xoduspaladin wrote: »I did the pause/unpause thing and now I have 12/13 hours download instead of the 8 hours I had originally...
Is this the norm for a patch to fix bugs? Finally the servers come up and now i have to wait 9 hours.
Is this the norm for a patch to fix bugs? Finally the servers come up and now i have to wait 9 hours.
Most patches are server side and occur during regular maintenance. A 15 gig client side patch wouldn't be unheard of this early into a game, but I wouldn't expect it too frequently. Posters also need to understand that there's a lot if data (such as new code for background functions) in a patch that isn't necessarily going to be outlined in the patch notes. Not directed at you OP but FFS people complain about bugs and then they complain when the bug fix is too large.
My total download time was ~2.5 hours. If I can predict anything it's that you'll be in the game soon.
Patches are good because they fix or add things to improve the game. I would hate for them to leave the game with no improvements. The ones complaining just want to play right now. There are other games with bugs like the shooter game that rakes in millions without a fix for netcode error for over a year. That's torture
Any game company would hate to release a patch of this size but they are professionals paid to improve the game. If they can release a patch that is 1 GB only I would think they would. Gina posted an apology for the inconvenience with the size of this patch in the main section for everyone to read. I myself did not notice until I looked at other threads it was easy to miss because I have a habit of just jumping to the general section. With that said I think they need to communicate with us better by posting more often that they are aware of the issues but like myself we need to be patient because I believe good things will come with patches despite frustration.
ZOS_GinaBruno wrote: »Hey guys. Just to follow up, we do understand that having to download such a large patch is frustrating and not ideal, and we want to let you know that we are actively working to ensure future ESOTU PS4 patches are not cumulative.
ZOS_GinaBruno wrote: »Hey guys. Just to follow up, we do understand that having to download such a large patch is frustrating and not ideal, and we want to let you know that we are actively working to ensure future ESOTU PS4 patches are not cumulative.
Thank you for taking the time to respond to such a disheartening thread, Gina! Just remember that for every one person who complains that there are countless of us who appreciate you wading through the gutter talk and bought this game with the understanding that stuff like this is a necessity to ensure we have the most enjoyable experience possible.
TinuonGilornor wrote: »Large update, for a new release to console and first ever mom I'd say there doing pretty Damn good, rough start though, in any case love the game, a little buggy but good, love the emotes and the fact they kept it original, no armor or weapon locks like some mmos. Hope this long update comes with some New stuff
TortUred_mAlice wrote: »Ok, warrw... I started this update like 5 hours ago, set Playstation in Rest mode and checked back just now; 3.737GB / 15.851 (44 hours remaining).
I knocked it a few times with the pause and managed to get it to as low as 8 hours (it was going very, very quick)
Now it's shot back to... a few days. -___- It's not falling for the pausing card anymore, and I don't know about you but I think I'm going to enter a competition to see what overheats first, my router or the console.
What even is this update exactly?
Some people never cease to amaze me. If you understand anything about client side patching, then you should realize that an additional 500 mb of occupied space on your HDD does not mean that only 500 mb of code was patched. You are downloading a revised game client. In the process of installing that client, old files are being overwritten but not re-named. It's highly likely that it was not possible to only make a few code changes to the original game client. Hence the revision. This isn't uncommon at all in a client side MMO patch, especially this early into a game. I have a feeling that if the download size was only 500 mb then people would be complaining here about how the patch wasn't addressing enough. It's always a no win situation for the company.
If you are trying to reduce your download speed by pausing and unpausing, there is a more effective method to use. If you go to your network settings and do an internet connection test...