What could you do? Reduce duration? 2.5 seconds is the shortest buff in game. Increase cost? Stamina blades can already use it 2 to 3 times consecutively at most. Make it easier to break? It is already pretty difficult to pull it of with curse and charge type attacks.Nerf Cloak too. Increase mana cost per use, whatever it takes... Just make it a balanced and reliable ability for pvp.
Rook_Master wrote: »If they *fix* detect pots, they need to:
Dramatically increase the radius of Radiant MageLight and Flare.
I mean hugely, like 3-4x the area of Caltrops. Otherwise it is compltely game-breaking.
Rook_Master wrote: »If they *fix* detect pots, they need to:
Dramatically increase the radius of Radiant MageLight and Flare.
I mean hugely, like 3-4x the area of Caltrops. Otherwise it is compltely game-breaking.
lol you need 3-4x this INSANE 34548962716354 meters radius from caltrops for detect a NB ? wtf, at this point it's a l2p issue for sure
If I could see that I'm actually visible and not hidden.. That'd be great.
Everytime I use cloak thinking of being invisible and someone is simply charging or attacking me..
Most_Awesome wrote: »Pots should never have broke Cloak in the first place, all I see here is QQ.
NB can finally use a skill as its intended just the same as Sorcs who can Bolt Escape, DK's who can flap their wings, and Templars can cast Jesus beam
Most_Awesome wrote: »Pots should never have broke Cloak in the first place, all I see here is QQ.
NB can finally use a skill as its intended just the same as Sorcs who can Bolt Escape, DK's who can flap their wings, and Templars can cast Jesus beam
None of those skills allow their class to completely control an engagement. Cloak lets a NB escape any fight at will, with the option of re-engaging whenever they wish (with a stealth attack bonus), and then being able to rinse and repeat.
AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
It does, as soon as someone uses one your eye opens some if you are stealthed. If they aren't stealthed you will see a swirling effect around their legs when they pop it. Good NBs can stand and fight, and they do it all the time. You can find your damage shield in the undaunted line.
Last week I had a really good 1v1 against a nightblade that ended in a draw because neither of us could get the upper hand. During the fight I used 3 detect pots, but he was able to gain enough separation so that he could cloak & reset the fight. This isn't the first time I've had fights like this, just the most recent. In my experience, detect pots are only a death sentence for bad nightblades; good nightblades know how to adapt.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »When someone uses a detect pot there is quite an obvious tell any good NB should be able to read. Other than the potion effect on the hostile player, your stealth eye will never close completely and remain a sliver opened. At that point you can stop rolling and mashing cloak and turn and fight.
Turn and fight... right, where did I put my dmg shield -oh wait nevermind.
Ok, maybe I should hold block and spam heal- ah right, no heals apart from the 2-3k HPS from Vigor.
Well then, I'll just block & tank everything like these block bros. Woops, out of stamina & taking tons of damage since I'm not build towards tanking.
Last option: instagib opponent somehow, or just die quicker so I can respawn faster.
Doesn't really sound ideal to me.
Also, detection potion does not have any tell, apart from someone clearly hitting you while you're stealthed (no, the eye does not open until you get hit by the attacks).
It does, as soon as someone uses one your eye opens some if you are stealthed. If they aren't stealthed you will see a swirling effect around their legs when they pop it. Good NBs can stand and fight, and they do it all the time. You can find your damage shield in the undaunted line.
If you are sneaking you mean?
There is no indication you are being detected while cloaked.
Also, swirling effect comes from CC immunity potions as well.
As for your undaunted dmg shield... you do know it only works against physical damage, right?
Nor should every player be forced to use dmg shields, which is why we have skills like cloak for alternative ways of avoiding damage. That is good for build diversity in game as well.
If anything, this game needs more alternative ways of defending yourself and no magic potions that make these skills useless (or alternatively, they could make magic potions that make dmg shields, blocking, dodging & BoL/Streak useless, in order to balance it).