I would be all for that if I didn't have to search for the flowers to make an invisible pot and when it's used, not having a cool down period period. You quiet down please.
So equipping yourself properly for combat is too hard and Zenimax should change the game for you?
Good news: I'm having a sale on Invisi-pots just 9k a stack, a small price to pay for your lazy brand of DK cowardice.
@eNumbra I am equipped right and I have more mats for pots then you could dream of chump. It's about balance.....learn the difference
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
intI would be all for that if I didn't have to search for the flowers to make an invisible pot and when it's used, not having a cool down period period. You quiet down please.
So equipping yourself properly for combat is too hard and Zenimax should change the game for you?
Good news: I'm having a sale on Invisi-pots just 9k a stack, a small price to pay for your lazy brand of DK cowardice.
@eNumbra I am equipped right and I have more mats for pots then you could dream of chump. It's about balance.....learn the difference
balance... lol
your like the child demanding a milkeyway from its mom who denies it because you allready got the mars bar and have to choose for either or. resulting in you lying on the flor drumming your tiny clenched fists on it screaming:"but i want both!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Are DK'S so out of the norm that it's sacrilege to think of?well I think of a Bolt Escaping Sorc and Stealth ingame NB as sacrilege. Let me ask all of you supposed experts. Did skyrim have bolt Escaping sorcs? Did Lord of the rings have them?what about a comparable character to NB'S. Did Legolas just vanish in front of orcs????? NO. So why is it so taboo for you to except an escape for DK'S? And above all, who made you the experts?
If DKs get an escape I want my NBs to have GDB and Flapflaps .
You're a DK, your class is designed to stand its ground; half your abilities are perfect for standing your ground. If you really want an escape that badly, pop an invisible pot and quiet down.
Sensesfail13 wrote: »If DKs get an escape I want my NBs to have GDB and Flapflaps .
You're a DK, your class is designed to stand its ground; half your abilities are perfect for standing your ground. If you really want an escape that badly, pop an invisible pot and quiet down.
If either of those skills worked correctly this guy wouldnt have to ask for a damn escape.
And for anybody above crying about DK's "Holding the breach and not fleeing" Yea thats true.... for tanks. I have stated it before and let me state it again.
"Lets break this down, from the beginning of the game although balance has always been a bit off between the classes.
Dragonknights- Tanks- self heals no escape abilites, you fight and win... or you die.
Templars- Healing/Tanking- Extremely good self heals and stuns, lacked in dps until the jesus beam, their heals are as good as ever meanwhile dragonknight GDB has been nerfed with 1.6 and our execute has to be used as a heavy attack after activating an ability severely reducing utility in combat situations.
Nightblades- DPS- High burst damage, stuns, poisons, invisibility. High ability to escape from combat in most situations. Although I think some of their skills are broken as hell I love my nightblade and their utility in any situation is undeniable.
Sorcerers- DPS- High dps, Pets... for good or ill ( admittedly Im not an expert on this class ) they also have high burst damage and the ability to evade attackers and stun them into oblivion, although I believe they do need more survivability as far as combat situations go their shielding is so overpowered it is ridiculous.
Now in comparison to other classes, the DK has been given an execute that is not feasible in ANY situation. Our self heals have been nerfed (rally far overpowers GDB just and Fyi and GDB stamina regen doesnt stack with potions), our ranged mitigation with our wings has been SEVERELY reduced... barely even a utility skill anymore, and our ranged skills have always been non-existent. Oh, and our Standard of might was inadvertently nerfed with the increased cost and complete ability to avoid it altogether in combat... our main ultimate completely nullified."
From a post I made a little over a month ago.
We dont need an escape what we need are our CC skills to work correctly and our nerfed skills to be boosted back to what they were, giving us the ability to be on par with what the other classes are currently.[/quote]
Which is bascally what Armitas said earlier. I'm not sure I want ZOS to do anything to DK's. I'm afraid they'll just screw us up more and we'll nothing more than paper tigers out there in the middle of a fight.
Sensesfail13 wrote: »@Weberda Heh Although I agree I am hesitant to ask for changes because of Zeni's track record with "fixes", unfortunately, something needs to be done to the DK. As much as the haters in the forums want to crusade against us we are in rough shape after 1.6.
GDB is overrated and battle roar is negated by the high regens. It is not the case as before 1.6 when DK had more resources than their opponents. DKs were gods before 1.6 and it was expected that the nerf hammer hit hard.Sorcs and Nightblades cannot tank nearly as well as Dks can. So why should dks be the tankiest in the game and also be able to escape, that is just dumb. As for balance i think it is good the way it is, every class is different as it should be. Making every class similar by adding escapes for all of them is stupid. Yes, sorcs and night blades can run and hide but they should be able to since they cannot pop GDB and reflect projectiles and also use their ults and gain most of their resources back.
And really if you want to talk about what is unbalanced, i think they should make flame lash dodge able. There are so many majicka dks that are not any good but all they have to do is invasion, talon, spam block and flame lash. Dks are hitting 5k ish flame lashes that are not dodgeable and are literally destroying a lot of stam builds because of it.