halfbadger wrote: »halfbadger wrote: »No one has close to 700 CP. CP is not even the problem. The problem was ZoS allowing PC folk to transfer those toons over at LAUNCH instead of a few months down the road.
Plenty of people have over 700 CPs.
People with high CPs are extremely powerful in the non-vet campaigns on the PC.
Lol no they don't .... Maybe 400 no where close to 700...
If we are going to make up numbers then some people actually have over 5500 CPs right now
nooneonboard wrote: »I thought CP arent applied on non vet char (Lv 1-50) but VR1-14?
TequilaFire wrote: »Trust me my Night's Silence/Hunding's Rage crafted purple sets plus food do far more for my noob NBs stamina pool/ weapon damage and sustain than my paltry CPs.
I guess that I have a vet crafter that can make these sets for my non-vet is also unfair by purist's terms.
TequilaFire wrote: »Trust me my Night's Silence/Hunding's Rage crafted purple sets plus food do far more for my noob NBs stamina pool/ weapon damage and sustain than my paltry CPs.
I guess that I have a vet crafter that can make these sets for my non-vet is also unfair by purist's terms.
You do realise that the quality of armour doesn't matter in non-vet? So crafting purples is a waste. You'll get the same stats from the battle leveling system with white crafted gear as from purple crafted gear.
Armour enchants also don't matter, the battle leveling system over-writes those. You'll get the same stamina, magicka and health pools with un-enchanted gear as wearing gear with top enchants.
What does matter are traits and set bonuses, at least those that work in non-vet, not all do.
Some of the 6-trait set bonuses do make a big difference and are out of new players reach (Hundings, Willows etc). There are some easy to obtain options for newer players though, 2 and 3 trait sets like Nights Silence and Seducer.
Personally I prefer the inequality in PvP. (Disclaimer - I have 90 CP, and got to 90 for the extra crit - and I also mainly PvP non-vet.) Those more dedicated to the game should get small advantages in PvP, that can make the diff in an otherwise completely equal fight. It's a matter of balance to ensure that those advantages are comparatively small, and not game-breaking.
12% extra crit is borderline game-breaking imho, but not quite game-breaking.
The important thing is that PvP skill can negate the CP difference, and that fights still need to played well by high CP skilled players to be won. CP that leads to faceroll will damage the game. Decreasing returns on CP is designed to prevent this.
Think of it this way: isn't it fun to find and defeat higher CP players with skill alone? So for me the issue is to ensure that CP advantages are viable but not faceroll.
TequilaFire wrote: »Trust me my Night's Silence/Hunding's Rage crafted purple sets plus food do far more for my noob NBs stamina pool/ weapon damage and sustain than my paltry CPs.
I guess that I have a vet crafter that can make these sets for my non-vet is also unfair by purist's terms.
You do realise that the quality of armour doesn't matter in non-vet? So crafting purples is a waste. You'll get the same stats from the battle leveling system with white crafted gear as from purple crafted gear.
Armour enchants also don't matter, the battle leveling system over-writes those. You'll get the same stamina, magicka and health pools with un-enchanted gear as wearing gear with top enchants.
What does matter are traits and set bonuses, at least those that work in non-vet, not all do.
Some of the 6-trait set bonuses do make a big difference and are out of new players reach (Hundings, Willows etc). There are some easy to obtain options for newer players though, 2 and 3 trait sets like Nights Silence and Seducer.
lolo_01b16_ESO wrote: »
Or look at weapons, I'm pretty sure my sharpened legendary masters greatsword will do more damage than any blue crafted sword.
Gotta reward those long term, grind happy players with severely imbalanced reward, otherwise how will the game discriminate against casuals and new players?
TequilaFire wrote: »Trust me my Night's Silence/Hunding's Rage crafted purple sets plus food do far more for my noob NBs stamina pool/ weapon damage and sustain than my paltry CPs.
I guess that I have a vet crafter that can make these sets for my non-vet is also unfair by purist's terms.
You do realise that the quality of armour doesn't matter in non-vet? So crafting purples is a waste. You'll get the same stats from the battle leveling system with white crafted gear as from purple crafted gear.
bowmanz607 wrote: »here is the thing. there will not be new players forever. there was a new influx of players which will start to die down. pretty soon there really wont be any new players, but old players starting new characters. this means everyone will have champion points and will benefit from them.
bowmanz607 wrote: »here is the thing. there will not be new players forever. there was a new influx of players which will start to die down. pretty soon there really wont be any new players, but old players starting new characters. this means everyone will have champion points and will benefit from them.
There is thread right now - a player claiming to have 1000 cp points. If and thats a big if, so if its true that player compared to someone like me with 48 cp points is unreachable. But we will ee how it playes out (badly im afraid).
Emma_Eunjung wrote: »bowmanz607 wrote: »here is the thing. there will not be new players forever. there was a new influx of players which will start to die down. pretty soon there really wont be any new players, but old players starting new characters. this means everyone will have champion points and will benefit from them.
There is thread right now - a player claiming to have 1000 cp points. If and thats a big if, so if its true that player compared to someone like me with 48 cp points is unreachable. But we will ee how it playes out (badly im afraid).
LOL @ "unreachable"!
This is such faulty logic. That guy with 1000 CP could quit tomorrow for all you know. I don't quite have 300, yet, but I'm not giving up just because some guy somewhere has more. Britney Spears even made a SONG about this:
You wanna live fancy? Live in a big mansion? Party in France? You better WORK B**CH!
https://youtu.be/pt8VYOfr8To
Stop WHINING and start GRINDING.
bowmanz607 wrote: »well remember that champ points have a diminishing return(although a gap like that is still big). the point being that as you level it is easier to close the gap then for it to be widened. Also, the majority of players will stick around the same number of points. moreover, i have battled many people with many more champ points then me. the thing is player skill and outsmarting your opponent play a huge role in winning a fight. where champ points makes the difference is two very evenly matched players. over time in a battle between these -players champ points may prove to give the edge.
my point here, however, is that eventually everyone is going to have champ points they are going to want to utilize. once you hit vet pvp you have no choice but to fight those players. non-vet pvp will reach a point where there will be no new players, but all old players. having a campaign where players cannot use the champ points they earned will not be appealing and old players rolling new toons will not have a campaign to fight in to lvl their alliance rank. although i do concede that as of right now and more so earlier on that it does cause some issues for new players. But i have a feeling that by the time ZOS gets around to adjusting this the new player phase will be over. That said, I would like to see a non-vet campaign for champ points and a non-vet campaign for no champ points. perhaps testing this scenario out would be useful.
bowmanz607 wrote: »i mean i am not saying it is a HUGE difference only that closing the gap is easier than widening the gap. that is simply just fact. 1% for first champ point .2% for 10th. (obviously not exact). i mean no matter how you shake it diminishing returns is actively present.
Personally I prefer the inequality in PvP. (Disclaimer - I have 90 CP, and got to 90 for the extra crit - and I also mainly PvP non-vet.) Those more dedicated to the game should get small advantages in PvP, that can make the diff in an otherwise completely equal fight. It's a matter of balance to ensure that those advantages are comparatively small, and not game-breaking.
12% extra crit is borderline game-breaking imho, but not quite game-breaking.
The important thing is that PvP skill can negate the CP difference, and that fights still need to played well by high CP skilled players to be won. CP that leads to faceroll will damage the game. Decreasing returns on CP is designed to prevent this.
Think of it this way: isn't it fun to find and defeat higher CP players with skill alone? So for me the issue is to ensure that CP advantages are viable but not faceroll.
Personally I prefer the inequality in PvP. (Disclaimer - I have 90 CP, and got to 90 for the extra crit - and I also mainly PvP non-vet.) Those more dedicated to the game should get small advantages in PvP, that can make the diff in an otherwise completely equal fight. It's a matter of balance to ensure that those advantages are comparatively small, and not game-breaking.
12% extra crit is borderline game-breaking imho, but not quite game-breaking.
The important thing is that PvP skill can negate the CP difference, and that fights still need to played well by high CP skilled players to be won. CP that leads to faceroll will damage the game. Decreasing returns on CP is designed to prevent this.
Think of it this way: isn't it fun to find and defeat higher CP players with skill alone? So for me the issue is to ensure that CP advantages are viable but not faceroll.
"More dedicated to the game." I guess I disagree. If someone is "less dedicated to the game" but still beats me, (s)he has still beaten me, and it's fine. When you search out opponents in nonvet, do you only pick ones with higher CPs? I will always believe skill comes much more into play in vet campaigns, not nonvet.
Also, the advantage of CPs is generally linear, so it's not just a small advantage as the CP differential increases.
Also i am happy they affect alts it makes the regrind easier of sliver and gold.
For the pvp complainers why not learn to group up and attack as a group as no one is god like........ Or is it their skill?.
To Quote Hircine
"Only the strong will survive as the weak perish beneath them"