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https://forums.elderscrollsonline.com/en/discussion/668861

Is the Dragonknight underpowered?

  • Zsymon
    Zsymon
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    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.
  • sicc
    sicc
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    Sozzy wrote: »
    @sicc although that looks like an awesome amount of dos, without a shield skill, I would probably die before I could use all that

    You depend on dodge roll and 2 heals. Its very cookie cutter and a great build for 1vX . 2 handed and sword and board is very good also.
  • Zsymon
    Zsymon
    ✭✭✭✭
    sicc wrote: »
    Sozzy wrote: »
    @sicc although that looks like an awesome amount of dos, without a shield skill, I would probably die before I could use all that

    You depend on dodge roll and 2 heals. Its very cookie cutter and a great build for 1vX . 2 handed and sword and board is very good also.

    It won't work anymore with the next update, people will be limited to two dodge rolls in a row maximum, before they start destroying their stamina.
    Edited by Zsymon on 21 July 2015 22:48
  • Xael
    Xael
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    Zsymon wrote: »
    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.

    That's an outright false statement if I ever seen one. DKs do very well in solo PvP, especially in 1vX. Hell, everyday in Cyrodiil they are consistently the 1 class I see a group trying to bring down.
    I got killed in pvp, nerf everything...
  • sicc
    sicc
    ✭✭✭
    Zsymon wrote: »
    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.

    I'll leave a couple clips here 1 of a stam build 1 magicka because your statement is straight up BS. These are clips of myself, an average player who only solos. So don't tell me you can't solo.

    https://youtu.be/Wo8jQjrCVQI

    https://youtu.be/VvGLqFwVJ3g
  • ThyIronFist
    ThyIronFist
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    It's not underpowered, but ZOS has gone a bit too far with the nerfs though, Standard of Might ultimate cost 250 are you kidding me? I mean come on... it's so easy to counter it's ridiculous. And even if you get stuck inside a standard you won't die in like 3 seconds or anything. Almost every patch DK has gotten nerfed.

    Sure DKs are great tanks and can do good dps (can't wait for nirn fix). Yes DKs are strong in certain situations, but lack mobility. With the lack of mobility I sometimes find it extremely hard to run solo in Cyrodiil because of the amount of Sorcs and NBs.

    "Super Awesome DK 1vX montage" only works against complete noobs. Most players have figured out how to kill and counter the average DK, and with the ultimate change, reflective scales nerf, and Standard of Might at 25000000 ultimate cost, 1vX doesn't work as well as it used to, then again this comes from a non-vamp DK. DKs with devouring swarm have a bit of an advantage there.

    I hate rerolling and to be honest if ZOS nerfs the class even more I might as well stop playing.
    Edited by ThyIronFist on 22 July 2015 02:17
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    Retired
  • Baragorath
    Baragorath
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    It's not underpowered, but ZOS has gone a bit too far with the nerfs though, Standard of Might ultimate cost 250 are you kidding me? I mean come on... it's so easy to counter it's ridiculous. And even if you get stuck inside a standard you won't die in like 3 seconds or anything. Almost every patch DK has gotten nerfed.

    Sure DKs are great tanks and can do good dps (can't wait for nirn fix). Yes DKs are strong in certain situations, but lack mobility. With the lack of mobility I sometimes find it extremely hard to run solo in Cyrodiil because of the amount of Sorcs and NBs.

    "Super Awesome DK 1vX montage" only works against complete noobs. Most players have figured out how to kill and counter the average DK, and with the ultimate change, reflective scales nerf, and Standard of Might at 25000000 ultimate cost, 1vX doesn't work as well as it used to, then again this comes from a non-vamp DK. DKs with devouring swarm have a bit of an advantage there.

    I hate rerolling and to be honest if ZOS nerfs the class even more I might as well stop playing.

    You forgot about nerf of our 1vsX very good skill which was basic for our lack of mobility and only name remains.

    I have in mind Ash Cloud which provided 30% miss chance.

    Now as game lost few top management persons it become worst and worst time for Dragon Knights as seems none defend this class against nerfs.
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  • RoamingRiverElk
    RoamingRiverElk
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    One of the absolutely worst nerfs to the class was the change in how ultimate is gained.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • PhatGrimReaper
    PhatGrimReaper
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    I will be the first to admit that the near god-mode of early DK Vamps was a little over the top, but man was it fun. Nowadays however DKs are mediocre at best.....
    Sorcs have bigger shields, better mobility and better burst - all from class skills.
    NBs have the Mobility, Sustain and burst.
    Templars have Heals and Jeebus beam.
    DKs have Wings, Talons and GDB .... and two of those have been hit so hard with the Nerfhammer that they are a shadow of the skills they were.

    I still rock my DK in Cyro and he is competitive, but the gap in the balance of classes has never been so profound since the very early days of DK dominance. I'm not saying we need to be Vampire Demi-Gods again, but we could do with a buff for a change.

    I would like to see a class based gap closer.... I know chains can function in this way, but it's so unreliable in Cyro. I also think obsidian shield could do with a buff to make it competitive with hardened ward.

    #DKneedsomeloveZOS


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  • Tankqull
    Tankqull
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    Zsymon wrote: »
    sicc wrote: »
    Sozzy wrote: »
    @sicc although that looks like an awesome amount of dos, without a shield skill, I would probably die before I could use all that

    You depend on dodge roll and 2 heals. Its very cookie cutter and a great build for 1vX . 2 handed and sword and board is very good also.

    It won't work anymore with the next update, people will be limited to two dodge rolls in a row maximum, before they start destroying their stamina.

    completly exaggerated - you can easily roll 4 times in a row (that would mean unmodified roll costs of a non stam char) without destroying your stamina - and than wait for 4 sec to reset the timer by depending on your class either blocking + using a heal or cloaking or bolting or breaking los what ever suits you best.
    and if needed you can roll even alot more but no longer endlessly as it is now.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Tankqull
    Tankqull
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    I will be the first to admit that the near god-mode of early DK Vamps was a little over the top, but man was it fun. Nowadays however DKs are mediocre at best.....
    Sorcs have bigger shields, better mobility and better burst - all from class skills.
    NBs have the Mobility, Sustain and burst.
    Templars have Heals and Jeebus beam.
    DKs have Wings, Talons and GDB .... and two of those have been hit so hard with the Nerfhammer that they are a shadow of the skills they were. ...
    these skills are now way more in line with other classes abilities - thats why you feel mediocre as you are no longer overpowered but on a more even footing.
    ... I still rock my DK in Cyro and he is competitive, but the gap in the balance of classes has never been so profound since the very early days of DK dominance. I'm not saying we need to be Vampire Demi-Gods again, but we could do with a buff for a change.

    I would like to see a class based gap closer.... I know chains can function in this way, but it's so unreliable in Cyro. I also think obsidian shield could do with a buff to make it competitive with hardened ward.

    #DKneedsomeloveZOS
    obsidian shield will be buffed with IC, as you are using either 2h or shield anyway there is actually no reason for a class charge - and "pve´ler" will kill you if chains will be turned into one ;) as it is the only skill option for it.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Pompeyfluff
    Has anyone got a list of the upcoming changes to the DK path for IC patch?

    I'd be interested to see what us DK users are going to be put through.
  • FlounderOG
    FlounderOG
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    DKs arent really supposed to be good soloers in my opinion.

    I have always seen DKs as the people who can take a bit of damage, and charge into a group to break it up so their allies can clean up the mess. Same thing with Werewolves.

    They are tanky, and capable of dishing out some great damage, but their role is more on the front lines pushing people back rather than filling a nightblade role where they are practically built to do rediculous damage and then disappear without a trace.

    (This doesnt mean DKs cant fill a variety of roles and I acknowlege some people have done insane levels of research into their character build so they can destroy people.)
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  • hammayolettuce
    hammayolettuce
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    Zsymon wrote: »
    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.

    I'll just leave this here for you ...



    https://www.youtube.com/watch?v=CtxaXmRk4IE


    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
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    DARFAL COVANT
  • Baragorath
    Baragorath
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    Zsymon wrote: »
    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.

    I'll just leave this here for you ...

    I believe you dont understand what solo means........
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
    One-Who-Crushes-Mountains - Argonian - Templar - AR8
    Grotarg Delan - Dunmer - Nightblade - AR6
    Avosaris - High Elf - Sorcerer - AR6

    Squishy Tomatoes - Pact Support Group - July 2016 - up to date

    Decimation Elite - Field Marshal - December 2014 - May 2016

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  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Baragorath wrote: »
    Zsymon wrote: »
    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.

    I'll just leave this here for you ...

    I believe you dont understand what solo means........

    I will assume you are referring to zysmon and not me. The video I provided is pure 1vX minus the last clip for a few seconds. The rest of the video is him fighting on his own on his DK with no assistance needed or requested.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • trimsic_ESO
    trimsic_ESO
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    Zsymon wrote: »
    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.

    I'll just leave this here for you ...



    https://www.youtube.com/watch?v=CtxaXmRk4IE

    This game really is Elder Magicka Online: no chance I can do what you do with my stamina DK. Stamina DKs are so weak compared to magicka DKs. It' just insane.

  • Sozzy
    Sozzy
    @trimsic_ESO agreed. It's mainly because almost all of the DK abilities use magicka rather than stamina (unless you waste some of the morphs) a stamina based DK is basically screwed.
    Erg- VR2 Orc DK DC Azura's Star
    Davesh- Level 26 Altmer Sorc DC Blackwater Blade
    PS4 EU
  • ToRelax
    ToRelax
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    ✭✭
    Zsymon wrote: »
    Well you can't play a DK solo in Cyrodil, but for group play and PvE it is quite good. Igneous Shield provides strong heals, and Reflective Scales protects you from being focused from a range.

    I'll just leave this here for you ...



    https://www.youtube.com/watch?v=CtxaXmRk4IE

    This game really is Elder Magicka Online: no chance I can do what you do with my stamina DK. Stamina DKs are so weak compared to magicka DKs. It' just insane.

    Neither can one do the same things with a magicka DK that are possible with a stamina DK.
    They're different, and both aren't exactly weak although they pale in comparison to a NB who can do like everything better the DK can do.
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  • PeggymoeXD
    PeggymoeXD
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    Ever since I leveled a dk I have trouble trying to play as anything else. Not having reflective scales in PvP makes me feel like leaving my house without my cell phone. They're powerful if you use them correctly, as with any class. My only issue isn't really much to do with dk's specifically but the fact that dodge roll is being nerfed, and roots in pvp are still a huge issue and have to be fixed.
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  • Sozzy
    Sozzy
    I've just made a Sorc character so that I can stay with my guild on the non vet campaigns and look at the skills, it certainly makes the Dragonknight look underpowered. Sorc Passives are just full of useful buffs while their actives are full of roots and shields. One thing I have noticed though is that it doesn't look like they're are too many class heals? I guess this may be down to a lot of people would have the resto staff as backup?
    Edited by Sozzy on 26 July 2015 14:02
    Erg- VR2 Orc DK DC Azura's Star
    Davesh- Level 26 Altmer Sorc DC Blackwater Blade
    PS4 EU
  • eliisra
    eliisra
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    They're not god–awful, but sorc makes a better magicka build for small scale, roaming and 1v1. They have better burst and survivability.

    NB makes a way better stamina build in every single possible way.

    Also why 80% of Cyrodiil consist of Elder Nightsorcerer Online all day long. You do find a few DK's(and templar) still if you fight organised raids, since they max effectiveness and take advantage of all class synergies. But outside of that, most DK's rerolled new fotm and all you see is sneaking and rolling NB's, bunny-jumping bolting sorcs with more shields than health.
  • Paradox
    Paradox
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    Haha, nah. Not really. They aren't on par with nightblades, but they're damned good.

    I 1v5d after getting jumped last night and won. And they didn't suck... Or at least the 4 that didn't run away weren't.
    Ebonheart Pact
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  • Kupoking
    Kupoking
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    I really dont feel my DK underpowered as stam build. It just cant do his thing exactly like other classes
  • Sozzy
    Sozzy
    Just a quick question guys, Talons or Fossilize? Talons annoys me with its tiny range but people just seem to break straight out of Fossilize?
    Erg- VR2 Orc DK DC Azura's Star
    Davesh- Level 26 Altmer Sorc DC Blackwater Blade
    PS4 EU
  • Paradox
    Paradox
    ✭✭✭✭
    Sozzy wrote: »
    Just a quick question guys, Talons or Fossilize? Talons annoys me with its tiny range but people just seem to break straight out of Fossilize?

    Both.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
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