Anyone voting no needs to eat more brain food. :-)
Also, can't tell if the OP is trying to be "funny."
Of course, no one can really refute that CP makes a player stronger. Whether it is damage, sustain or mitigation. They all lead to a player being stronger. Predictable poll is predictable. If you have CP tho, you spend the time,effort and dedication to reach that level of CP, therefore SHOULD be stronger.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »1 is better than 0. 2 is better than 1. You're welcome.
Let's pretend that a player has 1% block cost reduction. That would reduce their block cost by 21.6 points.
Now lets pretend that a player has 2% block cost reduction. That would reduce their block cost by 43.2 points.
1.0 is only better than 0.2 to the same extent that a billionaire would be more rich if they had 1 more dollar. The billionaire would be more rich, but not significantly so.
But it doesn't stop there.. If someone uses CP, lets say 500, and the other guy, we'll call him you, uses 0 CP. Then the difference is greater. Simple math really.
I think you have a point. Hypothetically though, if skill does make a big difference in how players are able to complete and compete in content, then at what champion point level do the bonuses from champion points really start to make that big of a difference?
We also have to imagine that players are going to quickly get maxed on how much champion points matter to them. A dps isn't going to need Heavy Armor Focus, so, eventually, their champion points will literally go to waste.
You said more powerful, the title of you post. Yes is the answer. Making a big difference? That's a different question entirely.. Maybe you need to make a new thread.
If anything the thread could be renamed 'more powerful in a significant way.' Some players have brought up very good points, but I have also shown quite a few of the passives to not really matter a whole lot.
Personofsecrets wrote: »I'm having a hard time understanding the effects of champion points. I'm told that my stats, regeneration, and penetration will all go up if I invest champion points into certain specifications.
I really don't understand how that happens though. Is it really true that I will be more powerful with more champion points? Becoming more powerful due to have more champion points would have tons of repercussions. I mean, I would be doing more damage, doing more healing, and taking less damage. I just have a hard time accepting that.
Flameheart wrote: »Although your remarks to your vote sound pretty unhonest to me (you behave like a suprised child, that just realized that there is no Santa Claus, sorry this hard to believe for a 5-star-poster...), because just having a look on the system and investing some points into it makes it clear...
I have to admit I like the system, because it's an alternative to further character developement other MMOs do not offer (there the system is called -> get max lvl -> grind gear mostly by raiding -> wait for lvl cap raise and cry on the forum because all your hard earned gear is worthless now), but I see disadvantages too.
Personofsecrets wrote: »r.jan_emailb16_ESO wrote: »Personofsecrets wrote: »r.jan_emailb16_ESO wrote: »You get increased stats/other bonuses without any downside. How would this not make you stronger?
Well, really it comes down to player skill. It's not like a group of players that have many champion points, but are unskilled, are going to be better off than players who have few champion points, but are very skilled.
Tell me one thing. When you see someone on the top of the leader boards do you think that they must be skilled or do you think that they must have some small champion point advantage over other players. I mean, in a group of 12 people, so what if one of them has 1000 champion points - that one player couldn't make the raid a higher score just by themselves. Could they?
The point is that high CP and low skill means you're bad, but on a higher level. If you have two equally skilled groups and one has higher CP, this group will be better without question.
And as for the argument that you get much more from your gear than from your CP, you have to see the whole picture. More CP allows for OTHER gear choices, making you stronger than the person without this choice. For example, CP increase your sustain, lower your costs and increase healing/damage of your skills. You get much more effective, and since you don't have to get sustain from your gear anymore you can go for higher damage.
How anyone can see this as everything but a gain in power...
I think that I am starting to come around. Answer me this though.
Could this champion point "power gain" effect be seen in a group or raid? I mean, a dungeon like Veteran White Gold Tower is easy and I can't imagine that champion points could possibly make a difference for a group that is trying to complete it. It's not like 40 points into elemental defender is really going to protect a lesser skilled player against any of the bosses in that dungeons.
MMORPG has always been about character progression. I dont honestly get how this thread got 4 pages tbh.Personofsecrets wrote: »r.jan_emailb16_ESO wrote: »Personofsecrets wrote: »r.jan_emailb16_ESO wrote: »You get increased stats/other bonuses without any downside. How would this not make you stronger?
Well, really it comes down to player skill. It's not like a group of players that have many champion points, but are unskilled, are going to be better off than players who have few champion points, but are very skilled.
Tell me one thing. When you see someone on the top of the leader boards do you think that they must be skilled or do you think that they must have some small champion point advantage over other players. I mean, in a group of 12 people, so what if one of them has 1000 champion points - that one player couldn't make the raid a higher score just by themselves. Could they?
The point is that high CP and low skill means you're bad, but on a higher level. If you have two equally skilled groups and one has higher CP, this group will be better without question.
And as for the argument that you get much more from your gear than from your CP, you have to see the whole picture. More CP allows for OTHER gear choices, making you stronger than the person without this choice. For example, CP increase your sustain, lower your costs and increase healing/damage of your skills. You get much more effective, and since you don't have to get sustain from your gear anymore you can go for higher damage.
How anyone can see this as everything but a gain in power...
I think that I am starting to come around. Answer me this though.
Could this champion point "power gain" effect be seen in a group or raid? I mean, a dungeon like Veteran White Gold Tower is easy and I can't imagine that champion points could possibly make a difference for a group that is trying to complete it. It's not like 40 points into elemental defender is really going to protect a lesser skilled player against any of the bosses in that dungeons.
I remember when CP was first introduced and they gave 75 CP for everyone at vr14, vet dungeons became alot easier.
Personofsecrets wrote: »MMORPG has always been about character progression. I dont honestly get how this thread got 4 pages tbh.Personofsecrets wrote: »r.jan_emailb16_ESO wrote: »Personofsecrets wrote: »r.jan_emailb16_ESO wrote: »You get increased stats/other bonuses without any downside. How would this not make you stronger?
Well, really it comes down to player skill. It's not like a group of players that have many champion points, but are unskilled, are going to be better off than players who have few champion points, but are very skilled.
Tell me one thing. When you see someone on the top of the leader boards do you think that they must be skilled or do you think that they must have some small champion point advantage over other players. I mean, in a group of 12 people, so what if one of them has 1000 champion points - that one player couldn't make the raid a higher score just by themselves. Could they?
The point is that high CP and low skill means you're bad, but on a higher level. If you have two equally skilled groups and one has higher CP, this group will be better without question.
And as for the argument that you get much more from your gear than from your CP, you have to see the whole picture. More CP allows for OTHER gear choices, making you stronger than the person without this choice. For example, CP increase your sustain, lower your costs and increase healing/damage of your skills. You get much more effective, and since you don't have to get sustain from your gear anymore you can go for higher damage.
How anyone can see this as everything but a gain in power...
I think that I am starting to come around. Answer me this though.
Could this champion point "power gain" effect be seen in a group or raid? I mean, a dungeon like Veteran White Gold Tower is easy and I can't imagine that champion points could possibly make a difference for a group that is trying to complete it. It's not like 40 points into elemental defender is really going to protect a lesser skilled player against any of the bosses in that dungeons.
I remember when CP was first introduced and they gave 75 CP for everyone at vr14, vet dungeons became alot easier.
Well, quite a few of the mechanics, such as with Praxin Douare and High Kinlord Rillis, were changed and made easier.
http://forums.elderscrollsonline.com/en/discussion/comment/2246850/#Comment_2246850Personofsecrets wrote: »Champion points have a direct impact on players ability to complete and compete in content. Everyone knows this.
http://forums.elderscrollsonline.com/en/discussion/216290/do-champion-points-really-help-players-get-more-powerfulPersonofsecrets wrote: »I'm really hoping that you all can explain to me how champion points make a player more powerful. I just am not getting it.
subbssb14_ESO wrote: »
Is a 15-20% increase to your overall combat power significant? Yes absolutely. Is it more than player skill? No, of course not.
But you already knew that OP.
Checkout this site. http://deltiasgaming.com/2015/02/23/eso-champion-system/
Personofsecrets wrote: »You bring up a great point. Players have to be extremely skilled to play this game. If we could rate skill of players, then it would be like every point of skill causing every corresponding champion point to be negligible.
ontheleftcoast wrote: »Personofsecrets wrote: »You got some good increase with CP (more healing, more damage, more regen, less cost) from 15 to 25% depending of the star, plus the constellation bonus (12% critical mainly). But the main change is that each time you spend a CP, you get some stat. I don't remember how many exactly, perhaps a +25 for each CP (red = life, blue = magicka, green = stamina).
Yea, I just added a point and got 18 magic. I don't get how that makes me more powerful though.
One point isn't as much as one level of XP, granted. But a little more magicka means your spells are a little more powerful. Not a lot, but some. And you also made the other toons in your stable stronger. Because it doesn't matter which toon gains the CP, all them can use it. So a sorcerer can use his points to buff his staff light attacks and his magicka regen and light armor and your stamina NB can use theirs to buff bladed weapon damage, stamina regen, and medium armor. That's pretty amazing. Grind on one toon and make up to 8 of them better? Umm, what's not to love about that?
Because my Barrier is so strong that my team is almost impervious to damage; because my spell cost is so low and my regen so high that I can cast nonstop and never run out of mana; because my armour and spell resistance is so high that even if you get through my stacked shields, you will be as effective as a gnat....unless you have even more CP than me and can slice right through those protections. And those are just some examples.
And even with the claimed diminishing returns, you will never catch up with me. Just as I will never catch up with those who have a lot more CP than I do.