AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
It does, as soon as someone uses one your eye opens some if you are stealthed. If they aren't stealthed you will see a swirling effect around their legs when they pop it. Good NBs can stand and fight, and they do it all the time. You can find your damage shield in the undaunted line.
If you are sneaking you mean?
There is no indication you are being detected while cloaked.
Also, swirling effect comes from CC immunity potions as well.
As for your undaunted dmg shield... you do know it only works against physical damage, right?
Nor should every player be forced to use dmg shields, which is why we have skills like cloak for alternative ways of avoiding damage. That is good for build diversity in game as well.
If anything, this game needs more alternative ways of defending yourself and no magic potions that make these skills useless (or alternatively, they could make magic potions that make dmg shields, blocking, dodging & BoL/Streak useless, in order to balance it).
There is also a magicka shield in the light armor line, absorb magicka, use both or take your pick? I don't know why you don't get an indication of detect pots being used in the area but when I am stealthed if some hostile in the raidius uses one my eye cracks to where I know there is someone looking.
Honestly, I don't think they should try and balance the game around one ganking build when there are already many useful NB builds that accomplish various goals. I'm a STA DK atm, in 1 v 1s I know I'm going to lose 90% of the time, it's a group utility build I run because it works for the group. You have your build, maybe you are set up for ganking singles and vanishing, and I get you being upset if you don't get a 1 shot and your target pops a detect and turns the table on you but can't you accept that as a cost of playing a build with no staying power who relies 100% on cloak if you don't instagib?
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
It does, as soon as someone uses one your eye opens some if you are stealthed. If they aren't stealthed you will see a swirling effect around their legs when they pop it. Good NBs can stand and fight, and they do it all the time. You can find your damage shield in the undaunted line.
If you are sneaking you mean?
There is no indication you are being detected while cloaked.
Also, swirling effect comes from CC immunity potions as well.
As for your undaunted dmg shield... you do know it only works against physical damage, right?
Nor should every player be forced to use dmg shields, which is why we have skills like cloak for alternative ways of avoiding damage. That is good for build diversity in game as well.
If anything, this game needs more alternative ways of defending yourself and no magic potions that make these skills useless (or alternatively, they could make magic potions that make dmg shields, blocking, dodging & BoL/Streak useless, in order to balance it).
There is also a magicka shield in the light armor line, absorb magicka, use both or take your pick? I don't know why you don't get an indication of detect pots being used in the area but when I am stealthed if some hostile in the raidius uses one my eye cracks to where I know there is someone looking.
Honestly, I don't think they should try and balance the game around one ganking build when there are already many useful NB builds that accomplish various goals. I'm a STA DK atm, in 1 v 1s I know I'm going to lose 90% of the time, it's a group utility build I run because it works for the group. You have your build, maybe you are set up for ganking singles and vanishing, and I get you being upset if you don't get a 1 shot and your target pops a detect and turns the table on you but can't you accept that as a cost of playing a build with no staying power who relies 100% on cloak if you don't instagib?
Yes, there is a magicka shield in Light Armour skill line, that absorbs magic damage only.
You want to know how much it absorbs for, if you are playing a stamina build? It absorbs for 6k magic damage (so most likely not even one skill, let alone rotation). If you are slotting such skills, I can understand why you lose 90% of your 1v1s.
Joy_Division wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
It does, as soon as someone uses one your eye opens some if you are stealthed. If they aren't stealthed you will see a swirling effect around their legs when they pop it. Good NBs can stand and fight, and they do it all the time. You can find your damage shield in the undaunted line.
If you are sneaking you mean?
There is no indication you are being detected while cloaked.
Also, swirling effect comes from CC immunity potions as well.
As for your undaunted dmg shield... you do know it only works against physical damage, right?
Nor should every player be forced to use dmg shields, which is why we have skills like cloak for alternative ways of avoiding damage. That is good for build diversity in game as well.
If anything, this game needs more alternative ways of defending yourself and no magic potions that make these skills useless (or alternatively, they could make magic potions that make dmg shields, blocking, dodging & BoL/Streak useless, in order to balance it).
There is also a magicka shield in the light armor line, absorb magicka, use both or take your pick? I don't know why you don't get an indication of detect pots being used in the area but when I am stealthed if some hostile in the raidius uses one my eye cracks to where I know there is someone looking.
Honestly, I don't think they should try and balance the game around one ganking build when there are already many useful NB builds that accomplish various goals. I'm a STA DK atm, in 1 v 1s I know I'm going to lose 90% of the time, it's a group utility build I run because it works for the group. You have your build, maybe you are set up for ganking singles and vanishing, and I get you being upset if you don't get a 1 shot and your target pops a detect and turns the table on you but can't you accept that as a cost of playing a build with no staying power who relies 100% on cloak if you don't instagib?
Yes, there is a magicka shield in Light Armour skill line, that absorbs magic damage only.
You want to know how much it absorbs for, if you are playing a stamina build? It absorbs for 6k magic damage (so most likely not even one skill, let alone rotation). If you are slotting such skills, I can understand why you lose 90% of your 1v1s.
If you would indulge me, what exactly do you think is a balanced damage shield. You made it quite clear that you despise damage shields and think in particular that hardened ward and healing ward are too strong. Yet the other damage shields in the game, you scoff at as being legitimate defenses. If a shield cannot survive more than one rotation is in your estimation trash that will cause people to lose fights, yet one that can sustain more that one rotation is OP, well, what is Zenimax to do?
Joy_Division wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
It does, as soon as someone uses one your eye opens some if you are stealthed. If they aren't stealthed you will see a swirling effect around their legs when they pop it. Good NBs can stand and fight, and they do it all the time. You can find your damage shield in the undaunted line.
If you are sneaking you mean?
There is no indication you are being detected while cloaked.
Also, swirling effect comes from CC immunity potions as well.
As for your undaunted dmg shield... you do know it only works against physical damage, right?
Nor should every player be forced to use dmg shields, which is why we have skills like cloak for alternative ways of avoiding damage. That is good for build diversity in game as well.
If anything, this game needs more alternative ways of defending yourself and no magic potions that make these skills useless (or alternatively, they could make magic potions that make dmg shields, blocking, dodging & BoL/Streak useless, in order to balance it).
There is also a magicka shield in the light armor line, absorb magicka, use both or take your pick? I don't know why you don't get an indication of detect pots being used in the area but when I am stealthed if some hostile in the raidius uses one my eye cracks to where I know there is someone looking.
Honestly, I don't think they should try and balance the game around one ganking build when there are already many useful NB builds that accomplish various goals. I'm a STA DK atm, in 1 v 1s I know I'm going to lose 90% of the time, it's a group utility build I run because it works for the group. You have your build, maybe you are set up for ganking singles and vanishing, and I get you being upset if you don't get a 1 shot and your target pops a detect and turns the table on you but can't you accept that as a cost of playing a build with no staying power who relies 100% on cloak if you don't instagib?
Yes, there is a magicka shield in Light Armour skill line, that absorbs magic damage only.
You want to know how much it absorbs for, if you are playing a stamina build? It absorbs for 6k magic damage (so most likely not even one skill, let alone rotation). If you are slotting such skills, I can understand why you lose 90% of your 1v1s.
If you would indulge me, what exactly do you think is a balanced damage shield. You made it quite clear that you despise damage shields and think in particular that hardened ward and healing ward are too strong. Yet the other damage shields in the game, you scoff at as being legitimate defenses. If a shield cannot survive more than one rotation is in your estimation trash that will cause people to lose fights, yet one that can sustain more that one rotation is OP, well, what is Zenimax to do?
It's a combination of many, many broken things really.
I'm just as (well ok, maybe slightly less) disgusted by the <0,1 second TTK in this game as I am with infinite resources & 20k dmg shields, or 90% dmg mitigation combined with infinite CC immunity..
As for what Zenimax should do, I have a list of things but I'll try to condense it:
- Give everyone a lot more health (readjusting abilities that scale off your health accordingly)
- Make offensive abilities slightly stronger than defensive ones (means nerfing certain dmg shields), or make defensive abilities consume significantly more resources or give them a short cooldown (or bolt escape treatment)
- Remove infinite resources
- Make block directional
- Give roll dodge a short cooldown
- Make stealth detection gradual, rather than instant
- Make it impossible to have over 40% resistances, without building to be a tank
RinaldoGandolphi wrote: »The tristat Detect Pots I run take "A good deal of time" to gather the materials to make them. I also sell them.
Each potion goes from 100-120 G a piece. So 100 of these pots is 10,000-12,000 gold. Its hardly "free" to counter cloak when a person cna go though 100 detect pots in a few hours...for someone who pvp's 8-10 hours a day it can cost 30,000 gold or more per day just in buying detect pots.
Name me one skill in the game that has such a considerable gold cost to counter? or you can 3-4 hours per day doing nothing but harvesting enough nodes to make them while competing with other players.
Please take this into consideration when talking about detect pots, they are a considerable investment of either time or money, sometimes both. just to counter a skill...seems like no one wants to address that Elephant in the room, all they see if a potion countering a skill when its far more then that....i wish it cost 10-12k gold to counter Bolt Escape...just saying to keep things in perspective.
Cloak does not allow you to "escape any fight at will" or "completely control an engagement", that is made sure by charge attacks (breaks cloak), multiple incoming projectiles (4+ breaks cloak), AoE (best counter, if you know how to use it), Curse & Magicka Detonation and the good old detection potion...
Also, can you tell me how a sorcerer is not "completely controlling an engagement", given that he is able to blink away from danger in a heartbeat?
If only there was a potion that "silenced" the sorc and made his BoL/Streak fail upon casting /sarcasm
Last week I had a really good 1v1 against a nightblade that ended in a draw because neither of us could get the upper hand. During the fight I used 3 detect pots, but he was able to gain enough separation so that he could cloak & reset the fight. This isn't the first time I've had fights like this, just the most recent. In my experience, detect pots are only a death sentence for bad nightblades; good nightblades know how to adapt.
Good for you, throwing those veiled insults around.
Similarly, I could say that good nightblades know where to find other cloaked NBs (especially while using a detection potion), and know how to not let them "gain enough separation", while bad NBs are probably oblivious to these techniques and allow the other NB to reset the fight.
Go figure...
Last week I had a really good 1v1 against a nightblade that ended in a draw because neither of us could get the upper hand. During the fight I used 3 detect pots, but he was able to gain enough separation so that he could cloak & reset the fight. This isn't the first time I've had fights like this, just the most recent. In my experience, detect pots are only a death sentence for bad nightblades; good nightblades know how to adapt.
Good for you, throwing those veiled insults around.
Similarly, I could say that good nightblades know where to find other cloaked NBs (especially while using a detection potion), and know how to not let them "gain enough separation", while bad NBs are probably oblivious to these techniques and allow the other NB to reset the fight.
Go figure...
At the time I was playing a DK, but it is telling that you took exception to my comment...
Cloak does not allow you to "escape any fight at will" or "completely control an engagement", that is made sure by charge attacks (breaks cloak), multiple incoming projectiles (4+ breaks cloak), AoE (best counter, if you know how to use it), Curse & Magicka Detonation and the good old detection potion...
Charge requires a target. Kind of difficult to target a stealthed NB. I guess archers can shoot random arrows all over the place and hope. As for AoE, yes it works if you guess correctly. Personally, I will use caltrops if I'm out of detect pots. But, the AoE skills have a magika/stamina cost which puts you at a disadvantage when the NB decides to reengage (usually with an uppercut from stealth).Also, can you tell me how a sorcerer is not "completely controlling an engagement", given that he is able to blink away from danger in a heartbeat?
If only there was a potion that "silenced" the sorc and made his BoL/Streak fail upon casting /sarcasm
I'm of the opinion that infinite bolt escapes are also silly. ZOS agreed at one point and tried to make them non-spamable. That didn't really work - at least not for 90%+ of the sorcs out there who can easily cast them continuously without any serious loss of mana.
I will say though that at least with sorcs you know they aren't going to suddenly attack you from stealth after escaping. They can disengage easily - but they can't then reengage at any time of their choosing.
Blink away, blink back in. You can easily re-engage a fight as a sorcerer, and you have the added benefit of 20k shields and way higher (and more reliable) out of stealth burst than a NB.
Last week I had a really good 1v1 against a nightblade that ended in a draw because neither of us could get the upper hand. During the fight I used 3 detect pots, but he was able to gain enough separation so that he could cloak & reset the fight. This isn't the first time I've had fights like this, just the most recent. In my experience, detect pots are only a death sentence for bad nightblades; good nightblades know how to adapt.
Good for you, throwing those veiled insults around.
Similarly, I could say that good nightblades know where to find other cloaked NBs (especially while using a detection potion), and know how to not let them "gain enough separation", while bad NBs are probably oblivious to these techniques and allow the other NB to reset the fight.
Go figure...
At the time I was playing a DK, but it is telling that you took exception to my comment...
So you couldn't kill a NB as a DK, even while using detection pots and he actually managed to gain distance and restealth against you?
Wow, it's worse than I thought
Last week I had a really good 1v1 against a nightblade that ended in a draw because neither of us could get the upper hand. During the fight I used 3 detect pots, but he was able to gain enough separation so that he could cloak & reset the fight. This isn't the first time I've had fights like this, just the most recent. In my experience, detect pots are only a death sentence for bad nightblades; good nightblades know how to adapt.
Good for you, throwing those veiled insults around.
Similarly, I could say that good nightblades know where to find other cloaked NBs (especially while using a detection potion), and know how to not let them "gain enough separation", while bad NBs are probably oblivious to these techniques and allow the other NB to reset the fight.
Go figure...
At the time I was playing a DK, but it is telling that you took exception to my comment...
So you couldn't kill a NB as a DK, even while using detection pots and he actually managed to gain distance and restealth against you?
Wow, it's worse than I thought
I get that you're trying to insult me, but you're really insulting yourself. But to answer your question: yes, the NB I fought was that good that he could separate & restealth even when I had a detect pot up.
Last week I had a really good 1v1 against a nightblade that ended in a draw because neither of us could get the upper hand. During the fight I used 3 detect pots, but he was able to gain enough separation so that he could cloak & reset the fight. This isn't the first time I've had fights like this, just the most recent. In my experience, detect pots are only a death sentence for bad nightblades; good nightblades know how to adapt.
Joy_Division wrote: »Joy_Division wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
It does, as soon as someone uses one your eye opens some if you are stealthed. If they aren't stealthed you will see a swirling effect around their legs when they pop it. Good NBs can stand and fight, and they do it all the time. You can find your damage shield in the undaunted line.
If you are sneaking you mean?
There is no indication you are being detected while cloaked.
Also, swirling effect comes from CC immunity potions as well.
As for your undaunted dmg shield... you do know it only works against physical damage, right?
Nor should every player be forced to use dmg shields, which is why we have skills like cloak for alternative ways of avoiding damage. That is good for build diversity in game as well.
If anything, this game needs more alternative ways of defending yourself and no magic potions that make these skills useless (or alternatively, they could make magic potions that make dmg shields, blocking, dodging & BoL/Streak useless, in order to balance it).
There is also a magicka shield in the light armor line, absorb magicka, use both or take your pick? I don't know why you don't get an indication of detect pots being used in the area but when I am stealthed if some hostile in the raidius uses one my eye cracks to where I know there is someone looking.
Honestly, I don't think they should try and balance the game around one ganking build when there are already many useful NB builds that accomplish various goals. I'm a STA DK atm, in 1 v 1s I know I'm going to lose 90% of the time, it's a group utility build I run because it works for the group. You have your build, maybe you are set up for ganking singles and vanishing, and I get you being upset if you don't get a 1 shot and your target pops a detect and turns the table on you but can't you accept that as a cost of playing a build with no staying power who relies 100% on cloak if you don't instagib?
Yes, there is a magicka shield in Light Armour skill line, that absorbs magic damage only.
You want to know how much it absorbs for, if you are playing a stamina build? It absorbs for 6k magic damage (so most likely not even one skill, let alone rotation). If you are slotting such skills, I can understand why you lose 90% of your 1v1s.
If you would indulge me, what exactly do you think is a balanced damage shield. You made it quite clear that you despise damage shields and think in particular that hardened ward and healing ward are too strong. Yet the other damage shields in the game, you scoff at as being legitimate defenses. If a shield cannot survive more than one rotation is in your estimation trash that will cause people to lose fights, yet one that can sustain more that one rotation is OP, well, what is Zenimax to do?
It's a combination of many, many broken things really.
I'm just as (well ok, maybe slightly less) disgusted by the <0,1 second TTK in this game as I am with infinite resources & 20k dmg shields, or 90% dmg mitigation combined with infinite CC immunity..
As for what Zenimax should do, I have a list of things but I'll try to condense it:
- Give everyone a lot more health (readjusting abilities that scale off your health accordingly)
- Make offensive abilities slightly stronger than defensive ones (means nerfing certain dmg shields), or make defensive abilities consume significantly more resources or give them a short cooldown (or bolt escape treatment)
- Remove infinite resources
- Make block directional
- Give roll dodge a short cooldown
- Make stealth detection gradual, rather than instant
- Make it impossible to have over 40% resistances, without building to be a tank
All of those, in totality, might work. Who know, maybe with the next update and promises of new viable gear selection, we will see more eye yo eye
Last week I had a really good 1v1 against a nightblade that ended in a draw because neither of us could get the upper hand. During the fight I used 3 detect pots, but he was able to gain enough separation so that he could cloak & reset the fight. This isn't the first time I've had fights like this, just the most recent. In my experience, detect pots are only a death sentence for bad nightblades; good nightblades know how to adapt.
Good for you, throwing those veiled insults around.
Similarly, I could say that good nightblades know where to find other cloaked NBs (especially while using a detection potion), and know how to not let them "gain enough separation", while bad NBs are probably oblivious to these techniques and allow the other NB to reset the fight.
Go figure...
At the time I was playing a DK, but it is telling that you took exception to my comment...
So you couldn't kill a NB as a DK, even while using detection pots and he actually managed to gain distance and restealth against you?
Wow, it's worse than I thought
I get that you're trying to insult me, but you're really insulting yourself. But to answer your question: yes, the NB I fought was that good that he could separate & restealth even when I had a detect pot up.