leepalmer95 wrote: »No regen when blocking, no dodge roll, yet receiving no buffs like the nb is ?
So taking away survivability without anything else?
Honestly think dk's get off easiest with the block change since they can regen stamina with earthen heart skills, and battle roar now scales to match the resource its restoring. And how do blanket changes count only as dk nerfs?
Heh go figure. Guess it will be elder skirts and sticks online again.trimsic_ESO wrote: »What has been announced has scared me too. How can a stamina melee archetype manage to defend his life against a magicka class if:
- it's no longer possible to regenerate stamina while blocking
- Dodging two attacks costs more stamina
- Nirnhorned is getting nerf'd
We won't be able to trigger battle roar quite often. Not sure it will be that useful.People have to remember that what Eric Wrobel talked about was just a fraction of the incoming changes in the next update. We have no idea what else will be changed. Just FYI however, currently Battle Roar returns scale off of magicka only and in the update it is announced that each stat's return will scale off of their respective stats, therefore it can be assumed that a stamina DK is getting buffed in that regard.
LegionIsAll wrote: »I'm pure stamina dk . I can only dodge roll 3 times before I can't anymore. That's if I have full stamina. Are they doing it for people that have been v14 for a long time or something ? I'm V1
Joy_Division wrote: »LegionIsAll wrote: »I'm pure stamina dk . I can only dodge roll 3 times before I can't anymore. That's if I have full stamina. Are they doing it for people that have been v14 for a long time or something ? I'm V1
(Better) stamina cost reduction runes, more Champion Points, higher regeneration rates, and top end gear is what allows dodge-roll spamming.
leepalmer95 wrote: »Joy_Division wrote: »LegionIsAll wrote: »I'm pure stamina dk . I can only dodge roll 3 times before I can't anymore. That's if I have full stamina. Are they doing it for people that have been v14 for a long time or something ? I'm V1
(Better) stamina cost reduction runes, more Champion Points, higher regeneration rates, and top end gear is what allows dodge-roll spamming.
So only those people with 300 points can infinity spam? , what about the 95% player base that can't?
leepalmer95 wrote: »Joy_Division wrote: »LegionIsAll wrote: »I'm pure stamina dk . I can only dodge roll 3 times before I can't anymore. That's if I have full stamina. Are they doing it for people that have been v14 for a long time or something ? I'm V1
(Better) stamina cost reduction runes, more Champion Points, higher regeneration rates, and top end gear is what allows dodge-roll spamming.
So only those people with 300 points can infinity spam? , what about the 95% player base that can't?
Joy_Division wrote: »leepalmer95 wrote: »Joy_Division wrote: »LegionIsAll wrote: »I'm pure stamina dk . I can only dodge roll 3 times before I can't anymore. That's if I have full stamina. Are they doing it for people that have been v14 for a long time or something ? I'm V1
(Better) stamina cost reduction runes, more Champion Points, higher regeneration rates, and top end gear is what allows dodge-roll spamming.
So only those people with 300 points can infinity spam? , what about the 95% player base that can't?
No, all these make it easier. I'm guessing you are in heavy armor and don't have stamina cost reduction runes on your jewelry. Heavy armor is designed to block, not roll, so dodge-roll spamming wont happen without the stuff I mentioned.
If, however, you go medium armor and dedicate your build to stamina regeneration / cost-reduction, you can dodge roll quite a bit at VR1 without many champion points.
leepalmer95 wrote: »No regen when blocking, no dodge roll, yet receiving no buffs like the nb is ?
So taking away survivability without anything else?
leepalmer95 wrote: »No regen when blocking, no dodge roll, yet receiving no buffs like the nb is ?
So taking away survivability without anything else?
Its not only DKs
leepalmer95 wrote: »leepalmer95 wrote: »No regen when blocking, no dodge roll, yet receiving no buffs like the nb is ?
So taking away survivability without anything else?
Its not only DKs
Sorc are still going to be Op because of nirnhorn fixing, and dmg reduction and healing reduction.
Nb's are getting a cloak buff/fix so they have another viable build.
Dk's aren't getting anything noteworthy just hard nerf's to survivability. Can't dodge doll, blocking will literally suck stamina.
Templar's still need buffing though i'm guessing 90% will be magicka.
Aren't patches mean't to be balancing, all i see is the two strongest classes are going to get stronger?
leepalmer95 wrote: »leepalmer95 wrote: »No regen when blocking, no dodge roll, yet receiving no buffs like the nb is ?
So taking away survivability without anything else?
Its not only DKs
Sorc are still going to be Op because of nirnhorn fixing, and dmg reduction and healing reduction.
Nb's are getting a cloak buff/fix so they have another viable build.
Dk's aren't getting anything noteworthy just hard nerf's to survivability. Can't dodge doll, blocking will literally suck stamina.
Templar's still need buffing though i'm guessing 90% will be magicka.
Aren't patches mean't to be balancing, all i see is the two strongest classes are going to get stronger?
trimsic_ESO wrote: »We won't be able to trigger battle roar quite often. Not sure it will be that useful.People have to remember that what Eric Wrobel talked about was just a fraction of the incoming changes in the next update. We have no idea what else will be changed. Just FYI however, currently Battle Roar returns scale off of magicka only and in the update it is announced that each stat's return will scale off of their respective stats, therefore it can be assumed that a stamina DK is getting buffed in that regard.
trimsic_ESO wrote: »What has been announced has scared me too. How can a stamina melee archetype manage to defend his life against a magicka class if:
- it's no longer possible to regenerate stamina while blocking
- Dodging two attacks costs more stamina
- Nirnhorned is getting nerf'd
I hope the combat team is playing in Cyrodiil on a live server with a stamina melee class (not a NB) so they know what they are doing.
Nirn isn't getting nerfed. It's getting fixed. Glad stam folks will have to face some of the music again.
All stam builds and tank builds are going to suffer from these changes, not just DKs. Stam Nightblade would suffer just as much, considering that the only buffs we are confirmed to get are for magicka based skills.
leepalmer95 wrote: »Joy_Division wrote: »leepalmer95 wrote: »Joy_Division wrote: »LegionIsAll wrote: »I'm pure stamina dk . I can only dodge roll 3 times before I can't anymore. That's if I have full stamina. Are they doing it for people that have been v14 for a long time or something ? I'm V1
(Better) stamina cost reduction runes, more Champion Points, higher regeneration rates, and top end gear is what allows dodge-roll spamming.
So only those people with 300 points can infinity spam? , what about the 95% player base that can't?
No, all these make it easier. I'm guessing you are in heavy armor and don't have stamina cost reduction runes on your jewelry. Heavy armor is designed to block, not roll, so dodge-roll spamming wont happen without the stuff I mentioned.
If, however, you go medium armor and dedicate your build to stamina regeneration / cost-reduction, you can dodge roll quite a bit at VR1 without many champion points.
I'm at 1600 stam regen, full reduce cost runes, 7/7 medium armour.
Roll dodging more than 2-3 times will drain your mana, blocking will be useless as you take dmg, don't regen stamina and use stamina anyway. Sure you'll have to time your blocks, but how are you mean't to predict a nb stealth attack?, stamina build use their stamina for dmg, buffs, cc breaking, break free's, dodging, blocking etc... so it goes fast.