Didn't want to be left out of the 'X needs a nerf' threads but... also a serious point.
The counter to people repeatedly using roots used to be to dodge out of them. There was a time when the meta was talon spam and either banner or bats and the counter was to roll dodge a couple of times and get the hell out of the aoe - because otherwise you would die. Many threads of that time extolled the values of 'learn to roll dodge n00b'. In time people did learn to dodge and that, along with some other changes, made that meta go away.
With the recent nerf to roll dodge the rather predictable consequence is that root spamming is making a come back in PvP with a vengeance because root has no immunity cool down and is relatively cheap it can be used to hold people in the range of aoe they would once have been able to escape and they can simply keep pressing that button while draining resources simply because the way to escape it has been removed by the designers.
My feeling is that roots are going to be the new meta and it will be a boring meta because it makes combat more static and dull. I would say it hurts stamina builds (and it does) but it also hurts magicka builds with their inherently low stamina pool as well who will be able to get out of maybe a couple of roots before finding themselves unable to move out of the danger area or block incoming damage. Stamina build may be able to sacrifice the vastly increased cost to move out of 3 or even 4 of these but then will also be unable to block or use any skills.
I hate calling for nerfs, I'd much rather see a creative solution to a problem rather than a blanket nerf but this is a direct consequence of a nerf that was applied and other than ZOS going back and finding a more nuanced solution for the perceived problem of people dodging things a lot then a solution to root spamming is going to be needed to avoid PvP becoming very stale.
GM - Malazan
Raid Leader - Hungry Wolves
Legio Mortuum