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https://forums.elderscrollsonline.com/en/discussion/668861

Remove Nirnhoned

Forestd16b14_ESO
Forestd16b14_ESO
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Yea just gonna be straight up. ZoS can you guys just remove Nirnhoned from the game cause this so called "fix" is taking way to long and I fear even after the "fix" it's still gonna be either broken or OP (on your view of it) and I vote just to remove it from the game I don't know why you guys at ZoS even added it to begin with. Like want spell piercing use the piercing trait want spell res use the defending trait. If you guys are gonna keep it in atleast put in a trait for armor and armor piercing for stamina users doesn't seem fair when a mage can cast most of there long range magic skills and deal good damage while most stamina skill need you to be at most 3 meters close (not including bow skills).

So please either remove it from the game or give physical version of nirnhoned called oblivionhoned or something.
  • Mr_Nobody
    Mr_Nobody
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    so you just cried how op Nirn is but then asked for similar traits to deny armor to make stamina skills more useful since "a mage can cast most of there long range magic skills and deal good damage while most stamina skill need you to be at most 3 meters close (not including bow skills)." ~

    What did you smoke?
    ~ @Niekas ~




  • ToRelax
    ToRelax
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    Mr_Nobody wrote: »
    so you just cried how op Nirn is but then asked for similar traits to deny armor to make stamina skills more useful since "a mage can cast most of there long range magic skills and deal good damage while most stamina skill need you to be at most 3 meters close (not including bow skills)." ~

    What did you smoke?

    I think he didn't quite get that it's the armor version that is broken...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • k2blader
    k2blader
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    Agree, since they can't seem to fix it, remove it til they can.

    Another option would be to make it work against physical damage the same it is currently working against spells.

    The crying you would see.!
    Disabling the grass may improve performance.
  • Addihul
    Addihul
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    But I NEED 60K Spell Resist in PVP.... umm.. right? I'm sad now.
    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • Yiko
    Yiko
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    I have yet to hop on the Nirnhoned bandwagon, but some of these 18k+ proximity detonations, 11k+ inevitable detonations, and 10k+ curses (among other things) have lead me to consider it.

    When Nirnhoned is reworked, there better be some other changes alongside it.
  • k2blader
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    Yiko wrote: »
    I have yet to hop on the Nirnhoned bandwagon, but some of these 18k+ proximity detonations, 11k+ inevitable detonations, and 10k+ curses (among other things) have lead me to consider it.

    When Nirnhoned is reworked, there better be some other changes alongside it.

    Well, detonations were apparently one of Zeni's attempts to fix blobbing; it fails in that regard and instead punishes the lower level/less CP/less geared/less exploitive (nirned-out) players.

    I think CPs are effing up PvP almost as much as nirn because someone with hundreds of CPs is going to basically blow up anyone without the same advantage. So yeah you'll see those huge curses when you're not being exploitive (using nirn).

    Not sure what you mean by other changes. I don't think there are major class issues at the moment-- the probs are nirn, CPs, and fight times lasting 1-2 seconds (too high damage vs. health pools).


    Disabling the grass may improve performance.
  • TheBull
    TheBull
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    get ride of 25k spell pen and 35k armor pen first.
  • Iyas
    Iyas
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    k2blader wrote: »
    Yiko wrote: »
    I have yet to hop on thet honed bandwagon, but some of these 18k+ proximity detonations, 11k+ inevitable detonations, and 10k+ curses (among other things) have lead me to consider it.

    When Nirnhoned is reworked, there better be some other changes alongside it.

    Not sure what you mean by other changes. I don't think there are major class issues at the moment-- the probs are nirn, CPs, and fight times lasting 1-2 seconds (too high damage vs. health pools).


    So you dont like the time to death but you want nirn fixed which is one thing to live longer. Sound strange
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Ernest145
    Ernest145
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    Yes nirn is really broken but they real problem is how people can hit crazy hard both stamina and majicka builds. Without nirn if you get hit with a curse or frag you lose almost all of your life unless you are a tank. The damage people can do in pvp is pretty dumb, you don't have to be any good to get kills all you have to do is stack crazy damage and penetration. You can kill someone is 2 seconds even less which sucks because i think players should have some skill in order to kill others. If weapon damage was not allowed to be as high as it is now then nb gankers would not be as op as they are now and people will have get better in order to kill other players. But yes nirn is op but people literally have to wear it now so they don't get hit with crazy prox dets, frags, curses, etc. Which sucks because I am a stamina build and I wear 5 skirmisher so I cannot get a lot of nirn on my gear so basically I'm screwed unless i go more crafted sets.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • noobfury
    noobfury
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    Its one thing to get hit by 17 k surprise attack , 15 k ambush or 21 k lethal arrow but 30 k unblock able soul assault is starting to border on stupid. I have yet to figure out how to deal with RD anymore either .

    I don't use nirn and decided not to make any since they said they were going to adjust it , might as well try and learn to play without it but it is tough trying to take that much damage.

    Maybe guild skills should be pve only .
    noobfury earned the Eighth Anniversary badge.Thanks for sticking with us for 8 years. PC NA
  • ToRelax
    ToRelax
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    noobfury wrote: »
    Its one thing to get hit by 17 k surprise attack , 15 k ambush or 21 k lethal arrow but 30 k unblock able soul assault is starting to border on stupid. I have yet to figure out how to deal with RD anymore either .

    I don't use nirn and decided not to make any since they said they were going to adjust it , might as well try and learn to play without it but it is tough trying to take that much damage.

    Maybe guild skills should be pve only .

    Well good that you can block the beams then.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • The_Drexill
    The_Drexill
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    Sorry, but when Sorcs are still doing top damage through Nirnhoned... I really don't think so :( When they nerf Nirn, they'll nerf Sorcs.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • NobleNerd
    NobleNerd
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    I agree. Been hoping in PvP now that I am vr12 and I have no chance against higher levels and vr14s using this. I am getting 1 and 2 shot with no chance what-so-ever of being in a fair fight.

    My guild even encountered a NB that could not be stopped by 2-3 players in a 1 on 2-3 fight.

    Maybe Nirn users need their own campaign (?)
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • ItsRejectz
    ItsRejectz
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    Simple fix, buff reinforced to match nirn.. It will dramatically reduce time to kill time and prevent all these one shots
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • R0M2K
    R0M2K
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    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.
  • Turelus
    Turelus
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    After Console (TM)
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tankqull
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    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xsorus
    Xsorus
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    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

  • Tankqull
    Tankqull
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    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    no fake screens - i´m not 100% sure whats the issue for those extream values but my guess would be again beeing nirn bugging out completly when the attacker is unable to push the effective resistance by resi pierce below the 50% threshhold enabling the nirn user to circumvent the 50% cap entirely in those cases. as it only happens vs those extrem tank dk/temps with 6+ nirn pieces. in an opposite behavior to magica user ability in 1.5 to negativly debuff spellresists and pushing their dmg above the tooltip delve value.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xsorus
    Xsorus
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    Tankqull wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    no fake screens - i´m not 100% sure whats the issue for those extream values but my guess would be again beeing nirn bugging out completly when the attacker is unable to push the effective resistance by resi pierce below the 50% threshhold enabling the nirn user to circumvent the 50% cap entirely in those cases. as it only happens vs those extrem tank dk/temps with 6+ nirn pieces. in an opposite behavior to magica user ability in 1.5 to negativly debuff spellresists and pushing their dmg above the tooltip delve value.

    it won't change the cap..its 50% no matter what

    You are doing sub 100 on the light attack damage before their resist is even taken into account...I mean...that's insanely low by all standards in the game...Only thing I could think is they're maybe stacking damage reduction abilities maybe? Those would go past the cap

  • Derra
    Derra
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    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    no fake screens - i´m not 100% sure whats the issue for those extream values but my guess would be again beeing nirn bugging out completly when the attacker is unable to push the effective resistance by resi pierce below the 50% threshhold enabling the nirn user to circumvent the 50% cap entirely in those cases. as it only happens vs those extrem tank dk/temps with 6+ nirn pieces. in an opposite behavior to magica user ability in 1.5 to negativly debuff spellresists and pushing their dmg above the tooltip delve value.

    it won't change the cap..its 50% no matter what

    You are doing sub 100 on the light attack damage before their resist is even taken into account...I mean...that's insanely low by all standards in the game...Only thing I could think is they're maybe stacking damage reduction abilities maybe? Those would go past the cap

    The cap on dmg reduction is somewhere in the ballpark of ~80% because 25% cp reduction 50% spellres reduction 15% cyro reduction with one (not tested exactly sry for that) working additive with the other two multiplivative.
    On top of the pitiful dmg that is left now you can add about 80% dmg reduction when blocking projectiles with sword and board.

    I´m seeing ~120 to 150 dmg block light attacks quite often with a full resipierce build.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xsorus
    Xsorus
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    Derra wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    no fake screens - i´m not 100% sure whats the issue for those extream values but my guess would be again beeing nirn bugging out completly when the attacker is unable to push the effective resistance by resi pierce below the 50% threshhold enabling the nirn user to circumvent the 50% cap entirely in those cases. as it only happens vs those extrem tank dk/temps with 6+ nirn pieces. in an opposite behavior to magica user ability in 1.5 to negativly debuff spellresists and pushing their dmg above the tooltip delve value.

    it won't change the cap..its 50% no matter what

    You are doing sub 100 on the light attack damage before their resist is even taken into account...I mean...that's insanely low by all standards in the game...Only thing I could think is they're maybe stacking damage reduction abilities maybe? Those would go past the cap

    The cap on dmg reduction is somewhere in the ballpark of ~80% because 25% cp reduction 50% spellres reduction 15% cyro reduction with one (not tested exactly sry for that) working additive with the other two multiplivative.
    On top of the pitiful dmg that is left now you can add about 80% dmg reduction when blocking projectiles with sword and board.

    I´m seeing ~120 to 150 dmg block light attacks quite often with a full resipierce build.

    No one is going to have the 25% damage reduction right now...so we can just throw that out right now.

    you shouldn't be seeing sub 100 damage at all with Light attacks before Resist is even taken into account.

    now if they're blocking yea..Not blocking standing there? No..

  • Tankqull
    Tankqull
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    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    no fake screens - i´m not 100% sure whats the issue for those extream values but my guess would be again beeing nirn bugging out completly when the attacker is unable to push the effective resistance by resi pierce below the 50% threshhold enabling the nirn user to circumvent the 50% cap entirely in those cases. as it only happens vs those extrem tank dk/temps with 6+ nirn pieces. in an opposite behavior to magica user ability in 1.5 to negativly debuff spellresists and pushing their dmg above the tooltip delve value.

    it won't change the cap..its 50% no matter what

    You are doing sub 100 on the light attack damage before their resist is even taken into account...I mean...that's insanely low by all standards in the game...Only thing I could think is they're maybe stacking damage reduction abilities maybe? Those would go past the cap

    the problem in this game is that their are alot of descepancys between what shold happen and what actually does happen.

    e.g. crushing shock is clearly dealing elemental dmg and thus should be increased by the additional elemental dmg cp passiva, but infact its increased by thaumathurge wich increases magic and poison dmg... (atleast the tooltip value 1232 went up to 1234 after spending 1point into thaumaturge wich is the 0.2% dmg increasement it should create, while increasing elemental expert did nothing to its dmg)
    Edited by Tankqull on 7 June 2015 21:03
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Joy_Division
    Joy_Division
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    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    Anyone - except you and attonryatlaw - who plays a magicka build knows they see the same damage recaps everytime they pvp.
  • Emma_Overload
    Emma_Overload
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    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    You don't need Nirnhoned to reduce Crushing Shock that much. I can do it easily with some well-chosen Heavy Armor sets that cost a whole lot less than even one piece of Nirnhoned.

    The vast majority of whining you hear about Nirnhoned is from butthurt min-maxers who are mad that there is an antidote to their sneaky and cowardly attempts to CIRCUMVENT other players' armor by stacking spell penetration!
    #CAREBEARMASTERRACE
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    Anyone - except you and attonryatlaw - who plays a magicka build knows they see the same damage recaps everytime they pvp.

    I find your anyone to be mostly Sorcs..and we all know how much their opinion matters on the subject....


  • Domander
    Domander
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    Xsorus wrote: »
    Derra wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    no fake screens - i´m not 100% sure whats the issue for those extream values but my guess would be again beeing nirn bugging out completly when the attacker is unable to push the effective resistance by resi pierce below the 50% threshhold enabling the nirn user to circumvent the 50% cap entirely in those cases. as it only happens vs those extrem tank dk/temps with 6+ nirn pieces. in an opposite behavior to magica user ability in 1.5 to negativly debuff spellresists and pushing their dmg above the tooltip delve value.

    it won't change the cap..its 50% no matter what

    You are doing sub 100 on the light attack damage before their resist is even taken into account...I mean...that's insanely low by all standards in the game...Only thing I could think is they're maybe stacking damage reduction abilities maybe? Those would go past the cap

    The cap on dmg reduction is somewhere in the ballpark of ~80% because 25% cp reduction 50% spellres reduction 15% cyro reduction with one (not tested exactly sry for that) working additive with the other two multiplivative.
    On top of the pitiful dmg that is left now you can add about 80% dmg reduction when blocking projectiles with sword and board.

    I´m seeing ~120 to 150 dmg block light attacks quite often with a full resipierce build.

    No one is going to have the 25% damage reduction right now...so we can just throw that out right now.

    you shouldn't be seeing sub 100 damage at all with Light attacks before Resist is even taken into account.

    now if they're blocking yea..Not blocking standing there? No..

    Based on many of your replies, I don't think you realize how much nirnhoned affects damage, it's quite easy to tell who is exploiting it. Some players just have 2 or 3 pieces, and even then, you can tell.

    If spell resistance was the only way in the game of defending against spells then it might be ok, but then you have all the other things in the game such as block, shields, hots, reflect, CC, etc..its very unbalanced.

    also, you don't think anyone is at 300 champ points yet?

    as for the screenshots, just look at how much entropy is ticking. It would be double that against a damage shield.

    and the under 100 damage, I'd guess there's some other things going on like a veil/nova, or mistform, or both.
    Edited by Domander on 8 June 2015 02:53
  • Roselle
    Roselle
    ✭✭✭✭
    Don't worry, just magicka det all at the same time.

    You might be able to catch a few people off guard!
    This one was rekt by Zenimax
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    Anyone - except you and attonryatlaw - who plays a magicka build knows they see the same damage recaps everytime they pvp.

    I find your anyone to be mostly Sorcs..and we all know how much their opinion matters on the subject....


    might be that sorcs are the last magica build left? (even though the number of magica tank DKs is rising again so they probably will jump in quite soon)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Kas
    Kas
    ✭✭✭✭✭
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.


    that's not entirely correct. While spellresist (and thus nirn) can only account for 50%, other sources (low life vamp, nord passive??, templar empowering sweeps, veil, nova on attacker, mist form, etc, etc) can add on top of that.
    Tankqull wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    R0M2K wrote: »
    Nirhoned is ok.

    1- Magica users have a whole resource avaliable to make damage/skills without depleting the roll/block/sprint pool, as opposed to stamina builds.

    2- Shield stacking.

    3- Nirn price.

    yeah nirn is perfectly fine...
    kHgnrgN.jpgcHgGwJg.jpg
    nMlisva.jpg3mgOFuh.png ...not!

    just a few examples from yesterday

    Pretty much all your screenshots are of people blocking you..While you're using Ranged Attacks no less....You know what I hit those people with on Focused aim? Not much better..

    But Lets take this a step further..and really examine the screenshots

    The most you can reduce an attack for with Spell Resist flat out without anything like Block or what not..Is 50%....Nord might be able to reduce it a bit further but i'm not sure.

    That means your light attack in one of the screenshots was doing 76 Damage before the reduction.

    So either you're bloody using level 1 weapons out in PvP...and making fake screenshots..Or something is seriously up with your character.

    Anyone - except you and attonryatlaw - who plays a magicka build knows they see the same damage recaps everytime they pvp.

    I find your anyone to be mostly Sorcs..and we all know how much their opinion matters on the subject....


    might be that sorcs are the last magica build left? (even though the number of magica tank DKs is rising again so they probably will jump in quite soon)

    idk, EU seems to be very different from EU. Most players I play with are heavy armor magicka users, including AR40+'s. Almost everyone is able to 1v5 and if many of the bored experienced players can be bother to log in and go to cyro (i admit i'm not particularly motivated atm, either), the groups is working very well as a whole (not so much if 2-3 experienced players run with 10++ newly recruited ones but I don't think that's due to HA or magicka vs nirnhoned being bad).

    Reading on this forum seems liek reading about an entirely different game. idk
    Edited by Kas on 8 June 2015 10:15
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
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