I always laugh when things turn into the, "This is an MMO, not solo" argument when the REALITY IS... the overwhelming majority of players playing this game ARE Elder Scrolls series single-player gamers- and Bethesda is trying to bring even more of them into ESO by telling the world that work on Elder Scrolls VI has been 'delayed indefinitely' while they focus on Fallout 4; obviously this was their way of trying to get those holding out for ES VI to play ESO in the meantime and generate more revenue for the game as well.
CLEARLY the devs can tell by game data, how many players are playing solo content only/mostly, and how many are grouping. It doesn't take rocket science, or maybe it does, to realize that the majority of players playing ESO are those who prefer playing SOLO. Also, let's get this straight right here... MMO does not mean "group content only" it simply means a massive amount of people playing the same game at the same time.
Indeed. Some people seem to be of the mind that MMOs should only be for the group/raid-minded players, and that an entire genre (MMOs) should be confined to serving that small niche.Elephant42 wrote: »
Really? Pretty easy to see how popular it is since it was released compared to trialsElephant42 wrote: »
Even in WoD only 10% of the whole playerbase bothered to Raid on any difficulty.
What does it say about Raiding Endgame when even in WoW only minority bothered with it? And WoW is all about Raiding.
Really? Pretty easy to see how popular it is since it was released compared to trialsElephant42 wrote: »
Even in WoD only 10% of the whole playerbase bothered to Raid on any difficulty.
What does it say about Raiding Endgame when even in WoW only minority bothered with it? And WoW is all about Raiding.
You may want to re-evaluate that % you just threw out from god knows where:
http://www.wowprogress.com/
The raiding in WoW since WoD has actually increased, with more people using the LFR tool to pug groups.
My point is there are more people out there playing MMOs that like to raid and play in large groups. If the proper tools and grouping was available more players would be playing in large groups to complete the content.
If you want to play a game like a single player rpg then there are many great ones out there. This game is suppose to be a MMO which implies group interaction.
Really? Pretty easy to see how popular it is since it was released compared to trialsElephant42 wrote: »
Even in WoD only 10% of the whole playerbase bothered to Raid on any difficulty.
What does it say about Raiding Endgame when even in WoW only minority bothered with it? And WoW is all about Raiding.
You may want to re-evaluate that % you just threw out from god knows where:
http://www.wowprogress.com/
The raiding in WoW since WoD has actually increased, with more people using the LFR tool to pug groups.
My point is there are more people out there playing MMOs that like to raid and play in large groups. If the proper tools and grouping was available more players would be playing in large groups to complete the content.
If you want to play a game like a single player rpg then there are many great ones out there. This game is suppose to be a MMO which implies group interaction.
Personofsecrets wrote: »Anyone insinuating that not having a trial will go a-okay, then we all have news for you.
Nifty is right, large group trials are a big deal in this game. Keep in mind that trials are some peoples absolute favorite part of the game, those people have been deprived for so very long, and that a number of people are going to leave the game if there isn't a trial in the foreseeable future.
And because it seems like the insinuation is present, no, we don't have to have only solo or only group.
Next dlc will have those, and at this rate there will be new trials rather *soon. Just think of how long IC has been out and how close Orsinium already is.
Each DLC should include a pve zone (solo), pvp zone, trial/dungeons (group) and cosmetic goodies to go along every quarter. ZOS is just slowwwww
Edit: most other games have been pulling this off for years, but ZOS has us bickering at each other over solo/group/pvp content every other month because they can't seem to keep up with the rest of the gaming industry.
terrordactyl1971 wrote: »Each DLC should include a pve zone (solo), pvp zone, trial/dungeons (group) and cosmetic goodies to go along every quarter. ZOS is just slowwwww
Edit: most other games have been pulling this off for years, but ZOS has us bickering at each other over solo/group/pvp content every other month because they can't seem to keep up with the rest of the gaming industry.
You should play Destiny if you think this game lacks content - then you'd really have something to get upset over
Gern_Verkheart wrote: »The raid groups already died when IC came out. Apparently ZOS doesn't want to do raids anymore, which makes me extremely sad and upset.
With all the new content being solo focused, there isn't even an incentive to be in a guild. Other than PvP and trading guilds. I thought the whole point of making a TES MMO was to play in the TES universe with friends? Now they are pretty much reducing this to a single player TES game that you can chat with other people on.