You think magicka does more damage than stamina?
Proximity Detonation does enormous damage, and it's magicka. Other than that, the highest-damage attacks are stamina-based. Snipe is the highest damage single-target attack. Steel Tornado is the best AoE. This is the age of the stamina build.
One of two things should be done to achieve balance.
1. Fix nirnhoned so that the 20% bonus only applies to the spell resist of that piece
or
2. Give us a physical resist counterpart.
I would be happy with either one.
You think magicka does more damage than stamina?
Proximity Detonation does enormous damage, and it's magicka. Other than that, the highest-damage attacks are stamina-based. Snipe is the highest damage single-target attack. Steel Tornado is the best AoE. This is the age of the stamina build.
bosmern_ESO wrote: »So its okay for snipes and Wrecking blow to hit 20k on people but its not ok if Crystal fragments do?
I don't think you realize, you can get 75k+ Spell resistance, that makes something that would hit you for 15-20k damage, hit you for about 1-3k damage.
You need to learn what 'balance' is. Either nerf nirn or make it so I can stack Reinforced and get 75k+ Physical resistance so Wrecking blows and snipes hit me for 1-3k damage.
Diamond_10 wrote: »bosmern_ESO wrote: »So its okay for snipes and Wrecking blow to hit 20k on people but its not ok if Crystal fragments do?
I don't think you realize, you can get 75k+ Spell resistance, that makes something that would hit you for 15-20k damage, hit you for about 1-3k damage.
You need to learn what 'balance' is. Either nerf nirn or make it so I can stack Reinforced and get 75k+ Physical resistance so Wrecking blows and snipes hit me for 1-3k damage.
What a load of bull. It hard caps somewhere in the 30k's, go try it and you will see that your numbers go up but you start to see no difference
If you add a physical resist counterpart, or buff the heck out of Reinforced, that simply means that all crafted armor will have one of those two traits at the high end. No one or two traits should be so good that every good, top-end player uses them and no others.
bosmern_ESO wrote: »So its okay for snipes and Wrecking blow to hit 20k on people but its not ok if Crystal fragments do?
I don't think you realize, you can get 75k+ Spell resistance, that makes something that would hit you for 15-20k damage, hit you for about 1-3k damage.
You need to learn what 'balance' is. Either nerf nirn or make it so I can stack Reinforced and get 75k+ Physical resistance so Wrecking blows and snipes hit me for 1-3k damage.
I agree with OP. Instead of nerfing Nirn they should just offer a physical resist alternative that way you will bring down some of the burst damage from Stam builds to be in line with Magika builds. I personally don't like fights that are over within 1 second. We need to mitigate more PvP damage to promote fights that last longer and are more enjoyable.
Diamond_10 wrote: »Seriously, with how powerful magic damage is, if you nerf Nirnhoned like you said you were going to after console release, the game is going to be in ruin for pvp. DKs already destroy people, sorcs are still hitting insta 14k shards in the face against 27k spell resist. Nerf this, and the game will become even more of a mess in pvp than it already is.
If anything, just add a physical resist counterpart from the nodes too. We want LESS damage all around, not more.
Thanks.
Diamond_10 wrote: »