Rook_Master wrote: »Rook_Master wrote: »Rook_Master wrote: »NewBlacksmurf wrote: »Even if they do actually still plan to do something about vet ranks, I'm not sure I would assume that the "removal" of vet ranks will be done by just scaling everything down to level 50 (gear, items, etc.). They could just change vet ranks to "levels 50-63" and call them "removed!"...
Also, given that the removal of Vet ranks was something on their list from back before the whole B2P fiasco, I would not be surprised if the whole Vet Rank Removal plan has been dropped entirely.
Unless they can come up with a way to monetize Vet Rank removal on the crown store, I wouldn't expect it to occur anytime soon, if ever.
They just said they are still working on it in the other ZOS live recently
They could literally announce it every 30 seconds in game and people would still make these threads.
OP could have avoided making this thread by googling "Champion System" and reading any one of the numerous articles talking about how the Champion System is one of many phases to remove the Veteran System.
If you have access to some sort of Zenimax master plan for veteran rank removal, I'd definitely like to see that, so please link to it.
Otherwise, I'd say I do a good job following Zenimax, and they've been pretty tight-lipped in this regard, except to say that they are in fact doing away with the vet rank system at some point in time.
Anyways, it is irrelevant to my point that reducing the current XP required to gain a vet rank now, would have absolutely no bearing on changes that would be made in the future, and would in fact, please a lot of the playerbase, considering that even Zenimax has admitted that the veteran grind was a mistake.
How about the first result...
Source
It isn't ZoS directly, but it's a reputable site that I'm sure uses ZoS as their source. Again, stop making these threads and doing a simple google search and you'd see that all of this has been covered for months now.
So you linked to a third-party website post from back in February that describes the current functionality of the Champion System.
I am talking about the future, here, such as the phases you mentioned.
For those with a lack of reading comprehension:Elder Scrolls Online’s plan to roll out the Champion System in update 1.6 introduce a new type of advancement system. This is part two of their phasing out the Veteran Ranks and moving to a new type of account advancement where your progression is tied to your overall account. Keep in mind, this guide is written during testing and will change as content moves forward. I will do my best to update it whenever possible.
That is simply wild speculation on Deltia's part.
He calls it "phase two" because the first part was removing Veteran Points. He has no freaking clue what phase 3 is because there is no set plan with phases.
Yeah, every source saying 4 phases are simply pulling it out their rear. Instead of being cynical and lazy you could simply search for the original statements from ZoS yourself, of which there are several.
Yeah, every source saying 4 phases are simply pulling it out their rear. Instead of being cynical and lazy you could simply search for the original statements from ZoS yourself, of which there are several.
Yeah, every source saying 4 phases are simply pulling it out their rear. Instead of being cynical and lazy you could simply search for the original statements from ZoS yourself, of which there are several.
I've looked it up. I never said ZOS didn't state their plan. My whole arguement is that they have a history of letting set in stone plans dwindle away without much of an explanation. Time will tell, and as I said, I hope I am wrong. Time will tell.
Rook_Master wrote: »
Yeah, every source saying 4 phases are simply pulling it out their rear. Instead of being cynical and lazy you could simply search for the original statements from ZoS yourself, of which there are several.
Or it could be that both of the sources you linked are in fact wrong, making your efforts lazy, and your information inaccurate.
http://www.elderscrollsonline.com/en-gb/news/post/2014/12/04/the-road-ahead---december-4
To quote Matt Firor, someone more authoritative on this subject that Deltia or some random Wiki:
"We’ve done preparation work for the Champion System in updates 4 and 5, and Update 6 will include phase 3 of the system. This phase includes the ability to spend points in Champion Passives and many ability changes that complement the system"
He calls it phase 3. Try a little googling next time.
Rook_Master wrote: »Giles.floydub17_ESO wrote: »Rook_Master wrote: »Because it would be a waste of valuable development resources that would be better spent removing the VR levels once and for all.
How's that for an answer.
Why do you feel you need to grind to V14? If you don't want to, don't.
This should be a one-line change in the code somewhere. If this takes more than a few man-hours, then the way they programmed it is insane.
Some are assuming much about his they plan to remove the vet ranks. They have not been clear about that. As of just a couple months ago they were clear they had not decided yet. We could become lvl 64, for example. Somehow they need to work in the skill points and and attribute points earned after lvl 50 if they crush us down in that manner. Much to decide before even thinking of programming.
If they change it to level 63 instead of Vet 14, and don't reduce the XP required to gain levels, then nothing is changed.
If it takes one million to go from 50 to 51, then I don't care what they call it, it is the same.
Your argument was "they never added Spellcrafting so they'll never remove Veteran ranks" despite them having never said they are actively working on Spellcrafting.
Rook_Master wrote: »
Yeah, every source saying 4 phases are simply pulling it out their rear. Instead of being cynical and lazy you could simply search for the original statements from ZoS yourself, of which there are several.
Or it could be that both of the sources you linked are in fact wrong, making your efforts lazy, and your information inaccurate.
http://www.elderscrollsonline.com/en-gb/news/post/2014/12/04/the-road-ahead---december-4
To quote Matt Firor, someone more authoritative on this subject that Deltia or some random Wiki:
"We’ve done preparation work for the Champion System in updates 4 and 5, and Update 6 will include phase 3 of the system. This phase includes the ability to spend points in Champion Passives and many ability changes that complement the system"
He calls it phase 3. Try a little googling next time.
You know what? This took even less time that the last. I google "Matt Firor veteran ranks" and the first link in the "News" section was from less than a month ago. Him stating AGAIN that they're being removed.
Source
JUST GOOGLE SEARCH IT.
EDIT: This thread is a perfect example of what this game community has become. Nothing more than whining and impatience.
Your argument was "they never added Spellcrafting so they'll never remove Veteran ranks" despite them having never said they are actively working on Spellcrafting.
1.They did say they were actively working on it. They literally showed footage of the progress, and lumped it in with the justice system. Watch the video, plz, for Christ sake.
2.Yes, that is my arguement. They slowly over time just said SC is on the back burner, and then stated in a recent AMA that they don't have any plans to add summons for classes outside of sorc, which basically means they have no plans for SC, despite not ever saying that. It shows how willing they are to be upfront with players. That cannot be argued. I am not saying I am right or wrong. I never even stated "they'll never". I stated my opinion, based on their actions. Argue with that until your blue in the face, I don't really care.
Rook_Master wrote: »Because it would be a waste of valuable development resources that would be better spent removing the VR levels once and for all.
How's that for an answer.
Why do you feel you need to grind to V14? If you don't want to, don't.
This should be a one-line change in the code somewhere. If this takes more than a few man-hours, then the way they programmed it is insane.
Rook_Master wrote: »Rook_Master wrote: »
Yeah, every source saying 4 phases are simply pulling it out their rear. Instead of being cynical and lazy you could simply search for the original statements from ZoS yourself, of which there are several.
Or it could be that both of the sources you linked are in fact wrong, making your efforts lazy, and your information inaccurate.
http://www.elderscrollsonline.com/en-gb/news/post/2014/12/04/the-road-ahead---december-4
To quote Matt Firor, someone more authoritative on this subject that Deltia or some random Wiki:
"We’ve done preparation work for the Champion System in updates 4 and 5, and Update 6 will include phase 3 of the system. This phase includes the ability to spend points in Champion Passives and many ability changes that complement the system"
He calls it phase 3. Try a little googling next time.
You know what? This took even less time that the last. I google "Matt Firor veteran ranks" and the first link in the "News" section was from less than a month ago. Him stating AGAIN that they're being removed.
Source
JUST GOOGLE SEARCH IT.
EDIT: This thread is a perfect example of what this game community has become. Nothing more than whining and impatience.
You're right, this thread IS a perfect example of what this community has become.
It's full of idiots trying to one-up people with innaccurate information, and derailing threads for no reason.
The position that veteran ranks are going to be removed is the foundation upon which the argument in my OP is built. For you to ignore that and go on this incessant exercise in internet searching is ludicrous, and if I were you I would take this opportunity to calmly retreat from my thread.
I'm sorry for misspeaking and using the term "ever". There's not been anything this year, in any of the "this is what we're working on" speeches that have mentioned spellcrafting. They even came out and said that of the things they were working on/wanted to work on it was put on the back burner.
In any case, that's a horrible argument for them not removing the veteran system. It's just cynical to mistrust them on their release with anything else because what you wanted got delayed.
I have a suspicion they arent going anywhere. Think about the sheer overhaul to content/gear they would have to do. My bet is they eventually say "we meant getting rid of vet points, not vet ranks." which they've done.
Rook_Master wrote: »Rook_Master wrote: »
Yeah, every source saying 4 phases are simply pulling it out their rear. Instead of being cynical and lazy you could simply search for the original statements from ZoS yourself, of which there are several.
Or it could be that both of the sources you linked are in fact wrong, making your efforts lazy, and your information inaccurate.
http://www.elderscrollsonline.com/en-gb/news/post/2014/12/04/the-road-ahead---december-4
To quote Matt Firor, someone more authoritative on this subject that Deltia or some random Wiki:
"We’ve done preparation work for the Champion System in updates 4 and 5, and Update 6 will include phase 3 of the system. This phase includes the ability to spend points in Champion Passives and many ability changes that complement the system"
He calls it phase 3. Try a little googling next time.
You know what? This took even less time that the last. I google "Matt Firor veteran ranks" and the first link in the "News" section was from less than a month ago. Him stating AGAIN that they're being removed.
Source
JUST GOOGLE SEARCH IT.
EDIT: This thread is a perfect example of what this game community has become. Nothing more than whining and impatience.
You're right, this thread IS a perfect example of what this community has become.
It's full of idiots trying to one-up people with innaccurate information, and derailing threads for no reason.
The position that veteran ranks are going to be removed is the foundation upon which the argument in my OP is built. For you to ignore that and go on this incessant exercise in internet searching is ludicrous, and if I were you I would take this opportunity to calmly retreat from my thread.
The whole point of your thread was based on the fact that you didn't understand that veteran rank removal was a phasal change and is still actively being worked on. I can't remember where I read it, but they've also stated that progression from VR1-VR14 will not be removed simply because the veteran system itself is. We don't know the specifics of this statement yet. Many speculate a conversion to the CP system, others think it will be a vertical progression that's gear/content based similar to how WoW and other MMOs structure their end game.
SuraklinPrime wrote: »I still think people are asking the wrong question - the real one that matters is:
'Why are there not more varied and interesting ways to gain XP for my characters instead of being pushed to go through the same set of quests over and over again'
I don't think it matters if you are grinding for Vet or grinding for CP - the reality is that the 13 million XP you need to level up to VR14 is dwarved by the 1.4 BILLION XP you need to max out CP or even by the 432 million you need to gain all the passives going.
Right now they may or may not be able to remove Vet levels without causing chaos and anger but how is that going to make your game playing better - you are still going to need to do something to gain XP and that something is still going to be Cadwell's Silver & Gold quests or whatever else you do now...
Personally I wish they'd just drop the whole thing, announce it and focus any efforts on producing lots and lots of quality new content so that those who hate the existing quests have other options...
I'm sorry for misspeaking and using the term "ever". There's not been anything this year, in any of the "this is what we're working on" speeches that have mentioned spellcrafting. They even came out and said that of the things they were working on/wanted to work on it was put on the back burner.
In any case, that's a horrible argument for them not removing the veteran system. It's just cynical to mistrust them on their release with anything else because what you wanted got delayed.
It is based in mistrust. I am cynical. Not because what I want got delayed. But because if you listen closely, it is easy to see that they contradicted themselves in regards to the feature I want. They claim backburner, only when provoked. If not, they probably wouldn't have said anything. But the statement about summons is a contradiction. Gina herself said "don't count on it." Not, maybe, not dont count on it soon. She said "don't count on it." That shows me that the "SC is on the backburner, now lets move on" answer is a way to get ppl off of their backs without the grief. So, I don't have a hard time believing they will do the same here, is all I am saying, as a cynical player who feels burned. Like I said several time, I hope I am wrong. I also never said I had an air tight arguement. I am just saying what I feel about their transparency and promises. I no longer trust them.
Let's go through what they've already accomplished together. This is taken from their 2014 road map.
- A system that allows grouped players to see each other even when they’re in different phases
- A justice system—steal from and kill NPCs and deal with the consequences if you are caught
- Migration of European Megaserver to our European datacenter.
- Field of View (FOV) adjustment
- Armor dyeing and tinting
- Two new Veteran Dungeons: Crypt of Hearts and City of Ash
- New region of Craglorn with a new Trial (the Serpent)
- Increased ability to pick up items in the world
- Thieves Guild and Dark Brotherhood storyline and quests.
- Spellcrafting
- Horse Racing
- Dragonstar Arena—similar to Trials, but built for a group of four
- Improvements to fishing (I don't remember the specific goal, but there have been several adjustments in patch notes)
- Crafting system improvements
- Improved Looking for Group system (This one is debatable, but I'm of the mind that it would work fine if people used it)
- Better NPC facial animations
- Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
- Auto-leveling dungeons that level to your group leader
- Awards when you repeat dungeons
- Imperial City PvP dungeon
On top of all that's been done, they've rebalanced the Veteran System and introduced the Champion System as well as a ton of bug fixes and other small implementations. All while moving from a subscription based model to a microtransactional model.
Rook_Master wrote: »
Now, to address your points; I really don't see how it matters that Veteran Rank removal is the last in a series of phases. How can they force something to replace the progression of V1-V14 if you have access to all the content at that point. How will they enforce gear-based progression if you can do all the dungeons, trials and PvP at level 50? That doesn't really make sense to me. I still don't see why they need to enforce the current system of V1-V14 grinding.
This is what i write in every thread about veteran ranks, including my own, for the last 3-4 months:
The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.
For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.
Done..problem solved. No reason it should be taking this long.
Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!
Yes I agree that they should reduce Vet rank xp. It is a crazy and unnecessary system. Reduce it to 100k/200k/250k whatever. It is a completely irrelevant and temporary gate.
I also cannot imagine that it would take more than 510 seconds to change a value on 'per level' from 1m to 200k so the argument of 'development resources' is also irrelevant until someone explains why it is a difficult task.
So Vet 14s would have 10 CPs instead of 35 CPs (disclaimer, I didn't calculate these), big deal.
Rook_Master wrote: »
Now, to address your points; I really don't see how it matters that Veteran Rank removal is the last in a series of phases. How can they force something to replace the progression of V1-V14 if you have access to all the content at that point. How will they enforce gear-based progression if you can do all the dungeons, trials and PvP at level 50? That doesn't really make sense to me. I still don't see why they need to enforce the current system of V1-V14 grinding.
What he is saying is they will switch to gear progression, which I hope isn't true, or I am done. It is what sets eso apart. Basically, There would be gear levels. You could stroll into a top tier raid, because you're lvl 50. But you will get owned, because you don't have the "ilvl" from the previous raids gear that the raid is tuned to. The next step would be to lock you out based on your average ilvl, meaning you couldn't stroll in until you ran the last raid, over and over, to get that gear, but first you run the raid before that, etc. It is a horrible system that every MMO outside of eso uses, which is why I play eso. Let us all pray this is not true.
Cynicism is a bad thing. You don't see all the things they've already accomplished that they wanted to. Instead, you let one thing cause you to fully mistrust them because it's the one thing you wanted most. Here's a quote from a thread a few weeks ago.Let's go through what they've already accomplished together. This is taken from their 2014 road map.
- A system that allows grouped players to see each other even when they’re in different phases
- A justice system—steal from and kill NPCs and deal with the consequences if you are caught
- Migration of European Megaserver to our European datacenter.
- Field of View (FOV) adjustment
- Armor dyeing and tinting
- Two new Veteran Dungeons: Crypt of Hearts and City of Ash
- New region of Craglorn with a new Trial (the Serpent)
- Increased ability to pick up items in the world
- Thieves Guild and Dark Brotherhood storyline and quests.
- Spellcrafting
- Horse Racing
- Dragonstar Arena—similar to Trials, but built for a group of four
- Improvements to fishing (I don't remember the specific goal, but there have been several adjustments in patch notes)
- Crafting system improvements
- Improved Looking for Group system (This one is debatable, but I'm of the mind that it would work fine if people used it)
- Better NPC facial animations
- Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
- Auto-leveling dungeons that level to your group leader
- Awards when you repeat dungeons
- Imperial City PvP dungeon
On top of all that's been done, they've rebalanced the Veteran System and introduced the Champion System as well as a ton of bug fixes and other small implementations. All while moving from a subscription based model to a microtransactional model.
Because it would be a waste of valuable development resources that would be better spent removing the VR levels once and for all.
How's that for an answer.
Why do you feel you need to grind to V14? If you don't want to, don't.