 40-90K for a chest piece.
Grumpy- I want your gold stuff. that looks nice and those are workable numbers for sure.
I did try elf bane as well, just my two cents:
I found 5 piece heavy totally insane to manage due to the lack of cost reductions. I simply could not survive due to lack of sustain. It was only manageable when I was dk emp. Obviously those stats aren't real as a regular dk, so I would personally steer clear of 5 heavy/2 light options in favor of 5 light/2 heavy or 5/1/1
i was thinking of trying out 5h/2L and use the 4 elf and 2 engine and 2 torg but like you mentioned, idk how the sustain would be...
I'm liking the 5L/1/1 right now.
spenc_cathb16_ESO wrote: »Stoney_McGeee wrote: »I really like the Heavy 5 piece Elf bane/Magnus/Willpwer route after a week or so with it. Course I play IC pretty much all the time now for stones and mainly in the Arena/PVP area. I really like the extra Phy Resist, but the quest for more spell damage continues, but at least you don't die so easy as in light.
Still with Talons, Embers, Lash, HardArm and Magelight you at least have a fighting chance and can Resto if I need the heal.
Works great in small teams, 1v1 depends on the competition/CP numbers. You must have Magicka drinks at the ready though.
Hopefully DK's get a buff in the near future- a legit heal or more lash/whip power.
Purple Elf Bane is 10K and up depending on the piece..
Gold yikes, 40-90K for a chest piece.
Grumpy- I want your gold stuff. that looks nice and those are workable numbers for sure.
I did try elf bane as well, just my two cents:
I found 5 piece heavy totally insane to manage due to the lack of cost reductions. I simply could not survive due to lack of sustain. It was only manageable when I was dk emp. Obviously those stats aren't real as a regular dk, so I would personally steer clear of 5 heavy/2 light options in favor of 5 light/2 heavy or 5/1/1
i was thinking of trying out 5h/2L and use the 4 elf and 2 engine and 2 torg but like you mentioned, idk how the sustain would be...
I'm liking the 5L/1/1 right now.
I'm using 5 Julianos w/4 Elf bane (dual wield setup)
And 5 Julianos, 3 Elf bane with Destro/Resto setup
Sustain seems to be fine as long as you can afford to chug potions which really don't cost all that much anymore.
Stoney_McGeee wrote: »spenc_cathb16_ESO wrote: »Stoney_McGeee wrote: »I really like the Heavy 5 piece Elf bane/Magnus/Willpwer route after a week or so with it. Course I play IC pretty much all the time now for stones and mainly in the Arena/PVP area. I really like the extra Phy Resist, but the quest for more spell damage continues, but at least you don't die so easy as in light.
Still with Talons, Embers, Lash, HardArm and Magelight you at least have a fighting chance and can Resto if I need the heal.
Works great in small teams, 1v1 depends on the competition/CP numbers. You must have Magicka drinks at the ready though.
Hopefully DK's get a buff in the near future- a legit heal or more lash/whip power.
Purple Elf Bane is 10K and up depending on the piece..
Gold yikes, 40-90K for a chest piece.
Grumpy- I want your gold stuff. that looks nice and those are workable numbers for sure.
I did try elf bane as well, just my two cents:
I found 5 piece heavy totally insane to manage due to the lack of cost reductions. I simply could not survive due to lack of sustain. It was only manageable when I was dk emp. Obviously those stats aren't real as a regular dk, so I would personally steer clear of 5 heavy/2 light options in favor of 5 light/2 heavy or 5/1/1
i was thinking of trying out 5h/2L and use the 4 elf and 2 engine and 2 torg but like you mentioned, idk how the sustain would be...
I'm liking the 5L/1/1 right now.
I'm using 5 Julianos w/4 Elf bane (dual wield setup)
And 5 Julianos, 3 Elf bane with Destro/Resto setup
Sustain seems to be fine as long as you can afford to chug potions which really don't cost all that much anymore.
What's your stats looking like though? I thought about something like that but would recovery be really low , plus your max magic?