mike.gaziotisb16_ESO wrote: »I don't think you'll get that much damage output from a Magicka DK to be honest. Not with Battle Spirit. Though personally I'm going for Willow's Path and food, rather than Kagrenac and drinks. If you want to kill people you need to group with someone else to help with the damage. Or go stam DK
Sad life of the magicka DK atm. Highest DPS in PvE... lowest damage in PvP.
Once you get 350cp +, you can go 5kagrenac 4Magnus 3 will power with food. I have 1700 regen 35k magika and 2200 spell power. With Atronach Mundus tough.
mike.gaziotisb16_ESO wrote: »You are probably the first Sorc that is willing to admit this. Harness is really, really good. Coupled with Hardened? Stupid OP. Now add in that CPs make attacking Sorc stamina non-viable and the whole balance in out of whack. Shield stacking needs to go.
I feel more survivable on my DK running Harness + Heal Ward than in heavy or blocking. Which is absurd.
I'm not though. Derra, ToRelax and others have in the past said the same thing.1Grumpy_dunmer1 wrote: »Yeah I'dk what they were thinking. Let's give sorc good burst. Let's give sorc good sustain. Let's give sorc good mitigation through shields. Let's give sorc a good escape tactic. Give anything the sorc doesnt have to dk. which used to be self healing but dk aren't so great at that now either.
If you had played a Sorc for 1 and a half year, trust me you would have been wondering the very same thing about the magicka DKs of the first 8 months. Sorc is in better spot than magicka DK now, for sure, but it hasn't been like that all the time. Stamina DKs are at the moment a very hard counter to sorcs. They have huge stamina damage, CC and the ability through scales to negate 90% of my burst.Yeah Mike, I pretty much have to use drinks. With no racial or monster to give me recovery or basic internal class recovery I pretty much have too. With the exception of the ridiculous amount of armor pen/breach in this game I got my defense and sustain to a great level. Just got to find a way to improve the damage, which is pretty much the problem everyone is having with dk.
I don't think you'll get that much damage output from a Magicka DK to be honest. Not with Battle Spirit. Though personally I'm going for Willow's Path and food, rather than Kagrenac and drinks. If you want to kill people you need to group with someone else to help with the damage. Or go stam DKJjitsuboy98 wrote: »I'm using food not drinks with my setup. I have about 2000 Magicka recovery. Seducer would make me lose some damage but gain a little more recovery.
And what is your setup? Are you running mag regen on your jewels?
mike.gaziotisb16_ESO wrote: »
mike.gaziotisb16_ESO wrote: »
Heavy
Jewelry 2 spell dammage/1 mag recovery
I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
Anyway in pve its quite enough, and in pvp you never get enough You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Heavy
Jewelry 2 spell dammage/1 mag recovery
I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
Anyway in pve its quite enough, and in pvp you never get enough You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.
Maybe it's me but below 2k regen on a build with not much passive cost reduction does sound pretty low. I hate to bring my Sorc up as a comparison, cause it's a different kettle of fish, but he's got 2.1k regen, with 35% spell cost reduction from all passives and 2 spell cost reduction rings.
I'm personally kinda resigned that burst damage is not gonna be top on the DK anyways. Going from 2.4k sp dmg buffed to 2.7k will increase your damage, but in my humble opinion, not enough that it's worth trading 300-400 regen and cost reduction for it. If you want to kill players that are not scrubs, you'll have to group with people.
For me 4xMagnus is kind stll the best 4-piece to have. Willpower rings ofc a must too. The question really is what 5-piece set you go for. If you struggle with magicka sustain better go Seducer. If you need a bit more stam regen too, go for Willow's. You can then tweak your enchants for more damage or more sustain accordingly.
You can go 5-piece Kag for more damage but that's a bit too glass cannon for my liking. I prefer Kag as a light armor set to swap into when you do DPS in dailies & dungeons.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Heavy
Jewelry 2 spell dammage/1 mag recovery
I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
Anyway in pve its quite enough, and in pvp you never get enough You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.
Maybe it's me but below 2k regen on a build with not much passive cost reduction does sound pretty low. I hate to bring my Sorc up as a comparison, cause it's a different kettle of fish, but he's got 2.1k regen, with 35% spell cost reduction from all passives and 2 spell cost reduction rings.
I'm personally kinda resigned that burst damage is not gonna be top on the DK anyways. Going from 2.4k sp dmg buffed to 2.7k will increase your damage, but in my humble opinion, not enough that it's worth trading 300-400 regen and cost reduction for it. If you want to kill players that are not scrubs, you'll have to group with people.
For me 4xMagnus is kind stll the best 4-piece to have. Willpower rings ofc a must too. The question really is what 5-piece set you go for. If you struggle with magicka sustain better go Seducer. If you need a bit more stam regen too, go for Willow's. You can then tweak your enchants for more damage or more sustain accordingly.
You can go 5-piece Kag for more damage but that's a bit too glass cannon for my liking. I prefer Kag as a light armor set to swap into when you do DPS in dailies & dungeons.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Heavy
Jewelry 2 spell dammage/1 mag recovery
I dont think 1700 mag regen for a DK dunmer in heavy is low. With 400 cp I could get more but I allocated some to get 10%mag reduction.
Anyway in pve its quite enough, and in pvp you never get enough You will need potion. You wont get more Mag regen w/o making a huge sacrifice in spell power resulting in killing noone in pvp. 2700 with Entropy is barely enough to be taken seriously.
When in really small scale I go 5 light with 1900 regen and the boost to dammage light provides.
Maybe it's me but below 2k regen on a build with not much passive cost reduction does sound pretty low. I hate to bring my Sorc up as a comparison, cause it's a different kettle of fish, but he's got 2.1k regen, with 35% spell cost reduction from all passives and 2 spell cost reduction rings.
I'm personally kinda resigned that burst damage is not gonna be top on the DK anyways. Going from 2.4k sp dmg buffed to 2.7k will increase your damage, but in my humble opinion, not enough that it's worth trading 300-400 regen and cost reduction for it. If you want to kill players that are not scrubs, you'll have to group with people.
For me 4xMagnus is kind stll the best 4-piece to have. Willpower rings ofc a must too. The question really is what 5-piece set you go for. If you struggle with magicka sustain better go Seducer. If you need a bit more stam regen too, go for Willow's. You can then tweak your enchants for more damage or more sustain accordingly.
You can go 5-piece Kag for more damage but that's a bit too glass cannon for my liking. I prefer Kag as a light armor set to swap into when you do DPS in dailies & dungeons.
As previously said ... I dont struggle with magicka regen. I started IC with 5 willow, thought it would be the best. But when I reached 350cp I switched to 5 Kagrenac. In small scale pvp in IC I rarely go oom. It happens 1v1 but its to be expected. Usualy avoided with potion and battle roar.
I use stam willpower jewelry. First it was for money reasons but I realised it was perfect for a dk and I kept it that way. 35 mag is quite enough and 19k stam is nice to have .
Jjitsuboy98 wrote: »Does anyone know if flame lash does significant damage out of devouring swarm or if that even works? I know wrecking blow and other stamina skills do a lot of damage and its a good way of dealing some dps. Also what about Magicka Detonation paired up with dragon leap after a fossilize for an execute for some burst?
Joy_Division wrote: »If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.
Joy_Division wrote: »If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.
In 1v2 scenarios I will sometimes run out. I felt I had too much sustain and not enough mitigation in light armor but maybe that's just me.Joy_Division wrote: »If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.
1Grumpy_dunmer1 wrote: »I'm also on console so everyone is a ways behind pc. Other people seem to run out of resourses before I do and I only have 1000 magicka regen unbuffed. With the exception of sorcs I usually have to outsmart them somehow.... Or die lol
Jjitsuboy98 wrote: »1Grumpy_dunmer1 wrote: »I'm also on console so everyone is a ways behind pc. Other people seem to run out of resourses before I do and I only have 1000 magicka regen unbuffed. With the exception of sorcs I usually have to outsmart them somehow.... Or die lol
When I played on console I noticed everyone was a lot easier to kill.
Well my templars running just a touch under 4k spell power, with 37k magicka, 1k regen and he's an imperial. Seems to be very effective 1v1 or 1v2 in the sewers .
Joy_Division wrote: »If you cast a skill every global cooldown, you will run out of magicka with 1.7k regen in heavy armor relatively quickly considering DK's poor burst.
lol ! I dont know what to say .... I DONT run out of magicka quickly with 1.7k regen 35k mag and 10% cost reduction trough cp. And I run 2l for the extra +6% cost red.
Thats it with potion and Battle roar.
In pve Sewer I can take a whole room at once and even solo portal if am lucky and good w/o getting oom.
In pvp 90% of the time my regen is enough.
As far as seducer goes, lets have a look :
You gain 126 regen and 8% reduction, you loose 1k health and 220/240 Spell power (V15/v16) to Kagrénac. Considering its easier to get back regen and reduction through cp than health and spell power. I still think Kagrénac is way superior to Seducer once over 350cp
mike.gaziotisb16_ESO wrote: »Jjitsuboy98 wrote: »Does anyone know if flame lash does significant damage out of devouring swarm or if that even works? I know wrecking blow and other stamina skills do a lot of damage and its a good way of dealing some dps. Also what about Magicka Detonation paired up with dragon leap after a fossilize for an execute for some burst?
Devouring Swarm has no effect on the damage of skills. What you must be getting confused about is NBs and Clouding Swarm. They have a passive that increases their spell/wpn damage when invisible and they benefit from the invisibility portion of Clouding Swarm.
Proxy Det is nice to time burst. The problem you have with Dragon Leap is that it's physical damage. That damage still scales with your max magicka + spell damage if you are a magicka build, but it does not scale with Thaumaturge or Elemental Expert CP passives. It scales with Mighty instead, which increases physical damage.
If you are using Petrify before ult drop it's almost a guaranteed hit, so it's a very good combo indeed. A lot of people prefer to use Meteor for a variety of reasons.
Petrify is a stun and a root afterwards. Meteor does more damage than Dragon Leap if your Elemental Expert is maxed, plus it has a very strong DoT which can double the total damage. The combination with Petrify means they will take plenty of DoT damage as they are stunned and then rooted on the spot.
Timing a Proxy Det with a Meteor and some Flame Lashes is indeed mighty burst. In the past I saw some people using heavy firestaff attack instead of Lash in that combo, because with Molten Armaments it would also work like an execute. Though destro is a bit less viable atm for solo or small scale DKs. You kinda need your heavy and S&B to mitigate plenty of damage.
mike.gaziotisb16_ESO wrote: »Jjitsuboy98 wrote: »Does anyone know if flame lash does significant damage out of devouring swarm or if that even works? I know wrecking blow and other stamina skills do a lot of damage and its a good way of dealing some dps. Also what about Magicka Detonation paired up with dragon leap after a fossilize for an execute for some burst?
Devouring Swarm has no effect on the damage of skills. What you must be getting confused about is NBs and Clouding Swarm. They have a passive that increases their spell/wpn damage when invisible and they benefit from the invisibility portion of Clouding Swarm.
Proxy Det is nice to time burst. The problem you have with Dragon Leap is that it's physical damage. That damage still scales with your max magicka + spell damage if you are a magicka build, but it does not scale with Thaumaturge or Elemental Expert CP passives. It scales with Mighty instead, which increases physical damage.
If you are using Petrify before ult drop it's almost a guaranteed hit, so it's a very good combo indeed. A lot of people prefer to use Meteor for a variety of reasons.
Petrify is a stun and a root afterwards. Meteor does more damage than Dragon Leap if your Elemental Expert is maxed, plus it has a very strong DoT which can double the total damage. The combination with Petrify means they will take plenty of DoT damage as they are stunned and then rooted on the spot.
Timing a Proxy Det with a Meteor and some Flame Lashes is indeed mighty burst. In the past I saw some people using heavy firestaff attack instead of Lash in that combo, because with Molten Armaments it would also work like an execute. Though destro is a bit less viable atm for solo or small scale DKs. You kinda need your heavy and S&B to mitigate plenty of damage.
Can crit heavily effect dragon leap and other DK spells?
mike.gaziotisb16_ESO wrote: »Well my templars running just a touch under 4k spell power, with 37k magicka, 1k regen and he's an imperial. Seems to be very effective 1v1 or 1v2 in the sewers .
1k regen doesn't sound very survivable at all for small scale stuff. You must run into some pretty bad playaz down in the sewers or anyone who know's what he's doing would drive you out of resources very quickly.