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The challange of eso lvling - or lack there of.

SwedishMini
SwedishMini
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So i got eso a while back and I'm noticing this. There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.

"Hey it's an elder scrolls game you should be able to solo it" it is an elder scrolls game, but if you want to play solo elder scrolls, why the serious *** would you choose the only one in the series that has multiplayer? The whole point of this game was is to play the elder scrolls with friends. But for that to be of any fun you need to change the game. This game has THE best combat, art style, crafting etc of ANY mmo out there but for what? 2 shotting enemies and OH MY LORD 4 shotting bosses? I mean you get no feel for the combat if you spend 2 seconds in each encounter. And even if you solo and play as I and many other players do, for completion in an area. You will soon find yourself out lvling mobs and eventually being able to solo world bosses with little difficulty if you get a grasp of the combat and can make a DECENT build with any thought put into it.

"But you can just skip 90 % of the quest, not just half and move on to higher lvl content" except you can't. You truly can't. Not only are most quest leading to something new but you miss potential skill points from skyshards as well as quests. Not to mention: You're skipping content! Why would you design a game for skipping content, you shouldn't skip content you should want to do ALL of the content.

"An mmo is about end game!!!!111!!!1!" *** you. An mmo is not about end game, just like a mmo isn't just about pve, or pvp or aynthing else. It's about the package, and if you think the game is about 1 aspect, play that but don't tell others that they can't criticize the parts you don't even play. Thank you.

What's to take from this. ZOS, stop pretending you can appeal to the solo elder scrolls players, they already tried the game and went back to morrowind, oblivion or skyrim (or all) or they have zero intrest in the game. Make the game for the people who want to play with friends, and if not at least make the bosses extremely difficult, and those don't need to be for solo players, they can come back for them later if they really want to but anyone with half a brain and 10 fingers need more challanges early on. The game is too damn easy.

EDIT: Not to mention on the offset chance of 1 % that you would die. There is practically no punishment, you can get a passive that allows you to just spawn on the spot, and without it you have to, OH NO, walk a while back... When they make dying as practically non punishing as possible, why are they so afraid of killing you? Stayin alive and/or keeping your friends alive is fun, but it's not funt if you can't die, then it means nothing.
Edited by SwedishMini on 30 May 2015 08:52
  • Qyrk
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    There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.

    Blame it on all the people that said it was too hard. Myself and other people were able to experience it at the original difficulty of the silver and gold stage, and it was FUN. Unfortunately, many vocal people thought it was too hard and they were heard.

    Meh, ZOS cannot please everyone, but I feel bad for them "damn if you do, damn if you don't".
  • SwedishMini
    SwedishMini
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    Qyrk wrote: »
    There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.

    Blame it on all the people that said it was too hard. Myself and other people were able to experience it at the original difficulty of the silver and gold stage, and it was FUN. Unfortunately, many vocal people thought it was too hard and they were heard.

    Meh, ZOS cannot please everyone, but I feel bad for them "damn if you do, damn if you don't".

    The game was actually harder at one point? And they changed it to this steamrolling garbage? WHY? I just can't wrap my head around it. You can only kill so many skeletons in one hit before getting bored, dying over and over though. That will eventually make you better, and you feel accomplish. The reason people complain on a game being too difficult is beyond me. If you can't beat an > MMO < solo maybe, JUST MAYBE, there is a way to communicate to other players and ask for help, maybe, MAYBE, even a grouping system. Just maybe though.
  • Nestor
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    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Shunravi
    Shunravi
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    Qyrk wrote: »
    There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.

    Blame it on all the people that said it was too hard. Myself and other people were able to experience it at the original difficulty of the silver and gold stage, and it was FUN. Unfortunately, many vocal people thought it was too hard and they were heard.

    Meh, ZOS cannot please everyone, but I feel bad for them "damn if you do, damn if you don't".

    The game was actually harder at one point? And they changed it to this steamrolling garbage? WHY? I just can't wrap my head around it. You can only kill so many skeletons in one hit before getting bored, dying over and over though. That will eventually make you better, and you feel accomplish. The reason people complain on a game being too difficult is beyond me. If you can't beat an > MMO < solo maybe, JUST MAYBE, there is a way to communicate to other players and ask for help, maybe, MAYBE, even a grouping system. Just maybe though.
    It wasn't necessarily harder, it just required thought.
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    And there is the obligatory 'don't play the game to play the game' comment. Right on time.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • jeevin
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    Qyrk wrote: »
    There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.

    Blame it on all the people that said it was too hard. Myself and other people were able to experience it at the original difficulty of the silver and gold stage, and it was FUN. Unfortunately, many vocal people thought it was too hard and they were heard.

    Meh, ZOS cannot please everyone, but I feel bad for them "damn if you do, damn if you don't".

    Ah those were the days. If your build wasn't up to it, expect to die. A lot :#
  • SwedishMini
    SwedishMini
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    jeevin wrote: »
    Qyrk wrote: »
    There is no, I mean NO challange in this game if grouping, or when playing solo for that matter.. I only group up with one friend and the game is so easy we skip half the quest and still find no challenge.

    Blame it on all the people that said it was too hard. Myself and other people were able to experience it at the original difficulty of the silver and gold stage, and it was FUN. Unfortunately, many vocal people thought it was too hard and they were heard.

    Meh, ZOS cannot please everyone, but I feel bad for them "damn if you do, damn if you don't".

    Ah those were the days. If your build wasn't up to it, expect to die. A lot :#

    I rather die alot than not die at all. It's currently just pathetic...
  • Arandear
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    At first I remember ESO Being quite hard, it's a lot easier now, I do like a challenge though. I difficulty slider for Solo Content or something would be nice but not sure if it's possible, just seen it suggested by other people a lot.

    I personally hope the new Solo Zones coming eventually like Wrothgar/Orsinnium are slightly more challenging!
    With better rewards of course... B)

    Just my opinion though. :p:#
  • ZeroInspiration
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    It used to be harder, and it was good but I believe the game is better this way. The way I ESO is that it is a different type of MMO, in that it is more about enjoying a story and the lore than being challenging. Like others have said it is really really hard to please anyone, but in the end players that seek difficult content will be the ones that rush through the game doing everything in a few months then complain about lack of content before quitting. The players that are more likely to stay are those that appreciate the lore and the story.

    TBH I haven't even done most dungeons (I've been here since open beta) only because everyone just rushes through them without knowing what is actually going on and this really bothers me to no end.
  • Iselin
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    Play naked... use level one weapons.... don't weapon swap... don't morph abilities... don't use the better abilities...

    That should be enough of a difficulty slider for you...


    But if you're using good gear with a min/maxed build... don't whine.

    And BTW, there are very few quests that prevent you from advancing to a zone and all but the Main Story quest unlock of the other alliances for VR content, can be gotten around by simply porting to a guild mate that's already in the zone you want to be in.
  • SwedishMini
    SwedishMini
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    Iselin wrote: »
    Play naked... use level one weapons.... don't weapon swap... don't morph abilities... don't use the better abilities...

    That should be enough of a difficulty slider for you...


    But if you're using good gear with a min/maxed build... don't whine.

    And BTW, there are very few quests that prevent you from advancing to a zone and all but the Main Story quest unlock of the other alliances for VR content, can be gotten around by simply porting to a guild mate that's already in the zone you want to be in.

    You're missing the point, as an MMO it should activly pose a challange and threat so I want to play with friends and overcome every obstacle. I shouldn't force myself to suck just to get a challange, I can also not use my mouse or keyboard, there's a real challange. It isn't nostalgia that makes me say "remember when you couldn't finnish a MMO's lvling completely without friend, remember when some bosses were so hard you had to come back later just to beat them, and then STILL get a challange" That isn't nostalgia for old mmo's, that's good things.

    Take elder scrolls or zelda puzzels for example. In ocarina of time you have to shoot eyeballs to open doors, and in skyrim you must turn a few stones to match the stones placed in the close vicinity of them. Sometimes directly behind them. If you played these games you know, those are boring because the door opening means jack *** if you didn't work for it, the puzzel itself is the exciting part, the reward itself is figuring out how to solve it. The same is applied here: It's not the mob/boss/anchor dying that's rewarding, it's fighting yourself through them. Pushing your own limits in how strong your character you are.

    The dark anchors are suposse to be these super cool, super tough fights where several playes across your region sees the clouds darken and so they sprint or mount up to fight alongside other players. When they reach it. 2 players, 2 horrible players might I add. Have already beaten the final wave and molag bal is crying how he'll get you later. WHAT?! Why can 2 players simply *** over molag bals minions with no real effort? Dark anchors are so badass, and the way they cover the sky makes everyone WANT to run over there fearing that the next time it drops down no other players will be around, but it doesn't matter. They can simply finnish their quest and go there later and wait for ONE other player. I've never lost vs a dark anchor when having one single ally.
  • Father
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    IMO there are lots of players with 200+ CP and its about time we get hardcore 4 player group content. make things harder but more rewarding.
  • SwedishMini
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    Father wrote: »
    IMO there are lots of players with 200+ CP and its about time we get hardcore 4 player group content. make things harder but more rewarding.

    I'm not talking about end game here, only lvling. But if end game is as "challanging" as the lvling, I don't understand why anyone would want to play the game.
  • Rosveen
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    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.
    Actually, it doesn't work. My nightblade had completely broken armor for ~7 levels, replaced with a new set only after I reached Coldharbor. My templar routinely spends a couple of levels with broken armor and it didn't stop him from defeating some world bosses solo (the Siren in Rivenspire, for example). Even when naked, leveling isn't very challenging if you know what you're doing. And if you don't, then I suspect you aren't the kind of person coming to the forums to complain the game's too easy.
  • Mashille
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    Hey Man, I made a thread about this yesterday where I wrote about how ALL (Non-Dungeon) PvE is far too easy and there is no challenge involved.
    Including Dark Anchors being solo-able which makes me think that If the Dark Anchors are the best Molag Bal can do then he should really Retire as A Daedric Prince because most people can solo Dark Anchors with Bare Fists and no abilities.
    Not To mention if there is ever more that 3 people at the Anchors it is hard to even hit an enemy once before it dies instantly.

    Because the plain fact is that almost All PvE in this game is a joke, you don't need to use abilities, just walk through spamming one button and you will be able to do it all. At launch I remember PvE content was much harder than it is now but since then ZOS have nerfed a huge amount.

    Now it makes me wonder if everyone in Tamriel is really pathetic and useless because somehow they need MY help to stop a 'Daedric Invasion' yet I could kill all of them with no armour and bare fists. Yet around 10 Soldiers aren't capable of doing anything. If there is a major issue at the moment with ESO, it has to be this.

    [Moderator Note: Edited per our rules on Discussing Moderator Actions]
    Edited by ZOS_UlyssesW on 31 May 2015 22:47
    House Baratheon: 'Ours Is The Fury'
  • SwedishMini
    SwedishMini
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    keybaud wrote: »
    Hey Man, I made a thread about this yesterday where I wrote about how ALL (Non-Dungeon) PvE is far too easy and there is no challenge involved.
    Including Dark Anchors being solo-able which makes me think that If the Dark Anchors are the best Molag Bal can do then he should really Retire as A Daedric Prince because most people can solo Dark Anchors with Bare Fists and no abilities.
    Not To mention if there is ever more that 3 people at the Anchors it is hard to even hit an enemy once before it dies instantly.

    Because the plain fact is that almost All PvE in this game is a joke, you don't need to use abilities, just walk through spamming one button and you will be able to do it all. At launch I remember PvE content was much harder than it is now but since then ZOS have nerfed a huge amount.

    Now it makes me wonder if everyone in Tamriel is really pathetic and useless because somehow they need MY help to stop a 'Daedric Invasion' yet I could kill all of them with no armour and bare fists. Yet around 10 Soldiers aren't capable of doing anything. If there is a major issue at the moment with ESO, it has to be this.

    I'm glad I'm not the only one seing this as an issue. Seing what others posted here how they made the game easier, I have my doubts they will change it. Wont stop hoping though. You hit the nail on the head with more or less all your points.

    [Moderator Note: Edited quote to match moderated version][/b
    Edited by ZOS_UlyssesW on 31 May 2015 22:48
  • Alphashado
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    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.
  • SwedishMini
    SwedishMini
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    Alphashado wrote: »
    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.

    Try vet dungeons, when lvling... OK.

    You still see people die?? WHERE? In towns by guards? Trying to solo a dark anchor when playing the game for the first time? You don't get it. It's an MMO, if they die, they should ask for help. If some places would actually be difficult (Like dark anchors) people will stack up. Groups will naturaly come to be and no more problem. "I want to solo the dark anchor" go play oblivion, go play skyrim, go play morrowind OR go super try hard. Full enchantments, great food etc. If people don't understand those basics, you shouldn't complain on how the game is too hard. Don't patch the game for stupid people.
  • ZeroInspiration
    ZeroInspiration
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    Alphashado wrote: »
    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.

    Try vet dungeons, when lvling... OK.

    You still see people die?? WHERE? In towns by guards? Trying to solo a dark anchor when playing the game for the first time? You don't get it. It's an MMO, if they die, they should ask for help. If some places would actually be difficult (Like dark anchors) people will stack up. Groups will naturaly come to be and no more problem. "I want to solo the dark anchor" go play oblivion, go play skyrim, go play morrowind OR go super try hard. Full enchantments, great food etc. If people don't understand those basics, you shouldn't complain on how the game is too hard. Don't patch the game for stupid people.

    I think you are playing the wrong game, from the start this game has not catered to hardcore MMORPG players I don't think it ever will.
  • SanderBuraas
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    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.
  • Alphashado
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    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.
    Edited by Alphashado on 31 May 2015 00:47
  • SwedishMini
    SwedishMini
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    Alphashado wrote: »
    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.

    Try vet dungeons, when lvling... OK.

    You still see people die?? WHERE? In towns by guards? Trying to solo a dark anchor when playing the game for the first time? You don't get it. It's an MMO, if they die, they should ask for help. If some places would actually be difficult (Like dark anchors) people will stack up. Groups will naturaly come to be and no more problem. "I want to solo the dark anchor" go play oblivion, go play skyrim, go play morrowind OR go super try hard. Full enchantments, great food etc. If people don't understand those basics, you shouldn't complain on how the game is too hard. Don't patch the game for stupid people.

    I think you are playing the wrong game, from the start this game has not catered to hardcore MMORPG players I don't think it ever will.

    I never liked the hardcore MMORPG's, but you don't want to play with a friend in this game because it's so easy. Playin with one friend we 2 shot all enemies even if we are a few lvls low. That's not fun.
    Alphashado wrote: »
    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.

    The fanboy is strong in this one. L2P means something, it means: use rolls, use blocking, use bashing, use self healing, use potions, use food. You should learn to play if you don't know how to. And if the game is so easy you don't need to use some of the essentials mechanics of the game when lvling, you will (hopefully, I've never played end-game) get demolished.

    "The fact that ESO offers a challange for people LOOKING for a challange" You shouldn't actively have to look for a challange when SOLOING in an MMO. An MMO should present a challange even when playing as a group, otherwise what's the point of grouping?

    Solo group dungeons? You do realize that's *** stupid right A GROUP dungeon should not be SOLOABLE.

    "This game offers something for every level of gamer" No. If i want to play challenging LVLING content, the only answer I've gotten is either A: Make your character worse. Or B: End game is tough.

    ESO has dark anchors as well as bosses scattered across the world, none of wich should be soloable because what's the *** point of having ALL off the lvling aspect be solo oriented. Keep the normal quests as they are, keep ALL of the quests as they are I don't give a ***. But AT LEAST make BOSSES and the daedric prince invasion somewhat of a challange. EVEN FOR A GROUP. Remember it's a MMO. What does MMO stand for? Massive MULTIPLAYER online. Key word: MULTIPLAYER.
  • Proteus1
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    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.

    Agreed. Those who who suggest playing naked or whatever must not understand why many people play these sorts of games. Achieving higher levels, assigning skill points, creating a build, getting good gear, etc.. The goal here is generally to build a strong character. This was the case with pen and paper DnD back in the 80s, and it's still what people strive to achieve in RPGs today. Even people who play mostly for the story are still going to be interested in powerful weapons and armor.

    Telling folks to play in bad (or no) gear is analogous to telling them not to play at all. Nobody buys an RPG of any sort (whether Skyrim, Borderlands, Diablo or whatever) to not equip good gear. You have to know this or you're just being intentionally obtuse.

    The leveling experience in this game has shifted so far to the easy side of things that it borders on being really stale. I'm leveling three characters at the moment, 2 stamina and 1 magicka based (levels 27 through 44). They are in mostly green and some blue gear. My openers nearly one-shot mobs my level, and then I push another button approximately 2 or 3 times and the entire pack of mobs is dead. No blocking, no interrupting, don't have to worry about positioning or target prioritization, self-healing isn't necessary and neither are bubbles/shields of any sort.

    The dolmens are in a pathetic state. I seem to remember actually having to heal groups of people to complete them (at release). As it is now, the final wave drops and the elite mobs are dead in ~3 seconds. Many (all?) world bosses can be solo'd. My experience is that all of them require no more than two semi-competent button pushers.

    I understand that at release the game was a bit over-tuned for some, but the pendulum has swung so far to the other side it's kind of ridiculous. The only activities I find fun while leveling are the instanced dungeons. The problem is that getting a group for one can be rather difficult. I can sit in the dungeon finder as a healer/dps and not find a group for hours. So I often find myself just logging out because the questing/game world stuff is just so uneventful.


    Edited by Proteus1 on 31 May 2015 11:07
  • Alphashado
    Alphashado
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    Alphashado wrote: »
    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.

    Try vet dungeons, when lvling... OK.

    You still see people die?? WHERE? In towns by guards? Trying to solo a dark anchor when playing the game for the first time? You don't get it. It's an MMO, if they die, they should ask for help. If some places would actually be difficult (Like dark anchors) people will stack up. Groups will naturaly come to be and no more problem. "I want to solo the dark anchor" go play oblivion, go play skyrim, go play morrowind OR go super try hard. Full enchantments, great food etc. If people don't understand those basics, you shouldn't complain on how the game is too hard. Don't patch the game for stupid people.

    I think you are playing the wrong game, from the start this game has not catered to hardcore MMORPG players I don't think it ever will.

    I never liked the hardcore MMORPG's, but you don't want to play with a friend in this game because it's so easy. Playin with one friend we 2 shot all enemies even if we are a few lvls low. That's not fun.
    Alphashado wrote: »
    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.

    The fanboy is strong in this one. L2P means something, it means: use rolls, use blocking, use bashing, use self healing, use potions, use food. You should learn to play if you don't know how to. And if the game is so easy you don't need to use some of the essentials mechanics of the game when lvling, you will (hopefully, I've never played end-game) get demolished.

    "The fact that ESO offers a challange for people LOOKING for a challange" You shouldn't actively have to look for a challange when SOLOING in an MMO. An MMO should present a challange even when playing as a group, otherwise what's the point of grouping?

    Solo group dungeons? You do realize that's *** stupid right A GROUP dungeon should not be SOLOABLE.

    "This game offers something for every level of gamer" No. If i want to play challenging LVLING content, the only answer I've gotten is either A: Make your character worse. Or B: End game is tough.

    ESO has dark anchors as well as bosses scattered across the world, none of wich should be soloable because what's the *** point of having ALL off the lvling aspect be solo oriented. Keep the normal quests as they are, keep ALL of the quests as they are I don't give a ***. But AT LEAST make BOSSES and the daedric prince invasion somewhat of a challange. EVEN FOR A GROUP. Remember it's a MMO. What does MMO stand for? Massive MULTIPLAYER online. Key word: MULTIPLAYER.

    The rage is strong in this one.


    The game doesn't even start until level 50. And level 50 isn't endgame, it's only 1/3 of the way to endgame. Just stop raging long enough to get to level 50 and try a vet dungeon.



    Edited by Alphashado on 31 May 2015 11:25
  • SwedishMini
    SwedishMini
    ✭✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.

    Try vet dungeons, when lvling... OK.

    You still see people die?? WHERE? In towns by guards? Trying to solo a dark anchor when playing the game for the first time? You don't get it. It's an MMO, if they die, they should ask for help. If some places would actually be difficult (Like dark anchors) people will stack up. Groups will naturaly come to be and no more problem. "I want to solo the dark anchor" go play oblivion, go play skyrim, go play morrowind OR go super try hard. Full enchantments, great food etc. If people don't understand those basics, you shouldn't complain on how the game is too hard. Don't patch the game for stupid people.

    I think you are playing the wrong game, from the start this game has not catered to hardcore MMORPG players I don't think it ever will.

    I never liked the hardcore MMORPG's, but you don't want to play with a friend in this game because it's so easy. Playin with one friend we 2 shot all enemies even if we are a few lvls low. That's not fun.
    Alphashado wrote: »
    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.

    The fanboy is strong in this one. L2P means something, it means: use rolls, use blocking, use bashing, use self healing, use potions, use food. You should learn to play if you don't know how to. And if the game is so easy you don't need to use some of the essentials mechanics of the game when lvling, you will (hopefully, I've never played end-game) get demolished.

    "The fact that ESO offers a challange for people LOOKING for a challange" You shouldn't actively have to look for a challange when SOLOING in an MMO. An MMO should present a challange even when playing as a group, otherwise what's the point of grouping?

    Solo group dungeons? You do realize that's *** stupid right A GROUP dungeon should not be SOLOABLE.

    "This game offers something for every level of gamer" No. If i want to play challenging LVLING content, the only answer I've gotten is either A: Make your character worse. Or B: End game is tough.

    ESO has dark anchors as well as bosses scattered across the world, none of wich should be soloable because what's the *** point of having ALL off the lvling aspect be solo oriented. Keep the normal quests as they are, keep ALL of the quests as they are I don't give a ***. But AT LEAST make BOSSES and the daedric prince invasion somewhat of a challange. EVEN FOR A GROUP. Remember it's a MMO. What does MMO stand for? Massive MULTIPLAYER online. Key word: MULTIPLAYER.

    The rage is strong in this one.


    The game doesn't even start until level 50. And level 50 isn't endgame, it's only 1/3 of the way to endgame. Just stop raging long enough to get to level 50 and try a vet dungeon.



    Oh hey another answer B: End game is tough. I'm talking lvling did you forget?
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    Alphashado wrote: »
    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.

    Try vet dungeons, when lvling... OK.

    You still see people die?? WHERE? In towns by guards? Trying to solo a dark anchor when playing the game for the first time? You don't get it. It's an MMO, if they die, they should ask for help. If some places would actually be difficult (Like dark anchors) people will stack up. Groups will naturaly come to be and no more problem. "I want to solo the dark anchor" go play oblivion, go play skyrim, go play morrowind OR go super try hard. Full enchantments, great food etc. If people don't understand those basics, you shouldn't complain on how the game is too hard. Don't patch the game for stupid people.

    I think you are playing the wrong game, from the start this game has not catered to hardcore MMORPG players I don't think it ever will.

    I never liked the hardcore MMORPG's, but you don't want to play with a friend in this game because it's so easy. Playin with one friend we 2 shot all enemies even if we are a few lvls low. That's not fun.
    Alphashado wrote: »
    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.

    The fanboy is strong in this one. L2P means something, it means: use rolls, use blocking, use bashing, use self healing, use potions, use food. You should learn to play if you don't know how to. And if the game is so easy you don't need to use some of the essentials mechanics of the game when lvling, you will (hopefully, I've never played end-game) get demolished.

    "The fact that ESO offers a challange for people LOOKING for a challange" You shouldn't actively have to look for a challange when SOLOING in an MMO. An MMO should present a challange even when playing as a group, otherwise what's the point of grouping?

    Solo group dungeons? You do realize that's *** stupid right A GROUP dungeon should not be SOLOABLE.

    "This game offers something for every level of gamer" No. If i want to play challenging LVLING content, the only answer I've gotten is either A: Make your character worse. Or B: End game is tough.

    ESO has dark anchors as well as bosses scattered across the world, none of wich should be soloable because what's the *** point of having ALL off the lvling aspect be solo oriented. Keep the normal quests as they are, keep ALL of the quests as they are I don't give a ***. But AT LEAST make BOSSES and the daedric prince invasion somewhat of a challange. EVEN FOR A GROUP. Remember it's a MMO. What does MMO stand for? Massive MULTIPLAYER online. Key word: MULTIPLAYER.

    The rage is strong in this one.


    The game doesn't even start until level 50. And level 50 isn't endgame, it's only 1/3 of the way to endgame. Just stop raging long enough to get to level 50 and try a vet dungeon.



    Oh hey another answer B: End game is tough. I'm talking lvling did you forget?

    So every aspect of the game (group content, solo content, pvp content) should cater to your taste while offering exactly nothing for those that aren't hardcore. Got it.

    I've pointed out several places, levels, and examples of ways you will find challenging content. But since 100% of the game doesn't cater to your specific taste, that upsets you. Understood.

    I also pointed out that level 50 is nowhere close to endgame. This will become painfully obvious once you get there. I suggest you get there before you judge the game. 1-49 is nothing. It is a glorified starter zone.
    Edited by Alphashado on 31 May 2015 12:46
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Just wanting to say that I DO get that people don't want to quest naked or in lvl 1 armor.. But then at least stop using blue/purple set armor made by your high lvl crafter alt/main toon.. Use what you can make yourself instead
  • eliisra
    eliisra
    ✭✭✭✭✭
    Just wanting to say that I DO get that people don't want to quest naked or in lvl 1 armor.. But then at least stop using blue/purple set armor made by your high lvl crafter alt/main toon.. Use what you can make yourself instead

    There's a fundamental problem with that. This is not a single player game. While you're running around in level 1 white gear, the guys in the same area, delve or Dolmen will be pimped out min/maxed alts with 250+ CP.

    Only way that will be fun is if you're roleplaying as argonian slave or something lol. Because good luck getting credit or exp for anything, when other players have insane burst and dps. Unless you also have competitive dmg, than grinding and questing can be a pain in the butt, even impossible, because of other players.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    The main challenge is staying awake now. At launch the vet content was hard and fun but it was nerfed down to where you can level from 1 to vr14 now in your loin cloth with a weapon. Good for RPers I suppose.
    “Whatever.”
    -Unknown American
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alphashado wrote: »
    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.

    I agree with all of this. Soloing group dungeons and Craglorn delves can be devilishly difficult, and it's a great feeling when you pull it off. Anybody who thinks this game is too easy should try to face down the boss in Skyreach (Upper Craglorn) who did THIS to me last night:

    qx8Lu70.jpg

    I'm still working on this guy, LOL. Maybe light armor isn't going to cut it.



    Edited by Emma_Overload on 31 May 2015 18:28
    #CAREBEARMASTERRACE
  • SwedishMini
    SwedishMini
    ✭✭✭
    Alphashado wrote: »
    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.

    I agree with all of this. Soloing group dungeons and Craglorn delves can be devilishly difficult, and it's great feeling when you pull it off. Anybody who thinks this game is too easy should try to face down the boss in Skyreach (Upper Craglorn) who did THIS to me last night:

    qx8Lu70.jpg

    I'm still working on this guy, LOL. Maybe light armor isn't going to cut it.

    Once again soloing GROUP content. FUN! You're missing the point.
    The main challenge is staying awake now. At launch the vet content was hard and fun but it was nerfed down to where you can level from 1 to vr14 now in your loin cloth with a weapon. Good for RPers I suppose.

    Please... So many are arguing that vet content is harder... Now you're telling me it's also easy? Please I must mourn over the lost oppurtunity of this great game...
    eliisra wrote: »
    Just wanting to say that I DO get that people don't want to quest naked or in lvl 1 armor.. But then at least stop using blue/purple set armor made by your high lvl crafter alt/main toon.. Use what you can make yourself instead

    There's a fundamental problem with that. This is not a single player game. While you're running around in level 1 white gear, the guys in the same area, delve or Dolmen will be pimped out min/maxed alts with 250+ CP.

    Only way that will be fun is if you're roleplaying as argonian slave or something lol. Because good luck getting credit or exp for anything, when other players have insane burst and dps. Unless you also have competitive dmg, than grinding and questing can be a pain in the butt, even impossible, because of other players.

    Exactly, it's not that the content is easy, it's PATHETICALLY easy.
    Just wanting to say that I DO get that people don't want to quest naked or in lvl 1 armor.. But then at least stop using blue/purple set armor made by your high lvl crafter alt/main toon.. Use what you can make yourself instead

    I have never worn anything other than whites thank you for asking.
    Alphashado wrote: »
    Alphashado wrote: »
    Alphashado wrote: »
    I still see new players die all the time. I still see new players struggle and ask for help. Make it harder and all the "it's too easy" threads will just be replaced with "it's too hard" threads. Can't make everyone happy. Try vet dungeons if you want a good challenge. If those are too easy, then you will probably have to look elsewhere.

    Try vet dungeons, when lvling... OK.

    You still see people die?? WHERE? In towns by guards? Trying to solo a dark anchor when playing the game for the first time? You don't get it. It's an MMO, if they die, they should ask for help. If some places would actually be difficult (Like dark anchors) people will stack up. Groups will naturaly come to be and no more problem. "I want to solo the dark anchor" go play oblivion, go play skyrim, go play morrowind OR go super try hard. Full enchantments, great food etc. If people don't understand those basics, you shouldn't complain on how the game is too hard. Don't patch the game for stupid people.

    I think you are playing the wrong game, from the start this game has not catered to hardcore MMORPG players I don't think it ever will.

    I never liked the hardcore MMORPG's, but you don't want to play with a friend in this game because it's so easy. Playin with one friend we 2 shot all enemies even if we are a few lvls low. That's not fun.
    Alphashado wrote: »
    Smepic wrote: »
    Nestor wrote: »
    If your complaint is killing things too quickly, then use unimproved L1 Armor and Weapons. That will level the field.

    I hate comments like this. You should not have to remove or use bad armour for a challenge, and even then you kill regular enemies in two hits. As the op stated, the game has one of the best combat in the mmo genre - allow players to enjoy this as they level up. Increase difficulty and reward.


    And "L2P" is even worse. The typical response to "its too easy" threads is "do it naked". The typical response to "it's too hard" threads is "Learn to Play".

    The fact is that ESO offers a challenge for people looking for a challenge. (Solo dolmen, solo zone bosses, solo Craglorn, Vet dungeons, DSA, Vet DSA, trials, etc) Heck if you really think you are a bad arse mofo, then step into any group dungeon and solo it. Step into Cyrodiil if you really want to see how tough you are.

    On the other hand, if you are a casual gamer just looking to enjoy some questing and storyline, you can handle the mobs w/o pulling your hair out and sheepishly coming to the forums for advice only to listen to elitist gamers tell you to "L2P".

    This game offers something for every level of gamer and that is the way it should be because it's smart business.

    The fanboy is strong in this one. L2P means something, it means: use rolls, use blocking, use bashing, use self healing, use potions, use food. You should learn to play if you don't know how to. And if the game is so easy you don't need to use some of the essentials mechanics of the game when lvling, you will (hopefully, I've never played end-game) get demolished.

    "The fact that ESO offers a challange for people LOOKING for a challange" You shouldn't actively have to look for a challange when SOLOING in an MMO. An MMO should present a challange even when playing as a group, otherwise what's the point of grouping?

    Solo group dungeons? You do realize that's *** stupid right A GROUP dungeon should not be SOLOABLE.

    "This game offers something for every level of gamer" No. If i want to play challenging LVLING content, the only answer I've gotten is either A: Make your character worse. Or B: End game is tough.

    ESO has dark anchors as well as bosses scattered across the world, none of wich should be soloable because what's the *** point of having ALL off the lvling aspect be solo oriented. Keep the normal quests as they are, keep ALL of the quests as they are I don't give a ***. But AT LEAST make BOSSES and the daedric prince invasion somewhat of a challange. EVEN FOR A GROUP. Remember it's a MMO. What does MMO stand for? Massive MULTIPLAYER online. Key word: MULTIPLAYER.

    The rage is strong in this one.


    The game doesn't even start until level 50. And level 50 isn't endgame, it's only 1/3 of the way to endgame. Just stop raging long enough to get to level 50 and try a vet dungeon.



    Oh hey another answer B: End game is tough. I'm talking lvling did you forget?

    So every aspect of the game (group content, solo content, pvp content) should cater to your taste while offering exactly nothing for those that aren't hardcore. Got it.

    I've pointed out several places, levels, and examples of ways you will find challenging content. But since 100% of the game doesn't cater to your specific taste, that upsets you. Understood.

    I also pointed out that level 50 is nowhere close to endgame. This will become painfully obvious once you get there. I suggest you get there before you judge the game. 1-49 is nothing. It is a glorified starter zone.

    You just admitted. 1-49 is a glorified starter zone, that's my point. Thank you.
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