Solid_Metal wrote: »i hope they will add AoE taunt, thats the only stuff that missing for a tank imho
Solid_Metal wrote: »i hope they will add AoE taunt, thats the only stuff that missing for a tank imho
One thing I've noticed is that, in most cases, a tank isnt going to be any tougher than any other character in the game. You get a little more resilience and efficiency blocking when using a shield and/or heavy armor, but that's about it.
Often, the "tank" just ends up being a slightly tougher damage-dealer that can manipulate who's attacking who. Your job isnt to get everything attacking you, because no matter how tough you try to make your character, you probably wont survive being hit by more than 2-3 enemies at a time.
In most cases, your damage dealers can take out softer enemies quickly without the need for tanking. Say you've got two dps, a tank, and a healer, and you're taking on a group of enemies that consist of a tough two handed melee enemy, a rogue enemy, a healer enemy, and a spellcaster/mage enemy. You dont want to taunt them all, in fact you really only need to taunt the big 2h guy and the rogue. Your two damage dealers will burst down the enemy healer first, then the enemy caster, and work their way up to the tougher enemies after that's dealt with. If you had tried to taunt them all, the amount of damage you would take before the enemies die would probably result in either your death or your healer's due to cardiac arrest.
When it comes to boss fights, as long as adds are dealt with in a timely manner by your damage dealers, your real job isnt to sit there and block - it's to keep the boss under control. As a tank you should be focusing on interrupting casts, dazing/stunning whenever possible, and dishing out some damage of your own. I've found that a lot of bosses in this game hit so hard that even a full heavy armor, 1h/shield, defensive-built tank cannot withstand more than a couple of hits, and it gives your healer a panic attack when you sit there and try to soak up the damage. In those situations, you can use inner fire or puncture to taunt, and then just run around keeping yourself from getting killed while the boss chases you.
At any rate, tanking in this game is a different animal than tanking in other mmo's.
WyldfireWyrm wrote: »..... but we wiped twice. Once on a boss and once on a large mob group. In both instances I was the last one standing with no real way to do damage.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
One thing I've noticed is that, in most cases, a tank isnt going to be any tougher than any other character in the game. You get a little more resilience and efficiency blocking when using a shield and/or heavy armor, but that's about it.
Often, the "tank" just ends up being a slightly tougher damage-dealer that can manipulate who's attacking who. Your job isnt to get everything attacking you, because no matter how tough you try to make your character, you probably wont survive being hit by more than 2-3 enemies at a time.
In most cases, your damage dealers can take out softer enemies quickly without the need for tanking. Say you've got two dps, a tank, and a healer, and you're taking on a group of enemies that consist of a tough two handed melee enemy, a rogue enemy, a healer enemy, and a spellcaster/mage enemy. You dont want to taunt them all, in fact you really only need to taunt the big 2h guy and the rogue. Your two damage dealers will burst down the enemy healer first, then the enemy caster, and work their way up to the tougher enemies after that's dealt with. If you had tried to taunt them all, the amount of damage you would take before the enemies die would probably result in either your death or your healer's due to cardiac arrest.
When it comes to boss fights, as long as adds are dealt with in a timely manner by your damage dealers, your real job isnt to sit there and block - it's to keep the boss under control. As a tank you should be focusing on interrupting casts, dazing/stunning whenever possible, and dishing out some damage of your own. I've found that a lot of bosses in this game hit so hard that even a full heavy armor, 1h/shield, defensive-built tank cannot withstand more than a couple of hits, and it gives your healer a panic attack when you sit there and try to soak up the damage. In those situations, you can use inner fire or puncture to taunt, and then just run around keeping yourself from getting killed while the boss chases you.
At any rate, tanking in this game is a different animal than tanking in other mmo's.
Peekachu99 wrote: »
WyldfireWyrm wrote: »So I've tanked in several MMOs, but I know ESO has a different take on the holy trinity, especially tanking. I got my Imperial DK to level 12 and decided to join a dungeon (and I Iove that it only took a couple minutes instead of the 15-30 for my healer and the 60+ I got as a dps). I was the leader and lowest level with a 13 dps, 13 healer and 14 dps. I felt like I had very little control over the fights. Boss fights were okay, but I don't think puncture lasted it's full 12 second taunt length. It felt more like 6-8 seconds and then the boss would peel off. Anyways, I am not enjoying the role as much as I have in other MMOS (I tend to prefer healer and tank roles). Does tanking ever feel more orderly or will it pretty much always be this chaotic?
WyldfireWyrm wrote: »So I've tanked in several MMOs, but I know ESO has a different take on the holy trinity, especially tanking. I got my Imperial DK to level 12 and decided to join a dungeon (and I Iove that it only took a couple minutes instead of the 15-30 for my healer and the 60+ I got as a dps). I was the leader and lowest level with a 13 dps, 13 healer and 14 dps. I felt like I had very little control over the fights. Boss fights were okay, but I don't think puncture lasted it's full 12 second taunt length. It felt more like 6-8 seconds and then the boss would peel off. Anyways, I am not enjoying the role as much as I have in other MMOS (I tend to prefer healer and tank roles). Does tanking ever feel more orderly or will it pretty much always be this chaotic?
Gah, no. I mean if you want tanking to become ridiculously easy point-and-click, no thought or skill required, then I guess so. The whole thing that makes tanking in ESO fun and interesting is that you can't just taunt everything and sit there and absorb their attacks - you have to choose the biggest threats and taunt those. If you want to try to get all the mobs on you, then you have to use something like caltrops to "soft-taunt" them just by doing damage to them first, but that's better than a true AOE taunt because it won't keep those mobs from going after your DPS if they start doing a bunch of damage to them. That keeps it so that your group has to actually think about what they're doing, and use a little strategy instead of just mindlessly going at it.Peekachu99 wrote: »
No, it's not. It's a ranged taunt, but it's not an AOE.Isn't Inner Rage supposed to be an AOE taunt? Please correct me if I'm wrong.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
OP, what server/faction are you on? If you are in NA, I have toons at the 20-25 level in each faction right now, and I'd be happy to group with you for dungeons. I have done the first and second tiers enough times that I'm quite familiar with them.