Idk if you could call it OP or not... because in general they follow the same format as other classes.Wait, so:
- 9% stats gain on potion
- 9% more health
- 9% more healing received
- 2400 poison/dissease resistance
- AND 50% swimming increase?
OP race here haha, really that's kind of ridiculous. It would be too strong, especially in combination with tripots. It's really not so simple to do that. And btw Argonian isn't that bad, they make great tanks. I'm not saying they are as strong as other (imperial ftw) but this is a bit too much buffed.
Fizzlewizzle wrote: »Idk if you could call it OP or not... because in general they follow the same format as other classes.Wait, so:
- 9% stats gain on potion
- 9% more health
- 9% more healing received
- 2400 poison/dissease resistance
- AND 50% swimming increase?
OP race here haha, really that's kind of ridiculous. It would be too strong, especially in combination with tripots. It's really not so simple to do that. And btw Argonian isn't that bad, they make great tanks. I'm not saying they are as strong as other (imperial ftw) but this is a bit too much buffed.
Currently the bonuses are low, but in return they get two bonuses instead of 1 (depending on the passive).
Boosting it to the numbers you quoted might be a bit much, but at the same time those numbers are still below average, as well as 1 bonus being a Misc skill while the other is a protection against a more rare element in the game.
My personal twist to those numbers would be:
- 9% stats gain on potion
- 12-15% more healing received
- 4800 poison/disease resistance
- AND 75% swimming increase + 75% reduced damage received from Slaughterfish.
To explain why i choose these numbers:
The pots are just something argonians were gives. I personally don't care too much about it (reason i kept it as it was in the quote).
No more health bonus.
3% bonus (current) or 0% bonus isn't that much of a difference. IF *** hits the fan it's often not your HP that counts, but if the healing you receive is sufficient enough to overcome the incoming damage.
I was a bit doubtful about 12 or 15%. 15% sounds nicer than 12% (for multiple reasons), but it felt strange to go over double the current bonus.
The poison and disease resistance is for the simple reason they are Argonians. Lore says that they are strong against it, so it would be proper to show it that way (its also not a very common element, so i doubt it will be really game breaking).
75% swimming speed.
I like swimming. Also, you can make it count up (more nicely) that way: 25/50/75%, depending on rank.
75% resistance against Slaughterfish.
The only bane for skinnydippers.
For an Aquatic, scaled creature you would expect that they are more... adequate in dealing with Slaughterfish.
Although it isn't that much of a useful trait to have, it would be fun being able to jump into lakes and streams in cyrodiil to evade players (without dying (as fast) because of Slaughterfish).
ThatHappyCat wrote: »What I'd like to see for Argonians...
Amphibious
50% increased swimming speed and 3/6/9s reduced potion cooldown.
Argonian Resistance
As it is.
Quick to Mend
2/4/6% increased healing received and 3/6/9% increased health.
This gives a more powerful potion passive and a much needed stat bonus (of 12% health, which is what Imperials have on top of their 10% stamina).
Healing Received is, IMO, a bad bonus. The main killers in ESO in both PvP and PvE are burst damage, i.e. things that kill you before you have a chance to heal. That's why you need a minimum amount of health to do certain content. Having more health means you can divert more of your stats to magicka/stamina for higher DPS and sustain without putting your health below the minimum threshold. Extra healing received does not help you do that in any way.
Plus, most healers are Templars using Breath of Life, which if you're abiding by the minimum health threshold will heal you up to full in one or two casts regardless of how much healing received you have, meaning most of that bonus is wasted. Healing received is only really useful for HoTs, which Templar healers don't rely on.
Bit curious... what builds focus so heavily on Poison/ Disease?Fizzlewizzle wrote: »Idk if you could call it OP or not... because in general they follow the same format as other classes.Wait, so:
- 9% stats gain on potion
- 9% more health
- 9% more healing received
- 2400 poison/dissease resistance
- AND 50% swimming increase?
OP race here haha, really that's kind of ridiculous. It would be too strong, especially in combination with tripots. It's really not so simple to do that. And btw Argonian isn't that bad, they make great tanks. I'm not saying they are as strong as other (imperial ftw) but this is a bit too much buffed.
Currently the bonuses are low, but in return they get two bonuses instead of 1 (depending on the passive).
Boosting it to the numbers you quoted might be a bit much, but at the same time those numbers are still below average, as well as 1 bonus being a Misc skill while the other is a protection against a more rare element in the game.
My personal twist to those numbers would be:
- 9% stats gain on potion
- 12-15% more healing received
- 4800 poison/disease resistance
- AND 75% swimming increase + 75% reduced damage received from Slaughterfish.
To explain why i choose these numbers:
The pots are just something argonians were gives. I personally don't care too much about it (reason i kept it as it was in the quote).
No more health bonus.
3% bonus (current) or 0% bonus isn't that much of a difference. IF *** hits the fan it's often not your HP that counts, but if the healing you receive is sufficient enough to overcome the incoming damage.
I was a bit doubtful about 12 or 15%. 15% sounds nicer than 12% (for multiple reasons), but it felt strange to go over double the current bonus.
The poison and disease resistance is for the simple reason they are Argonians. Lore says that they are strong against it, so it would be proper to show it that way (its also not a very common element, so i doubt it will be really game breaking).
75% swimming speed.
I like swimming. Also, you can make it count up (more nicely) that way: 25/50/75%, depending on rank.
75% resistance against Slaughterfish.
The only bane for skinnydippers.
For an Aquatic, scaled creature you would expect that they are more... adequate in dealing with Slaughterfish.
Although it isn't that much of a useful trait to have, it would be fun being able to jump into lakes and streams in cyrodiil to evade players (without dying (as fast) because of Slaughterfish).
Yeah, I do get Argonians do not compeet with a few other races, but the suggestions they made was a bit too much. 9% stat gain when drinking potion, that's like half the potion itself for what it increases. I like the idea of reduce cooldown better then.
6% more healing received is actually quite beneficial, but imo it could be a bit more increased. 15% looks a bit too much for me though, that's a lot. But like 9, 10 or 12%max or something like that.
If you would get 4200 dissease/poison resistance this could give some issues in PvP since certain build are build around that, which means an Argonian will be too powerful for them to take down, with the resistance and more healing received. Thing is you can't just do it because of the lore only, gameplay is what actually is a bit more important in an mmo.
75% increased swimming speed sounds reasonable and the 75% reduced damage from slaughterfish could be useful in rare situations, but I don't think that useful enough to implement as a racial. Out of PvP is actually a complete useless passive then and even in PvP for like 99% of situations it's quite useless. I'd rather see the 3% increased health, maybe like 6% at max. 9% or above would be too strong if the other passives get increased too. Could you imagine, 9% increased health and 12% increased healing received with poison resistance over the rooftop and drinking a potion would fill complete resources? They would be too strong in PvP and amazingly strong tanks in PvE (which they already are now).
I agree, it might have lesser passives than an Imperial, but if you buff it like people in this thread say, it would be wrong too. If they buff this race they should only buff one passive, not all of them.
Bow users who got their skills morphed into poison who highly depend on that dps, that have equipped theirselves with the Morag's Tong set that increases poison damage and put all their CP into Thaumaturge which increases your poison damage and then also will have their weapons enchanted with poison.Fizzlewizzle wrote: »Bit curious... what builds focus so heavily on Poison/ Disease?
Besides a few skills (bow skills mostly) i don't know anything that uses that element. I always though it wasn't that common.
(Only real defense would be against meatbag catapults i think)
Fizzlewizzle wrote: »I know that swimming (in Slaughterfish infested waters) is pretty uncommon now, but my guess would be that once the Imperial City is added into the game that they won't remove the Slaughterfish from the waters (would be stupid if they did).
Being able to use any other way than a bride (which i assume will be common way to enter it) would be a special feature for Argonians.