You do gotta know, if they would make lvl50 hardcap we won't just be the same as lvl50's are now. Gear, weapons, food, drinks, ... will all be put into stages where the highest stage would be the equivalent of VR14. It won't be worthless, especially with all the CP you earned now. No game developper could afford doing something like you said, don't worry about it too much. There will be a system for it.
You should add another option though: Veteran Rank decommission will be beneficial, and all those hours I poured in are not worthless
TheEmoVampire wrote: »You do gotta know, if they would make lvl50 hardcap we won't just be the same as lvl50's are now. Gear, weapons, food, drinks, ... will all be put into stages where the highest stage would be the equivalent of VR14. It won't be worthless, especially with all the CP you earned now. No game developper could afford doing something like you said, don't worry about it too much. There will be a system for it.
You should add another option though: Veteran Rank decommission will be beneficial, and all those hours I poured in are not worthless
I highly doubt I'd have as much skill points as I do I'd be missing 14 of them
My Apologies, @Alphashado I had no intention of being biased, my closed mind has blinded me from seeing any benefits from coming from this, mostly because I cant think of any.Alphashado wrote: »lol. Even though one of these options comes close to summing up my opinion, I won't vote because I don't vote on heavily biased polls
EDIT: I changed my mind and voted anyways, but lol @ the poll wording.
Champion System is the intended replacement. We were given 70 Champion Points for compensation.Animal_Mother wrote: »I would love to have the armor sets I out-levelled be viable again.
But I really don't see how ZOS can divorce Veteran Levels from the game, other than renaming them 51-65 (and actually creating content for 50-51). The entire crafting system would have to be redone, all Caldwells SIlver and Gold, Craglorn, etc.
TheEmoVampire wrote: »What about all those skill points? All that time some players spend grinding to vr 14. If this does happen then zos will lose my subscription (not that one player matters) and I'll go play a game that doesn't end. BTW there was suppose to a fourth option I pressed enter too fast!
TheEmoVampire wrote: »What about all those skill points? All that time some players spend grinding to vr 14. If this does happen then zos will lose my subscription (not that one player matters) and I'll go play a game that doesn't end. BTW there was suppose to a fourth option I pressed enter too fast!
What are you talking about? Vet zones are staying just vet ranks are gone. You got your cahmpionj points (was it 70) for the sole fact that you spend time getting to vr 14 so now either shuh or agree to give 70 champion points back.
Ok, I stand corrected. Obviously, you didn't know already. About those benefits, let's see:TheEmoVampire wrote: »My Apologies, @Alphashado I had no intention of being biased, my closed mind has blinded me from seeing any benefits from coming from this, mostly because I cant think of any.
where is the option for:
Veteran Rank decommission will be beneficial and all those hours I poured into levelling them have been rewarded through conversion to champion points. where's the problem?
as that is what i would've voted for.
edit: biased poll is bias
2nd edit:
your example is wrong: Imagine your 62 years of age, the retirement age. You had 1,000,000 dollars in your 401k and then someone siphons that money away how would you feel?
it's more like exchanging dollar bills for gold bars. you'll still be rich. it will simply allow for people who hit 50 and killed molag bal to actually go straight to end game like trials and pvp on a more even keel.
the current incarnation is like working to 65, getting your gold lifetime of service watch, then finding out you have o work another 100 years before you actually get to retire.
I'd disagree that the VR were a dead end- it was in the implementation, not the actual idea itself.
Is just having some 'arbitrary levels' on the end the bad part of any progression? Games have been increasing level caps for years. VRs get a lot of baggage put on them that doesn't relate to the VRs themselves.
1. The amount of experience required, and the difference between those and the lower levels.
2. Being forced to go through the other faction's storylines just to get to end game
3. Endgame being locked to an extent by progression.
4. Being unable to group together with people as the VRs tend to segregate leveling even more
Again I say, treat the problems, not the symptoms. Because treating the symptoms is going to be problematic. We've seen how many things are non-functional as it stands in the champion point system, and how much they had to struggle to get ahead of it. And that was with something new. Re-designing something so integral? There are going to be a multitude of problems, and it's not even guaranteed their solution will work or do what you think they should.
In comparison to the monumental effort required to excise VRs, it's rather easy, actually:
Scale VR1-14 in line with the other levels instead of having some arbitrary amount of XP needed.
Unlock all the content, zones, etc at VR1
Quit trying to nerf grinding.
Increase PvP XP
That does everything that is wanted, without having to go through a really complicated re-design, fraught with bugs and missteps.
You don't have to do cadwells at that point.
The XP needed will be small enough that it will go by just as fast as 1-50, no matter which way you chose to do it.
KhajitFurTrader wrote: »Ok, I stand corrected. Obviously, you didn't know already. About those benefits, let's see:TheEmoVampire wrote: »My Apologies, @Alphashado I had no intention of being biased, my closed mind has blinded me from seeing any benefits from coming from this, mostly because I cant think of any.All in all, the CP system is beneficial to the continuing future of the game, because the VR system was a dead end. It's your choice to cling to the past, but I haven't seen a single MMO yet that hadn't been a moving target over the course of its lifetime. Such is the nature of the beast.
- Instead of a pseudo-horizontal progression system, we get one that's truly horizontal.
- After reaching the level cap, people no longer feel forced to additionally grind out those arbitrary ranks.
- Folks with lots of alts feel relieved even more so.
- A generous compensation had been put into place, so that those hours gaining XP have not been in vein.
TheEmoVampire wrote: »What about all those skill points? All that time some players spend grinding to vr 14. If this does happen then zos will lose my subscription (not that one player matters) and I'll go play a game that doesn't end. BTW there was suppose to a fourth option I pressed enter too fast!
What are you talking about? Vet zones are staying just vet ranks are gone. You got your cahmpionj points (was it 70) for the sole fact that you spend time getting to vr 14 so now either shuh or agree to give 70 champion points back.
Champion System is the intended replacement. We were given 70 Champion Points for compensation.Animal_Mother wrote: »I would love to have the armor sets I out-levelled be viable again.
But I really don't see how ZOS can divorce Veteran Levels from the game, other than renaming them 51-65 (and actually creating content for 50-51). The entire crafting system would have to be redone, all Caldwells SIlver and Gold, Craglorn, etc.