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https://forums.elderscrollsonline.com/en/discussion/668861

What gear are magicka dks using for solo/small group pvp.

  • Maulkin
    Maulkin
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    Ishammael wrote: »
    I don't think you'll get that much damage output from a Magicka DK to be honest. Not with Battle Spirit. Though personally I'm going for Willow's Path and food, rather than Kagrenac and drinks. If you want to kill people you need to group with someone else to help with the damage. Or go stam DK :trollface:

    Sad life of the magicka DK atm. Highest DPS in PvE... lowest damage in PvP.

    The problem is battle spirit. I remember last days of 1.6 dueling Arena DKs (the EU equivalent to Legend) with heavy armor and DW, and some whips were criting me for 11k as a non-vamp.

    On top of that, they were wearing 5h nirn pieces and had like 50k spell res with harness magicka on top and scales to reflect frags. They were really hard btards to kill.

    This latter part is still true, DKs are very hard to kill on a sorc cause of scales, but they don't really have enough damage to worry you now.

    In the meantime stam DKs can one-shot people with heavy attacks as Alcast has demonstrated XD
    EU | PC | AD
  • LazyLewis
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    My builds too good to release. Sorry kids <3
    DC - Chunky Nurse - Chunky Ninja - Chunky Dragon - Fabulously Chunky
    AD - Chunky Nurse - Ashenn - Yorkshire Pudding
  • Vanzen
    Vanzen
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    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.
  • Maulkin
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    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Is that light or heavy? and what enchants? 1.7k regen sounds low if in heavy. It even sounds low in light if I'm honest.
    EU | PC | AD
  • Scyantific
    Scyantific
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    Oh, glad I found a thread like this.

    What's a good setup for a non-vet DK? Got my dunmer to 42 atm and can craft up to Kagrenac's.

    E: Running Sword & Board and Destro Staff atm.
    Edited by Scyantific on 15 October 2015 00:26
  • Jjitsuboy98
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    Ishammael wrote: »
    You are probably the first Sorc that is willing to admit this. Harness is really, really good. Coupled with Hardened? Stupid OP. Now add in that CPs make attacking Sorc stamina non-viable and the whole balance in out of whack. Shield stacking needs to go.

    I feel more survivable on my DK running Harness + Heal Ward than in heavy or blocking. Which is absurd.

    I'm not though. Derra, ToRelax and others have in the past said the same thing.
    Yeah I'dk what they were thinking. Let's give sorc good burst. Let's give sorc good sustain. Let's give sorc good mitigation through shields. Let's give sorc a good escape tactic. Give anything the sorc doesnt have to dk. which used to be self healing but dk aren't so great at that now either.

    If you had played a Sorc for 1 and a half year, trust me you would have been wondering the very same thing about the magicka DKs of the first 8 months. Sorc is in better spot than magicka DK now, for sure, but it hasn't been like that all the time. Stamina DKs are at the moment a very hard counter to sorcs. They have huge stamina damage, CC and the ability through scales to negate 90% of my burst.
    Armitas wrote: »
    Yeah Mike, I pretty much have to use drinks. With no racial or monster to give me recovery or basic internal class recovery I pretty much have too. With the exception of the ridiculous amount of armor pen/breach in this game I got my defense and sustain to a great level. Just got to find a way to improve the damage, which is pretty much the problem everyone is having with dk.

    I don't think you'll get that much damage output from a Magicka DK to be honest. Not with Battle Spirit. Though personally I'm going for Willow's Path and food, rather than Kagrenac and drinks. If you want to kill people you need to group with someone else to help with the damage. Or go stam DK :trollface:
    I'm using food not drinks with my setup. I have about 2000 Magicka recovery. Seducer would make me lose some damage but gain a little more recovery.

    And what is your setup? Are you running mag regen on your jewels?

    yes. Is cost reduction more useful? I figured regen would be more useful around 2000 seems to be a sweet spot.
  • Ishammael
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    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Light or heavy? What jewelry enchants?
  • Vanzen
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    Ishammael wrote: »
    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Light or heavy? What jewelry enchants?

    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Is that light or heavy? and what enchants? 1.7k regen sounds low if in heavy. It even sounds low in light if I'm honest.

    Heavy
    Jewelry 2 spell dammage/1 mag recovery
    I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
    Anyway in pve its quite enough, and in pvp you never get enough :) You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
    When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.
  • Lifecode666
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  • Maulkin
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    @Lifecode666;

    And you're linking Etaniel's vid becaaaause...... reasons?

    EU | PC | AD
  • Maulkin
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    Vanzen wrote: »
    Ishammael wrote: »
    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Light or heavy? What jewelry enchants?

    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Is that light or heavy? and what enchants? 1.7k regen sounds low if in heavy. It even sounds low in light if I'm honest.

    Heavy
    Jewelry 2 spell dammage/1 mag recovery
    I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
    Anyway in pve its quite enough, and in pvp you never get enough :) You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
    When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.

    Maybe it's me but below 2k regen on a build with not much passive cost reduction does sound pretty low. I hate to bring my Sorc up as a comparison, cause it's a different kettle of fish, but he's got 2.1k regen, with 35% spell cost reduction from all passives and 2 spell cost reduction rings.

    I'm personally kinda resigned that burst damage is not gonna be top on the DK anyways. Going from 2.4k sp dmg buffed to 2.7k will increase your damage, but in my humble opinion, not enough that it's worth trading 300-400 regen and cost reduction for it. If you want to kill players that are not scrubs, you'll have to group with people.

    For me 4xMagnus is kind stll the best 4-piece to have. Willpower rings ofc a must too. The question really is what 5-piece set you go for. If you struggle with magicka sustain better go Seducer. If you need a bit more stam regen too, go for Willow's. You can then tweak your enchants for more damage or more sustain accordingly.

    You can go 5-piece Kag for more damage but that's a bit too glass cannon for my liking. I prefer Kag as a light armor set to swap into when you do DPS in dailies & dungeons.
    EU | PC | AD
  • Ishammael
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    Vanzen wrote: »
    Ishammael wrote: »
    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Light or heavy? What jewelry enchants?

    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Is that light or heavy? and what enchants? 1.7k regen sounds low if in heavy. It even sounds low in light if I'm honest.

    Heavy
    Jewelry 2 spell dammage/1 mag recovery
    I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
    Anyway in pve its quite enough, and in pvp you never get enough :) You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
    When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.

    Maybe it's me but below 2k regen on a build with not much passive cost reduction does sound pretty low. I hate to bring my Sorc up as a comparison, cause it's a different kettle of fish, but he's got 2.1k regen, with 35% spell cost reduction from all passives and 2 spell cost reduction rings.

    I'm personally kinda resigned that burst damage is not gonna be top on the DK anyways. Going from 2.4k sp dmg buffed to 2.7k will increase your damage, but in my humble opinion, not enough that it's worth trading 300-400 regen and cost reduction for it. If you want to kill players that are not scrubs, you'll have to group with people.

    For me 4xMagnus is kind stll the best 4-piece to have. Willpower rings ofc a must too. The question really is what 5-piece set you go for. If you struggle with magicka sustain better go Seducer. If you need a bit more stam regen too, go for Willow's. You can then tweak your enchants for more damage or more sustain accordingly.

    You can go 5-piece Kag for more damage but that's a bit too glass cannon for my liking. I prefer Kag as a light armor set to swap into when you do DPS in dailies & dungeons.

    For DK I have always tried to think of set bonuses in order to achieve the most efficient setup possible.

    For example, 5pc kag is worth one regen, one mana, one HP, and approx 2dmg.
    Depending on your CPs, I think the 5pc willows is more efficient: with 5h I can make the 4th set bonus worth approx 1 stam regen and 2.5 mana regen bonuses. Stack dmg or regen on your jewelry as required.
  • Vanzen
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    Vanzen wrote: »
    Ishammael wrote: »
    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Light or heavy? What jewelry enchants?

    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Is that light or heavy? and what enchants? 1.7k regen sounds low if in heavy. It even sounds low in light if I'm honest.

    Heavy
    Jewelry 2 spell dammage/1 mag recovery
    I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
    Anyway in pve its quite enough, and in pvp you never get enough :) You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
    When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.

    Maybe it's me but below 2k regen on a build with not much passive cost reduction does sound pretty low. I hate to bring my Sorc up as a comparison, cause it's a different kettle of fish, but he's got 2.1k regen, with 35% spell cost reduction from all passives and 2 spell cost reduction rings.

    I'm personally kinda resigned that burst damage is not gonna be top on the DK anyways. Going from 2.4k sp dmg buffed to 2.7k will increase your damage, but in my humble opinion, not enough that it's worth trading 300-400 regen and cost reduction for it. If you want to kill players that are not scrubs, you'll have to group with people.

    For me 4xMagnus is kind stll the best 4-piece to have. Willpower rings ofc a must too. The question really is what 5-piece set you go for. If you struggle with magicka sustain better go Seducer. If you need a bit more stam regen too, go for Willow's. You can then tweak your enchants for more damage or more sustain accordingly.

    You can go 5-piece Kag for more damage but that's a bit too glass cannon for my liking. I prefer Kag as a light armor set to swap into when you do DPS in dailies & dungeons.

    As previously said ... I dont struggle with magicka regen. I started IC with 5 willow, thought it would be the best. But when I reached 350cp I switched to 5 Kagrenac. In small scale pvp in IC I rarely go oom. It happens 1v1 but its to be expected. Usualy avoided with potion and battle roar.
    I use stam willpower jewelry. First it was for money reasons but I realised it was perfect for a dk and I kept it that way. 35 mag is quite enough and 19k stam is nice to have .
  • Maulkin
    Maulkin
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    Vanzen wrote: »
    Vanzen wrote: »
    Ishammael wrote: »
    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Light or heavy? What jewelry enchants?

    Vanzen wrote: »
    Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.

    Is that light or heavy? and what enchants? 1.7k regen sounds low if in heavy. It even sounds low in light if I'm honest.

    Heavy
    Jewelry 2 spell dammage/1 mag recovery
    I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
    Anyway in pve its quite enough, and in pvp you never get enough :) You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
    When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.

    Maybe it's me but below 2k regen on a build with not much passive cost reduction does sound pretty low. I hate to bring my Sorc up as a comparison, cause it's a different kettle of fish, but he's got 2.1k regen, with 35% spell cost reduction from all passives and 2 spell cost reduction rings.

    I'm personally kinda resigned that burst damage is not gonna be top on the DK anyways. Going from 2.4k sp dmg buffed to 2.7k will increase your damage, but in my humble opinion, not enough that it's worth trading 300-400 regen and cost reduction for it. If you want to kill players that are not scrubs, you'll have to group with people.

    For me 4xMagnus is kind stll the best 4-piece to have. Willpower rings ofc a must too. The question really is what 5-piece set you go for. If you struggle with magicka sustain better go Seducer. If you need a bit more stam regen too, go for Willow's. You can then tweak your enchants for more damage or more sustain accordingly.

    You can go 5-piece Kag for more damage but that's a bit too glass cannon for my liking. I prefer Kag as a light armor set to swap into when you do DPS in dailies & dungeons.

    As previously said ... I dont struggle with magicka regen. I started IC with 5 willow, thought it would be the best. But when I reached 350cp I switched to 5 Kagrenac. In small scale pvp in IC I rarely go oom. It happens 1v1 but its to be expected. Usualy avoided with potion and battle roar.
    I use stam willpower jewelry. First it was for money reasons but I realised it was perfect for a dk and I kept it that way. 35 mag is quite enough and 19k stam is nice to have .

    If you're happy with it, that's all that matters :)

    I personally am stupid enough that I jump solo into ridiculous situations, to troll..to bait...to last....whatever. I do this both on my Sorc and my DK. So I personally would never go for a setup that runs me OOM in 1v1s, but that's just me. I appreciate others might find it too conservative and lacking in burst, it's down to the play style really.
    Edited by Maulkin on 15 October 2015 12:35
    EU | PC | AD
  • Jjitsuboy98
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    Does anyone know if flame lash does significant damage out of devouring swarm or if that even works? I know wrecking blow and other stamina skills do a lot of damage and its a good way of dealing some dps. Also what about Magicka Detonation paired up with dragon leap after a fossilize for an execute for some burst?
  • Maulkin
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    Does anyone know if flame lash does significant damage out of devouring swarm or if that even works? I know wrecking blow and other stamina skills do a lot of damage and its a good way of dealing some dps. Also what about Magicka Detonation paired up with dragon leap after a fossilize for an execute for some burst?

    Devouring Swarm has no effect on the damage of skills. What you must be getting confused about is NBs and Clouding Swarm. They have a passive that increases their spell/wpn damage when invisible and they benefit from the invisibility portion of Clouding Swarm.

    Proxy Det is nice to time burst. The problem you have with Dragon Leap is that it's physical damage. That damage still scales with your max magicka + spell damage if you are a magicka build, but it does not scale with Thaumaturge or Elemental Expert CP passives. It scales with Mighty instead, which increases physical damage.

    If you are using Petrify before ult drop it's almost a guaranteed hit, so it's a very good combo indeed. A lot of people prefer to use Meteor for a variety of reasons.

    Petrify is a stun and a root afterwards. Meteor does more damage than Dragon Leap if your Elemental Expert is maxed, plus it has a very strong DoT which can double the total damage. The combination with Petrify means they will take plenty of DoT damage as they are stunned and then rooted on the spot.

    Timing a Proxy Det with a Meteor and some Flame Lashes is indeed mighty burst. In the past I saw some people using heavy firestaff attack instead of Lash in that combo, because with Molten Armaments it would also work like an execute. Though destro is a bit less viable atm for solo or small scale DKs. You kinda need your heavy and S&B to mitigate plenty of damage.
    Edited by Maulkin on 15 October 2015 13:55
    EU | PC | AD
  • Joy_Division
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    If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.
  • Ishammael
    Ishammael
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    If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.

    Especially w/o cost reduction.
  • Vanzen
    Vanzen
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    If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.

    lol ! I dont know what to say .... I DONT run out of magicka quickly with 1.7k regen 35k mag and 10% cost reduction trough cp. And I run 2l for the extra +6% cost red.
    Thats it with potion and Battle roar.
    In pve Sewer I can take a whole room at once and even solo portal if am lucky and good w/o getting oom.
    In pvp 90% of the time my regen is enough.
    As far as seducer goes, lets have a look :
    You gain 126 regen and 8% reduction, you loose 1k health and 220/240 Spell power (V15/v16) to Kagrénac. Considering its easier to get back regen and reduction through cp than health and spell power. I still think Kagrénac is way superior to Seducer once over 350cp

  • Armitas
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    Got my spell damage up to 2222 still can't hit worth a crap. I hit like a fun noodle. Just so sick of ZOS and their constant inaction. If any game releases with the same concept of pvp this game will not be able to compete. Pvpers put up with this because they don't have a better choice, not because its worth putting up with. The concept is worth putting up with but the inaction is not.
    Edited by Armitas on 15 October 2015 22:28
    Retired.
    Nord mDK
  • 1Grumpy_dunmer1
    If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.
    In 1v2 scenarios I will sometimes run out. I felt I had too much sustain and not enough mitigation in light armor but maybe that's just me.
    XxbothbarrelsxX ps4 NA
    Magicka nightblade vr16 EP
    Magicka dragonknight vr16 EP
  • 1Grumpy_dunmer1
    I'm also on console so everyone is a ways behind pc. Other people seem to run out of resourses before I do and I only have 1000 magicka regen unbuffed. With the exception of sorcs I usually have to outsmart them somehow.... Or die lol
    XxbothbarrelsxX ps4 NA
    Magicka nightblade vr16 EP
    Magicka dragonknight vr16 EP
  • zornyan
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    Well my templars running just a touch under 4k spell power, with 37k magicka, 1k regen and he's an imperial. Seems to be very effective 1v1 or 1v2 in the sewers .
  • Jjitsuboy98
    Jjitsuboy98
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    I'm also on console so everyone is a ways behind pc. Other people seem to run out of resourses before I do and I only have 1000 magicka regen unbuffed. With the exception of sorcs I usually have to outsmart them somehow.... Or die lol

    When I played on console I noticed everyone was a lot easier to kill.
  • 1Grumpy_dunmer1
    I'm also on console so everyone is a ways behind pc. Other people seem to run out of resourses before I do and I only have 1000 magicka regen unbuffed. With the exception of sorcs I usually have to outsmart them somehow.... Or die lol

    When I played on console I noticed everyone was a lot easier to kill.

    I don't doubt that. I win 95% of my duels and sypher killed me like I was just standing there asking to be slain lol.
    XxbothbarrelsxX ps4 NA
    Magicka nightblade vr16 EP
    Magicka dragonknight vr16 EP
  • Maulkin
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    zornyan wrote: »
    Well my templars running just a touch under 4k spell power, with 37k magicka, 1k regen and he's an imperial. Seems to be very effective 1v1 or 1v2 in the sewers .

    1k regen doesn't sound very survivable at all for small scale stuff. You must run into some pretty bad playaz down in the sewers or anyone who know's what he's doing would drive you out of resources very quickly.
    EU | PC | AD
  • Joy_Division
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    Vanzen wrote: »
    If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.

    lol ! I dont know what to say .... I DONT run out of magicka quickly with 1.7k regen 35k mag and 10% cost reduction trough cp. And I run 2l for the extra +6% cost red.
    Thats it with potion and Battle roar.
    In pve Sewer I can take a whole room at once and even solo portal if am lucky and good w/o getting oom.
    In pvp 90% of the time my regen is enough.
    As far as seducer goes, lets have a look :
    You gain 126 regen and 8% reduction, you loose 1k health and 220/240 Spell power (V15/v16) to Kagrénac. Considering its easier to get back regen and reduction through cp than health and spell power. I still think Kagrénac is way superior to Seducer once over 350cp

    Well, yeah, I can nuke PvE mobs too. And I don't need to be lucky.

    Those 2 blues who know what they are doing that jump me while I'm farming? Neither of them dies. I stay alive as long as I have magicka. Once out, it's over.

    I know, I know, L2P. I'll have to start watching videos put out by these level 40s who claim to be kicking ass and taking names with their DKs in PvP.

    #DKrocksinIC.
  • Minno
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    Does anyone know if flame lash does significant damage out of devouring swarm or if that even works? I know wrecking blow and other stamina skills do a lot of damage and its a good way of dealing some dps. Also what about Magicka Detonation paired up with dragon leap after a fossilize for an execute for some burst?

    Devouring Swarm has no effect on the damage of skills. What you must be getting confused about is NBs and Clouding Swarm. They have a passive that increases their spell/wpn damage when invisible and they benefit from the invisibility portion of Clouding Swarm.

    Proxy Det is nice to time burst. The problem you have with Dragon Leap is that it's physical damage. That damage still scales with your max magicka + spell damage if you are a magicka build, but it does not scale with Thaumaturge or Elemental Expert CP passives. It scales with Mighty instead, which increases physical damage.

    If you are using Petrify before ult drop it's almost a guaranteed hit, so it's a very good combo indeed. A lot of people prefer to use Meteor for a variety of reasons.

    Petrify is a stun and a root afterwards. Meteor does more damage than Dragon Leap if your Elemental Expert is maxed, plus it has a very strong DoT which can double the total damage. The combination with Petrify means they will take plenty of DoT damage as they are stunned and then rooted on the spot.

    Timing a Proxy Det with a Meteor and some Flame Lashes is indeed mighty burst. In the past I saw some people using heavy firestaff attack instead of Lash in that combo, because with Molten Armaments it would also work like an execute. Though destro is a bit less viable atm for solo or small scale DKs. You kinda need your heavy and S&B to mitigate plenty of damage.

    Can crit heavily effect dragon leap and other DK spells?
    Minno - DC - Forum-plar Extraordinaire
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  • Maulkin
    Maulkin
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    Minno wrote: »
    Does anyone know if flame lash does significant damage out of devouring swarm or if that even works? I know wrecking blow and other stamina skills do a lot of damage and its a good way of dealing some dps. Also what about Magicka Detonation paired up with dragon leap after a fossilize for an execute for some burst?

    Devouring Swarm has no effect on the damage of skills. What you must be getting confused about is NBs and Clouding Swarm. They have a passive that increases their spell/wpn damage when invisible and they benefit from the invisibility portion of Clouding Swarm.

    Proxy Det is nice to time burst. The problem you have with Dragon Leap is that it's physical damage. That damage still scales with your max magicka + spell damage if you are a magicka build, but it does not scale with Thaumaturge or Elemental Expert CP passives. It scales with Mighty instead, which increases physical damage.

    If you are using Petrify before ult drop it's almost a guaranteed hit, so it's a very good combo indeed. A lot of people prefer to use Meteor for a variety of reasons.

    Petrify is a stun and a root afterwards. Meteor does more damage than Dragon Leap if your Elemental Expert is maxed, plus it has a very strong DoT which can double the total damage. The combination with Petrify means they will take plenty of DoT damage as they are stunned and then rooted on the spot.

    Timing a Proxy Det with a Meteor and some Flame Lashes is indeed mighty burst. In the past I saw some people using heavy firestaff attack instead of Lash in that combo, because with Molten Armaments it would also work like an execute. Though destro is a bit less viable atm for solo or small scale DKs. You kinda need your heavy and S&B to mitigate plenty of damage.

    Can crit heavily effect dragon leap and other DK spells?

    Not sure what you mean by that.

    Crit is by default 50% extra damage (or heals) when it occurs. Racial, class and CP passives can improve on that damage.

    However it's worth noting that your crit chance is reduced to 0 when your target is blocking or when he's protected by a ward/bubble.

    It's generally (with some exceptions) not considered optimal to stack high crit chance for magicka builds in PvP, especially for DKs as they get no secondary benefit from the crits.
    EU | PC | AD
  • zornyan
    zornyan
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    zornyan wrote: »
    Well my templars running just a touch under 4k spell power, with 37k magicka, 1k regen and he's an imperial. Seems to be very effective 1v1 or 1v2 in the sewers .

    1k regen doesn't sound very survivable at all for small scale stuff. You must run into some pretty bad playaz down in the sewers or anyone who know's what he's doing would drive you out of resources very quickly.

    Well with my magicka pool (which still has a couple buffs to go so should be around 41k) I never really run out of resources. At my current level, I can spam puncturing sweep at least 25+ times. As I use channeled focus which is another 150 magicka every 0.5 secs. And I've got cost reduction cp's.

    Anyway my point is, I haven't had to go below 50% magicka in a fight yet, as generally they are dead very quockly, 90% of the sewers is full of stupid ass nightblades, they are extremely predictable, and also die very quickly when on the defense, hell I saw one guy just sit there and spam wrecking blow as he didn't have a clue what else to do, about 3-4 casts of any spell will kill someone (with a light-heavy weavy thrown in)

    Think my dawns wrath is critting for 12k atm, so even just 2 quick casts and that's most people dead.
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