BrassRazoo wrote: »Increase bolt cost, decrease shield strength, I guess they wont be happy until Sorcerers are left using stick to chuck at the enemy.
Not to mention to be any good we also have to wear at least 5 pieces of light armour and place all points in Magic, so no resistance, no health, no stamina.
Looks like it's a two hit death for us coming soon. It already was anyway with a decent heavy hitter from stealth.
Hi Zeni devs / designers / lurkers,
I can only guess the intent behind the announced cumulative 50% cost increase to BE is to prevent sorcs from "bolting away endlessly" in Cyrodiil.
However, there are many sorcs who don't use BE for that reason; rather we use it for strategic and positioning purposes-- both offensive and defensive-- when engaging in battle. I believe the morphs of BE are specifically designed for those purposes in order to allow light-armored sorcs to be an active part of the fray with some means to challenge and/or survive enemy damage and CC.
How many times in a row do you need to bolt escape to "strategically position"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Izanagi.Xiiib16_ESO wrote: »The amount of sorc tears for this change will trigger flood warnings in part of cyro. If you didn't constantly run and actually fought a decent fight people wouldn't have so much of a problem with be. Same for perma dodge and block. Watch any sorc video and you will find the same boring sequence of events... bolt away until people are so bored of fighting you they would rather die. Then claim you are pro whilst shielding up to 25k with 35k+ nirn. Much pro gg sorcs.
AbraXuSeXile wrote: »BoL should get the nerf, not streak. Its the BOL sorcs who run away forever. The streak sorcs are killable because they are offensive. Your also messing up streak which we use to kill trains, dodge roll is another tool to kill trains.
People have a problem with whatever they see the player doing who does not die - be it tanking them forever, killing them or running away.
leepalmer95 wrote: »TheElementalPlatypus wrote: »leepalmer95 wrote: »How many times do you 'strategically position' yourself in 4 seconds? , for sorc's that actually use the skill properly and not just spam it or teleport half of cyrodiil with it, the change is fine.
Theres more QQ BE threads than there is dodging or Blocking threads, stamina builds are being nerfed with both there survivability xD
Problem number 1. You cant explain "using a skill properly". Its a skill, if its being used, its being used properly. Was cloak intended to be spammed? No but next patch with half of my friends list and a quarter of all my guilds already rerolling NB (if they havent already) cloak will only be the ruler of cyrodiil, as anyone and almost everyone has predicted, NB's will be the best (were already) but this time have less competition.
Problem number 2. You dont play a sorc, and if you did, you might be able to use your brain and realize WHY we are forced to spam it, sometimes not even to runaway. If 90% of cyrodiil wasnt "24 man raids" (yes I'm looking at you all you people who say "we dont zerg" yes I've played in the 24 man environment all you have to do is spam a few buttons and stay on crown = profit, for people with a larger brain capacity and less enjoyment of being a mindless zombie, we dont enjoy that), then maybe we wouldnt have everyone rerolling 2 classes (and next patch) NB because it is the only that can escape that. For you zegers any class is fine, for the rest of us we are more pigeon holed into one viable option.
i play a dk, unfortunately dk's don't have convenient spamable 'runaway' skills such as cloak or bolt, i don't see why using it once every few seconds is really a problem, combine it with some cc/stuns/knockdowns and you won't need to escape as much.
TheElementalPlatypus wrote: »david31741 wrote: »I can only guess the intent behind the announced cumulative 50% cost increase to BE is to prevent sorcs from "bolting away endlessly" in Cyrodiil.
However, there are many sorcs who don't use BE for that reason; rather we use it for strategic and positioning purposes-- both offensive and defensive-- when engaging in battle.
LOL
Care to expand? In skirmishes I typically use BoL as a defensive measure against magicka builds or to move away from a melee build who will smash me if I don't.
Or is all you can say "lol" because you have nothing reasoned or reasonable to contribute?
k2blader clearly understands what he is saying and has extremely good reasoning for why this nerf is atrocious, not thought out, and all around hurtful to sorcs as a class. Sorc has one playstyle, one main set of skills for a build. We cant go stamina (We can but it SUCKS and will be impossible next patch). There is very little variety. What defines a sorc? I would say cfrags, curse, hardened ward, and bolt, all stand out.
Any class can catch up if they BUILD for mobility, all you NB's say "Equip radiant magelight not to get oneshot" so for us equip a skill to catch up! It takes a good 6-8 bolts in a hectic situation to get space, have a moment, and effectively target your opponents. Its extremely easy to spam gap closers and if you cant do that to a sorc you should l2p before you qq.
NB's are going to be 90% of the game next patch because of cloak, cloak is what bolt is, an escape, but next patch it will AVOID ALL DAMAGE (as it already does) but I mean IT REALLY WILL, because it will be "fixed" and extremely easy to sit in. We have to use AoE to pull them out? Sorc's only practical AoE is streak, as it is NOW I have to use streak 5-6 times to keep pulling a cloak spamming NB out of cloak.
and yes, it will be doom and gloom.
Also to whatever idiot on ZOS thought bolt was the problem, it wasnt, if you played your game it was our 30k shields we could infinitely stack due to your removal of softcaps.
Removal of softcaps removed skill, no resource management, nothing anymore, spam everything without thinking. But when something has a penalty, THAT STACKS, its ridiculous. Hey ZOS newsflash, we couldnt spam bolt as much if you didnt remove softcaps.
k bye
leepalmer95 wrote: »How many times do you 'strategically position' yourself in 4 seconds? , for sorc's that actually use the skill properly and not just spam it or teleport half of cyrodiil with it, the change is fine.
Theres more QQ BE threads than there is dodging or Blocking threads, stamina builds are being nerfed with both there survivability xD
Anyone know if the cumulative effect wears off 4 seconds after your first bolt, or after the last bolt you use?
Anyway, I've been paying more attention to how I use the ability with 1.7 in mind and the reality is (for me at least) when using it offensively anymore than 2 streaks in a row is blatantly wasteful.. it's either streak to cc then again to re-position/gap close, or streak to evade then again to cc/re-position.
I think many sorcs (me especially) have become a bit lazy since the last major update, basking themselves in nirn and bolting away when things get hot rather than working on more resilient and adaptive builds and play styles. With the changes to dodge and block coming in to effect at the same time as the changes to BE I think it's positive on the whole.
Hi Zeni devs / designers / lurkers,
I can only guess the intent behind the announced cumulative 50% cost increase to BE is to prevent sorcs from "bolting away endlessly" in Cyrodiil.
However, there are many sorcs who don't use BE for that reason; rather we use it for strategic and positioning purposes-- both offensive and defensive-- when engaging in battle.
Hi Zeni devs / designers / lurkers,
I can only guess the intent behind the announced cumulative 50% cost increase to BE is to prevent sorcs from "bolting away endlessly" in Cyrodiil.
However, there are many sorcs who don't use BE for that reason; rather we use it for strategic and positioning purposes-- both offensive and defensive-- when engaging in battle.
I read this and then I imagined all the Sorcs that use Bolt escape only for re-positioning during a fight. When losing rather then Bolt escape away they admit defeat and die honorably to their better opponent.
Yeah. Right.
Every Sorc I have fought fights tooth and nail and if they don't get a kill they BE away to safety, re-assess the situation and then go back in for another attack/kill. This needs to be fixed, you cannot allow any one class to have the ability to control a fight in this way.
For those who think every class should have the means to do this, just think what that will do for Cyrodiil PvP.