Emma_Eunjung wrote: »I love the Trapping Webs in this build! I can guarantee anyone you hit with it will be like "WTF was that?"
I approve of this build xD
This is a Sick build. Stats are nearly the same to mine but ur Regen.
Waffennacht wrote: »I've wondered, what's the benefits of tangling webs over... let's say, shattering prison?
Does it not just reduce their movement by 40% (with some damage)? How would that be better than a pure root with damage? (Also the morph reduces speed too)
Im considering trying it (even though the damage is substantially lower than yours)
Next question is: is that your base health or do you have some stats improving it? What traits and glyphs do you run buddy?
Im liking what I see, Im not a dps build but definitely ideas I like. If tangling webs is that much better than shattering prison I'd better check it out.
How's the 1v2 or how well do you do verse NB?
Waffennacht wrote: »So damage from TW is that much higher? The reason Im wondering is that I have been running shattering prison + liquid lightning and I am looking for a nice alternative.
Your reasoning sounds good, that's why im so curious (last time I checked TW was low dmg on my char but doesn't mean it'll stay that way)
I guess Im more curious why you like the snare? What does their limited motion provide you? Does it stop WB as example? Do you combo it with something else?
Thanks for all the info (gees that's high health with no points, im vet 10 and only have 15k health, and that's with points in it)
Thanks for the glyph info too, all very interesting!
Im gonna do some testing later, im sure ill be back with more questions
Waffennacht wrote: »So damage from TW is that much higher? The reason Im wondering is that I have been running shattering prison + liquid lightning and I am looking for a nice alternative.
Your reasoning sounds good, that's why im so curious (last time I checked TW was low dmg on my char but doesn't mean it'll stay that way)
I guess Im more curious why you like the snare? What does their limited motion provide you? Does it stop WB as example? Do you combo it with something else?
Thanks for all the info (gees that's high health with no points, im vet 10 and only have 15k health, and that's with points in it)
Thanks for the glyph info too, all very interesting!
Im gonna do some testing later, im sure ill be back with more questions
Yes, the damage is pretty amazing for the ability itself. It seemed to have gotten a ninja buff in 1.6. The snare is actually quite useful because people use their mobility to try and out position you... you limit that option and control the fight... also it helps for runners... Shattering Prison + Liquid Lightning will not compare to the damage that webs does, not to mention most people won't sit in that.
did you actually test if 2h is better than dual wield? because some of my friends are saying that dual wield gives the same dmg but higher penetration...
yeah but some people said that 2 nirn swords give more penetration than a 2h weapon with nirn even if it should be the same, not sure if they fixed it or not
Waffennacht wrote: »Wanted to come back and say, thanks to you im a webs sorc too!
Though personally, our builds are pretty different.
Wanted to ask about torug's pact. I see a lot of people use it, is that only when having x3 set bonus because of only one weapon?
I ask because I run DW and therefore Twilight's Embrace gives spell crit instead of torug's spell resist.
I do not own the willpower set, but even if I did I would still be... like 600 dmg below yours. And magnus vs seducer shouldn't account for it, what am I missing? All the little things?
I like combat prayer, i just can't stand healing ward, does not work well with my style
Also do u find a crit to do less dmg than the spell power? I have 2000 sp dmg but 71% crit chance
I'm fairly new to the whole magicka-based builds. Generally I ran with Seducer, because I liked knowing I have 100% chance at an 8% cost reduction.
Do you find the 5pc Magnus better helps manage over the Seducer?
I'm fairly new to the whole magicka-based builds. Generally I ran with Seducer, because I liked knowing I have 100% chance at an 8% cost reduction.
Do you find the 5pc Magnus better helps manage over the Seducer?
Waffennacht wrote: »Oh, gonna take all that into consideration. I currently get around 2000 spell damage. Im not sure how that translates to actuall damage with an attack. That is something I would like to know.
Like how much does frag (givien all other variables remain the same) do in damage at 2000 spell dmg vs 3000 spell dmg?
I wanna know about your tweaks!
See because I have focused so heavily on crit my resources run out more quickly, so I have been running dark conversion on my back up, along with combat prayer. Both have tiny heals (however it doesn't seem other heals are much better though and the other wards and I don't get along)
That is one interesting thing is with a spammable heal, with such a high crit, my heals usually crit (because of it all, I use 50% crit chance (to compensate for RNG) and 60% (in total) crit dmg) I calculate an Average of 30% increase in damage or heals.
Again to determine which I should do, I would need to know the difference spell dmg does.
I really want detonation and caltrops, those would be in my build but alas not there yet.
I wanna know if you feel entropy is still worth running. My health is low the % isn't much (kinda dis like the DoT but that's cuz of my build) my main reason against it, is as a reformed Pet user, I am NOT going back to having two toggles, my innerlight is enough.
Do you still run boundless? I did until I switched to back up resto staff, Just in combat I never felt it did much (for my dps build, I adored it in my tank build)
A bit of a necro, but I wanna know!
Waffennacht wrote: »Oh, gonna take all that into consideration. I currently get around 2000 spell damage. Im not sure how that translates to actuall damage with an attack. That is something I would like to know.
Like how much does frag (givien all other variables remain the same) do in damage at 2000 spell dmg vs 3000 spell dmg?
I wanna know about your tweaks!
See because I have focused so heavily on crit my resources run out more quickly, so I have been running dark conversion on my back up, along with combat prayer. Both have tiny heals (however it doesn't seem other heals are much better though and the other wards and I don't get along)
That is one interesting thing is with a spammable heal, with such a high crit, my heals usually crit (because of it all, I use 50% crit chance (to compensate for RNG) and 60% (in total) crit dmg) I calculate an Average of 30% increase in damage or heals.
Again to determine which I should do, I would need to know the difference spell dmg does.
I really want detonation and caltrops, those would be in my build but alas not there yet.
I wanna know if you feel entropy is still worth running. My health is low the % isn't much (kinda dis like the DoT but that's cuz of my build) my main reason against it, is as a reformed Pet user, I am NOT going back to having two toggles, my innerlight is enough.
Do you still run boundless? I did until I switched to back up resto staff, Just in combat I never felt it did much (for my dps build, I adored it in my tank build)
A bit of a necro, but I wanna know!
I'll update this build when I'm not feeling too lazy... but literally the change I made is replace my Magnus with Seducer and enchant all my Jewelry with spell damage... that's it.
I still prefer ward because it allows me to go back to DPS'ing without having to spam heals on myself non stop as those heals you mentioned do. Not saying they are bad heals, but not as effective for burst healing like ward is.
Bogdan_Kobzar wrote: »OMG!!! Thank You @rokrdt05
Unlike the other 99% of egotistical, self-too-superior-to-associate-with-the -rest-of-us-lower-type-folks, you've actually shared AND taught, and all of that without the "go to my twitching, telly-tubby channel" and "Bask in my presence" and "don't forget to sign up as a follower" nonsense.
Looking forward to respeccing and trying this build out!
Waffennacht wrote: »Waffennacht wrote: »Oh, gonna take all that into consideration. I currently get around 2000 spell damage. Im not sure how that translates to actuall damage with an attack. That is something I would like to know.
Like how much does frag (givien all other variables remain the same) do in damage at 2000 spell dmg vs 3000 spell dmg?
I wanna know about your tweaks!
See because I have focused so heavily on crit my resources run out more quickly, so I have been running dark conversion on my back up, along with combat prayer. Both have tiny heals (however it doesn't seem other heals are much better though and the other wards and I don't get along)
That is one interesting thing is with a spammable heal, with such a high crit, my heals usually crit (because of it all, I use 50% crit chance (to compensate for RNG) and 60% (in total) crit dmg) I calculate an Average of 30% increase in damage or heals.
Again to determine which I should do, I would need to know the difference spell dmg does.
I really want detonation and caltrops, those would be in my build but alas not there yet.
I wanna know if you feel entropy is still worth running. My health is low the % isn't much (kinda dis like the DoT but that's cuz of my build) my main reason against it, is as a reformed Pet user, I am NOT going back to having two toggles, my innerlight is enough.
Do you still run boundless? I did until I switched to back up resto staff, Just in combat I never felt it did much (for my dps build, I adored it in my tank build)
A bit of a necro, but I wanna know!
I'll update this build when I'm not feeling too lazy... but literally the change I made is replace my Magnus with Seducer and enchant all my Jewelry with spell damage... that's it.
I still prefer ward because it allows me to go back to DPS'ing without having to spam heals on myself non stop as those heals you mentioned do. Not saying they are bad heals, but not as effective for burst healing like ward is.
Gotcha, I just suck with ward. I know its prob my timing with it ya know? Ive seen tons of players use it well, I just don't lol. I end up spamming it anyway...
Combat prayer is my Oh no! Heal, have hardened ward right next to it with conversion next to that. Had my first run in with shieldbreaker, combat prayer worked really well till I got feared and non light attack comboed.
In a situation where you are snuck up upon, what would your strategy be against a shieldbreaker user? Im betting usually you just nuke em, but if you are disadvantaged, what would you recommend?
Haha it's even funnier when an ally does the synergy and a bunch of spiders run out. My target started killing the spiders instead of focusing on me.The other benefit of Trapping Webs is the fact it is a spammable ranged attack and I think it averages 300 more majicka cost than Crushing Shock. It's a very attractive skill for those who are not using staves. I have been running it for a few weeks now and yeah a lot of people are like "WTF just hit me."