Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Sunshine's (Early Bright) Magicka Nightblade build - Blood Flow

TheBull
TheBull
✭✭✭✭✭
https://www.youtube.com/watch?v=xR3GC15YVpE
This build was born in the Imperial City. It excels in 1vX Situation and is solid in duels. Enjoy!

Stats
64/0/0

Consumable
Max Magicka/Max Health

Gear
5 light - 1 heavy - 1 medium - Destruction Staff- Restoration Staff
5 piece Twilight's Embrace - impenetrable
2 piece Malubeth - impenetrable
3 Piece Arcane Willpower

Skills
1st Bar
Swallow Soul
Impale
Merciless Resolve
Entropy
Piercing Mark

2nd Bar
Refreshing Path
Rapid Regeneration
Healing Ward
Mass Hysteria
Dark Cloak




  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Oh wow -- that is a unique build you don't see every day. With Malubeth + Twilight those heals are outrageous!

    Really cool!
  • TheBull
    TheBull
    ✭✭✭✭✭
    Ishammael wrote: »
    Oh wow -- that is a unique build you don't see every day. With Malubeth + Twilight those heals are outrageous!

    Really cool!

    Thanks man. It's a blast to play :)
  • AkeGamer
    AkeGamer
    ✭✭
    Ults?
  • AkeGamer
    AkeGamer
    ✭✭
    Sorry, hit the post button too fast.

    Had a second question. Since IC launch, my experience in Cyr has been that fights last much longer and very often 1v1s end in stalemates since neither party can "close the deal". With this build, which I can see increased survival through not only the set bonuses but the use of Refreshing Path over Twisted and Swallow Soul over Funnel Health. How has your ability to kill (and I do note Impale, which tends to be left out of a Magi NB front bar while the Stam NBs have Executioner) been affected if at all?
  • rokrdt05
    rokrdt05
    ✭✭✭✭
    AkeGamer wrote: »
    Sorry, hit the post button too fast.

    Had a second question. Since IC launch, my experience in Cyr has been that fights last much longer and very often 1v1s end in stalemates since neither party can "close the deal". With this build, which I can see increased survival through not only the set bonuses but the use of Refreshing Path over Twisted and Swallow Soul over Funnel Health. How has your ability to kill (and I do note Impale, which tends to be left out of a Magi NB front bar while the Stam NBs have Executioner) been affected if at all?

    I've dueled him quite a few times on my sorcerer, and the damage output is pretty intense. He was able to kill me if it got off a combo after my shield had dropped I.E. caught me with a CC at the perfect time and burst me down before I had time to react.

    I would say one of the toughest Magblades I've fought.

    Edit Note: I left out that the healing is pretty sick... I have some really strong burst and if I couldn't finish it he would heal right up to full so quick that I would have to try and line up another burst shot... I had to have ALL my burst proc at the same time to win or I would have to out sustain him.
    Edited by rokrdt05 on 10 October 2015 17:08
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • TheBull
    TheBull
    ✭✭✭✭✭
    AkeGamer wrote: »
    Sorry, hit the post button too fast.

    Had a second question. Since IC launch, my experience in Cyr has been that fights last much longer and very often 1v1s end in stalemates since neither party can "close the deal". With this build, which I can see increased survival through not only the set bonuses but the use of Refreshing Path over Twisted and Swallow Soul over Funnel Health. How has your ability to kill (and I do note Impale, which tends to be left out of a Magi NB front bar while the Stam NBs have Executioner) been affected if at all?

    Great questions.

    Since 1.7 1v1's against good/great players can last a loooong time regardless of build. I witnessed a 38 minute duel last night. I was part of a 15 minute duel myself. If mistakes are made kills can come quick. I would say my ability to kill has been good. Impale was not part of the original iteration of this build but was added as it evolved. Assassin's Will proc off of Merciless resolve adds a lot of punch. I routinely hit targets for 12.5 k with it.

    Thanks for the Ult question. I'm using Soul harvest on my first bar and Soul Tether on my second.
  • Moezilla
    Moezilla
    ✭✭✭
    Worst build Ive ever seen, now show us your real secrets!
    Moezilla-Dunmer DK
    Kittyzilla- Khajiit NB
    Twitch.tv/EsoMoezilla
  • TheBull
    TheBull
    ✭✭✭✭✭
    Moezilla wrote: »
    Worst build Ive ever seen, now show us your real secrets!

    The worst part is this troll is in TS with me as I type! :D
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Hi Early! ^^

    Quite the unique guild going here. Very refreshing and exciting to see.

    My only criticism would be that without a gap closer or ranged stun/snare, the ability bars seem to lack stickiness. How often do people run away from you or LoS around corners? (I play mostly in the sewers, so it's perhaps more of a concern to me than to you.)

    My initial change would be to replace Refreshing Path with Cripple or even a Prolonged Suffering. Cripple would provide you with the Major Expedition that Path currently does. Have you tried either of those, and how did they work for you?

    WTB v16 Malubeth :confounded:
    Edited by KenaPKK on 10 October 2015 19:05
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    [misclick post] rip
    Edited by KenaPKK on 10 October 2015 19:05
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • TheBull
    TheBull
    ✭✭✭✭✭
    KenaPKK wrote: »
    Hi Early! ^^

    Quite the unique guild going here. Very refreshing and exciting to see.

    My only criticism would be that without a gap closer or ranged stun/snare, the ability bars seem to lack stickiness. How often do people run away from you or LoS around corners? (I play mostly in the sewers, so it's perhaps more of a concern to me than to you.)

    My initial change would be to replace Refreshing Path with Cripple or even a Prolonged Suffering. Cripple would provide you with the Major Expedition that Path currently does. Have you tried either of those, and how did they work for you?

    WTB v16 Malubeth :confounded:

    Yep good eye.

    There's a bit of flexibility with the first bar. I ran cripple during early iterations. It was very effective in stopping that person from slipping around a corner. Now, I tend to slide it on when dueling non-nbs. I swap mark for it. The way I look at it is the damage done by cripple equals or even out weighs the extra dmg from mark. What I've found is that I can use path to close the gap nearly as good.
    Edited by TheBull on 10 October 2015 19:21
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    KenaPKK wrote: »
    Hi Early! ^^

    Quite the unique guild going here. Very refreshing and exciting to see.

    My only criticism would be that without a gap closer or ranged stun/snare, the ability bars seem to lack stickiness. How often do people run away from you or LoS around corners? (I play mostly in the sewers, so it's perhaps more of a concern to me than to you.)

    My initial change would be to replace Refreshing Path with Cripple or even a Prolonged Suffering. Cripple would provide you with the Major Expedition that Path currently does. Have you tried either of those, and how did they work for you?

    WTB v16 Malubeth :confounded:

    Cripple is worthless in pvp. It never sticks due to dodge rolling, and shield stacking soaks up the damage. Refreshing path is a better option for a guaranteed speed boost and healing. I wish there was no magicka cost penalty for spell failure. Cripple costs so much yet it rarely works.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Nivzruo_ESO
    Nivzruo_ESO
    ✭✭✭✭
    I done been Winklevossed.
    Nelgyntc- V14 NB
  • TheBull
    TheBull
    ✭✭✭✭✭
    I done been Winklevossed.

    schqm.jpg
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    Hi Early! ^^

    Quite the unique guild going here. Very refreshing and exciting to see.

    My only criticism would be that without a gap closer or ranged stun/snare, the ability bars seem to lack stickiness. How often do people run away from you or LoS around corners? (I play mostly in the sewers, so it's perhaps more of a concern to me than to you.)

    My initial change would be to replace Refreshing Path with Cripple or even a Prolonged Suffering. Cripple would provide you with the Major Expedition that Path currently does. Have you tried either of those, and how did they work for you?

    WTB v16 Malubeth :confounded:

    Cripple is worthless in pvp. It never sticks due to dodge rolling, and shield stacking soaks up the damage. Refreshing path is a better option for a guaranteed speed boost and healing. I wish there was no magicka cost penalty for spell failure. Cripple costs so much yet it rarely works.

    "Spell failure" =/= dodged... Why on earth would they remove the cost when you're outplayed?... Also, shield stacking doesn't soak up its damage any more than it does damage from your other sources... I consider Cripple to be an anti-shield, keeping pressure on the enemy and forcing him to renew his shields that much more often. Taking crit into consideration, Cripple does HEAPS of damage.

    Regardless of your results, Cripple is godlike for me. Shoot it between dodge rolls, or run more sustain. Cripple's cost is hardly a concern considering how much damage it does.

    As for Path, both morphs have narrow AoEs, so I find them to be too unreliable to run. Just my experiences.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    TheBull wrote: »
    KenaPKK wrote: »
    Hi Early! ^^

    Quite the unique guild going here. Very refreshing and exciting to see.

    My only criticism would be that without a gap closer or ranged stun/snare, the ability bars seem to lack stickiness. How often do people run away from you or LoS around corners? (I play mostly in the sewers, so it's perhaps more of a concern to me than to you.)

    My initial change would be to replace Refreshing Path with Cripple or even a Prolonged Suffering. Cripple would provide you with the Major Expedition that Path currently does. Have you tried either of those, and how did they work for you?

    WTB v16 Malubeth :confounded:

    Yep good eye.

    There's a bit of flexibility with the first bar. I ran cripple during early iterations. It was very effective in stopping that person from slipping around a corner. Now, I tend to slide it on when dueling non-nbs. I swap mark for it. The way I look at it is the damage done by cripple equals or even out weighs the extra dmg from mark. What I've found is that I can use path to close the gap nearly as good.

    Thank you. And that sounds solid. I love Cripple. It's a staple of my back bar when skulking around IC. See ya round! :)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • NoRefunds
    NoRefunds
    ✭✭✭
    swap path for double take, the dodge chance is a must have, healing doesnt matter when you get bursted by wrecking blows and surprise attacks
  • TheBull
    TheBull
    ✭✭✭✭✭
    NoRefunds wrote: »
    swap path for double take, the dodge chance is a must have, healing doesnt matter when you get bursted by wrecking blows and surprise attacks

    Did you see how many wrecking blows I got hit with in that second clip? 20? 25?

    To be fair Double Take was tough to give up. It was the last skill change made before I settled on a final build. Refreshing path is a huge component of the build. It heals me 1700/sec in Cyrodiil. With path I can reach 6k+ self HoTs.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Nice build for Saxhleel.

    Well done!
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    Hi Early! ^^

    Quite the unique guild going here. Very refreshing and exciting to see.

    My only criticism would be that without a gap closer or ranged stun/snare, the ability bars seem to lack stickiness. How often do people run away from you or LoS around corners? (I play mostly in the sewers, so it's perhaps more of a concern to me than to you.)

    My initial change would be to replace Refreshing Path with Cripple or even a Prolonged Suffering. Cripple would provide you with the Major Expedition that Path currently does. Have you tried either of those, and how did they work for you?

    WTB v16 Malubeth :confounded:

    Cripple is worthless in pvp. It never sticks due to dodge rolling, and shield stacking soaks up the damage. Refreshing path is a better option for a guaranteed speed boost and healing. I wish there was no magicka cost penalty for spell failure. Cripple costs so much yet it rarely works.

    "Spell failure" =/= dodged... Why on earth would they remove the cost when you're outplayed?... Also, shield stacking doesn't soak up its damage any more than it does damage from your other sources... I consider Cripple to be an anti-shield, keeping pressure on the enemy and forcing him to renew his shields that much more often. Taking crit into consideration, Cripple does HEAPS of damage.

    Regardless of your results, Cripple is godlike for me. Shoot it between dodge rolls, or run more sustain. Cripple's cost is hardly a concern considering how much damage it does.

    As for Path, both morphs have narrow AoEs, so I find them to be too unreliable to run. Just my experiences.

    Glad it works for you. My experience is costs a lot, reflected, easily dodged, blocked, and shields soaks it up. With cast time of slowness of distance traveled I end up Having to spam it with little result. My point is, Dots just don't work well in this game. They don't justify the cost when there are so many counters. This game is about instant healing, shield stacking, and burst. Cripple takes s back seat and is situational at best. I find there are better skill options. Buts that's just my experience. Agree to disagree.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • revonine
    revonine
    ✭✭✭✭
    Wow this is a good build. Reminds me of that episode of the Simpsons when Homer becomes a boxer. "Hey somethings wrong with this guy he ain't falling down".
    Edited by revonine on 12 October 2015 05:15
  • TheBull
    TheBull
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    Hi Early! ^^

    Quite the unique guild going here. Very refreshing and exciting to see.

    My only criticism would be that without a gap closer or ranged stun/snare, the ability bars seem to lack stickiness. How often do people run away from you or LoS around corners? (I play mostly in the sewers, so it's perhaps more of a concern to me than to you.)

    My initial change would be to replace Refreshing Path with Cripple or even a Prolonged Suffering. Cripple would provide you with the Major Expedition that Path currently does. Have you tried either of those, and how did they work for you?

    WTB v16 Malubeth :confounded:

    Cripple is worthless in pvp. It never sticks due to dodge rolling, and shield stacking soaks up the damage. Refreshing path is a better option for a guaranteed speed boost and healing. I wish there was no magicka cost penalty for spell failure. Cripple costs so much yet it rarely works.

    "Spell failure" =/= dodged... Why on earth would they remove the cost when you're outplayed?... Also, shield stacking doesn't soak up its damage any more than it does damage from your other sources... I consider Cripple to be an anti-shield, keeping pressure on the enemy and forcing him to renew his shields that much more often. Taking crit into consideration, Cripple does HEAPS of damage.

    Regardless of your results, Cripple is godlike for me. Shoot it between dodge rolls, or run more sustain. Cripple's cost is hardly a concern considering how much damage it does.

    As for Path, both morphs have narrow AoEs, so I find them to be too unreliable to run. Just my experiences.

    Glad it works for you. My experience is costs a lot, reflected, easily dodged, blocked, and shields soaks it up. With cast time of slowness of distance traveled I end up Having to spam it with little result. My point is, Dots just don't work well in this game. They don't justify the cost when there are so many counters. This game is about instant healing, shield stacking, and burst. Cripple takes s back seat and is situational at best. I find there are better skill options. Buts that's just my experience. Agree to disagree.

    Yeah, all DoTs could use a slight buff. The problem is DoTs don't crit on shields, thus reducing their damage even more. At the same time, DoTs do a pretty good job of draining shields allowing soul harvest and merciless resolve to sneak in.

    When fighting a shield stacker with this build, lately I've been running duel shades. The shades serve as a DoT that works on the shields and debuffs their out going damage. Entropy also does a bit of work. I've thought about running shades and possibly replacing entropy with cripple to do more work on shields and just using pots for major sorcery.
  • SturgeHammer
    SturgeHammer
    ✭✭✭✭
    I really like this build. I've got one argonian NB sap tank that I absolutely love, but recently I made another argonian NB with the intention of making some type of siphoning caster. Definitely gonna give this build a try.
    Edited by SturgeHammer on 12 October 2015 16:09
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • TheBull
    TheBull
    ✭✭✭✭✭
    I really like this build. I've got one argonian NB sap tank that I absolutely love, but recently I made another argonian NB with the intention of making some type of siphoning caster. Definitely gonna give this build a try.

    Dude I keep telling my friends I'm going to roll an Argonian NB complete with Blood Alter! They (Moezilla, Nivzruo, Nasher) keep telling me I'm crazy :D When I do, me and you will show them all!
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very nice build. Playing something like this on my mag NB but have not thought of twilights embrace tbh. Like it very much!
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Very nice build. Playing something like this on my mag NB but have not thought of twilights embrace tbh. Like it very much!

    Oh, you here, too? :lol:
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Here's a question. Early, how do you like your damage with destro versus dual wield / 2h? The spell damage and tool tip differences are pretty large. How does that weigh into overall dps taking weaving and sitting at range into account?
    I really like this build. I've got one argonian NB sap tank that I absolutely love, but recently I made another argonian NB with the intention of making some type of siphoning caster. Definitely gonna give this build a try.

    The Argonian super-healz master race!
    Edited by KenaPKK on 12 October 2015 19:35
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    ToRelax wrote: »
    Derra wrote: »
    Very nice build. Playing something like this on my mag NB but have not thought of twilights embrace tbh. Like it very much!

    Oh, you here, too? :lol:

    480k left on sorc to get that damned colour then i´m really gonna start that NB thingy.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    TheBull wrote: »
    https://www.youtube.com/watch?v=xR3GC15YVpE
    This build was born in the Imperial City. It excels in 1vX Situation and is solid in duels. Enjoy!

    Stats
    64/0/0

    Consumable
    Max Magicka/Max Health

    Gear
    5 light - 1 heavy - 1 medium - Destruction Staff- Restoration Staff
    5 piece Twilight's Embrace - impenetrable
    2 piece Malubeth - impenetrable
    3 Piece Arcane Willpower

    Skills
    1st Bar
    Swallow Soul
    Impale
    Merciless Resolve
    Entropy
    Piercing Mark

    2nd Bar
    Refreshing Path
    Rapid Regeneration
    Healing Ward
    Mass Hysteria
    Dark Cloak




    Great build bull. I'm trying out a variation of this. I missed what mundus stone you are using. Have you considered the ritual and then that would free you up to use kraganecs hope? Unless you are already using the ritual as part of this build...hope would give more spell damage and magicka regen.

    Anyways, this build is sick. I pugged through white tower yesterday healing myself and doing hightest dps. I only have 250 cps so I can't sustain myself like you but it has boosted my survivabilty in pvp while maintaining high dps significantly. I can now stalemate a magicka sorc where before I would die to crystal frags spam. Stamina sorcs is much harder.

    How do you deal with the stamina version of this build that I see popping up in pvp? I'm seeing a lot of never endless stamina drain builds using vigor to accomplish the same thing as you but I can't out resource them. Add wearwolf and two handers and these people seem to be unbeatable with very high burst and insane healing. They have endless stamina and heal themselves right back up. Maybe it's my low cp count but would like to know your thoughts.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • TheBull
    TheBull
    ✭✭✭✭✭
    KenaPKK wrote: »
    Here's a question. Early, how do you like your damage with destro versus dual wield / 2h? The spell damage and tool tip differences are pretty large. How does that weigh into overall dps taking weaving and sitting at range into account?
    I really like this build. I've got one argonian NB sap tank that I absolutely love, but recently I made another argonian NB with the intention of making some type of siphoning caster. Definitely gonna give this build a try.

    The Argonian super-healz master race!

    What I've found is a destro staff is need for bubble builds. It gives the extra attack. Plus it allows me to use merciless resolve. In short I feel that the extra attack out ways the spell damage increase.
Sign In or Register to comment.