Alphashado wrote: »I also pointed out that level 50 is nowhere close to endgame. This will become painfully obvious once you get there. I suggest you get there before you judge the game. 1-49 is nothing. It is a glorified starter zone.
^^^I have levelled my main at game launch.
When ZoS implemented Craglorn, I was close to max VR level already.
At the time, I found the game immensely enjoyable. I loved the need to dodge roll when needed, to pay attention not to pull 3 groups. I loved to have to understand how to take down that lowbie-yet-nasty Soul Harvester (the name eludes me now).
I am not an "awesome" player and I am 43 old so my reaction times are pretty bad.
Then the game got supremely nerfed due to a whining rampage. I tried to bring in some reason but of course it was for naught. But in the end I did not totally care, because I already had my heavy dose of fun, the nerf would only affect my last 2 levels.
Fast forward 1 year. I got an itch to "re-experience" the game. After all I had to deal with so many gold farmers (who made certain bosses just unavailable), so many quests were broken that this time I would have a chance to experience the full game.
I created a new alt and foolishly crafted a set of blue gear for her.
What a massive, utter disappointment!!!
Every single non boss NPC got 2 shot. Every single boss can't finish half his "sentences" because by that time they are already dead.
I immediately stopped crafting blue gear for the alt, did not assign champion points AND stopped adding skill points to skills. I did not use a single food or potion. Ever.
Even then, it's still the epithome of boring.
4 days and 16 hours to get to level 50. Clearing every achievement, clearing every 4 man dungeon (the hard part being finding the players to do them) and clearing every public dungeon including getting the "all bosses killed" achievement.
Here is my UBER gear. At VR1 I was still wearing respectively level 28 (!!!!!!!!!!!) and 30 rings. The rest was barely better. I put 4 pictures but I have the rest of the gear if someone is curious about how to "garbage-gear-up" a character.
Basically I am close to the "use level 1 gear" suggestion above.
The main quest became an utter joke, I had to stop and run circles to at least be able to listen to what the various bosses wanted to say, otherwise they literally died in 5 (five) hits. FIVE!
I soloed every outdoor boss including those with 4-5 NPCs while being below their level.
I soloed every dolmen.
I soloed every public instance including "group boss" bosses. I got the "all bosses killed" in each.
I can pull 4-5 spawns in regular quests and I don't die.
The worst part is, I used to be a good player but now I am a "retirement grade casual", so no, it's definitely my skill.
The game has just became unbelievably easy, to the point I can play max 2 hours and then I inevitably fall asleep.
From level 1 to VR 2 (my current level) I have died once. Because the game crashed while in battle of course, not because of difficulty.
What have they done to ESO. It's now close to unplayable. I could put my cat at the keyboard and she'd probably level up in few days.
Alphashado wrote: »I also pointed out that level 50 is nowhere close to endgame. This will become painfully obvious once you get there. I suggest you get there before you judge the game. 1-49 is nothing. It is a glorified starter zone.
@Alphashado, wait wait, that's your argument? That's a good thing?!? that's the whole damn problem!
I must add; who gives a **** about endgame? People want to enjoy the game not sit at max level and have nothing memorable to look back on!
SwedishMini wrote: »So i got eso a while back and I'm noticing this. There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.
"Hey it's an elder scrolls game you should be able to solo it" it is an elder scrolls game, but if you want to play solo elder scrolls, why the serious *** would you choose the only one in the series that has multiplayer? The whole point of this game was is to play the elder scrolls with friends. But for that to be of any fun you need to change the game. This game has THE best combat, art style, crafting etc of ANY mmo out there but for what? 2 shotting enemies and OH MY LORD 4 shotting bosses? I mean you get no feel for the combat if you spend 2 seconds in each encounter. And even if you solo and play as I and many other players do, for completion in an area. You will soon find yourself out lvling mobs and eventually being able to solo world bosses with little difficulty if you get a grasp of the combat and can make a DECENT build with any thought put into it.
"But you can just skip 90 % of the quest, not just half and move on to higher lvl content" except you can't. You truly can't. Not only are most quest leading to something new but you miss potential skill points from skyshards as well as quests. Not to mention: You're skipping content! Why would you design a game for skipping content, you shouldn't skip content you should want to do ALL of the content.
"An mmo is about end game!!!!111!!!1!" *** you. An mmo is not about end game, just like a mmo isn't just about pve, or pvp or aynthing else. It's about the package, and if you think the game is about 1 aspect, play that but don't tell others that they can't criticize the parts you don't even play. Thank you.
What's to take from this. ZOS, stop pretending you can appeal to the solo elder scrolls players, they already tried the game and went back to morrowind, oblivion or skyrim (or all) or they have zero intrest in the game. Make the game for the people who want to play with friends, and if not at least make the bosses extremely difficult, and those don't need to be for solo players, they can come back for them later if they really want to but anyone with half a brain and 10 fingers need more challanges early on. The game is too damn easy.
EDIT: Not to mention on the offset chance of 1 % that you would die. There is practically no punishment, you can get a passive that allows you to just spawn on the spot, and without it you have to, OH NO, walk a while back... When they make dying as practically non punishing as possible, why are they so afraid of killing you? Stayin alive and/or keeping your friends alive is fun, but it's not funt if you can't die, then it means nothing.
Alphashado wrote: »Alphashado wrote: »I also pointed out that level 50 is nowhere close to endgame. This will become painfully obvious once you get there. I suggest you get there before you judge the game. 1-49 is nothing. It is a glorified starter zone.
@Alphashado, wait wait, that's your argument? That's a good thing?!? that's the whole damn problem!
I must add; who gives a **** about endgame? People want to enjoy the game not sit at max level and have nothing memorable to look back on!
Not sure how many times I have to say this before it sinks in. Level 50 is not endgame. Not even close. You basically have another 130 levels to go after level 50 which is the same as vet rank one. Some people think vet content is too easy. Most are ok with it.
But 1-49 is a VERY SMALL % of the content you have to trudge through before you even get remotely close to engame. 1-49 is nothing. If you get to vet 5 and still think it's too easy, then so be it. But I must admit that it gets pretty annoying when someone comes in here raging on about content when they haven't even played through 20% of it.
On a side note: An incredibly large % of MMO players "give a **** about endgame".
SwedishMini wrote: »"Hey it's an elder scrolls game you should be able to solo it" it is an elder scrolls game, but if you want to play solo elder scrolls, why the serious *** would you choose the only one in the series that has multiplayer? The whole point of this game was is to play the elder scrolls with friends.
since you won the reporrt war, I'm just going to say it's cute that you think my perspective is this "L2P mantra" and that since you still insist on "But I must admit that it gets pretty annoying when someone comes in here raging on about content when they haven't even played through 20% of it" that I still laugh at that perspective. Please just ignore me already. In 9+ months of you attacking endgame players it's just tiring now.Alphashado wrote: »I'm still not sure where you keep getting the impression that I am an engame fanatic. The only thing I've said in this thread in regards to endgame is that it doesn't start until V14. I said this because when I suggested that there is a lot more to this game than levels 1-49, multiple people assumed (incorrectly) that I was talking about endgame. I was (and still am) talking about Vet Ranks.
As I said. I do not shrug off anyone's opinion. Particularly if it's expressed in a reasonable fashion. I will however disagree with an opinion if I disagree with it.
We all know that level 1-49 is very easy to many people. Nobody is disputing that. But those of us that have played through Vet Content also know that it gets harder as you progress. Maybe not has challenging as some people would like, but certainly more challenging than 1-49. So isn't it reasonable to suggest that people experience vet ranks (which consists of roughly 70% of the existing content) before they go into a tirade about how easy they find the game?
My opinion is this: 1-49 is easy for most experienced gamers or those that have CP and multiple alts. However I think it is just right for new gamers to learn the fight mechanics, builds, techniques, and basic fundamentals of the game. ESO has never been about hardcore gaming. 1-49 is enjoyable to some just like its unenjoyable to others.
Vet content (V1-V14 NOT EMDGAME) offers more of a challenge. You can still very easily get your face melted in certain situations if you aren't paying attention. And (here is the important part) most people enjoy the difficulty just the way it is. What makes me say this you ask? It's simple. For every one thread we see now about how easy ESO is, there were ten before the VR nerf complaining how hard it was.
Endgame content is just fine the way it is. DSA and VDSA still offer very challenging content for the average or even above average gamer. Vet dungeons are still incredibly hard for some people that don't have the luxury of a good PvE guild or a group of friends to constantly run with. All of this content can be beaten by the average gamer that puts forth the time and effort required to learn the fights and learn their characters, and that is a difficulty threshold that I like and many many people agree with me.
Now when you come in here and start bragging about how you can run VDSA with a blindfold on, how do you think that comes across to all the people that are still struggling to beat it? Do you realize how patronizing the "L2P" mantra is?
In a nutshell, you can't make everyone happy. If you want to discuss/debate, then fine. If you just keep insulting me then I will ignore you.
n.englishb14_ESO wrote: »The funny part about this thread, is that the OP has no choice but to face the most difficult struggle ESO has to offer. Complaining on forums lol.
Face it, the gane was not made to cater to you, and since its a good not a service zeni has no incentive to cater to you.
You have opted for the most difficult route to enjoy the game, I personally would have just looked for something else, but instead you have the commitment to attempt to rebalance essentially all of PvE aroumd your tastes.
Hilarious
since you won the reporrt war, I'm just going to say it's cute that you think my perspective is this "L2P mantra" and that since you still insist on "But I must admit that it gets pretty annoying when someone comes in here raging on about content when they haven't even played through 20% of it" that I still laugh at that perspective. Please just ignore me already. In 9+ months of you attacking endgame players it's just tiring now.Alphashado wrote: »I'm still not sure where you keep getting the impression that I am an engame fanatic. The only thing I've said in this thread in regards to endgame is that it doesn't start until V14. I said this because when I suggested that there is a lot more to this game than levels 1-49, multiple people assumed (incorrectly) that I was talking about endgame. I was (and still am) talking about Vet Ranks.
As I said. I do not shrug off anyone's opinion. Particularly if it's expressed in a reasonable fashion. I will however disagree with an opinion if I disagree with it.
We all know that level 1-49 is very easy to many people. Nobody is disputing that. But those of us that have played through Vet Content also know that it gets harder as you progress. Maybe not has challenging as some people would like, but certainly more challenging than 1-49. So isn't it reasonable to suggest that people experience vet ranks (which consists of roughly 70% of the existing content) before they go into a tirade about how easy they find the game?
My opinion is this: 1-49 is easy for most experienced gamers or those that have CP and multiple alts. However I think it is just right for new gamers to learn the fight mechanics, builds, techniques, and basic fundamentals of the game. ESO has never been about hardcore gaming. 1-49 is enjoyable to some just like its unenjoyable to others.
Vet content (V1-V14 NOT EMDGAME) offers more of a challenge. You can still very easily get your face melted in certain situations if you aren't paying attention. And (here is the important part) most people enjoy the difficulty just the way it is. What makes me say this you ask? It's simple. For every one thread we see now about how easy ESO is, there were ten before the VR nerf complaining how hard it was.
Endgame content is just fine the way it is. DSA and VDSA still offer very challenging content for the average or even above average gamer. Vet dungeons are still incredibly hard for some people that don't have the luxury of a good PvE guild or a group of friends to constantly run with. All of this content can be beaten by the average gamer that puts forth the time and effort required to learn the fights and learn their characters, and that is a difficulty threshold that I like and many many people agree with me.
Now when you come in here and start bragging about how you can run VDSA with a blindfold on, how do you think that comes across to all the people that are still struggling to beat it? Do you realize how patronizing the "L2P" mantra is?
In a nutshell, you can't make everyone happy. If you want to discuss/debate, then fine. If you just keep insulting me then I will ignore you.
Alphashado wrote: »
I don't know what the answer is. I've never pretended to. I just know that a blanket increase in difficulty is only going to swing the spectrum in the other direction and you will still have unhappy people.
^^^I have levelled my main at game launch.
When ZoS implemented Craglorn, I was close to max VR level already.
At the time, I found the game immensely enjoyable. I loved the need to dodge roll when needed, to pay attention not to pull 3 groups. I loved to have to understand how to take down that lowbie-yet-nasty Soul Harvester (the name eludes me now).
I am not an "awesome" player and I am 43 old so my reaction times are pretty bad.
Then the game got supremely nerfed due to a whining rampage. I tried to bring in some reason but of course it was for naught. But in the end I did not totally care, because I already had my heavy dose of fun, the nerf would only affect my last 2 levels.
Fast forward 1 year. I got an itch to "re-experience" the game. After all I had to deal with so many gold farmers (who made certain bosses just unavailable), so many quests were broken that this time I would have a chance to experience the full game.
I created a new alt and foolishly crafted a set of blue gear for her.
What a massive, utter disappointment!!!
Every single non boss NPC got 2 shot. Every single boss can't finish half his "sentences" because by that time they are already dead.
I immediately stopped crafting blue gear for the alt, did not assign champion points AND stopped adding skill points to skills. I did not use a single food or potion. Ever.
Even then, it's still the epithome of boring.
4 days and 16 hours to get to level 50. Clearing every achievement, clearing every 4 man dungeon (the hard part being finding the players to do them) and clearing every public dungeon including getting the "all bosses killed" achievement.
Here is my UBER gear. At VR1 I was still wearing respectively level 28 (!!!!!!!!!!!) and 30 rings. The rest was barely better. I put 4 pictures but I have the rest of the gear if someone is curious about how to "garbage-gear-up" a character.
Basically I am close to the "use level 1 gear" suggestion above.
The main quest became an utter joke, I had to stop and run circles to at least be able to listen to what the various bosses wanted to say, otherwise they literally died in 5 (five) hits. FIVE!
I soloed every outdoor boss including those with 4-5 NPCs while being below their level.
I soloed every dolmen.
I soloed every public instance including "group boss" bosses. I got the "all bosses killed" in each.
I can pull 4-5 spawns in regular quests and I don't die.
The worst part is, I used to be a good player but now I am a "retirement grade casual", so no, it's definitely my skill.
The game has just became unbelievably easy, to the point I can play max 2 hours and then I inevitably fall asleep.
From level 1 to VR 2 (my current level) I have died once. Because the game crashed while in battle of course, not because of difficulty.
What have they done to ESO. It's now close to unplayable. I could put my cat at the keyboard and she'd probably level up in few days.
BloodStorm wrote: »Group dungeons are more fun and harder than any MMO out there pretty much. Almost every other MMO group challenges are really easy. ESO is still an ES game and needs to be very single player friendly. I actually think 4 man dungeons should be the biggest groups get but of course ZoS would try and release new dungeons every 2 months or so. Find a balance and new content rolls out fast. I plan on going console at launch this June and hopefully in July- August they push hard to release new content.
This MMO is the least about end game of any MMO I've ever played. The story and environments are where this game really shines bright. Combat is amazing too. Sure it can be easy to kill the mobs, but if you want a challenge try something like soloing the public dungeons at correct level or soloing a dolmen. These can be done, but are really hard sometimes.
n.englishb14_ESO wrote: »The funny part about this thread, is that the OP has no choice but to face the most difficult struggle ESO has to offer. Complaining on forums lol.
Face it, the gane was not made to cater to you, and since its a good not a service zeni has no incentive to cater to you.
You have opted for the most difficult route to enjoy the game, I personally would have just looked for something else, but instead you have the commitment to attempt to rebalance essentially all of PvE aroumd your tastes.
Hilarious
retyler3_ESO wrote: »SwedishMini wrote: »"Hey it's an elder scrolls game you should be able to solo it" it is an elder scrolls game, but if you want to play solo elder scrolls, why the serious *** would you choose the only one in the series that has multiplayer? The whole point of this game was is to play the elder scrolls with friends.
Multiplayer simple means several/other/more players. The word does not mean I have to group with other people. The whole point of the game might be for you to play with friends, but it may not be the reason I and other people play.
Alphashado wrote: »I'm still not sure where you keep getting the impression that I am an engame fanatic. The only thing I've said in this thread in regards to endgame is that it doesn't start until V14. I said this because when I suggested that there is a lot more to this game than levels 1-49, multiple people assumed (incorrectly) that I was talking about endgame. I was (and still am) talking about Vet Ranks.
As I said. I do not shrug off anyone's opinion. Particularly if it's expressed in a reasonable fashion. I will however disagree with an opinion if I disagree with it.
We all know that level 1-49 is very easy to many people. Nobody is disputing that. But those of us that have played through Vet Content also know that it gets harder as you progress. Maybe not has challenging as some people would like, but certainly more challenging than 1-49. So isn't it reasonable to suggest that people experience vet ranks (which consists of roughly 70% of the existing content) before they go into a tirade about how easy they find the game?
My opinion is this: 1-49 is easy for most experienced gamers or those that have CP and multiple alts. However I think it is just right for new gamers to learn the fight mechanics, builds, techniques, and basic fundamentals of the game. ESO has never been about hardcore gaming. 1-49 is enjoyable to some just like its unenjoyable to others.
Vet content (V1-V14 NOT EMDGAME) offers more of a challenge. You can still very easily get your face melted in certain situations if you aren't paying attention. And (here is the important part) most people enjoy the difficulty just the way it is. What makes me say this you ask? It's simple. For every one thread we see now about how easy ESO is, there were ten before the VR nerf complaining how hard it was.
Endgame content is just fine the way it is. DSA and VDSA still offer very challenging content for the average or even above average gamer. Vet dungeons are still incredibly hard for some people that don't have the luxury of a good PvE guild or a group of friends to constantly run with. All of this content can be beaten by the average gamer that puts forth the time and effort required to learn the fights and learn their characters, and that is a difficulty threshold that I like and many many people agree with me. And this is just my opinion.
Now when you come in here and start bragging about how you can run VDSA with a blindfold on, how do you think that comes across to all the people that are still struggling to beat it? Do you realize how patronizing the "L2P" mantra is?
In a nutshell, you can't make everyone happy. If you want to discuss/debate, then fine. If you just keep insulting me then I will ignore you.
AdamBourke wrote: »I like the difficulty. Sure, I can do the questlines about 5-6 levels below the levels of the enemies - but I can't solo a public dungeon, group boss or Dark Anchor at the rcommended - I need a group for that, or to come back when I'm better...
There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.
Blame it on all the people that said it was too hard. Myself and other people were able to experience it at the original difficulty of the silver and gold stage, and it was FUN. Unfortunately, many vocal people thought it was too hard and they were heard.
Meh, ZOS cannot please everyone, but I feel bad for them "damn if you do, damn if you don't".
At first I remember ESO Being quite hard, it's a lot easier now, I do like a challenge though. I difficulty slider for Solo Content or something would be nice but not sure if it's possible, just seen it suggested by other people a lot.
I personally hope the new Solo Zones coming eventually like Wrothgar/Orsinnium are slightly more challenging!
With better rewards of course...
Just my opinion though.
n.englishb14_ESO wrote: »The funny part about this thread, is that the OP has no choice but to face the most difficult struggle ESO has to offer. Complaining on forums lol.
Face it, the gane was not made to cater to you, and since its a good not a service zeni has no incentive to cater to you.
You have opted for the most difficult route to enjoy the game, I personally would have just looked for something else, but instead you have the commitment to attempt to rebalance essentially all of PvE aroumd your tastes.
Hilarious
Craven_Killmore wrote: »I like the op's tone, reminds me of myself.
"mmos are about end game" %%% u LoL that was funny, how many mmos have you played there bud, pretty sure I have thousands of hours more than you across hundreds of mmos, end game is actually a core fundamental, and sorry if people want to rush to it.
The rest of your post wasn't well thought out, why play a multiplayer version of Elder scrolls you say, hmm because there isn't any new scrolls game out? you need climb down a ladder backwards bud.
SwedishMini wrote: »The game was actually harder at one point?
I still found Molag to be difficult to beat, it took me awhile to defeat him and if I remember Mannimarco killed me once but then again I am pretty casual when it comes to ESO.SeptimusDova wrote: »Each level should feel like an achievement. Each level should have the antagonist-protagonist boss fight. It should not be easy. Doable for all classes but not easy. Group bosses should require a group. Doshia was nerfed, ManniMacaroni was nerfed. Molag was nerfed. Each successive Nerf made the game to casual with no sense of achievement and no benchmark to test skills.
Good example. I shoot Small Bore pistol and rifle Competition both ISSF and NRA/Camp Perry you have a time limit per shot between shots and per string. You practice to beat the time every time, To beat your last score, and to beat the competitor next to you. We use shot timers to check our times and relays and strings. each read serves as a lesson and provides feedback. You improve until you reach your plateau.
That is Benchmark/Progression/Competition/Achievement/Maintenance.
It is a game yes, this is a game yes. All games whether it be Real or Digital need these factors.