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Should templars get a unique gap closers?

bosmern_ESO
bosmern_ESO
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Every class but Templars have a unique gap close you can get from weapons or any skill tree other then that class, other then templars.

Dragonknight - You pull the enemy towards you, this is absolutely amazing because you could be pulling the enemy to your group or pull them from stealth to a spot they don't expect (could be away from or out of sight of their allies). There are a few secrets DK's hide with this ability that make it amazing.

Nightblade - You teleport to your target,If you time it right you can go through objects to targets, you even ignore all possible hazards that lay between you and your target (daedric mines, Caltrops, Lava rune, etc). Not only is it extremely useful, but Its the only Gap closer in the game that uses the Y axis. When I play on my nightblade I love going below a cliff and jumping up to my target, when if i was using invasion my person would go into the animation for a second then come out of it because i cant charge up there.

Sorcer - Bolt Escape, This is not only a gap closer, but a disengage, it also doesn't even require a target. Without Bolt Escape Sorcerers wouldn't even be considered as a mobile class.You can use it to traverse obstacles and get to tons of areas in the world that no other class can get to (Unless a DK pulls himself to you, or a Nightblade jumps onto you). Its probably one of the most fun abilities along with one of the most useful abilities in the game.

Templar- Nothing really special about this other then the look, you charge on the ground and can either do AoE damage or interrupt targets similar to Invasion/Critical charge. This ability even has a GCD (Global Cool down- After you cast it , you character sits there for a bit and you can do anything, including casting other abilities) and the damage is lacking a fair bit, its better to go with invasion even if your a magicka build.

Every class has signature abilities. I personally love Chains, BE, and Teleport Strike, but Templars focused charge is just lacking in every way possible. Which is why I hope ZoS has something planned for it in the near future, Hopefully a whole Ability remake for it (like they did with Blinding light->Radiant destruction)
~Thallen~
  • Kas
    Kas
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    not sure if this is necessary. imho the most efficient "pick-this-fight, run-from-that-fight" tools sshould be in a non-class skill-line. probably some new guild or world skill-line to be added int he future combined with making streak/bol and dark cloak even better combat tools but terrible escape tools (personally I don't dislike cooldowns on such abilities, but i guess that's not within eso's phlisophy).

    either way, focused/toppling/exploding charge is a pretty bad skil - mostly due to inferior mechanics over the shield charge. maybe it could be made a mix of chains+ambush, i.e. somethign that puts both, templar and enemy in the same spot in the middle bewteen the two (kinda like dota's chaos knight) or just be removed altogether and replaced by something that isn't broken
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  • cazlonb16_ESO
    cazlonb16_ESO
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    At this point, a gap closer unique to Templars would get an animation hard lock, an additional global cooldown plus a ridiculous travel time as the cherry on top. I'll pass.

    The best we can hope for is that ZOS will get their head out of their ... eventually and just scrap all the drawbacks on Templar skills that no other class has to deal with.
    Edited by cazlonb16_ESO on 16 June 2015 15:02
  • Kobaal
    Kobaal
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    Critical Rush from 2H is one of the best gap closers which is available for anyone. Not only does is close the gap, it suns/roots AND guarantees critical hit. I see people use them as Executes as well. I've been hit with Critical rush for 8k before.
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  • david.haypreub18_ESO
    david.haypreub18_ESO
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    At this point, a gap closer unique to Templars would get an animation hard lock, an additional global cooldown plus a ridiculous travel time as the cherry on top. I'll pass.

    Truth. Then, they'll first say they don't know anything about the problem; then when multiple players point it out to them, they will say it is a bug that will be removed; then a few months later, they will say it is not a bug after all, but a feature, and that Templars are meant to be 'just slower... by design'.

    Expect the whole process to take over a year.


    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
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    38 Nightblade
    24 DK
  • bosmern_ESO
    bosmern_ESO
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    Kas wrote: »
    not sure if this is necessary. imho the most efficient "pick-this-fight, run-from-that-fight" tools sshould be in a non-class skill-line. probably some new guild or world skill-line to be added int he future combined with making streak/bol and dark cloak even better combat tools but terrible escape tools (personally I don't dislike cooldowns on such abilities, but i guess that's not within eso's phlisophy).

    either way, focused/toppling/exploding charge is a pretty bad skil - mostly due to inferior mechanics over the shield charge. maybe it could be made a mix of chains+ambush, i.e. somethign that puts both, templar and enemy in the same spot in the middle bewteen the two (kinda like dota's chaos knight) or just be removed altogether and replaced by something that isn't broken

    I'm honestly surprised I have my Toppling charge at level 4 on my Templar, specially when I'm always using invasion. One of my thoughts would be the Templar jumps towards the enemy and spears em (kind of a mix between Dragon leap and ambush) but i dunno if that would take away from NB's or DK's or what others opinions are.

    ~Thallen~
  • Tonturri
    Tonturri
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    I'd be happy with the ability actually working properly in the first place (no ridiculous GCD, not getting stuck in the animation). If it did that, then I don't think a 'unique gasp closer' for Templars would be necessary. not as necessary as it is now, to the point where I'd rather they focus on other things.**

    Also, toppling charge has a chance to proc burning light, so I've found the damage to be okay....well, a 25% chance to be okay.
    either way, focused/toppling/exploding charge is a pretty bad skil - mostly due to inferior mechanics over the shield charge. maybe it could be made a mix of chains+ambush, i.e. somethign that puts both, templar and enemy in the same spot in the middle bewteen the two (kinda like dota's chaos knight) or just be removed altogether and replaced by something that isn't broken
    Was going to say a unique charge would be totally unnecessary if our current one actually worked properly, then recalled this. Gimme! It'd add a really interesting positioning mechanic. Imagine begin able to hop around and pull enemies to a certain spot. Sounds fun if you're doing group v. group and you want to bring their healer a little closer so you can smash them.
    Edited by Tonturri on 16 June 2015 23:43
  • SienneYviete
    SienneYviete
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    Chains is one of if not the most broken skills in the DK's arsenal it regularly fails to work on even the most slightest incline so yeah I support what you're saying as long as chains gets a fix.
    Delta
    Valheru's
  • Ernest145
    Ernest145
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    i like toppling charge but it pisses me off when i am stuck there unable to cast abilities and just die
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • bosmern_ESO
    bosmern_ESO
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    Chains is one of if not the most broken skills in the DK's arsenal it regularly fails to work on even the most slightest incline so yeah I support what you're saying as long as chains gets a fix.

    I dunno about you, but Jumping from a keep wall and chaining the mage guards on the inner and pull yourself up to the mage guards like spider man is pretty damn fun.

    forums.elderscrollsonline.com/en/discussion/174942/keep-inners-creative-use-of-game-mechanics/p1
    ~Thallen~
  • Ace_SiN
    Ace_SiN
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    While they're at it, increase the speed of vampire's bane. I'm positive it's the slowest projectile in the game which in return makes it terrible in PvP. The templar is the only class I want to enjoy, but feel like the game forces me to go play one of the other 3 to not have to deal with the extra nonsense(why is their ONLY block break ability easily dodgeable by having an added delay before it lands?).

    I know I'm a bit off-topic, but Templar really feels like the red-headed step child out of the 4.
    King of Beasts

  • SienneYviete
    SienneYviete
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    Chains is one of if not the most broken skills in the DK's arsenal it regularly fails to work on even the most slightest incline so yeah I support what you're saying as long as chains gets a fix.

    I dunno about you, but Jumping from a keep wall and chaining the mage guards on the inner and pull yourself up to the mage guards like spider man is pretty damn fun.

    forums.elderscrollsonline.com/en/discussion/174942/keep-inners-creative-use-of-game-mechanics/p1

    Sigh.. and yet if an imp is standing on a pebble and you try and chain him it fails to work :neutral:
    Delta
    Valheru's
  • bosmern_ESO
    bosmern_ESO
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    Ace_SiN wrote: »
    While they're at it, increase the speed of vampire's bane. I'm positive it's the slowest projectile in the game which in return makes it terrible in PvP. The templar is the only class I want to enjoy, but feel like the game forces me to go play one of the other 3 to not have to deal with the extra nonsense(why is their ONLY block break ability easily dodgeable by having an added delay before it lands?).

    I know I'm a bit off-topic, but Templar really feels like the red-headed step child out of the 4.

    Yea, Templars are overall lacking. I feel like when they started making them it was the sorcerer group, or they made it alongside sorcerer. Then they stopped production on Templars and made the NightBlade, then resumed production with Templars alongside DK's.

    We're supposed to be close range fighters like DK's, we have an entire skill line for it, but we have a grand total of 3 self buffs, While DK's have 6 and an Ultimate that makes them extremely tanky.
    ~Thallen~
  • Vizier
    Vizier
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    Should NB get a unique self heal?

    Should Sorcs get a unique stealth mechanic?

    Should DK's get a unique minion to summon?


    Shrug. Each class has it's strengths and weaknesses. For those weaknesses we look to the core skills to augment. I don't see why Templars should be any different and be given a new "gap closing" skill.
  • bosmern_ESO
    bosmern_ESO
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    Vizier wrote: »
    Should NB get a unique self heal?

    Should Sorcs get a unique stealth mechanic?

    Should DK's get a unique minion to summon?


    Shrug. Each class has it's strengths and weaknesses. For those weaknesses we look to the core skills to augment. I don't see why Templars should be any different and be given a new "gap closing" skill.

    NB - Strife is the only heal in the game that also damages enemies

    DK's - get inferno which can be considered a companion because it will attack your enemies without you needing to do anything

    Sorcs can use BE to get out of combat easy like stealth acts.

    You've also seem to not know what the post is about, Every class has a gap closer (each class has the signature abilities, BE, Invis, Scales)

    My post is about that Every class has a different form of gap closer that nothing else can replicate, Templars spear charge is easily replicated by Invasion and Critical rush. Not that every class should have similar abilities that make them unique.
    Edited by bosmern_ESO on 19 June 2015 06:27
    ~Thallen~
  • Septimus_Magna
    Septimus_Magna
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    Templars and DKs can tank multiple players at once, its only fair that they dont have great mobility.
    Sorcerers and NBs have great mobility but dont have the ability to tank multiple players at once.

    Also each class has access to rapid maneuver (for stamina builds) and mist form (for magicka builds) if you're a vamp.
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  • Stories-Bones-Tell
    Sir, Templars can't have the best everything. You are hands down the most optimal healers in the game. There has to be draw backs.
  • cozmon3c_ESO
    cozmon3c_ESO
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    Um Toppling charge is a gap closer..... and good news, even though its bugged with some kind of global cooldown, it knocks people down during dodge rolls, so even though you think its bugged its really awesome right now against dodge rollers.
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  • eliisra
    eliisra
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    My post is about that Every class has a different form of gap closer that nothing else can replicate, Templars spear charge is easily replicated by Invasion and Critical rush. Not that every class should have similar abilities that make them unique.

    But every class has several skills that can be replicated. So why are gap closers some special deal? It's only one of many important moves in the game.

    Unique skills also have the disadvantage to be bugged for at least 3 major patches, sure you want one?

    I rather get a magicka based speed buff for templars. Not a unique, just a basic one. I mean if I want any form of mobility even resembling a sorc or NB, I have to go vampire. Looking like a rotten corpse, always getting insta-gibbed by snipers(even mediocre ones) due to x2-3 Camo Hunter proc's, getting fire fried like bacon.

    Option number two is using more than half your stamina, leaving you almost defenceless if magicka build. All this for one tiny major expedition buff. That's probably the most expensive and unreasonable form replication in the game at this point.

    This while a sorc only needs to equip a staff to get self-healing simliar to a templar. Imagine if my slowpoke + stuck in combat for life templar could get a speed buff only by using a staff...my life would be complete lol.
  • bosmern_ESO
    bosmern_ESO
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    Templars and DKs can tank multiple players at once, its only fair that they dont have great mobility.
    Sorcerers and NBs have great mobility but dont have the ability to tank multiple players at once.

    Also each class has access to rapid maneuver (for stamina builds) and mist form (for magicka builds) if you're a vamp.

    What are you talking about? Nightblades are the best tanks in game! My nightblade is geared as a tank and I have 50k+ max hp (as a Bosmer, would be over 60k If i was Imperial) Not only that I get dodge rating and tons of self heals through sap. And I dont run out of resources so I can block forever and continue sapping with Siphoning strikes. When I used to play him I'd zerg dive and it took forever for the group to kill me.
    ~Thallen~
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