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Do NOT nerf Nirnhoned

  • Kas
    Kas
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    imho lower the values slightly and add the same thing for armor through some new fancy trait.
    finally, armor trait will be a decision to make, not a best-practice to follow
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Domander
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    Cinbri wrote: »
    Desert Rose set 5p bonus so good in 1.6. not less than 10k from any sources while in light armor = 1200 magicka per hit=endless mana pool. ;)

    How does that work with damage shields? I mean, does damage against the shield give magicka?
  • Tankqull
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    Domander wrote: »
    Cinbri wrote: »
    Desert Rose set 5p bonus so good in 1.6. not less than 10k from any sources while in light armor = 1200 magicka per hit=endless mana pool. ;)

    How does that work with damage shields? I mean, does damage against the shield give magicka?

    nope. the dmg must be dealt to your healthpool wich is not worth for most magica users on my healing templar though its awesome :D.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • R0M2K
    R0M2K
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    Agree with OP.
  • Emma_Overload
    Emma_Overload
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    Domander wrote: »
    Cinbri wrote: »
    Desert Rose set 5p bonus so good in 1.6. not less than 10k from any sources while in light armor = 1200 magicka per hit=endless mana pool. ;)

    How does that work with damage shields? I mean, does damage against the shield give magicka?

    It doesn't work...at all. The Desert Rose set is dead to this Sorc because of the "shield stack meta" forced on us by the 1.6 update. If it weren't for the horrible cooldown that was added to Critical Surge heals, I would still be able to use this set, but the reality is that it is NOT possible to heal fast enough to live through the incoming damage necessary to make the Desert Rose shine.

    Edited by Emma_Overload on 18 June 2015 14:19
    #CAREBEARMASTERRACE
  • Lava_Croft
    Lava_Croft
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    Cinbri wrote: »
    Desert Rose set 5p bonus so good in 1.6. not less than 10k from any sources while in light armor = 1200 magicka per hit=endless mana pool. ;)
    I miss my Magicka Furnace :<
  • Vizier
    Vizier
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    This is a pretty funny topic.... cough.
  • Molsondry
    Molsondry
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    What is this guy talking about My crystal frag with 2k spell power and 34k magika hit for 2k on a nirnhorned geared guy
    v9 Sorcerer
  • Molsondry
    Molsondry
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    Nerf nirnhorned so its on par with the physical resist gear. Increased the material drop rate.

    And if you want better pvp fight buff for an additional 10% demage reduced when in pvp. Thats all why does it have to be a op trait that requires either a massive amount of farming or gold to achieve .? its stupid no endless grinding should give you incredible advantage in pvp . Pvp is suppose to be fair (well they *** up here with CP)
    v9 Sorcerer
  • TheBull
    TheBull
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    Lyzaaa wrote: »
    Dk's destroy people? lol

    Don't pvp much huh?

    Whip, whip, whip gg.
  • Erock25
    Erock25
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    TheBull wrote: »
    Lyzaaa wrote: »
    Dk's destroy people? lol

    Don't pvp much huh?

    Whip, whip, whip gg.

    It is just that so many terrible players rerolled DK before 1.6, that they can't figure out how to make it work now.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Vis
    Vis
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    Diamond_10 wrote: »
    We want LESS damage all around, not more.

    Thanks.

    63591-game-of-thrones-meme-if-you-th-bnh0.jpeg


    Edited by Vis on 19 June 2015 14:13
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Wreuntzylla
    Wreuntzylla
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    Molsondry wrote: »
    What is this guy talking about My crystal frag with 2k spell power and 34k magika hit for 2k on a nirnhorned geared guy

    So your frag delves 4k base damage with 2k spell power and 34k magicka?

    In my farming gear, I have 24.5k Magicka and 1859 spell power. My frags tooltip is at 6764. Mitigation from spell resist being capped at 50%, I have to think something else is going on. Sometimes I do 2-3k on someone using a damage reducing ultimate or gear set. For example, a Templar using Empowering Sweep. In most cases you can just streak away until the ultimate is down and then kill them.

    If you post screenshots of your damage log (FTC/CLS) we can probably figure out what is going on.

    I can hit for 6-8k hits on high spell resist targets in my PvP gear, and by back loading damage can kill almost any high weapon damage build in one rotation. Stamina builds using the Crusader set are a bit tough but they don't have the weapon damage to get through shields.

    Maybe you aren't stacking spell penetration? There are builds out there to help you through your issue, take a look at King Richard's build on Tamriel Foundries' Sorc Theorycrafting forum. In PvP you should be using melee weapons to up your spell damage, have nirnhoned weapons and use the apprentice mundus stone.

    People that have 75k resists may mitigate 50% but they will never kill you. No way to peel through stacked shields without >3k weapon damage.

    I think nirnhoned balance is problematic for most magicka builds, but not for a sorc running the cookie cutter high magicka/penetration/spell damage builds.

    Edit: I am not talking about fighting against vigor builds, which is a different animal altogether.
    Edited by Wreuntzylla on 19 June 2015 19:26
  • R0M2K
    R0M2K
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    Molsondry wrote: »
    What is this guy talking about My crystal frag with 2k spell power and 34k magika hit for 2k on a nirnhorned geared guy

    So your frag delves 4k base damage with 2k spell power and 34k magicka?

    In my farming gear, I have 24.5k Magicka and 1859 spell power. My frags tooltip is at 6764. Mitigation from spell resist being capped at 50%, I have to think something else is going on. Sometimes I do 2-3k on someone using a damage reducing ultimate or gear set. For example, a Templar using Empowering Sweep. In most cases you can just streak away until the ultimate is down and then kill them.

    If you post screenshots of your damage log (FTC/CLS) we can probably figure out what is going on.

    I can hit for 6-8k hits on high spell resist targets in my PvP gear, and by back loading damage can kill almost any high weapon damage build in one rotation. Stamina builds using the Crusader set are a bit tough but they don't have the weapon damage to get through shields.

    Maybe you aren't stacking spell penetration? There are builds out there to help you through your issue, take a look at King Richard's build on Tamriel Foundries' Sorc Theorycrafting forum. In PvP you should be using melee weapons to up your spell damage, have nirnhoned weapons and use the apprentice mundus stone.

    People that have 75k resists may mitigate 50% but they will never kill you. No way to peel through stacked shields without >3k weapon damage.

    I think nirnhoned balance is problematic for most magicka builds, but not for a sorc running the cookie cutter high magicka/penetration/spell damage builds.

    Edit: I am not talking about fighting against vigor builds, which is a different animal altogether.



    So hard to find common sense on the forums :)

    Agree with what you say sir.
  • SOLDIER_1stClass
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    danno8 wrote: »
    No, it needs to be nerfed. You should not be able to max out spell resist (or physical resist for that matter, so "no" to the reinforced counterpart) with a simple trait on 3 pieces of your armour.

    You want everyone in game to walk around with 50% physical resist and 50% spell resist?

    You want to make it so armour type has almost no bearing on mitigation again?

    What they need to do is fix nirnhoned, lower some of the huge damage modifiers in the game (or return to soft caps/smoothe diminishing returns), while at the same time lowering healing so people aren't indestructible and increase health a bit. It all needs to be done together in the right ratio to avoid even more imbalance.

    It is a hard task but simply giving a reinforced counterpart is the wrong answer.

    I pretty much agree with this! In my opinion Nirn should be nerfed and Zenimax should go back to soft caps as well.
  • R0M2K
    R0M2K
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    Howarts time again? No thanks
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