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https://forums.elderscrollsonline.com/en/discussion/668861

50% Less Damage in Cyro will break the game. Major Flaw

SRIBES
SRIBES
✭✭✭✭✭
The 50% less damage CAN stack with armor and spell resist, Cyrodiil Light 25% less damage, Nord passive, Viel of blades, Standard of Might, CP passives, Vampire passive, Etc. This is a massive flaw, i'm 99% sure i'm not wrong since I have stacked damage mitigation previously, but if something slipped by my mind- please correct me. If not, I am really concerned.
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    .
    Edited by SRIBES on 5 July 2015 20:20
  • Ashamray
    Ashamray
    ✭✭✭✭✭
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Soris
    Soris
    ✭✭✭✭✭
    Think like you have 50% more health. Same thing
    Welkynd [Templar/AD/EU]
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Damage reduction buffs are either minor or major, you can only have one minor and one major active at the same time.

    Tanky builds will have a lot more trouble sustaining because stamina regen will stop during blocking.
    No stamina means CC without being able to break-free which usually leads to death.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Xael
    Xael
    ✭✭✭✭✭
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!
    I got killed in pvp, nerf everything...
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    Ridiculous comment saying everyone should sacrifise 2 slots out of 10 for a skill so you dont get one shot.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Xael
    Xael
    ✭✭✭✭✭
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    Ridiculous comment saying everyone should sacrifise 2 slots out of 10 for a skill so you dont get one shot.

    Ridiculous whining about getting "one shot" and refusing to use a skill that prevents it.
    I got killed in pvp, nerf everything...
  • chevalierknight
    chevalierknight
    ✭✭✭
    Xael wrote: »
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    Ridiculous comment saying everyone should sacrifise 2 slots out of 10 for a skill so you dont get one shot.

    Ridiculous whining about getting "one shot" and refusing to use a skill that prevents it.

    Dammmmm burnnnn
  • TheElementalPlatypus
    Imagine it like this plebby sweetroll. There is a blank paper with a few dots. These dots are the core problems in pvp. What ZOS did is make the whole paper full of dots... to hide the issue rather than attack it at its core and balance it. Its broken, full of stupid ideas (0 regen while blocking? LOL) zerg or die

    zerg or die
    zerg or die
    zerg or die
    zerg or die
    zerg or die
    zerg or die
    zerg or die
    zerg or die

    = 1.7
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    The 50% less damage CAN stack with armor and spell resist, Cyrodiil Light 25% less damage, Nord passive, Viel of blades, Standard of Might, CP passives, Vampire passive, Etc. This is a massive flaw, i'm 99% sure i'm not wrong since I have stacked damage mitigation previously, but if something slipped by my mind- please correct me. If not, I am really concerned.

    The percentual damage reduction stacks multiplicative since 1.6.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Domander
    Domander
    ✭✭✭✭✭
    Yeah, I don't think those buffs stack the way you think they do OP, it should be fine.

    also there is already a 20% damage reduction, so it's 30% more than live.
    Edited by Domander on 6 July 2015 02:25
  • Truewan
    Truewan
    ✭✭
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    I am sure a patronizing attitude is the way to convince others of their inferiority on a video game that is played for fun and entertainment.

    The magelight thing is great - if you're a caster. It does nothing for my stamina builds, isn't it also ridiculous that I have to give up 20% of my abilities to counter one aspect of gameplay?!

    I liked the random red herring fallacy you used about 3k crown mounts, we live in a capitalist system my friend, get with the times, there is nothing wrong with making money - even at the expensive of your gaming balancing concerns - because it creates further incentive to continue updating the game with more content and also, they can do whatever they like because it is their game. <--- You should not reply to this at all because it has no bearing on the original topic, it's just my rant about people complaining how they create crown items and this game is unbalanced. You just have the wrong point of view.

    Your belief that players do not know the whole game and are complaining is warranted, which is why Zenimax has repeated stated that it is their goal to push out little changes over time and not randomly break the game by listening to players. I would wait until the actual PTS comes out to make any judgements at this point.
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    I am going to withhold a lot of my thoughts on the matter seeing that, every means of mobility is being dramatically decreased, skills are being redone, and there is a fair attempt at balance, especially when it comes down to the fact that most people have not mathematically tested and verified anything they are talking about. Let's be honest, 90% of the testing done is not going to be in the flavor of a balanced game, it is going to be in the context of making sure their class is secure with an edge over all the other classes.

    Of course, it is 2015 and everyone loves to scream Apocalypse.
  • Jolinius
    Jolinius
    ✭✭
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    Yeah if you have 19k health ill one shot you out of stealth with soul harvest and your magelight on...if you have 26k it will be 2 shots. But dont worry it wont take more than a second. Yeah the damage reduction is definitely needed. One second fights are lame. I for one have hope for the future and am looking forward to the changes.
  • Snit
    Snit
    ✭✭✭✭✭
    If it were mitigation, it would break the game. 50% passive mitigation + block = zero damage as long as your stamina holds. Even without blocking, there are other percent-based mitigations that could get pretty zany.

    But this is a reduction to outgoing damage, not mitigation of incoming harm. It won't stack additively with anything else.

    It's still an awful idea, and a sop to people who can't or won't use active defenses properly and therefore die so fast, "the game must be broken!!!" But it won't actually break the game.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Atzel
    Atzel
    ✭✭
    Personal Opinion: One shots will still exist , there are some instant gibbers that exceed 40k+ burst damage already if not more... so adding 30% on the 20% we already have will change that ?
    Slot Magelight sounds like.... Hey Templar's got radiant aura that's almost as equal to 30% NB stamina regen , but you know one is passive other is slot holder.

    I can make my rant a longer , but in 2015 people don't read wall of text anymore , so i try to be smart forum warrior!
  • Asheetz_Mdrawz
    1 shot or 2 shot... I always lose because I only have 18 champion points.

    I R n00b
  • Farorin
    Farorin
    ✭✭✭✭✭
    I know for a fact that this change will mess up my NB stamina build. If I don't kill someone in like the first few seconds, I am 100% dead.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Xael wrote: »
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    Ridiculous comment saying everyone should sacrifise 2 slots out of 10 for a skill so you dont get one shot.

    Ridiculous whining about getting "one shot" and refusing to use a skill that prevents it.

    If you follow this line you would also need a skills on your bar to counter stamina/magicka templars, stamina/magicka DKs, stamina/magicka NBs and magicka sorcs. That doenst leave much room for any other skills, does it? You cant expect everyone to sacrifice 20% of their skill bar to avoid getting one-shot, not getting one-shot doesnt guarantee a victory because the ganker just cloaks away 95% of the time.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Farorin wrote: »
    I know for a fact that this change will mess up my NB stamina build. If I don't kill someone in like the first few seconds, I am 100% dead.

    Keep on shooting my hardened ward, its pretty funny if im honest with you
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Diamond_10
    Diamond_10
    ✭✭✭
    Its a great change. Damage out there is way too high right now (20k lethal arrows for example)
  • Xael
    Xael
    ✭✭✭✭✭
    Truewan wrote: »
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    I am sure a patronizing attitude is the way to convince others of their inferiority on a video game that is played for fun and entertainment.

    The magelight thing is great - if you're a caster. It does nothing for my stamina builds, isn't it also ridiculous that I have to give up 20% of my abilities to counter one aspect of gameplay?!

    I liked the random red herring fallacy you used about 3k crown mounts, we live in a capitalist system my friend, get with the times, there is nothing wrong with making money - even at the expensive of your gaming balancing concerns - because it creates further incentive to continue updating the game with more content and also, they can do whatever they like because it is their game. <--- You should not reply to this at all because it has no bearing on the original topic, it's just my rant about people complaining how they create crown items and this game is unbalanced. You just have the wrong point of view.

    Your belief that players do not know the whole game and are complaining is warranted, which is why Zenimax has repeated stated that it is their goal to push out little changes over time and not randomly break the game by listening to players. I would wait until the actual PTS comes out to make any judgements at this point.

    Magelight is not just for casters. One of the morphs is defensive, pops people out of stealth also reducing all incoming sneak attacks by 50% to you and those near you AND removes the stun. That means an attack that would do 20k now does 10k. So not only do you free up a potion slot, you can't be 1 shot or stunned from sneak attacks.
    It does nothing for my stamina builds
    This is my favorite quote. So you are telling me your stamina builds are not for doing damage? This statement really displays your ignorance on game mechanics. Having this spell on at least 1 bar (not 2) will allow you to toggle it before attacking thus activating a 20% damage increase to your next attack. It's called Might of the Guild. This works with anything from heavy attacks to weapon/class skills. This buff is called Empower which happens to stack with Major Savagery (Rally, Crit Surge) and Minor Berserk (Grim Focus, Combat Prayer, etc). Most good players use this on their openers hence the high damage.

    Lastly (regarding Radiant Magelight), I never said it was perfect (the game needs work). However whining about sacrificing a skill slot to prevent being one shot is trite and softminded. So many people are willing to sacrifice a weapon slot (something much more serious) for 1 ability (2h-Rally or Resto - Healing Ward) but yet act like the sky is falling when it's advised they add a skill that prevents the one shot.
    I liked the random red herring fallacy...
    If you understood context you would realize that wasn't a red herring. Then again, responses like these are rather par for the course...
    Before you turn into Captain Cavalier and ride in on your white horse to save the day, it would be wise to know context and history. I have been playing this game for 2 years now. There are several very broken things that have not been fixed. These problems predate the release and have had tons of pages devoted to them with little to no response from ZOS. It is insulting to faithful subscribers when ZOS will release a 25$ mount every month targeted at impulse buyers but yet not fix issues long overdue. In context (I state again), this update is nothing but more piecemeal to placate whiny people who are happy with scraps from the master's table. ZOS will gladly grab up every dollar they can while ignoring the real needs of the community. Eric Wrobel's presentation a few days ago demonstrates the major disconnect between ZOS and the gaming community. They have failed to deliver on everything so far and their lack of transparency only makes things worse.

    I and many others would rather see fixes to lag (cyrodiil) and game stability (endless loading screens, falling through content, game crashes, game freezes, guild banks not loading, not being able to attack/weapon swap, etc), rather than have content, trinkets, and other fluff, let alone some half-ass hamfisted balancing attempt.

    Edited by Xael on 6 July 2015 17:25
    I got killed in pvp, nerf everything...
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Will this help when I get 5v1'd ?
    Not really.

    Will this help 1v1'd....yes. Quite a lot.
    Gives me time to hit that Q key before I die.

    Will this help 5v5..yes. Quite a lot.
    Damage down, block down, health up
    Any damage that gets through will be reduced and I will have more health to soak it up so the fights should last quite a while.

    Will this help lag..no.
    As TTK takes longer, people on the field stay alive longer.....piling damage calcs on top of the server player damage mountain.

    Without a major lag fix, I fear this will kill of cyrodiil once and for all as lag explodes.
    Hopefully they stress test PTS
    Edited by Rune_Relic on 6 July 2015 17:34
    Anything that can be exploited will be exploited
  • tonemd
    tonemd
    ✭✭✭✭
    Rune_Relic wrote: »
    Will this help when I get 5v1'd ?
    Not really.

    Will this help 1v1'd....yes. Quite a lot.
    Gives me time to hit that Q key before I die.

    Will this help 5v5..yes. Quite a lot.
    Damage down, block down, health up
    Any damage that gets through will be reduced and I will have more health to soak it up so the fights should last quite a while.

    Will this help lag..no.
    As TTK takes longer, people on the field stay alive longer.....piling damage calcs on top of the server player damage mountain.

    Without a major lag fix, I fear this will kill of cyrodiil once and for all as lag explodes.
    Hopefully they stress test PTS

    PTS stress test are useless and if the pre-1.6 PTS is any indicator, largely ignored.
  • Truewan
    Truewan
    ✭✭
    Xael wrote: »
    Truewan wrote: »
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    I am sure a patronizing attitude is the way to convince others of their inferiority on a video game that is played for fun and entertainment.

    The magelight thing is great - if you're a caster. It does nothing for my stamina builds, isn't it also ridiculous that I have to give up 20% of my abilities to counter one aspect of gameplay?!

    I liked the random red herring fallacy you used about 3k crown mounts, we live in a capitalist system my friend, get with the times, there is nothing wrong with making money - even at the expensive of your gaming balancing concerns - because it creates further incentive to continue updating the game with more content and also, they can do whatever they like because it is their game. <--- You should not reply to this at all because it has no bearing on the original topic, it's just my rant about people complaining how they create crown items and this game is unbalanced. You just have the wrong point of view.

    Your belief that players do not know the whole game and are complaining is warranted, which is why Zenimax has repeated stated that it is their goal to push out little changes over time and not randomly break the game by listening to players. I would wait until the actual PTS comes out to make any judgements at this point.

    Magelight is not just for casters. One of the morphs is defensive, pops people out of stealth also reducing all incoming sneak attacks by 50% to you and those near you AND removes the stun. That means an attack that would do 20k now does 10k. So not only do you free up a potion slot, you can't be 1 shot or stunned from sneak attacks.
    It does nothing for my stamina builds
    This is my favorite quote. So you are telling me your stamina builds are not for doing damage? This statement really displays your ignorance on game mechanics. Having this spell on at least 1 bar (not 2) will allow you to toggle it before attacking thus activating a 20% damage increase to your next attack. It's called Might of the Guild. This works with anything from heavy attacks to weapon/class skills. This buff is called Empower which happens to stack with Major Savagery (Rally, Crit Surge) and Minor Berserk (Grim Focus, Combat Prayer, etc). Most good players use this on their openers hence the high damage.

    Lastly (regarding Radiant Magelight), I never said it was perfect (the game needs work). However whining about sacrificing a skill slot to prevent being one shot is trite and softminded. So many people are willing to sacrifice a weapon slot (something much more serious) for 1 ability (2h-Rally or Resto - Healing Ward) but yet act like the sky is falling when it's advised they add a skill that prevents the one shot.
    I liked the random red herring fallacy...
    If you understood context you would realize that wasn't a red herring. Then again, responses like these are rather par for the course...
    Before you turn into Captain Cavalier and ride in on your white horse to save the day, it would be wise to know context and history. I have been playing this game for 2 years now. There are several very broken things that have not been fixed. These problems predate the release and have had tons of pages devoted to them with little to no response from ZOS. It is insulting to faithful subscribers when ZOS will release a 25$ mount every month targeted at impulse buyers but yet not fix issues long overdue. In context (I state again), this update is nothing but more piecemeal to placate whiny people who are happy with scraps from the master's table. ZOS will gladly grab up every dollar they can while ignoring the real needs of the community. Eric Wrobel's presentation a few days ago demonstrates the major disconnect between ZOS and the gaming community. They have failed to deliver on everything so far and their lack of transparency only makes things worse.

    I and many others would rather see fixes to lag (cyrodiil) and game stability (endless loading screens, falling through content, game crashes, game freezes, guild banks not loading, not being able to attack/weapon swap, etc), rather than have content, trinkets, and other fluff, let alone some half-ass hamfisted balancing attempt.

    You assume I do not know that magelight 'morph' does not cap incoming stealth damage to 50%. You also assume that when I say it does nothing for stamina builds, I mean it does nothing (we know, hell every experienced pvper knows about the incoming damage cap) If you're caster, that's great you get to have over 50% crit at all times AND have incoming damage capped at 50% and survive from stealth attacks, I can see and understand why sorcs are the best tanks in the game atm. It really displays your ignorance. :wink:

    Here's an idea you seem so opposed to - remove the magelight incoming damage cap and reduce burst in this game. Yes, we stamina users don't like giving up our damage for a gimmicky mechanic that should not exist in the first place. I am not arguing for not using the skill, I am arguing that it should not be a requirement to take the skill in the first place to avoid being one shot. *Should also be noted that to date, I've never seen or heard of a stamina user actually using magelight for this reason*.

    You refuse to see other's narratives and points of view, thus you can never change your mind or admit you are wrong - a key aspect of progress in all aspects of our lives, cultures, history, ect. You even failed to understand my argument for that matter and then blamed me for your lack of understanding, which is both hilarious and sad.

    And no, it was a red herring, you're just refusing to see it that way because that would include you being wrong. You're demonetization of Zenimax should be seen as a red flag that you begrudge them for not making the game the way YOU want it to be and thus, how can you ever be wrong? Clearly they should make every design decision for your needs and wants, because the world should revolves around you Xael. lol
    Before you turn into Captain Cavalier and ride in on your white horse to save the day

    This is my favorite quote, because it alludes to the fact that you know I have some great points and can actually understand my point of view, perhaps you just refuse to acknowledge it because of that giant ego of yours. Whatever the case, you can have the last word.
    Edited by Truewan on 6 July 2015 20:26
  • Xael
    Xael
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    Truewan wrote: »
    Xael wrote: »
    Truewan wrote: »
    Xael wrote: »
    Ashamray wrote: »
    We already have -20% damage, and the game is like Counter Strike. 50% won't be a dramatical change

    There are two major factors it's like Counter Strike:
    1. Because people are dumb and refuse to use Radiant Magelight. Start running that and the "one shot" goes away. Zergs are another thing altogether, in fact this damage reduction is going to encourage more zerg play due to the increase in TTK.
    2. There are a lot of new/bad players who don't have the faintest idea how to play this game. The lack of situational awareness coupled with bad decisions make the majority of people I run into an easy kill.

    In case you have not noticed, this change is really a piecemeal change to placate the PvE crowd or those who want rewards for 0 effort. These forum sections are rife with whining based on false information predicated on myopia and a high self worth.

    A lot of these changes are not good and will not fix the core problems with the current PvP system. More importantly the game is still an unstable fickle piece of junk with problems dating back to the beta. Good thing they keep putting out limited time only 3k crown mounts!

    I am sure a patronizing attitude is the way to convince others of their inferiority on a video game that is played for fun and entertainment.

    The magelight thing is great - if you're a caster. It does nothing for my stamina builds, isn't it also ridiculous that I have to give up 20% of my abilities to counter one aspect of gameplay?!

    I liked the random red herring fallacy you used about 3k crown mounts, we live in a capitalist system my friend, get with the times, there is nothing wrong with making money - even at the expensive of your gaming balancing concerns - because it creates further incentive to continue updating the game with more content and also, they can do whatever they like because it is their game. <--- You should not reply to this at all because it has no bearing on the original topic, it's just my rant about people complaining how they create crown items and this game is unbalanced. You just have the wrong point of view.

    Your belief that players do not know the whole game and are complaining is warranted, which is why Zenimax has repeated stated that it is their goal to push out little changes over time and not randomly break the game by listening to players. I would wait until the actual PTS comes out to make any judgements at this point.

    Magelight is not just for casters. One of the morphs is defensive, pops people out of stealth also reducing all incoming sneak attacks by 50% to you and those near you AND removes the stun. That means an attack that would do 20k now does 10k. So not only do you free up a potion slot, you can't be 1 shot or stunned from sneak attacks.
    It does nothing for my stamina builds
    This is my favorite quote. So you are telling me your stamina builds are not for doing damage? This statement really displays your ignorance on game mechanics. Having this spell on at least 1 bar (not 2) will allow you to toggle it before attacking thus activating a 20% damage increase to your next attack. It's called Might of the Guild. This works with anything from heavy attacks to weapon/class skills. This buff is called Empower which happens to stack with Major Savagery (Rally, Crit Surge) and Minor Berserk (Grim Focus, Combat Prayer, etc). Most good players use this on their openers hence the high damage.

    Lastly (regarding Radiant Magelight), I never said it was perfect (the game needs work). However whining about sacrificing a skill slot to prevent being one shot is trite and softminded. So many people are willing to sacrifice a weapon slot (something much more serious) for 1 ability (2h-Rally or Resto - Healing Ward) but yet act like the sky is falling when it's advised they add a skill that prevents the one shot.
    I liked the random red herring fallacy...
    If you understood context you would realize that wasn't a red herring. Then again, responses like these are rather par for the course...
    Before you turn into Captain Cavalier and ride in on your white horse to save the day, it would be wise to know context and history. I have been playing this game for 2 years now. There are several very broken things that have not been fixed. These problems predate the release and have had tons of pages devoted to them with little to no response from ZOS. It is insulting to faithful subscribers when ZOS will release a 25$ mount every month targeted at impulse buyers but yet not fix issues long overdue. In context (I state again), this update is nothing but more piecemeal to placate whiny people who are happy with scraps from the master's table. ZOS will gladly grab up every dollar they can while ignoring the real needs of the community. Eric Wrobel's presentation a few days ago demonstrates the major disconnect between ZOS and the gaming community. They have failed to deliver on everything so far and their lack of transparency only makes things worse.

    I and many others would rather see fixes to lag (cyrodiil) and game stability (endless loading screens, falling through content, game crashes, game freezes, guild banks not loading, not being able to attack/weapon swap, etc), rather than have content, trinkets, and other fluff, let alone some half-ass hamfisted balancing attempt.

    You assume I do not know that magelight 'morph' does not cap incoming stealth damage to 50%. You also assume that when I say it does nothing for stamina builds, I mean it does nothing (we know, hell every experienced pvper knows about the incoming damage cap) If you're caster, that's great you get to have over 50% crit at all times AND have incoming damage capped at 50% and survive from stealth attacks, I can see and understand why sorcs are the best tanks in the game atm. It really displays your ignorance. :wink:

    Here's an idea you seem so opposed to - remove the magelight incoming damage cap and reduce burst in this game. Yes, we stamina users don't like giving up our damage for a gimmicky mechanic that should not exist in the first place. I am not arguing for not using the skill, I am arguing that it should not be a requirement to take the skill in the first place to avoid being one shot. *Should also be noted that to date, I've never seen or heard of a stamina user actually using magelight for this reason*.

    You refuse to see other's narratives and points of view, thus you can never change your mind or admit you are wrong - a key aspect of progress in all aspects of our lives, cultures, history, ect. You even failed to understand my argument for that matter and then blamed me for your lack of understanding, which is both hilarious and sad.

    And no, it was a red herring, you're just refusing to see it that way because that would include you being wrong. You're demonetization of Zenimax should be seen as a red flag that you begrudge them for not making the game the way YOU want it to be and thus, how can you ever be wrong? Clearly they should make every design decision for your needs and wants, because the world should revolves around you Xael. lol
    Before you turn into Captain Cavalier and ride in on your white horse to save the day

    This is my favorite quote, because it alludes to the fact that you know I have some great points and can actually understand my point of view, perhaps you just refuse to acknowledge it because of that giant ego of yours. Whatever the case, you can have the last word.

    I didn't assume anything. I am simply holding you accountable for your words which I quoted above. Your statements are filled with 'matter of fact' falsehoods and inconsistancies. All I'm doing is simply pointing out the error. Moreover you completely missed the point in my explanation of Radiant Magelight and the MotG proc (or intentionally dodged it). Another thing you are completely wrong about.

    If you assume that by singling me out and launching some half-baked farty broadside is a "narrative" or "point of view" you are grossly mistaken. This conversation had nothing to do with you until you inserted yourself via personal attack. That said, there is no narrative to see, only a childlike rant circumventing facts in order to make this discussion personal. There is no reason to change my mind, I presented indisputable facts: Radiant Magelight prevents 1 shots from sneak, stops the stun, reveals stealthers, benefits those around you, and even procs MotG for burst builds. All of which benefit every role whether Stamina or Magicka. There is nothing to argue here, again something you missed.

    Regarding the "red herring", grow up. Your inability to parse and note where conversation shifts is not my problem. I don't need to be "wrong" or "right" I am the one who made the statement. I know what I wrote and what I intended. I certainly don't need a fledgling internet bully tossing around 'fallacies' because they feel it makes them look intelligent. Sorry, I am not impressed.

    My "demonetization" of ZOS? ZOS is not a monetary standard... are you trying to say 'demonize?' Either way, as a paying subscriber and 2 year player and tester am I unable to voice my displeasure or outrage over their inability to hold good to their promises or claims? Sorry, this is not how things work. As a paying subscriber and tester, I reserve the right to voice my findings and opinions (whether they be fact or false). The same goes for any subscriber. However you making this about "ego" or about "how you want it" is very petty and telling. I displayed nothing of the sort, I simply pointed out there is a way to prevent the "one shot" and then moved on to the update as a whole, which is indeed piecemeal and solves none of the problems we have been discussing for over a year. I am not surprised your myopia prevents you from seeing this.

    Your pretended insight into my motive is noteworthy. I have no interest in childlike arguments on the internet for the sake of giving someone attention. You are not engaging in substantiated evidence but sweeping generalizations. Again you feel the need to insert yourself and make this discussion about you. No, I did not "allude" to anything let alone to some imaginary "great points" you have. What I did was point out the fact you felt the need to swoop in and attempt to save the day without taking a moment to consider what was written. You have shown yourself unfit for intelligent discussion and I am done entertaining childish prattling.
    I got killed in pvp, nerf everything...
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yea 50% less isn't gonna do much but make TtK slightly slowly that's it. Gotta factor in armor and spell piercing all the defensive skills such as nords robust. So yea after factoring everything TTK just got like a few more seconds added to it.
  • Asheetz_Mdrawz
    I used magelight after reading this thread. They just had to wait until the second attack to stunlock me.
  • timidobserver
    timidobserver
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    50% damage reduction really isn't that big of a deal when you consider all of the damage you can gain from the champion system, 2 more veteran ranks, whatever new exploits people come up with using the new gear sets, and the fact that it isn't that hard to have enough armor/spell penetration that you will bypass the majority of the average player's armor/spell resistance.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • ToRelax
    ToRelax
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    50% damage reduction really isn't that big of a deal when you consider all of the damage you can gain from the champion system, 2 more veteran ranks, whatever new exploits people come up with using the new gear sets, and the fact that it isn't that hard to have enough armor/spell penetration that you will bypass the majority of the average player's armor/spell resistance.

    There's no logic thinking in your argument.
    That you can have a lot of damage and bypass a lot of mitigation doesn't mean that the damage reduction is somehow not much of a deal. In fact, active defenses are very strong and resource management already has been dumbed down by a large margin with 1.6, so if you can not burst down a decent player, he's not going to die at all. And that makes the damage reduction very relevant.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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