@ZOS_GinaBruno @ZOS_RichLambert
So with the announcement that vampires and werewolves will now have their poison and fire weakness reduced from 40% to 25%, the Fighters Guild skill line needs to be addressed.
This is where the Fighters Guild skill line needs to come into play.
If you guys/gals are going to reduce the weaknesses to fire and poison of Vampires and Werewolves, then the Fighter's Guild skills need to be buffed to compensate because right now they are not good enough on their own to counter the WW, well the Vamp more specifically.
Suggested changes to Fighter's Guild- Silver Bolts - Needs its old proc damage back, it should have a 10% chance of insta killing a vamp or WW and hitting for a ton of damage. Right now the skill is simply not good enough because even though the proc rate is higher, it only does a fraction of the damage the old Silver Bolts did.
- Expert Hunter - It needs its proc rating increased to about 25% on undead and daedra.(Camo Hunter 100% proc from stealth reduced to 15% chance for extra damage)
- Circle of Protection - Needs to have a 30% Healing debuffed applied to undead and daedra who enter the Circle that lasts 6-8 secs
- Trap Beast - Should have a larger radius, a reduced arm time, do more damage, and disorient and root undead and daedra only.
- Skilled Tracker Passive - Will allow Fighter's Guild Abilities to proc on WW in human form,and will highlight WW just like Vampires if the player has Expert Hunter Slotted. After all untransformed WW are still WW, and you do become a "skilled tracker"
- Dawnbreaker - Its added damage against Daedra and Undead should be increased to 100%..your pulling our Merida's Daedric Artifact, it was created by Merdia for the sole purpose of smiting undead.
- Slayer Passive - Reduce the bonus from 9% to 6% at rank III
- Vampires and Werewolves lose access to Fighter's Guild skills and and passives and get access back if they cure themselves
Conclusion
Right now Vampires are way more powerful then the Fighter's Guild abilities used to counter them. There is a reason the majority of the Emps and the high ranking leader boards in PVP have mostly been Vampires in the past year....because the skills used to counter them are weak in comparison. Vampires can turn invisible, use skills while being invisible, with an AOE Ultimate that moves with them, yet Fighter's Guild abilities hardly make a scratch in comparison.
The suggested nerf to Bolt Escape will almost ensure nearly every Sorc becomes a Vampire for access to Mist form, and again were back at the same crux.
Werewolves are actually pretty powerful now in WW form. They can fear everyone, they have a nasty claw attack that does disease damage, they have some pretty nice passives, the skill line is far from useless.I actually like the fact that WW got some buffs and such, they needed them.
The Fighter's Guild skills need to be buffed to be the true counter to Vampires and Werewolves in PVP. With the upcoming changes and lowering of the weaknesses, your removing the tradeoffs of a character design choice, making these choices more powerful while removing their weaknesses.
If the Fighter's Guild skills are not tweaked, every single player in PVP will be either a Werewolf or a Vampire...as there will simply be no positives to not being one at all. There will be no reason whatsoever to not be one or the other.
There has to be some sort of an advantage to not being a Vampire or a Werewolf that is as good as being a Vampire or a Werewolf. I think Fighter's Guild abilities that hit hard, and only non-vamps and non-ww having access to Fighter's Guild abilities and passives is an incentive to remain pure.
If Fighter's Guild Line is not adjusted, the Game will be Elder Twilight Online. I know ZOS doesn't intend this, but there will be no reason not to be a vampire or a werewolf for PVP. I think its bad for the game to not have meaningful tradeoffs in character design choices.
Those are my thoughts, and thanks Rich and Gina for taking the time to read. Just the fact your guys and gals do read, I appreciate the time you take to. Take Care, and thanks for making such a fun game
Had to edit to fix a few typos
Edited by RinaldoGandolphi on 6 July 2015 15:28 Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP
Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)
"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak