Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Tempest PvP Simplistic Sorcerer Build

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • rokrdt05
    rokrdt05
    ✭✭✭✭
    Thank you for your response! Makes me feel a lot better. Im 0/2 against shield breaker.

    One thing I realized (more noticed) that combat prayer can crit, in Cyrodiil, if it crits (two outta three) it actually heals a Ton of health, close to clannfear range. Surge is another heal just not as defensive as could be other heals.

    DKs, I haven't died to one with this build yet, found a couple I couldn't kill however. Do you have any cool ideas on shield removal or a way to get thru them? Against this DK he would keep popping a shield and my attack would only get thru his shield, not actually dealin damage to his health.

    Webs r awesome, esp when an ally activates the spiders. Omg those will power sets went up in price, like over night.

    Im giving up on shattering prison, and Mines. Im going to try and replace them with detonation (when i get it) and caltrops. I like the idea of a streak caltrops combo for anti NB. I am guessing detonation and curse kill each other but I figure if its on my overload bar (where i run streak and caltrops) it wont intefere with curse. Any ideas oj this?

    DK's can be an Achilles heel to sorcs with the reflective scales. However, abilities that are not projectiles in a sorcs arsenal such as, curse, detonation, mines, mages wrath, resto heavy attacks can still pack a lot of damage. Of course when flappy wing are down you can go into other rotations with frags and webs or what have you. I usually don't have issues with magicka dk's... it's the stamina ones that can give me trouble if I'm not careful (shieldbreaker aside). I would just make sure to keep proccing curse and execute often and projectiles when wings are down... it will whittle them down.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • rokrdt05
    rokrdt05
    ✭✭✭✭
    Derra wrote: »
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.

    I'm not sure where you are getting that it is 5% less damage than CS. Mine deal a considerable amount more than CS, especially coupled with the fact I have maxxed out thaumaturge. The cost sounds right, but with my CP passive with Breton passive I really don't notice a difference... maybe 200 magicka more per cast?

    But as far as damage, tooltip and performance webs wins for me.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    rokrdt05 wrote: »
    Derra wrote: »
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.

    I'm not sure where you are getting that it is 5% less damage than CS. Mine deal a considerable amount more than CS, especially coupled with the fact I have maxxed out thaumaturge. The cost sounds right, but with my CP passive with Breton passive I really don't notice a difference... maybe 200 magicka more per cast?

    But as far as damage, tooltip and performance webs wins for me.

    With 3198 spelldmg and 34767 magica my tooltip for shadowsilk is 5623. My tooltip for crushing shock (bare in mind force pulse does more dmg) is 1953 x 3 = 5859 which equals 4% less overall dmg for shadowsilk/trapping webs.

    If you´re going for pure dmg and have points for elemental dmg cps crushing shock / forcepulse will outperform webs in almost every scenario.
    It´s going to change with the next patch when DW gets their 5% dmg bonus back and everyone will be limited to 501 CP basically forcing magica builds to choose between either elemental or spelldmg (thank you for that *** zos).

    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • k2blader
    k2blader
    ✭✭✭✭✭
    Thank you for your response! Makes me feel a lot better. Im 0/2 against shield breaker.

    One thing I realized (more noticed) that combat prayer can crit, in Cyrodiil, if it crits (two outta three) it actually heals a Ton of health, close to clannfear range. Surge is another heal just not as defensive as could be other heals.

    DKs, I haven't died to one with this build yet, found a couple I couldn't kill however. Do you have any cool ideas on shield removal or a way to get thru them? Against this DK he would keep popping a shield and my attack would only get thru his shield, not actually dealin damage to his health.

    Webs r awesome, esp when an ally activates the spiders. Omg those will power sets went up in price, like over night.

    Im giving up on shattering prison, and Mines. Im going to try and replace them with detonation (when i get it) and caltrops. I like the idea of a streak caltrops combo for anti NB. I am guessing detonation and curse kill each other but I figure if its on my overload bar (where i run streak and caltrops) it wont intefere with curse. Any ideas oj this?

    How much does your combat prayer heal for? Mine heals for 2k which is totally unimpressive.


    Disabling the grass may improve performance.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mine heals for around 3600 pre crit, making it 5.5 approx when it crits. Which isn't too shabby, even though Im more focused on the 8% dmg, (when running with buds it gets pretty cool helpin them out too)

    I just needed a heal, not a fan of healin ward or HoTs or channels, wanted sumthin spammable and combat prayer has all that plus some minor helpful buffs.

    See what happens is im fightin mobs usually so I have mediocre resources, a NB comes flyin in, I cc break wuteva it is, hit ward, hit combat prayer, do ward and prayer till im safe or low on magicka, if low on magicka, hit ward and dark conversion until my magicka is back.

    I actually put a decent amount of CPs in the stamin regen (not a ton mind you) so dark conversion essentially costs nothing (its my only stamina cost ability) and to CC break (along with tumbling) too bad I don't have nearly as many CPs as you lol.

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • rokrdt05
    rokrdt05
    ✭✭✭✭
    Derra wrote: »
    rokrdt05 wrote: »
    Derra wrote: »
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.

    I'm not sure where you are getting that it is 5% less damage than CS. Mine deal a considerable amount more than CS, especially coupled with the fact I have maxxed out thaumaturge. The cost sounds right, but with my CP passive with Breton passive I really don't notice a difference... maybe 200 magicka more per cast?

    But as far as damage, tooltip and performance webs wins for me.

    With 3198 spelldmg and 34767 magica my tooltip for shadowsilk is 5623. My tooltip for crushing shock (bare in mind force pulse does more dmg) is 1953 x 3 = 5859 which equals 4% less overall dmg for shadowsilk/trapping webs.

    If you´re going for pure dmg and have points for elemental dmg cps crushing shock / forcepulse will outperform webs in almost every scenario.
    It´s going to change with the next patch when DW gets their 5% dmg bonus back and everyone will be limited to 501 CP basically forcing magica builds to choose between either elemental or spelldmg (thank you for that *** zos).

    I didn't get a chance to look at stats to compare. But you also have to realize the x3 on CS... not all 3 will always crit, leaving the total to always equal less. I am fairly confident though that my Webs were higher tooltips the last time I checked, but I will have to confirm once servers and new patch download tomorrow (yay!).

    I also agree with your second statement though. Those that were lucky enough to have over the cap will have to choose ele damage over magicka dmg now. This next patch should be interesting to say the least.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • k2blader
    k2blader
    ✭✭✭✭✭
    Mine heals for around 3600 pre crit, making it 5.5 approx when it crits. Which isn't too shabby, even though Im more focused on the 8% dmg, (when running with buds it gets pretty cool helpin them out too)

    I just needed a heal, not a fan of healin ward or HoTs or channels, wanted sumthin spammable and combat prayer has all that plus some minor helpful buffs.

    See what happens is im fightin mobs usually so I have mediocre resources, a NB comes flyin in, I cc break wuteva it is, hit ward, hit combat prayer, do ward and prayer till im safe or low on magicka, if low on magicka, hit ward and dark conversion until my magicka is back.

    I actually put a decent amount of CPs in the stamin regen (not a ton mind you) so dark conversion essentially costs nothing (its my only stamina cost ability) and to CC break (along with tumbling) too bad I don't have nearly as many CPs as you lol.

    3600 is nice, if that's in Cyro! Also not sure if you were talking to me re. the CPs. I don't have that many CPs. lol

    [edit] little oops

    Edited by k2blader on 2 November 2015 08:02
    Disabling the grass may improve performance.
  • rokrdt05
    rokrdt05
    ✭✭✭✭
    k2blader wrote: »
    Mine heals for around 3600 pre crit, making it 5.5 approx when it crits. Which isn't too shabby, even though Im more focused on the 8% dmg, (when running with buds it gets pretty cool helpin them out too)

    I just needed a heal, not a fan of healin ward or HoTs or channels, wanted sumthin spammable and combat prayer has all that plus some minor helpful buffs.

    See what happens is im fightin mobs usually so I have mediocre resources, a NB comes flyin in, I cc break wuteva it is, hit ward, hit combat prayer, do ward and prayer till im safe or low on magicka, if low on magicka, hit ward and dark conversion until my magicka is back.

    I actually put a decent amount of CPs in the stamin regen (not a ton mind you) so dark conversion essentially costs nothing (its my only stamina cost ability) and to CC break (along with tumbling) too bad I don't have nearly as many CPs as you lol.

    3600 is nice, if that's in Cyro! Also not sure if you were talking to me re. the CPs. I don't have that many CPs. lol

    [edit] little oops

    If I am using this particular skill (my preferred morph is Blessing of Restoration for larger heal), then mine heal non crit 5k and crit for maybe 7k. However I find it an expensive skill that I don't particular like spamming when I can use Healing Ward and go about my rotation. Fighting a shieldbreaker user this is a nice skill on top of ward for the "oh sh*t" moments.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    rokrdt05 wrote: »
    Derra wrote: »
    rokrdt05 wrote: »
    Derra wrote: »
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.

    I'm not sure where you are getting that it is 5% less damage than CS. Mine deal a considerable amount more than CS, especially coupled with the fact I have maxxed out thaumaturge. The cost sounds right, but with my CP passive with Breton passive I really don't notice a difference... maybe 200 magicka more per cast?

    But as far as damage, tooltip and performance webs wins for me.

    With 3198 spelldmg and 34767 magica my tooltip for shadowsilk is 5623. My tooltip for crushing shock (bare in mind force pulse does more dmg) is 1953 x 3 = 5859 which equals 4% less overall dmg for shadowsilk/trapping webs.

    If you´re going for pure dmg and have points for elemental dmg cps crushing shock / forcepulse will outperform webs in almost every scenario.
    It´s going to change with the next patch when DW gets their 5% dmg bonus back and everyone will be limited to 501 CP basically forcing magica builds to choose between either elemental or spelldmg (thank you for that *** zos).

    I didn't get a chance to look at stats to compare. But you also have to realize the x3 on CS... not all 3 will always crit, leaving the total to always equal less. I am fairly confident though that my Webs were higher tooltips the last time I checked, but I will have to confirm once servers and new patch download tomorrow (yay!).

    I also agree with your second statement though. Those that were lucky enough to have over the cap will have to choose ele damage over magicka dmg now. This next patch should be interesting to say the least.

    With 50% critchance you´ll be having fights where webs outperform CS aswell as fights where it´s the other way round. Some like the synergy with surge for webs better i´m personally in favor of having CS (rather small heal with every cast than the chance of not getting one over a few s). You´re always missing the light attack and i have to get really unlucky to go below 4000 dmg a cast on CS + LA.
    On the other hand that´s normal for every other web cast.

    I just go with the higher average dmg.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sheezabeast
    Sheezabeast
    ✭✭✭✭✭
    ✭✭✭✭✭
    What shoulder do you recommend if you don't have Molag Kena yet?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Derra wrote: »
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.

    And that's just the start of it.

    - It's also an interrupt.
    - The Penetratic Magic passive from destro staff ignores 10% of your opponents armor, so it also adds penetration on top.
    - You also have a strong chance to proc elemental effect on non-shielded targets, like 40% of it.
    - Killing them with crushing shock also gives you back magicka thanks to Elemental Expert.
    - It's 3 attacks so if you have sets that proc on attacks (like nerien'eth) you get more proc chances.

    That's all on top of weaving light/heavy attacks for more damage, sustain and 100% ult gen up-time.

    I know the slows are very strong atm and even the synergy from Webs is very good, but for me this whole Entangling Webs thing is a bit of a fad because people just found out about it. Force Shock and morphs are much better imo.
    EU | PC | AD
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.

    And that's just the start of it.

    - It's also an interrupt.
    - The Penetratic Magic passive from destro staff ignores 10% of your opponents armor, so it also adds penetration on top.
    - You also have a strong chance to proc elemental effect on non-shielded targets, like 40% of it.
    - Killing them with crushing shock also gives you back magicka thanks to Elemental Expert.
    - It's 3 attacks so if you have sets that proc on attacks (like nerien'eth) you get more proc chances.

    That's all on top of weaving light/heavy attacks for more damage, sustain and 100% ult gen up-time.

    I know the slows are very strong atm and even the synergy from Webs is very good, but for me this whole Entangling Webs thing is a bit of a fad because people just found out about it. Force Shock and morphs are much better imo.

    Another big advantage of the weaving is that you can ignore Defensive Posture. Spamming Webs just gets hardcountered.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    ToRelax wrote: »
    Derra wrote: »
    Makkir wrote: »
    The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."

    It´s base cost is 33% higher than crushing shock with damage being about ~ 5% lower.

    And that's just the start of it.

    - It's also an interrupt.
    - The Penetratic Magic passive from destro staff ignores 10% of your opponents armor, so it also adds penetration on top.
    - You also have a strong chance to proc elemental effect on non-shielded targets, like 40% of it.
    - Killing them with crushing shock also gives you back magicka thanks to Elemental Expert.
    - It's 3 attacks so if you have sets that proc on attacks (like nerien'eth) you get more proc chances.

    That's all on top of weaving light/heavy attacks for more damage, sustain and 100% ult gen up-time.

    I know the slows are very strong atm and even the synergy from Webs is very good, but for me this whole Entangling Webs thing is a bit of a fad because people just found out about it. Force Shock and morphs are much better imo.

    Another big advantage of the weaving is that you can ignore Defensive Posture. Spamming Webs just gets hardcountered.

    Webs with resto staff is pretty good though if you´re having enough magica to sustain it.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can see if you ran destro staff crushin would be good. Webs is a really good, a great choice esp if you are not running destro.

    I run DW and resto, meaning obv no destro staff abilities. Making webs an obv choice. If there was a more effective ranged attack not in the weapon skills, then we'd have to look at it.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
Sign In or Register to comment.