Having just morphed to the Inevitable Detonation I'm a little disappointed with it. TB hasn't been the Zergfest it was, granted, but after reading some ideas I think have a easy solution that won't take tons of new coding and won't add crazy strain on the server.
Solution:
If the Inevitable Detonation morph had the knock down effect of the craftable armor set Death's Wind, presto!
The mechanism already exists in the game so it should be an easy tweek. Reduce damage if you must to compensate, but this is a realistic idea that ZOS should consider.
How do we (ESO players) feel about this? Realistically, you should consider that ZOS isn't going to invest heavily in PVP tweeks and others solutions would only strain the servers more.
@ZOS_BrianWheeler
(Don't know that tagging makes a difference but I think this is one of my better ideas...)
RinaldoGandolphi wrote: »It don't do enough damage now
RinaldoGandolphi wrote: »It don't do enough damage now
I hear ya. I had reservations about adding that part, but I felt that I needed to mention something to sweeten the deal.
Let me ask you @RinaldoGandolphi, do you think adding the small area knock down (a la Death's Wind)and leaving the damage the same reasonable? (I'm for leaving the damage the same if the "balance" works out right)
They should just make negate a regular skill, would fix everything.
Players would have to actively fight around negate bubbles.
johan.danielsson1994b16_ESO wrote: »Although proximity detonation also helps a *** ton against lager group forces too.. Damage scaleing based on tagets hit should be the solution.
What??? Why is negate even a skill. Honestly. The state of sorcerers is deplorable.
Remove CC break too then
Thoths_Servant wrote: »lol im not taking the time to read all the comments so i apologize if this has already been stated but prox det really is the zerg buster. sure the zerg can use it too but it truly can kill a zerg and i don't think it needs change. its not like it doesn't have its down sides when being casted such as slow movement speed, the inability to block and so on. more over when there groups are using them you just simply wait for them to pop then engage. prox det gives small groups the ability to wipe large ones if they play well. in my ernest opinion it is good as it is and to be honest the majority of people I've heard complain about it are the people who run in groups and get wiped by smaller ones with it id say its working