kendellking_chaosb14_ESO wrote: »https://www.youtube.com/watch?v=tBxu_2H9ANU
well the only change i would agree to beside fixing the horrible hight protection - would be a change to GDB to be usefull in pvp again (sth like double cost and vigor like hot effect added to it)
I deleted one of my Nightblades and made a Dragon Knight. I Don't see what's wrong with Green Dragon's Blood it pops me out of execute range and with class passives buff all heals. Giving my HoTs time to do their thing but also adds health and Stamina regen that's higher then my Nightblade's one was same Tank set up points in the same place 5 heavy to 2 Light, same gear.
So Dragon Knights can't force every Ranger in to a melee fight and hold block the whole time. Welcome to Mortality.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i´m not playing my dk currently but GDB works great in PvE and is a waste of mana in PvP significantly disadvanteging mana Dks over stamina weapon users as the healing is pittyfull. with the common 25k HP down to 20% it heals without healing advancements for 3200HP - wich does not pop you out of executioner range...(that would require a 5k heal)
so with adding a vigor like hot to it in PvP it would heal as much as every stamina user has access to in form of rally+vigor.
kendellking_chaosb14_ESO wrote: »i´m not playing my dk currently but GDB works great in PvE and is a waste of mana in PvP significantly disadvanteging mana Dks over stamina weapon users as the healing is pittyfull. with the common 25k HP down to 20% it heals without healing advancements for 3200HP - wich does not pop you out of executioner range...(that would require a 5k heal)
so with adding a vigor like hot to it in PvP it would heal as much as every stamina user has access to in form of rally+vigor.
Now I hear what you're saying but healing advancements are common place my Argonian takes 9% more healing, with Burning Heart I take 12% more healing with a Draconic power running, 5% more healing with five Heavy Armor and with the Champion System both heals I initiate and healing received is buffed by 15% so that's 30% better heals from myself.
That means that my heals on my self are 54% stronger countering the healing debuff of PvP with 4% on top and that's with out my Unassailable four piece bonus with 1k more health all the jewelry is healthy so I have even more health with 8% more healing received. Making that 62% more healing from self heals and 47% from outside heals.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Joy_Division wrote: »Hi Zos:
...
In sum: Magicka DKs have been undermined since 1.6. The IC exacerbated these issues to the point where the class is not fun anymore to play. There are remedies available that do not require extensive internal testing or redesigning the game. I don't think it is agreeable to ignore them and ask us to not have fun when logging in.
DKs has no passive that reduce the cost of block. The passive that they have mitigates 5% more damage while you are blocking 0.5*0.1 = 0.05 = 5%ChannelTribes wrote: »Stam DK needs molten whip lol. It's a classless playstyle atm I use 2-3 skills in my build, many others do as well. The only passives I find useful are the block cost reduction, battle roar, and the 5% stamina return on earthen heart abilities. I suggest you add a stamina moteln whip into your OP, but still a good post! These buffs look nice for magicka dk though.
@Joy_Division
DKs has no passive that reduce the cost of block. The passive that they have mitigates 5% more damage while you are blocking 0.5*0.1 = 0.05 = 5%ChannelTribes wrote: »Stam DK needs molten whip lol. It's a classless playstyle atm I use 2-3 skills in my build, many others do as well. The only passives I find useful are the block cost reduction, battle roar, and the 5% stamina return on earthen heart abilities. I suggest you add a stamina moteln whip into your OP, but still a good post! These buffs look nice for magicka dk though.
@Joy_Division
I know that you know it. I just wanted to point it out cause you have a nice reputation and newbies will read your comment and they will think that DK has such passives and then they will continue crying for more DK nerfs.ChannelTribes wrote: »DKs has no passive that reduce the cost of block. The passive that they have mitigates 5% more damage while you are blocking 0.5*0.1 = 0.05 = 5%ChannelTribes wrote: »Stam DK needs molten whip lol. It's a classless playstyle atm I use 2-3 skills in my build, many others do as well. The only passives I find useful are the block cost reduction, battle roar, and the 5% stamina return on earthen heart abilities. I suggest you add a stamina moteln whip into your OP, but still a good post! These buffs look nice for magicka dk though.
@Joy_Division
I was half asleep when I wrote this, my bad lol. Ik my DK stuff
I know that you know it. I just wanted to point it out cause you have a nice reputation and newbies will read your comment and they will think that DK has such passives and then they will continue crying for more DK nerfs.ChannelTribes wrote: »DKs has no passive that reduce the cost of block. The passive that they have mitigates 5% more damage while you are blocking 0.5*0.1 = 0.05 = 5%ChannelTribes wrote: »Stam DK needs molten whip lol. It's a classless playstyle atm I use 2-3 skills in my build, many others do as well. The only passives I find useful are the block cost reduction, battle roar, and the 5% stamina return on earthen heart abilities. I suggest you add a stamina moteln whip into your OP, but still a good post! These buffs look nice for magicka dk though.
@Joy_Division
I was half asleep when I wrote this, my bad lol. Ik my DK stuff
ChannelTribes wrote: »DKs has no passive that reduce the cost of block. The passive that they have mitigates 5% more damage while you are blocking 0.5*0.1 = 0.05 = 5%ChannelTribes wrote: »Stam DK needs molten whip lol. It's a classless playstyle atm I use 2-3 skills in my build, many others do as well. The only passives I find useful are the block cost reduction, battle roar, and the 5% stamina return on earthen heart abilities. I suggest you add a stamina moteln whip into your OP, but still a good post! These buffs look nice for magicka dk though.
@Joy_Division
I was half asleep when I wrote this, my bad lol. Ik my DK stuff
It is 70% snare which is right now in live too. The OP proposed to give the major evasion (20% dodge chance) if you are in the cloud.I agree with pretty much everything but the cinder storm evasion chance. 70% evasion chance is ridiculous and would be OP in both outnumbered situations and 1v1s. A better adjustment would be a healing debuff and damage debuff of 15%.
I agree with pretty much everything but the cinder storm evasion chance. 70% evasion chance is ridiculous and would be OP in both outnumbered situations and 1v1s. A better adjustment would be a healing debuff and damage debuff of 15%.
Joy_Division wrote: »I agree with pretty much everything but the cinder storm evasion chance. 70% evasion chance is ridiculous and would be OP in both outnumbered situations and 1v1s. A better adjustment would be a healing debuff and damage debuff of 15%.
Don't think anyone suggested that. Certainly wasn't me.
"Ash Cloud - Original intent - Provide an area of protection for the immobile DK to fight in. Undermined by: Dubious decision to removal the 30% miss chance and turn the skill into a ranged DoT. Solution: Was nothing wrong with original skill that did both a DoT and provided a miss chance. Revert. "