Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I haven't had any issues on PS4 unless im in town around alot of people.
I haven't had any issues on PS4 unless im in town around alot of people.
This.
What you are experiencing OP is not Frame Rate issues, it is the LAG in the game due to the players everywhere. I am on Xbox One and had the same issue. But since I had a high level PC character, I teleported to a high level area where new players would not be yet and it was smooth without a hitch and it was in a large town with many more building and npc characters.
Right now, they need to figure out how to improve the lag because it is annoying and gives a bad impression. However, coming from the PC version, lag was also very persistent.
So you were not lied too, the games performance is fine, the issue is the lag, which hopefully they can figure out how to improve.
I had this same issue on PC around hubs and highly populated dungeons and always assumed it was lag. I decreased my graphics quality slightly and the problem resolved completely and immediately. FPS remains in the 40's since and the game still looks great.
I had this same issue on PC around hubs and highly populated dungeons and always assumed it was lag. I decreased my graphics quality slightly and the problem resolved completely and immediately. FPS remains in the 40's since and the game still looks great.
Agreed. The problem the OP is experiencing is most likely due to playing on potato hardware.
I haven't had any issues on PS4 unless im in town around alot of people.
Right. Just like they have been able to figure out how to fix the lag in Cyrodiil for PC players? Hopefully it's going to get better once people spread out and not clump together in the starting zones, but their "Megaserver" architecture was supposed to be able to handle this, and it very obviously failed.the issue is the lag, which hopefully they can figure out how to improve.
Duh. Console version. You might want to call the PS4 a "potato", but upgrading the hardware is not an option.The problem the OP is experiencing is most likely due to playing on potato hardware.
ijacksparrowed wrote: »As a PC player that has been here since the first beta, everything will be fixed someday, not today, not this week but someday.
PS4 version (don't know if XBoxOne too) is always stuttering, with fps drops while running like it does not feel fluid. It is like playing with110-15 FPS. I have seen plenty of posts about this but no dev answer us or tell us if they know there is a problem with performance in consoles, because there really is. I am not talking about lag due to release and many people online, I am talking about graphic performance in ps4 when we were told that the game would run at constant 30 fps (and we have to remember that graphic quality already got downgraded versus PC)
So can any dev please answer us and adknowledge there is a problem here?
[Moderator Note: Edited title to remove bashing / misinformation]
Call it what you want, I don't care. Console version was said to play at constant 30 fps, and as it is a CONSOLE version, it must run with no lag in the consolo and no stuttering does not matter what happens around you. Lot of people around cause this? Then dont sell the game on consoles (1 year later btw...) till you have a fix...
WE don't have to undestand anything, just play the game we were told it was. DEVs must understand things, fix them and talk about known problems, not stay silence...
Call it what you want, I don't care. Console version was said to play at constant 30 fps, and as it is a CONSOLE version, it must run with no lag in the consolo and no stuttering does not matter what happens around you. Lot of people around cause this? Then dont sell the game on consoles (1 year later btw...) till you have a fix...
WE don't have to undestand anything, just play the game we were told it was. DEVs must understand things, fix them and talk about known problems, not stay silence...
Where were you told it would be a constant 30 fps?
ZOS_MichelleA wrote: »Hey there, folks. We do have an answer for this available on our knowledge base: our targets for framerate and resolution on both PlayStation 4 and Xbox One are 30 FPS and 1080p resolution.
If that ever changes, we will update that article.
Sallington wrote: »I had this same issue on PC around hubs and highly populated dungeons and always assumed it was lag. I decreased my graphics quality slightly and the problem resolved completely and immediately. FPS remains in the 40's since and the game still looks great.
Agreed. The problem the OP is experiencing is most likely due to playing on potato hardware.
100% correct. I don't know what people expected the game ot perform like when they are running it on AMD mobile-grade processors. You take an MMO, which are notoriously CPU-bound, and then expect anything near steady FPS when playing on said hardware? I've been wondering how they were going to pull it off since day 1, and the answer is, you can't.
Hell, on PC in Cyrodil i regularly dropped into the 30s my i7-4790k . Good luck with that on consoles.
EDIT: And for people calling this LAG, it is NOT lag. Lag is when you're are sitting at 60FPS, but nothing is responsive. No attacks are registering, you rubberband back and forth, everyone else is immobile, etc. Lag is a network or server issue. FPS drops and stuttering are hardware issues.
Sallington wrote: »I had this same issue on PC around hubs and highly populated dungeons and always assumed it was lag. I decreased my graphics quality slightly and the problem resolved completely and immediately. FPS remains in the 40's since and the game still looks great.
Agreed. The problem the OP is experiencing is most likely due to playing on potato hardware.
100% correct. I don't know what people expected the game ot perform like when they are running it on AMD mobile-grade processors. You take an MMO, which are notoriously CPU-bound, and then expect anything near steady FPS when playing on said hardware? I've been wondering how they were going to pull it off since day 1, and the answer is, you can't.
Hell, on PC in Cyrodil i regularly dropped into the 30s my i7-4790k . Good luck with that on consoles.
EDIT: And for people calling this LAG, it is NOT lag. Lag is when you're are sitting at 60FPS, but nothing is responsive. No attacks are registering, you rubberband back and forth, everyone else is immobile, etc. Lag is a network or server issue. FPS drops and stuttering are hardware issues.
@Sallington Exactly. I guess the average console user doesn't understand the severe limitation of the piddling hardware that is their XB1/PS4...
Sallington wrote: »Sallington wrote: »I had this same issue on PC around hubs and highly populated dungeons and always assumed it was lag. I decreased my graphics quality slightly and the problem resolved completely and immediately. FPS remains in the 40's since and the game still looks great.
Agreed. The problem the OP is experiencing is most likely due to playing on potato hardware.
100% correct. I don't know what people expected the game ot perform like when they are running it on AMD mobile-grade processors. You take an MMO, which are notoriously CPU-bound, and then expect anything near steady FPS when playing on said hardware? I've been wondering how they were going to pull it off since day 1, and the answer is, you can't.
Hell, on PC in Cyrodil i regularly dropped into the 30s my i7-4790k . Good luck with that on consoles.
EDIT: And for people calling this LAG, it is NOT lag. Lag is when you're are sitting at 60FPS, but nothing is responsive. No attacks are registering, you rubberband back and forth, everyone else is immobile, etc. Lag is a network or server issue. FPS drops and stuttering are hardware issues.
@Sallington Exactly. I guess the average console user doesn't understand the severe limitation of the piddling hardware that is their XB1/PS4...
The funny part is that the same hardware needs to last another 4-5 years somehow.
I wasn't aware theSallington wrote: »Sallington wrote: »I had this same issue on PC around hubs and highly populated dungeons and always assumed it was lag. I decreased my graphics quality slightly and the problem resolved completely and immediately. FPS remains in the 40's since and the game still looks great.
Agreed. The problem the OP is experiencing is most likely due to playing on potato hardware.
100% correct. I don't know what people expected the game ot perform like when they are running it on AMD mobile-grade processors. You take an MMO, which are notoriously CPU-bound, and then expect anything near steady FPS when playing on said hardware? I've been wondering how they were going to pull it off since day 1, and the answer is, you can't.
Hell, on PC in Cyrodil i regularly dropped into the 30s my i7-4790k . Good luck with that on consoles.
EDIT: And for people calling this LAG, it is NOT lag. Lag is when you're are sitting at 60FPS, but nothing is responsive. No attacks are registering, you rubberband back and forth, everyone else is immobile, etc. Lag is a network or server issue. FPS drops and stuttering are hardware issues.
@Sallington Exactly. I guess the average console user doesn't understand the severe limitation of the piddling hardware that is their XB1/PS4...
The funny part is that the same hardware needs to last another 4-5 years somehow.
I wasn't aware the ESO forums had turned into the PC Master Race circle. And I say this as a PC player.