While I'm no expert I'll just chime in to bump your thread:
It seems to me you're doing it right, I think magicka DKs are just in a bad spot right now, so my advice is to ride it out until the bad weather clears and you get some much needed buffs.
Let me just ask though, have you tried running in heavy armor? How does/would that effect your playstyle and/or survivability?
KostasDragonborn wrote: »Thanks for the advice, I will give it a go.
KostasDragonborn wrote: »Thanks for the advice, I will give it a go.
Please post with your findings. I'm curious as to the viability of magicka builds in heavy armor.
5 Elf Bane V16, 3 Piece Magnus 14 all purple, willpower, High Elf, I am about 1400 Magicka recovery with Inner Light. about 120 champ points i believe..
Elf bane is expensive still plus the legendary magicka enchants are at least 17K. PS4/NA
If the fight lasts over 15-20 seconds you most likely are going to have to down a spell pot which can get expensive,
but your phsy resist will be at least 5K higher, but most likely your spell power will drop 20% or so. I am Destro/Restro so I might be burning more Magicka than you though since you have a 2H, and maybe you can leverage that.
I could probably gain a bit more magicka recovery on my rings instead of the Healthy bonus shopping for the cost red/or magicka bonus I guess but but I like having at least 18.5K health with bi-food.
This setup i feel has a pretty good balance between power and survivability. Will just keep looking for ways to get it to legendary on the pieces.
Well my setup which I tried out was 5 Kagneracs, 1 Blood Spawn, 1 Kena, 3 Willpower and 2 Torugs. Sword and Shield and Restostaff. I have the Setup in 5h/1l/1m and 5l/1h/1m. Big pieces infused with Prismatic enchant, nirnhoned weapons, 2 SD enchants on jewelry and 1 reduced cost-
I found heavy to be working fine, with a bit reduced sustain though. I could fight multiple enemies without running out of resources over an extended period of time (Battle Roar ), but could feel the drain of course because of the higher skill cost and lower regen. I did not have to worry a lot about random stam NB (except maybe those with +4.5k weapondamage ), defense seemed to be good in heavy.
I found it important to have some constant healing going like rapid regen and of course the flame leash proc, so that I could focus on doing damage instead of going too much into defense. Actually I went playing for a day without any burst heal, but rather with flame leash, rapid regen and deep breath. Worked better than expected. But yeah, nothing beats blessing of restoration or Healing ward.
Killing vampires worked great, against other targets the damage output was rather meh in heavy armor. I didn't try out light armor much so I can't compare it properly. But from what I've heard from those that are still playing magicka DK currently, light armor seems to be more of their choice than heavy. I stopped playing my DK as magicka for now, till ZoS decides to do some balancing (which will be after Orsinium from what we know).
The only thing I did was trying out the heavy setup and the light setup on my nightblade, and well, sustain was quite big of a difference, but I could definitely take a few more hits in heavy. Should be the same for the DK I guess.
And well.. I'm a high-cp player, so my sustain, defense and damageoutput is both kinda better by default.. so comparison might be a bit hard in that case..
Run heavy, purge fracture, use immovable morph that reduces break free cost, just dont cast it, as well as stack cp into reduce cost of breakfree/dodge roll. Chip away at targets if 1v1, set up a burst utilizing your ultimate. Use max stat food, regen thru heavy armor passives and battle roar. Block ALOT, but cc game has to be on point to make them spend resources. This worked for me for a bit, but i like stam better, more bursty and mobility.
1Grumpy_dunmer1 wrote: »Testing my survivability in 4 elf bane 4 magnus 3 willpower 1 molag Kena
I went 5 heavy 2 light but I'm trying to figure out how to get closer to your spell damage.
This was my first test of elf bane I've had a few crazy encounters with this gear. https://youtu.be/pEvrUrcxXFs
1Grumpy_dunmer1 wrote: »Testing my survivability in 4 elf bane 4 magnus 3 willpower 1 molag Kena
I went 5 heavy 2 light but I'm trying to figure out how to get closer to your spell damage.
This was my first test of elf bane I've had a few crazy encounters with this gear. https://youtu.be/pEvrUrcxXFs
1Grumpy_dunmer1 wrote: »Testing my survivability in 4 elf bane 4 magnus 3 willpower 1 molag Kena
I went 5 heavy 2 light but I'm trying to figure out how to get closer to your spell damage.
This was my first test of elf bane I've had a few crazy encounters with this gear. https://youtu.be/pEvrUrcxXFs
Losing the 5 heavy CP passive though right?
Spell damage going down is going to be unavoidable I believe...
KozawahGaming wrote: »Plus I think you'll want to move some stats into Health. At least 28k health will help with the squishy factor.
KostasDragonborn wrote: »1Grumpy_dunmer1 wrote: »Testing my survivability in 4 elf bane 4 magnus 3 willpower 1 molag Kena
I went 5 heavy 2 light but I'm trying to figure out how to get closer to your spell damage.
This was my first test of elf bane I've had a few crazy encounters with this gear. https://youtu.be/pEvrUrcxXFs
Interesting video. I also have SD enchants on both rings, and you are losing a few hundred spell damage by not using Dual Wield or 2 Hander. If I equip Sword and Board I lose a few hundred SD.
RoamingRiverElk wrote: »One thing to consider is how much of the time you are using a damage shield - igneous, harness magicka, healing ward / ward ally - because as far as I know, attacks won't crit for the part that the damage shield mitigates, and the damage shield part of the mitigation does not benefit from armor or spell resistance.
Magicka DKs seem to really need *everything* if possible, magicka, health, stamina, magicka regen and stamina regen, and it would help if one could block.
Personally I like light armor more because I use magicka skills a lot, so I need it for the sustain. On that kind of a setup, I wouldn't go less than 25k max health in Cyrodiil, 27k would be even better. (5 light, 1 med, 1 heavy for the Undaunted passive. I use food unless I'm tanking)
Inner light takes up valuable spots, personally I would rather use Dragon Fire Scale and something else.
My bars for small group play in the Imperial City are something like:
Wings - Igneous Shield - Burning Talons - Flame Lash - Draw Essence - Clouding Swarm
Elusive Mist - Healing Ward - Blessing of Restoration - Proximity Detonation - Cinder Storm / Coagulating Blood / Extended Chains / Fossilize / Harness Magicka / Something - Shifting Standard . I do like Shooting Star and Ferocious Leap too and use them sometimes.
Unbreakable CC is unbreakable CC - even as a sorc with a shield up you can then die to a burst if you can't break free. There's that new Tel Var stone armor that reduces damage taken while CC'd, but I'm not sure it would be worth it to use that, sacrificing some other set for it.
I use dual wield for the extra spell damage and armor slot. If you have enough health, you could look into speccing into healing initiated / received through CP and sets, but magicka DKs definitely benefit from high CP - 350+ or more. If you solo then I imagine you do need a lot of spell damage / max magicka to be able to finish them off. That then does come with the cost of survivability / sustain, I don't really think there's a way around it. Magicka DKs then being the most vulnerable to very heavy hitting stamina builds. I think the Healer set (only comes as v13/v14 ), Willow's Path and Twice-Born Star can be good sets to consider if you don't want to go for spell dmg. Most magicka DKs do seem to want to go for high spell dmg though. ^^