Yes and no. It helps testing builds and building confidence, perfecting your craft. Many skills that are awesome in duels are worthless in regular pvp, NB shades for example. They are a must have in duels but damn near worthless outside of.
Rofl this one is so true.Best way to improve your large scale skills is probably pulling loads and loads of mindless upper Craglorn NCP's, the ones that spam Fear, Snipe and Wrecking blow and ground AoE, while downloading so much p0rn that your performance is close to a slide show. If you can survive that for more than one minute, you will be a true hero on the battle field lol.
imho it's crucial practive for the basics (qick break free, when to dodge, what to purge, hw to exploit enemy behavior). if you got that down, it doesen't have much to do with AvA anymore. The builds and playstyles that work for duels often aren't your ideal PvP builds. Blocking, self-pruging and all sorts of HoTs scale very well in duel situations but dodge roles (and even mistform around a rock) clearly dominate when focused by tons of enemies. The shield reflect is incredibly good in 1v1s and pretty much only for meteors in big fights, etc etc.
Still, playing some duels can give you many insights that following a crown won't. The subconcious damage avoidance moves (break free into dodge + cast canceleld by dodge role) will work wonders even when playing in groups. It's a lot easier to feel their strengths and how to use them when solo, though.
I get really annoyed if people in my group have Arank 25+ (or even 30+) and still get ganked the second they fall back a little. (Albeit, there are some nightblade builds that can even one-shot you, but many "group-players" will still die after a moderate hit with focus aim and enough (yet unused) time to break free, dodge and recover. They really should have played solo a lot more and not only enter cyrodiil if a group is up, imho.
tinythinker wrote: »Or is it really just something for people who are already decent/just want to do 1v1?
I think it would actually hinder ones ability to do proper ESO pvp. If you spend too much time dueling you will not have much practice in flawlessly following the crown while spamming Healing springs,Proxy,Steal Tornado and Purge.
Duels good way to test skills work from other classes (weapons that you not need) and combination of effective builds. Good way find countermesures from some builds. But it give 0 real pvp expirience. Couse real pvp never equal. If you try duels - do it 1 vs 3 or 5, 3 vs 7-9 and so on. 1 vs 1 is just dummy testing. As example - you can 9 from 10 times lost in duels. And can 10 times from 10 kill this guy in real pvp, couse it tactice, hiding, kiting and so on.
You never communicate in real pvp "don`t use stealth to kill me". PVP it separate gameplay from duels. Duels themself counterproductive. I see some duelist templars, sorc, dk that going to pvp after hundreds of duels in arena and ruin of pvp for their partymembers. They die quick, couse they learn only 1 style of gameplay - solo dps - who overdps another. He not think about weak sides of his group, about tactical position, about timing. And most time they simplest target. I bad whith English and can`t fully describe how it looks. But only duels have bad influence...
PS - I`m not propvpers. I just in middle, but I have my opinion on this theme.