TheShadowScout wrote: »This isn't a world of darkness game.
Vampires certainly need no further goodies.
In fact, I personally would like to see them become more annoying to play... give people a feel for playing vampires as "borderline monsters" instead of "just regular characters with extra powers". Let them dodge the city guard keen on keeping the innocent citizens safe from those bloodsucking fiends!
But I guess that's me, for now they are okay as they are I guess...
TheShadowScout wrote: »This isn't a world of darkness game.
Vampires certainly need no further goodies.
In fact, I personally would like to see them become more annoying to play... give people a feel for playing vampires as "borderline monsters" instead of "just regular characters with extra powers". Let them dodge the city guard keen on keeping the innocent citizens safe from those bloodsucking fiends!
But I guess that's me, for now they are okay as they are I guess...
TheShadowScout wrote: »This isn't a world of darkness game.
Vampires certainly need no further goodies.
In fact, I personally would like to see them become more annoying to play... give people a feel for playing vampires as "borderline monsters" instead of "just regular characters with extra powers". Let them dodge the city guard keen on keeping the innocent citizens safe from those bloodsucking fiends!
But I guess that's me, for now they are okay as they are I guess...
dodgehopper_ESO wrote: »TheShadowScout wrote: »This isn't a world of darkness game.
Vampires certainly need no further goodies.
In fact, I personally would like to see them become more annoying to play... give people a feel for playing vampires as "borderline monsters" instead of "just regular characters with extra powers". Let them dodge the city guard keen on keeping the innocent citizens safe from those bloodsucking fiends!
But I guess that's me, for now they are okay as they are I guess...
I don't want Vampires annoying to play, I just want to see them make an Inquisitor skill line that means something more than the Fighters Guild line does. I'm fine with Vampires having their toys, I just want PROPER vampire killer toys available that are mutually exclusive to vampirism.
TheShadowScout wrote: »This isn't a world of darkness game.
Vampires certainly need no further goodies.
In fact, I personally would like to see them become more annoying to play... give people a feel for playing vampires as "borderline monsters" instead of "just regular characters with extra powers". Let them dodge the city guard keen on keeping the innocent citizens safe from those bloodsucking fiends!
But I guess that's me, for now they are okay as they are I guess...
are u high? its fkin painful to play a vamp in cyro oh wait , ur a pve player i guess?
Vampires.. its never enough, is it?dodgehopper_ESO wrote: »TheShadowScout wrote: »This isn't a world of darkness game.
Vampires certainly need no further goodies.
In fact, I personally would like to see them become more annoying to play... give people a feel for playing vampires as "borderline monsters" instead of "just regular characters with extra powers". Let them dodge the city guard keen on keeping the innocent citizens safe from those bloodsucking fiends!
But I guess that's me, for now they are okay as they are I guess...
I don't want Vampires annoying to play, I just want to see them make an Inquisitor skill line that means something more than the Fighters Guild line does. I'm fine with Vampires having their toys, I just want PROPER vampire killer toys available that are mutually exclusive to vampirism.
Very much this. Not everyone are interested in playing child litelature fairytale monsters.
TheShadowScout wrote: »This isn't a world of darkness game.
Vampires certainly need no further goodies.
In fact, I personally would like to see them become more annoying to play... give people a feel for playing vampires as "borderline monsters" instead of "just regular characters with extra powers". Let them dodge the city guard keen on keeping the innocent citizens safe from those bloodsucking fiends!
But I guess that's me, for now they are okay as they are I guess...
You are correct with the annoying factor, feeding needs to matter to a vampire and should be more prevalent. .. I do feel like it should take longer to progress. Vampires should be powerful but also vulnerable, as they are now. That being said this is a elder scrolls game and becoming a vampire or werewolf is very much a real experience. werewolf is much better than it was but they do need quest lines and fleshed out more to make it a better experience.
+1, can confirm Dawnbreaker already hurts (even before the DoT although not sure about specifically during batswarm). As does Shooting Star for that matter (although that's reflectable, etc).MisterBigglesworth wrote: »I nominate Dawnbreaker.
Lots of things could change for vampire to make them more believable... Stage 4 should make you attacked by guards kill on sight. Same with werewolf:)
So? Habitual thieves would say the same...Sevalaricgirl wrote: »That would not work with guards invulnerable. If you can't kill guards, but they can kill you on sight, it's not fair to the player.
TheShadowScout wrote: »So? Habitual thieves would say the same...Sevalaricgirl wrote: »That would not work with guards invulnerable. If you can't kill guards, but they can kill you on sight, it's not fair to the player.
...the point is, stage 4 vampires and transformed werewolves -should- be KoS by the guard, just like any mass murderer, just for "being monsters".
And it would fall to the player to avoid letting the guards see their monster-ness... take care not to go furry within their sight, take care not to let them notice you are a bloodsucking fiend through getting too hungry (thirsty?), etc. It should be basic part of playing werewolves or vampires.
And can you explain to the class how stage 4 vamps, that is vamps that don't feed on humans, are mass murderers? In this context, wouldn't it make far more sense for stage 1 vamps to be on the blacklist, since they regularly feed? And how did we get to murder, exactly? Last time I checked, after a vampire feeds, the victim is left very much alive. And understandably angry.
Finally, what exactly would be the point of all this? Other than a major inconvenience to the player? Why should these two skill lines, specifically, be treated differently from all the others? If we do this, don't you think it would be fair to introduce severe penalties to all the optional skill lines? Like say, have a number of towns where members of Mages Guild are killed on sight because the inhabitants are prejudiced against magic. I think that would be a fine way to ruin this game.
I am more referring to how vampires would look in the eyes of the guard. hence the "tavern tales" comment in the earlier post...And can you explain to the class how stage 4 vamps, that is vamps that don't feed on humans, are mass murderers? In this context, wouldn't it make far more sense for stage 1 vamps to be on the blacklist, since they regularly feed? And how did we get to murder, exactly? Last time I checked, after a vampire feeds, the victim is left very much alive. And understandably angry.
And that's exactly the problem I dislike - some people considering becoming vampires or werewolves "just another skill line".Finally, what exactly would be the point of all this? Other than a major inconvenience to the player? Why should these two skill lines, specifically, be treated differently from all the others? If we do this, don't you think it would be fair to introduce severe penalties to all the optional skill lines? Like say, have a number of towns where members of Mages Guild are killed on sight because the inhabitants are prejudiced against magic. I think that would be a fine way to ruin this game.
Now here we have a point I'd agree with. Yes, more and better ways to feed your vampire character would be a good thing to add. Like, say, voluntary feeding options? Maybe from some special NPCs in some "vampire refugee" for a small fee? (I doubt the forum mods would like me mentioning how most vampire stories call them ) Or perhaps even allow players a option to feed their vampire friends? (as long as its done in a way that cannot be used to annoy strangers... personally I'd like to see an option to try it, and it the recipient accepts then the vampire gets to feed... but if the recipient declines, the vampire gets a bounty as if they had attacked... which should ensure it is kept between friends, and not risked with strangers... Something along those lines...)If guards KOS vampires at stage 4 then there needs to be more viable ways to feed without getting caught. Currently there aren't any. you feed, the person knows you fed on them, you get a bounty. Best case scenario they are legit enemies that find out and you kill them without a bounty.