DaveMoeDee wrote: »My "Kill 20 Templar" quest finished up really quick yesterday, so they are out there. Unless it was the same guy getting rezzed a lot.
But on campaigns with lower population or in IC, with mostly solo'ers and some pug group made from zone, you wont find many templars. Mainly because individual strength, escaping and mobility is needed to get fun PvP in that environment. Templars lack it. When it's "every man for himself" type PvP, you will mostly encounters NB's and occasional magicka sorc + stamina DK.
No one uses them anymore my main is vet13 Templar and when I look around there is hardly any healers in pvp now. I get it we suck at 1v1 I know my guy normally just does mist form and leaves the area In the heat of battle until back up shows up.
YurtTheSilentChief wrote: »No one uses them anymore my main is vet13 Templar and when I look around there is hardly any healers in pvp now. I get it we suck at 1v1 I know my guy normally just does mist form and leaves the area In the heat of battle until back up shows up.
In EU server, I have seen many rerolling stamplars and magiplars. Because of their speed(toppling charge, quick cloak(DW)), Dps(bitting jabs/ sweep),heal(breath of life) and resources.(repentance).
YurtTheSilentChief wrote: »No one uses them anymore my main is vet13 Templar and when I look around there is hardly any healers in pvp now. I get it we suck at 1v1 I know my guy normally just does mist form and leaves the area In the heat of battle until back up shows up.
In EU server, I have seen many rerolling stamplars and magiplars. Because of their speed(toppling charge, quick cloak(DW)), Dps(bitting jabs/ sweep),heal(breath of life) and resources.(repentance).
YurtTheSilentChief wrote: »No one uses them anymore my main is vet13 Templar and when I look around there is hardly any healers in pvp now. I get it we suck at 1v1 I know my guy normally just does mist form and leaves the area In the heat of battle until back up shows up.
In EU server, I have seen many rerolling stamplars and magiplars. Because of their speed(toppling charge, quick cloak(DW)), Dps(bitting jabs/ sweep),heal(breath of life) and resources.(repentance).
1. Quick cloak is not a Templar specific skill.
2. Toppling Charge requires a target.
3. Templar's are not "Fast" in any way, in fact our Purifying Ritual and Channeled Focus REQUIRE us to not move....
4. Bitting Jabs/Puncturing Sweep while being amazing DPS skills in PVE are easy to avoid in PVP by a competent player. Roll toward Templar = avoid all dmg.
5. "Resources" Repentance requires bodies to work, it will not save you in PVP. Our only way to regain resources is for mana and is on Channeled focus, lasts 8 seconds. Our defensive armor buff lasts 8 seconds.....Sorc's armor buff lasts 20. Let that sink in.
Other than Breath of life, which is useless to Stamplar's, not much of our Kit is all that great. To top it all off we still have broken passives, buggy skills, useless morphs of skills, no passive resource regen and our PRIMARY defense "heals" were just nerfed by 50%. In return for these "fixes" Templar's got nothing. Patch after patch of Templar nerfs, Radiant Destruction can now be dodged and is a DPS LOSS till 15% enemy hp. What is this crap?
Templar has been held back since day 1 for one reason, we have "heals", this is a lame duck excuse as Stamina Templar loses almost everything that defines a Templar because Breath of Life/Honor the Dead require a large MP investment to be of any use.
Overall both Dragon Knight and Templar are in need of serious review.
YurtTheSilentChief wrote: »No one uses them anymore my main is vet13 Templar and when I look around there is hardly any healers in pvp now. I get it we suck at 1v1 I know my guy normally just does mist form and leaves the area In the heat of battle until back up shows up.
In EU server, I have seen many rerolling stamplars and magiplars. Because of their speed(toppling charge, quick cloak(DW)), Dps(bitting jabs/ sweep),heal(breath of life) and resources.(repentance).
1. Quick cloak is not a Templar specific skill.
2. Toppling Charge requires a target.
3. Templar's are not "Fast" in any way, in fact our Purifying Ritual and Channeled Focus REQUIRE us to not move....
4. Bitting Jabs/Puncturing Sweep while being amazing DPS skills in PVE are easy to avoid in PVP by a competent player. Roll toward Templar = avoid all dmg.
5. "Resources" Repentance requires bodies to work, it will not save you in PVP. Our only way to regain resources is for mana and is on Channeled focus, lasts 8 seconds. Our defensive armor buff lasts 8 seconds.....Sorc's armor buff lasts 20. Let that sink in.
Other than Breath of life, which is useless to Stamplar's, not much of our Kit is all that great. To top it all off we still have broken passives, buggy skills, useless morphs of skills, no passive resource regen and our PRIMARY defense "heals" were just nerfed by 50%. In return for these "fixes" Templar's got nothing. Patch after patch of Templar nerfs, Radiant Destruction can now be dodged and is a DPS LOSS till 15% enemy hp. What is this crap?
Templar has been held back since day 1 for one reason, we have "heals", this is a lame duck excuse as Stamina Templar loses almost everything that defines a Templar because Breath of Life/Honor the Dead require a large MP investment to be of any use.
Overall both Dragon Knight and Templar are in need of serious review.
dodgehopper_ESO wrote: »YurtTheSilentChief wrote: »No one uses them anymore my main is vet13 Templar and when I look around there is hardly any healers in pvp now. I get it we suck at 1v1 I know my guy normally just does mist form and leaves the area In the heat of battle until back up shows up.
In EU server, I have seen many rerolling stamplars and magiplars. Because of their speed(toppling charge, quick cloak(DW)), Dps(bitting jabs/ sweep),heal(breath of life) and resources.(repentance).
1. Quick cloak is not a Templar specific skill.
2. Toppling Charge requires a target.
3. Templar's are not "Fast" in any way, in fact our Purifying Ritual and Channeled Focus REQUIRE us to not move....
4. Bitting Jabs/Puncturing Sweep while being amazing DPS skills in PVE are easy to avoid in PVP by a competent player. Roll toward Templar = avoid all dmg.
5. "Resources" Repentance requires bodies to work, it will not save you in PVP. Our only way to regain resources is for mana and is on Channeled focus, lasts 8 seconds. Our defensive armor buff lasts 8 seconds.....Sorc's armor buff lasts 20. Let that sink in.
Other than Breath of life, which is useless to Stamplar's, not much of our Kit is all that great. To top it all off we still have broken passives, buggy skills, useless morphs of skills, no passive resource regen and our PRIMARY defense "heals" were just nerfed by 50%. In return for these "fixes" Templar's got nothing. Patch after patch of Templar nerfs, Radiant Destruction can now be dodged and is a DPS LOSS till 15% enemy hp. What is this crap?
Templar has been held back since day 1 for one reason, we have "heals", this is a lame duck excuse as Stamina Templar loses almost everything that defines a Templar because Breath of Life/Honor the Dead require a large MP investment to be of any use.
Overall both Dragon Knight and Templar are in need of serious review.
In order to get a regeneration buff (10% mag/stam/health), Templars have to slot Repentance. Conversely other classes get more from passives, which is ironic since templars use to get a strong passive regen in beta, and are now the weakest. What this has done is make Repentance a necessity skill for the class. Templar also get a 4% reduction to ultimate, stam, and mag costs. DK's get Battle Roar, Mountains Blessing and Helping Hands, which is quite powerful though it did get nerfed. Nightblades get +15% to all regeneration as well as a boost to max magicka/health depending how many abilities they slot from the class, and +armor/sr every time they activate a shadow skill, they also get an ability that gives minor stam regen(10%). Sorcs get health/stamina recovery +20% and +10% magicka recovery from passives. ( as well as 15% reduction on ultimates, 5% reduction on mag/stam).
This is what I talk about when I talk about class synergy. The reason templars do decently well in some pve content is because the mobs are super easy to destroy. When the mobs get more difficult, Repentance can be pretty worthless by comparison. Balanced Warrior, the passive that gives Templars a boost in weapon damage is flawed on a couple levels. Firstly, sorcerers can exceed Templar numbers on this and a boost to magic damage. There was a time when it was magic only. With the change in the metagame and the modification of Templar passives (like restoring light) Templar abilities don't synergize as well as a Stamina Sorc or Nightblade, not that Templar abilities were very good at synergizing to begin with. Templar is designed with the notion of a jack of all trades build in mind, or a full healer in mind. Jack of all trades doesn't work any more (it could if tanking weren't gutted). The only thing Templar does truly well is play as the healing role. Some people confuse this role with tanking in pvp, which is a mistake. For almost everything else the Templar does, I find its a lot more comfortable and more easily done as a Sorc or Nightblade. I could go into the topic further because there is a lot more to be said and has been said, but I don't have the time for it right now.
5. Bitting Jabs/Puncturing Sweep while being amazing DPS skills in PVE are easy to avoid in PVP by a competent player. Roll toward Templar = avoid all dmg.
7. "Resources" Repentance requires bodies to work, it will not save you in PVP. Our only way to regain resources is for mana and is on Channeled focus, lasts 8 seconds. Our defensive armor buff lasts 8 seconds.....Sorc's armor buff lasts 20. Let that sink in.
1. Quick cloak is not a Templar specific skill.
2. Toppling Charge requires a target.
3. Templar's are not "Fast" in any way, in fact our Purifying Ritual and Channeled Focus REQUIRE us to not move....
rastadreadlion wrote: »1. Quick cloak is not a Templar specific skill.
2. Toppling Charge requires a target.
3. Templar's are not "Fast" in any way, in fact our Purifying Ritual and Channeled Focus REQUIRE us to not move....
1) I am confused. Why does it matter that Quick Cloak is not Templar specific? We have access to Major Expedition...
2) Toppling charge and the other stamina gap closers actually confer more mobility than other skills in the very specific scenarios that allow you to charge from one person to a second and third and so on ('Zerg Surfing'). This can save your life in IC and medium to large scale conflicts in Cyro. If you combine that with Major Expi, which we have access to, you have a decent chance to escape zergs.
3) Purifying Ritual and Channelled Focus do not 'require' us to do anything, what they do is incentivize and reward correct choice of where and when to make a stand. Sometimes, the choice is incorrect and we have to recast these auras elsewhere at the penalty of a small amount of magicka and time. This is a longstanding feature of Templars and DKs versus Sorcerers and NBs - Fight versus Flight strategies.
dodgehopper_ESO wrote: »YurtTheSilentChief wrote: »No one uses them anymore my main is vet13 Templar and when I look around there is hardly any healers in pvp now. I get it we suck at 1v1 I know my guy normally just does mist form and leaves the area In the heat of battle until back up shows up.
In EU server, I have seen many rerolling stamplars and magiplars. Because of their speed(toppling charge, quick cloak(DW)), Dps(bitting jabs/ sweep),heal(breath of life) and resources.(repentance).
1. Quick cloak is not a Templar specific skill.
2. Toppling Charge requires a target.
3. Templar's are not "Fast" in any way, in fact our Purifying Ritual and Channeled Focus REQUIRE us to not move....
4. Bitting Jabs/Puncturing Sweep while being amazing DPS skills in PVE are easy to avoid in PVP by a competent player. Roll toward Templar = avoid all dmg.
5. "Resources" Repentance requires bodies to work, it will not save you in PVP. Our only way to regain resources is for mana and is on Channeled focus, lasts 8 seconds. Our defensive armor buff lasts 8 seconds.....Sorc's armor buff lasts 20. Let that sink in.
Other than Breath of life, which is useless to Stamplar's, not much of our Kit is all that great. To top it all off we still have broken passives, buggy skills, useless morphs of skills, no passive resource regen and our PRIMARY defense "heals" were just nerfed by 50%. In return for these "fixes" Templar's got nothing. Patch after patch of Templar nerfs, Radiant Destruction can now be dodged and is a DPS LOSS till 15% enemy hp. What is this crap?
Templar has been held back since day 1 for one reason, we have "heals", this is a lame duck excuse as Stamina Templar loses almost everything that defines a Templar because Breath of Life/Honor the Dead require a large MP investment to be of any use.
Overall both Dragon Knight and Templar are in need of serious review.
In order to get a regeneration buff (10% mag/stam/health), Templars have to slot Repentance. Conversely other classes get more from passives, which is ironic since templars use to get a strong passive regen in beta, and are now the weakest. What this has done is make Repentance a necessity skill for the class. Templar also get a 4% reduction to ultimate, stam, and mag costs. DK's get Battle Roar, Mountains Blessing and Helping Hands, which is quite powerful though it did get nerfed. Nightblades get +15% to all regeneration as well as a boost to max magicka/health depending how many abilities they slot from the class, and +armor/sr every time they activate a shadow skill, they also get an ability that gives minor stam regen(10%). Sorcs get health/stamina recovery +20% and +10% magicka recovery from passives. ( as well as 15% reduction on ultimates, 5% reduction on mag/stam).
This is what I talk about when I talk about class synergy. The reason templars do decently well in some pve content is because the mobs are super easy to destroy. When the mobs get more difficult, Repentance can be pretty worthless by comparison. Balanced Warrior, the passive that gives Templars a boost in weapon damage is flawed on a couple levels. Firstly, sorcerers can exceed Templar numbers on this and a boost to magic damage. There was a time when it was magic only. With the change in the metagame and the modification of Templar passives (like restoring light) Templar abilities don't synergize as well as a Stamina Sorc or Nightblade, not that Templar abilities were very good at synergizing to begin with. Templar is designed with the notion of a jack of all trades build in mind, or a full healer in mind. Jack of all trades doesn't work any more (it could if tanking weren't gutted). The only thing Templar does truly well is play as the healing role. Some people confuse this role with tanking in pvp, which is a mistake. For almost everything else the Templar does, I find its a lot more comfortable and more easily done as a Sorc or Nightblade. I could go into the topic further because there is a lot more to be said and has been said, but I don't have the time for it right now.
Exactly. These treads are frustrating because people assume we're just asking for buffs for buffs sake, then they link a video where a Templar manages to kill a few pvp newbs and says "SEE TEMPLAR R FINE U JUST L2P". We've been pointing out our flaws for so long and they just get ignored patch after patch.
HEALING IS NOT ENOUGH, our class needs a role outside of healing. Not everyone rolls a Templar to HEAL. I picked Templar to get bad ass spear skills cause there is no spear weapon skill line. Choosing to be a Stamina Templar should not GUT my class and make a whole class skill tree worthless. Re-balance the skills, update the passives, give Stamplar a ROLE outside healing or let our passives work on Stamina Heals too. Re-balance the class to be as synergistic as Nightblade and when you're done do the same for Dragon Knight.
P.S. I think removing damage from your resources and making skills only scale on weapon/spell damage could fix large portions of the game and bring back hybrid builds.
rastadreadlion wrote: »1. Quick cloak is not a Templar specific skill.
2. Toppling Charge requires a target.
3. Templar's are not "Fast" in any way, in fact our Purifying Ritual and Channeled Focus REQUIRE us to not move....
1) I am confused. Why does it matter that Quick Cloak is not Templar specific? We have access to Major Expedition...
2) Toppling charge and the other stamina gap closers actually confer more mobility than other skills in the very specific scenarios that allow you to charge from one person to a second and third and so on ('Zerg Surfing'). This can save your life in IC and medium to large scale conflicts in Cyro. If you combine that with Major Expi, which we have access to, you have a decent chance to escape zergs.
3) Purifying Ritual and Channelled Focus do not 'require' us to do anything, what they do is incentivize and reward correct choice of where and when to make a stand. Sometimes, the choice is incorrect and we have to recast these auras elsewhere at the penalty of a small amount of magicka and time. This is a longstanding feature of Templars and DKs versus Sorcerers and NBs - Fight versus Flight strategies.
1. Because you were making claims that are Templar specific. Saying Templar's are "Fast". When you compare the Templar specific kit with Sorc or NB how can you claim we are "fast". Because we have one gap closing skill which happens to get us stuck in a buggy animation frequently? To get major expedition I would have to use quick cloak, requiring me to use dual wield. The devs are forcing Templar and DK into using DW just to get some mobility. Elusive mist works too but it's the same thing. You're forcing us to chose a specific skill line to get something you gave to other classes naturally in a better form.
2. No skill that requires a target will ever be as useful as one that doesn't. CAN I dash to multiple targets? Yes, however the likelyhood of getting stuck in the animation goes up with each cast. Once stuck you auto lose. I'm not even saying I WANT major expedition for Templar as it doesn't mesh with the class identity imo. I just want Templar to get some Dev attention.
3. I just don't understand the design choice here. They gave Sorcs a 20 second armor with a 6 second Mobility buff meaning??? They are going to recast it a lot...Meanwhile they gave Templar, the "defensive" class, a 8 second armor? It feels like they got it backward. They should change Rune Focus to a 20 second buff and increase the cost. Reward us for sticking with the rune with a long duration buff, if we leave the rune we have to recast with a higher cost. They should change Sorc's armor buff to 8 seconds but I bet no Sorc would agree to that. Hell NB's only have to use ANY skill in that skill tree to trigger their armor...Dragon Knights also have a 20 second armor. Honestly it feels like Templar is the odd man out here.
My primary point though is Templar is supposed to be a defensive healing focused class and for magicka it is, but it doesn't feel like it as a Stamina Templar. What benefit is there to a Stamina Templar vs DK? vs NB? vs Sorc? Is biting jabs really all we should get?
*Edited for grammar and spelling.*