http://forums.elderscrollsonline.com/en/discussion/comment/2200164/#Comment_2200164ZOS Patch 2.1.4 wrote:
- Decreased Health, Magicka, and Stamina enchantments at lower levels. At VR14, these items now provide about 4% more.
- Decreased resistances to specific elements, such as fire damage, at lower levels. At higher levels, they were increased by up to 25% at VR14.
- Decreased the proc damage (such as Fiery Weapon) at low levels, and increased by up to 7% at VR14.
- Decreased the cost reduction at lower levels, though values remain largely unchanged for VR14 player characters.
BalticBlues wrote: »What already was bad got worse with patch 2.1.4
Even though new players in PVP were already helpless against V14 players with their [i]unreachable gear and CPs[/i], with Patch 2.1.4 the enchantments of new players even have been nerved and V14 gear has been buffed:http://forums.elderscrollsonline.com/en/discussion/comment/2200164/#Comment_2200164ZOS Patch 2.1.4 wrote:
- Decreased Health, Magicka, and Stamina enchantments at lower levels. At VR14, these items now provide about 4% more.
- Decreased resistances to specific elements, such as fire damage, at lower levels. At higher levels, they were increased by up to 25% at VR14.
- Decreased the proc damage (such as Fiery Weapon) at low levels, and increased by up to 7% at VR14.
- Decreased the cost reduction at lower levels, though values remain largely unchanged for VR14 player characters.
Why ZOS wants new players to suffer even more in PVP?
Most of it doesn't matter anyway, since battle leveling now affects veteran rank characters.
I play on PS4, and the PC players who were allowed to bring in HUNDREDS of CP ARE unreachable.no one has unreachable CP.
This answer shows that you obviously do not understand the matter. As soon as PS4 players reach V1 and have to play vet campaings, they are slaugthered by former PC players who play in god mode. With the new changes, the former PC god players now even receive a buff while new PS4 players even receive a nerf. This environment is getting toxic. A game becoming HOSTILE to new players in PVP will die out on the run.leepalmer95 wrote: »stop wining
BalticBlues wrote: »I play on PS4, and the PC players who were allowed to bring in HUNDREDS of CP ARE unreachable.no one has unreachable CP.This answer shows that you obviously do not understand the matter. As soon as PS4 players reach V1 and have to play vet campaings, they are slaugthered by former PC players who play in god mode. With the new changes, the former PC god players now even receive a buff while new PS4 players even receive a nerf. This environment is getting toxic. A game becoming HOSTILE to new players in PVP will die out on the run.leepalmer95 wrote: »stop wining
btw: I am one of the former PC players, and I see how new PS4 players are treated badly.
ItsRejectz wrote: »Why shouldn't people who have played the game for over a year be stronger than people who are new to the game?
Why do you refer to other people as "kids"?Basically kids these days would expect to log in, hit level 10, go into pvp and steamroll a level 49 because "it's supposed to be fair" [...]most kids I've met on console haven't ever bothered researching traits on gear
BalticBlues wrote: »
Did you even read the topic of this thread? The topic is about making the weakest even weaker and making the strongest even stronger. Do V14 people really need this? If so, why?
ItsRejectz wrote: »Why shouldn't people who have played the game for over a year be stronger than people who are new to the game?
Skyrim, here's a nice big location marker telling you exactly where to go, more than a 5 minute walk? Better just click a button and fast travel there..
I play a LOT of MMO PvP.
Based on what I've seen so far with TESO (which I will admit is very little so far), the balance of veteran vs. new(er)/junior players, the balance is pretty far off.
Mind you, I've got a "PvP mindset" (too many years playing EVE will break a man), so imbalance doesn't bother me -- I'm willing to grind to get to a competitive point. But it's kind of silly to pretend this is working by design. If this *is* by design, then that design is a little bit broken, and it's going to turn off a lot of casuals. I don't get the sense that that is what Zen. is aiming for, but it's certainly how it's working.
Skyrim, here's a nice big location marker telling you exactly where to go, more than a 5 minute walk? Better just click a button and fast travel there..
Mechanics like these aren't implemented because its supposed to make things cushy and easy. They are implemented to remove tedium and pointlessness from the game so that players can focus their time on content that is meaningful.
I mean seriously I can't understand why people advocate for more *** in videogames.
"Yes, lets make sure every player has to jerk off a thousand times before they can get to the fun dungeon content" said no videogame developer ever.
It's people like you that force the rest of us to grind bullshjt VR ranks.
Because PvP should be about YOUR SKILL as a player, not about how much time you invested in getting CP points ...ItsRejectz wrote: »Why shouldn't people who have played the game for over a year be stronger than people who are new to the game?
They neither have the same stats nor the same gear nor the same skills available.And then veteran players leave, because why should noobs have the same stats and gear?
And then veteran players leave, because why should noobs have the same stats and gear?
Hell make traits useless, remove CPs, downlevel everyone to 50, remove the ability to gather gear and just give everyone a single set of blue armor.
Hell even better make any new character automatically VR16, with 3600cp and full gold gear, make sure they can choose a build to be created for them. Hell give them all the achievements and dyes too!
...
That's how to kill a franchise/game pretty quick. If this game is to last year's like zos had planned, they NEED the veteran players.
They neither have the same stats nor the same gear nor the same skills available.And then veteran players leave, because why should noobs have the same stats and gear?
Battle level only gets you to VR14ish (green?) stats, and you still only have gear and skills at your actual character level.
That's hardly "the same".
Again, if you need a whole years worth of gear and CP points to "be stronger" than a player who is new to the game, what does that say about your actual skill?
The difference between a new VET 14 and one who has been around for a while is amazing. While I agree that people should be able to work towards getting more powerful the difference is just amazing and its very very hard for new players to ever catch up.
Usually, only V14s use the boring way of grinding for leveling more chars up. New players instead want to enjoy the game. Do you know such a concept? By playing about 2-3 hours per day -which is about the free time of Avery Joe per evening-, people will need months to earn 300 CP, if they will ever reach that point. Unfortunately, many players are quitting before because of the absurd imbalances in PVP.The average person can do 0-50 in a single day of grinding (so 15 odd hours gameplay) and can do vr1-16 in about 5 days of gameplay. With enlightenment and xp scrolls/potions you can get about 80-90 CP per VR16. So an average skilled person can earn the 300 CP hard cap in approximately 18-20 days of gameplay.
Again: Please stop calling other people "kid" and "stupid". Let me guess: Is your family calling you like that? Healthy people have a family, a job, a social life. What do you have? You have been harming your social life since you were 8 years[!] old with hundreds of hours in hundreds of different games? You really think this is good? Yes, ESO is a great game, but it is no replacement for real life. As an old fart I am allowed to tell you: Start living a real life before the best years in your life are over...Kids, I.e anyone with this stupid spoon fed mentality. I'm 27, have played pc gaming and mmo's since I was about 8 years old. I've played hundreds of hours in hundreds of different games.
I love ESO, but sorry, ESO is the most unbalanced game in my entire library. And, with the new patch, the imbalances are getting even bigger instead of smaller? I know players who LOVED playing (balanced) PVP in non vet PVP - and then stopped playing vet PVP because of the imbalances. This already is doing damage to the ESO community. So there really is no reason to even nerf V1 gear and buff V14 gear now.ESO is generally [...] extremely balanced.
I currently work 100hours a week as a full time carer for an agency, whilst I also have 3 pets (that require constant attention) a girlfriend that's likes us to go out and socialise most evenings, and I'm a big car enthusiast that spends alot of time working on my own and friends cars, whilst attending shows and events regularly.